Starfleet Design Bureau

[X] Plant Sciences (+8 Science) [Specialisations: Exobiology, Biochemistry, Plant Sciences]

My personal choice on 'Swerving' the vessel's role was the last one, and it didn't win, so let's focus on building the best biosciences ship we can.

We can design a dedicated responder later, one that hopefully has some better 'legs'.
 
Worth noting on the medical option.

This is NOT a hospital option, it is NOT extra capacity for treating patients.


This is biomed lab space, meant for study, not care. Designing new medicines, possibly producing them, but no extra capacity to distribute beyond the standard medical bay.

[X] Plant Sciences (+8 Science) [Specialisations: Exobiology, Biochemistry, Plant Sciences]
 
[X] Plant Sciences (+8 Science) [Specialisations: Exobiology, Biochemistry, Plant Sciences]

Let the medical ship's do medical things.
 
Honestly a difficult choice. With the arboretum, this ship has the capability to take plant samples back to a more specialized lab. I do feel like we're neglecting the fauna side of things though...


[X] Plant Sciences (+8 Science) [Specialisations: Exobiology, Biochemistry, Plant Sciences]
 
If we're only making 5 plant ships then let's go all in on plants. Medical research does sound interesting but comprehensive biochemical analysis doesn't hurt when trying to understand what's out there. Preventing issues before a colony is established is my preference.

[X] Plant Sciences (+8 Science) [Specialisations: Exobiology, Biochemistry, Plant Sciences]

If medical wins I won't be too broken up though. They won't treat everyone in a crisis but may have the equipment and tools to get understanding needed for discovering a cure or which treatments are effective. It may cost more resources than finding issues ahead of time but could save more lives during the ship's lifespan. Well balanced choices.
 
[X] Advanced Medical (+6 Science) [Specialisations: Exobiology, Advanced Medicine]

I'm not opposed to the Plant Sciences specification. But between the justification for the Darwin being all the colonies that had issues, and the small number of expected ships, I'm assuming that the amount of the Darwin's biosphere surveys that are more reactive than proactive will be higher than it should in an ideal galaxy.
 
For the people who want a fast responder medical emergency vessel, this is not that and it will never be that, and if you wanted that then the cargo bay option would had been better for existing colonies and response to such medical emergencies. Also the lab isnt researching planets cures and medicine they first need a list of every plant and their chemistry/effects for the medical researchers to then go "oh this plant has the properties we need to counter act this pathogen here, its a good thing we have a dedicated vessel to research this ahead of time instead of us spending weeks to use existing knowledge and materials to figure this problem out." Without in depth research of the local flora we be using current existing materials and understanding rather then using the new research and materials with in depth understanding on what they do.
 
... Meanwhile, the Darwin's max cruise, you know, the stat that's Actually Relevant to emergency responce (Not Sprint, unless the emergency is a sudden enemy attack on the something in the system you're hanging around at, or close enough) is a solid warp 7... Which is the fastest any of our ships (Excalibur included) can do until we come up with a new nacelle design.
This is just straight up wrong, Sprint is absolutely relevant for emergency response. The whole reason why Tarsus III got averted in this timeline is because the Excalibur's could sprint at Warp 8.6.
Pike nodded. "If we can get there in time. Tarsus is twenty light-years away. That's three weeks at Warp 7."

"Good thing we won't be going Warp 7," April responded, voice serious. "I intend to be there in two weeks. That means Warp 8 the whole way."
While the Darwin likely lacks the engineering facilities that would let it sustain that Sprint speed for weeks like the Excalibur and still make it back to a starbase for repairs the sort of scenario that requires the engines to be redlined to that level are situations that can justify burning out the engines.

That said, with the expanded Medbays that the Excalibur's have I think it makes more sense to diversify our fleet's capabilities rather than doubling down on medical facilities since we explicitly don't have anything that's good at Biosciense.

[X] Plant Sciences (+8 Science) [Specialisations: Exobiology, Biochemistry, Plant Sciences]
 
[X] Plant Sciences (+8 Science) [Specialisations: Exobiology, Biochemistry, Plant Sciences]

Med bay would be good if we took cargo bay. We didn't though, so we should go for the synergy instead. Fuck those sick colonies, this ship studies sick plants.
 
Back
Top