Starfleet Design Bureau

It doesn't need the extra guns because of how nimble it is, keeping an enemy in its sights won't be an issue. And this is before the new Impulse engines make it even more maneuverable. The Stingray is a lean, mean, fighting machine.
Yeah, if the massive NX-class can have the same Maneuverability with the new impulse thrusters, the much lighter Stingray is going to become a space hot rod with them.

Practically a proto-Ushaan.
 
To be fair - the entire starship started exploding from the hits that blew the bridge open. I can't say that putting the bridge inside the heart of the vessel would have helped in this situation, it looks like Enterprise's defenses were completely depleted.
Actually, the video is edited. For plot reasons someone on the ship needed to detonate the warp core. The ship could have continued fighting if controls were rerouted.
 
More realistically the Daedalus' dual thrusters allows it rapid turns in the horizontal axis with asynchronous thrust, and its RCS thrusters at the edge of the saucer means that it can rotate along its longitudinal axis to bring its cannons to bear.
If the thrusters are capable of at least vertical thrust vectoring then the dual thrusters would be able to make a Stingray roll where it seems like right now it just has yaw through differential thrust. Depending on where the center of mass is relative to the thrusters, thrust vectoring might also let it pitch. That would help maneuverability a lot though maybe it's not possible because it would end up pointing the thrusters at the nacelles.
 
They were able to field a cloaked drone, which they used so that none of their people could be captured by the enemy and thus continuity maintained.
I thought the drone wasn't cloaked, but had a hologram emitter network to make it appear like multiple different species' starships, to sow discord in the proto-Coalition when it started attacking ships?
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.

Couple things. First is that the Enterprise proved that the government can flex resources in excess of our budget, so in the event of war we can likely upgun the Stingrays out of discretionary funds. Second is that we might want to think about making a cheapish freighter class based off the surplus warp drives and thrusters we just pulled out of them. We could probably bang out a five ship class for around ten industry.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
Don't need more guns if the ship moves faster and slings nastier torps, and modernized engines let this thing have reach.

Pairs of Stingrays anchored by a NX, Stingrays hunting in packs, Stingrays escorting science ships
 
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[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
I thought the drone wasn't cloaked, but had a hologram emitter network to make it appear like multiple different species' starships, to sow discord in the proto-Coalition when it started attacking ships?

Yeah that's what it had according to the wiki, it was also controlled by telepathy apparently don't know how accurate memory alpha is. ( though Star Trek is sci-fantasy and does has psychic powers as a thing) .

memory-alpha.fandom.com

Romulan drone ship

The Romulan drone ship was an advanced experimental starship described as a marauder and developed by the Romulans in the 2150s. At the time, this ship class was identified as a marauder ship by Starfleet. At least two prototypes of the vessel were built. The ship itself was a modified Romulan...
 
Adhoc vote count started by ninjakirito6 on Nov 13, 2023 at 7:45 PM, finished with 110 posts and 81 votes.

A truly controversial vote.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Upgun the Stingray-class. (+3 Phase Cannons) (30 Industry) (+6 Industry Cost)

All in. It's still less expensive than the NX, but gets us very close in terms of firepower and we know the NX was good, but still somewhat primitive and underpowered from her retrospective.
 
They were able to field a cloaked drone, which they used so that none of their people could be captured by the enemy and thus continuity maintained.
I thought the drone wasn't cloaked, but had a hologram emitter network to make it appear like multiple different species' starships, to sow discord in the proto-Coalition when it started attacking ships?

In another episode, Enterprise is found by a Romulan Bird of Prey while trapped in a minefield, leading to a rather tense situation, and dialogue states that both the mines and the Romulan ships have cloaking devices.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
[x] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[x] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
In another episode, Enterprise is found by a Romulan Bird of Prey while trapped in a minefield, leading to a rather tense situation, and dialogue states that both the mines and the Romulan ships have cloaking devices.

Wow, awfully irresponsible of the Romulans to keep uncloaking and re-cloaking in front of Enterprise like that. That's how you end up revealing how your cloaking device works. Haven't they heard of WARCON ECM settings?
 
Alright yeah, that would make sense with the old thrusters and warp engine being removed. I think the only confusion is about the torpedoes now.

@Sayle, could we get some word on this; what does this "(Atomic Torpedoes) (2 Industry) (+2 Industry Cost)" mean? Would it really only cost 2 Industry to refit all five Stingrays with atomic torpedoes?

Nah, it would cost 5. I clearly just typo'd it.
 
[x] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[x] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
The big thing is maintenance. You only have to work on the shield emitters for normal maintenance and if they take battle damage.

Whole energized plates are going to take damage no matter when they get hit and you have to do normal maintenance that's probably way more intensive. Also, you have to run energy conduits throughout your entire hull instead of fixed points complicating ship design even further.
I should clarify I intended this with refits to make it more economical to advancing technology in mind. Refitting the defences away from polarized hull plating to shields doesn't strike me as a hugely more complex refit than redesigning it to host a secondary hull like what happened in canon.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.

I'm on the same boat as what looks to be most - better engines, and better torpedoes.

Agility of the Stingray makes even its lesser number of phase cannons still a respectable loadout and we don't want to burn too much industry into something that we're probably going to gum up a better version of a few years down the road.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Upgun the Stingray-class. (+3 Phase Cannons) (30 Industry) (+6 Industry Cost)
 
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