Starfleet Design Bureau

Sorry, but I have to hard disagree with that. If you could make 3 neo-Connis with 8 phasers, covariant large shields, 3 fore rapid-fire torpedo launchers and 1 aft rapid-fire torpedo launcher, they'd almost certainly lose against 30 canon D7s.

Cost effectiveness is absolutely crucial, and if anything moreso when you've got large-scale industry and fleet movements. That's why we don't automatically implement the most powerful version of every piece of hardware we have. Cost is an abstraction of the difficulty, rarity and resources that go into making a specific good or service.

Being able to replenish your war fleet and efficiently produce more ships, crews, troops and other hardware and do so on a large scale and a fairly quick timetable is pivotal to winning a war.
I wonder how expensive the most expensive ship we could have built is? We weren't offered certain options that could have increased cost, so excluding that... 200kt saucer, 60kt engineering hull, call it 18 extra cost. Dual fore rapids, quad phasers, 18.5 extra cost. Triple Type-3 to move this all at Very High, 6.25 cost. Call it a cool 160. Man Starfleet would have thrown a fit if we presented something like that.
 
Apropos of nothing but this is also how I feel knowing that because we put the Rapid Fire Launcher on this ship, the Kea will now also be refitted with one rather than regular torps.


View: https://www.youtube.com/watch?v=3GwjfUFyY6M

Just for the record, you were right about the Kea's torpedo launcher. However at the time we were told we'd probably lose a science lab for the launcher. Afterwards we were told we could have had the lab and the launcher, and at the time people were saying if we knew we could have both, most of us would eagerly go for the launcher. We really, really needed an S-tier science ship and didn't want to compromise its primary mission.

I'd be very happy if the rapid-fire launchers became so cost-effective that our older ships were having them swapped in during their refits, and maybe they just become standard on cruiser sized ships. Could be quite amusing to see an Archer-class mission-kill if not outright kill a BoP that's cruising up behind them expecting an easy victory with a trio of antimatter warheads to the BoP's face.

I'm also wondering if us using a lot more torpedo systems might make class 2 torpedo launchers arrive soon? It'd be nice to buff our alpha strike even more.
 
Point of order, the Keas do have torpedoes - we didn't fit them initially but they were given a pair in a refit when we made torpedoes standard issue. I would say that Keas (as the budget cruiser) and the Selatchii (as a dedicated combat ship and one of the most numerous and smallest ships in our fleet) are actually the most likely to be chosen for any hasty War Refits.

the Kea, as mentioned, is basically a proto-connie after the torpedo refit, and the ship likely to be filling out the "bulk line Cruiser" role in the coming war (if it indeed occurs), a shield refit would definitely not be atypical at this time.
The Shark on the other hand is small- one of the smallest ships in Starfleet service, in fact-and we have a goodly number of them; refitting at least some of them with new shields and possibly torpedo launchers in the leadup to a war would not be exactly a foolish or unjustifiable expense, even if one expected to retire the class as soon as the war's over, since their small size means that smaller yards that can't build modern ships are able to handle them, and the actual installation is simpler and faster.

So ironically the two ships you picked as negative examples are actually the most likely pair, of all our existing fleet, to receive end-of-life refits!

I don't think that the Kea refit has happened yet. The retrospectives are written in past tense from a future observer before we make further choices and can therefore be altered by those future decisions which are in the observer's past.
 
I wonder how expensive the most expensive ship we could have built is? We weren't offered certain options that could have increased cost, so excluding that... 200kt saucer, 60kt engineering hull, call it 18 extra cost. Dual fore rapids, quad phasers, 18.5 extra cost. Triple Type-3 to move this all at Very High, 6.25 cost. Call it a cool 160. Man Starfleet would have thrown a fit if we presented something like that.
And an aft rapid (2 aft rapids? my lobes tingle), and a pair of aft phasers. Plus maybe a quad-nacelle configuration to further buff the warp speed and get around our current coil limitations. That adds a few more tons, that makes shields more expensive, maybe start contemplating a 4th type-3 impulse drive so we can still make ludicrous speed 🤣
 
All this talk about advancing our tech base... You know what is going to radically advance our tech base?

Blowing up some D7s and looting them of their "radically more advanced" shields and weapons. Send the wreckage to the Starfleet equivalent of DARPA and let them drag us into spitting distance of the Klingons.
 
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This has basically never been the case in the history of warfare. Armed forces have always, always been highly cost-conscious.

Bringing a ship in for major refits to rip out its entire shield system and replace it with a new, more expensive one will not be easy or cheap. Refits like this are actually very rare IRL, and almost always happened for political, not military reasons.
IRL precident doesn't apply here. Trek powers refit their starships all the time, some designs have been ship-of-thesus'd through literally centuries of service. Because starships are expensive and costly enough to construct that, barring some kind of revolutionary technology that isn't backwards-compatable, the preference is almost always to refit existing fleet assets with new equipment either before or simultaneously to new construction.

edit: Topical, look no further than the K'tinga and its ancestors, which are all very clearly the same basic frame with incremental upgrades, it's likely that no few D7s, if not all of them, are just refit D6s.
 
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[X] Heavy Covariant [44 Shields] --- (Cost 79.25 -> 116.75) --- [Second Tranche: 73.25 -> 103.25]

Changing vote. Heavy shields and push the tech as well.
 
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I don't think that the Kea refit has happened yet. The retrospectives are written in past tense from a future observer before we make further choices and can therefore be altered by those future decisions which are in the observer's past.
Yes, the Kea's refit happened in 2240 in the retrospective. It could happen before then or never. Skippy is in communication with Sayle though and said it happened.
And an aft rapid (2 aft rapids? my lobes tingle), and a pair of aft phasers. Plus maybe a quad-nacelle configuration to further buff the warp speed and get around our current coil limitations. That adds a few more tons, that makes shields more expensive, maybe start contemplating a 4th type-3 impulse drive so we can still make ludicrous speed 🤣
I was mostly going on the line of things we were or could have been offered. Certainly we could blow past 200 cost if we weren't limited to the voting options presented, but this design process was pretty controlled in terms of the range of options we could pick.
IRL precident doesn't apply here. Trek powers refit their starships all the time, some designs have been ship-of-thesus'd through literally centuries of service. Because starships are expensive and costly enough to construct that, barring some kind of revolutionary technology that isn't backwards-compatable, the preference is almost always to refit existing fleet assets with new equipment either before or simultaneously to new construction.
Sure, but if people appeal to IRL wrongly I will criticize it as such. And we do and don't see such refits. The Excelsior serves for a very long time, but we don't see much of the Ambassador. The Constitution-II vanishes in short order, but the Constitution served for a good 40 years before that. For that matter what we often see is not refits, but new ships on the same hull. We know this because their registration numbers are very high, and registration numbers are normally progressive. Enterprise-A is exactly that, for that matter, not a refit of an old ship but a newly-built ship.
 
edit: Topical, look no further than the K'tinga and its ancestors, which are all very clearly the same basic frame with incremental upgrades, it's likely that no few D7s, if not all of them, are just refit D6s.
Not agreeing or disagreeing, but some beta canon I'm familiar with states the Klingons started getting very careful with their ship designs. The BoP for instance isn't optimized for maximum performance per se but is designed highly modular, and the Klingons came up with a system of standardized modules, form factors etc, and every house's military shipyards had highly sophisticated robotic systems that could rapidly remove damage or obsolete sections, all made possible through Imperial standardization measures. A full refit of a BoP could be done in something like 5-6 weeks at a proper shipyard, from memory.

Ships could be refitted, repaired and updated for a long, long time. While you lose some cutting-edge performance, it gives you an enormous number of ships that can all share parts, and Klingon designers know what form factors etc things have to be designed for. Logistically it makes managing a large raider fleet extremely easily and cheap, and means those super-cheap ships can have surprisingly powerful or up-to-date parts given their date of manufacture, since you already know whether or not a new weapon module will fit, and you know it'll have strictly standardized connections.

Other Klingon designs kinda operated the same way, at least the ones made after the current (24th century) BoP model. They lose peak performance, gain staggering numerical and logistic strength and when a ship's too old (alloys outdated, hull severely fatigued) they can strip it for parts and slap them in other ships, recycling them very efficiently.
 
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[X] Heavy Covariant [44 Shields] --- (Cost 79.25 -> 116.75) --- [Second Tranche: 73.25 -> 103.25]

I Like Big Shields And Cannot Lie
 
I do need to get around to updating the commissioned list, though perhaps waiting for the war to be over and done with would be the best.
 
[X] Type-1 Heavy [36 Shields] --- (Cost 79.25 -> 97.25) --- [Second Tranche: 73.25 -> 91.25]

In light of "can only refit like-for-like", this is my pick.
 
[X] Standard Covariant [36 Shields] --- (Cost 79.25 -> 104.75) --- [Second Tranche: 73.25 -> 93.75]

[X] Heavy Covariant [44 Shields] --- (Cost 79.25 -> 116.75) --- [Second Tranche: 73.25 -> 103.25]
 
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[X] Standard Covariant [36 Shields] (Cost 79.25 -> 104.75) [Second Tranche: 73.25 -> 93.75]
[X] Heavy Covariant [44 Shields] (Cost 79.25 -> 116.75) [Second Tranche: 73.25 ->103.25]
 
*heavy sigh*
Well, seems like even a literal war isn't enough to get the "We'll just do it later, this costs too much" crowd to not choke in the clutch, and we are for the third time sacrificing the best possible design on the altar of "but cost". *Sigh* and here I was hoping we could pull out the S rank Tactical ship to go with our S rank science and engineering ships. oh well.
 
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*heavy sigh*
Well, seems like even a literal war isn't enough to get the "We'll just do it later, this costs too much" crowd to not choke in the clutch, and we are for the third time sacrificing the best possible design on the altar of "but cost". *Sigh* and here I was hoping we could pull out the S rank Tactical ship to go with our S rank science and engineering ships. oh well.
cost is important though? effective combat utility of a ship is that ship's capabilities multiplied by the number of them that can be fielded at any given time, so the best possible ship for combat has to be the ship that concerns itself with both combat ability and cost. If we don't worry about cost, you'd get a wunderwaffe that doesn't matter because there's too few to do anything or too few to gain superiority over a cheaper and more numerous opponent with any regularity.
 
Spending money or including prototype tech for its own sake is exactly what you don't want in a crash build program looking towards a war in the near term yeah.
 
*heavy sigh*
Well, seems like even a literal war isn't enough to get the "We'll just do it later, this costs too much" crowd to not choke in the clutch, and we are for the third time sacrificing the best possible design on the altar of "but cost". *Sigh* and here I was hoping we could pull out the S rank Tactical ship to go with our S rank science and engineering ships. oh well.
People looked at the arguments and made their decisions, then voted accordingly. They disagreed with your assesment, so attempting to guilt trip people is poor tactic to sway the vote.
 
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