Starfleet Design Bureau

We're changing out both the Warp-3 engine for Warp-5 and the chemical thrusters for impulse, which makes it 30 instead of 15. At least I'm pretty sure that's how that is being calculated.
Well, we know the Impulse Prototypes at least cost 2 Industry, so it's possible the Warp 5 Engine costs 4, but the +3 Industry cost increase is what confuses me a bit.
+3 is the difference in cost between the two, but it is 6 industry for the engine overall
I'm... not sure I understand what you mean? AIUI the +3 is added onto the Stingray's 20 cost. Why would it be 6 Industry overall?
 
I'm voting against the phase cannon and I agree with saving industry there, but I think those of you going "we'll make the next model better" are forgetting that war is looming on the horizon. You fight the Romulans with the navy you have, not the navy you plan to build in another ten years. These Stingrays are going to be the ships protecting Earth, and Romulan warships are what they're going to have to fight, not just some pirates.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
[x] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[x] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
[x] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[x] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.

It'll be an embarrassing day if a Stingray is the first ship to reach Warp 5. After all, the Stingray's nacelles are the ones that are actually in the sprint configuration so theoretically they should get extra speed with the same engine as compared to the NX.
No, it'd be hilarious, and somewhat gratifying.

As you said, the Stingray is a Sprinter, and the Warp 5 Engines we'd be putting in them are actual production models. It makes sense. It's still funny, but it makes sense.
 
I believe the first is the new cost of a brand new Stingray, the second is the cost to upgrade an old one.
No. The 30 Industry is the total industry needed to refit all of the already existing Stingrays. Mind that cost will be spread out over the years. The +3 is how much the cost will increase for a new Stingray with the new parts.

Base Sting costs 20. With the new engines it will cost 23.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.

I'm still not sure what the Industry calculations mean, but screw it, this is basically what I was hoping for the Stingray anyways.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
+6 industry cost defeats the entire point of this refit, Warp 5 and torpedos is the way to go.

[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Do not upgrade the Stingray-class weapons.
[X] 2: Do not upgun the Stingray-class.
 
Well, we know the Impulse Prototypes at least cost 2 Industry, so it's possible the Warp 5 Engine costs 4, but the +3 Industry cost increase is what confuses me a bit.

I'm... not sure I understand what you mean? AIUI the +3 is added onto the Stingray's 20 cost. Why would it be 6 Industry overall?
I think what they are getting at is that it would be six overall for the guns, like if we were building a new Stingray, the cannons on it would now cost 6. However that theory does not really get along with the top option.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
That's likely just the cost to upgrade the torpedos listed since it's reusing the same launchers.
The launchers and torpedoes are grouped together in the same price, so even installing atomic torpedoes on a new ship would still cost 2 Industry
I think what they are getting at is that it would be six overall for the guns, like if we were building a new Stingray, the cannons on it would now cost 6. However that theory does not really get along with the top option.
It's also possible the Warp 5 Engine still only costs 1 Industry, same as the old Warp 3, though as I understood when our tech increases in complexity so does the cost. That would still at least align with the +3 Industry cost increase, given the Impulse costs 2.

But I'm still not sure how it gels with the (30 Industry) line...
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
I'm... not sure I understand what you mean? AIUI the +3 is added onto the Stingray's 20 cost. Why would it be 6 Industry overall?
So the Warp 5 engine is 3 more industry than the Warp 3 engine so the unit cost on new builds is increased by 3 so 20 to 23.

For refits though we have to pull the warp 3 engine and pay for the full cost of the Warp 5 which ends up being 6 industry.

Stingray: IC 20 -3 Warp 3 +6 Warp 5 = 23 new unit cost
Refit: Warp 5 at 6 IC
 
X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
[X] 0: Upgrade the Stingray-class engines. (Warp 5 Engine, Impulse Thrusters) (30 Industry) (+3 Industry Cost)
[X] 1: Upgrade the Stingray-class weapons. (Atomic Torpedoes) (2 Industry) (+2 Industry Cost)
[X] 2: Do not upgun the Stingray-class.
 
So the Warp 5 engine is 3 more industry than the Warp 3 engine so the unit cost on new builds is increased by 3 so 20 to 23.

For refits though we have to pull the warp 3 engine and pay for the full cost of the Warp 5 which ends up being 6 industry.

Stingray: IC 20 -3 Warp 3 +6 Warp 5 = 23 new unit cost
Refit: Warp 5 at 6 IC
But that option specifically includes the Impulse Thrusters as well, which cost at least 2 Industry. And the old Warp 3 Engine only cost 1 Industry.

And the post describes the refit as being pretty easy to switch out the old Warp 3 for the Warp 5, with the only real cost being "initial manufacturing" of, I assume, the new engine. I'm not sure we're dealing with reductions in cost for pulled components.
 
Fundamentally, we go to war with the fleet we have, not the fleet we'd like to have, and being able to build more Stingrays is more important than the benefit of extra weapons coverage. Assuming we have the time to build them.

Really hoping we made the right choice in going for three and not five extra NX-class, honestly. We voted for that because it would theoretically let us build more ships during the Earth-Romulan war, but this may not be helpful when ships take a year to build and the most dangerous time for Earth will be weathering the initial Romulan onslaught. Still, we know we'll survive somehow.
 
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