Starfleet Design Bureau

[X] Ventral Banks (2 Phaser Banks) (Cost 65 -> 73) [Second Tranche: 62 -> 70]

The canon Enterprise got by with just ventral phasers, and we are way faster, I think we'll do fine.

Worst comes to worst the TMP refit added like twelve phasers so we could probably do the same in due time.
Way too early for a vote. still got an hour 20.

In terms of one or the other. at this point, we've already gone overbudget. may as well design for what if the new BoP is faster than expected. or longevity.
 
Its interesting seeing how the differing ship designs and events are playing out. Really like the blurbs for ship completion it's like reading a encyclopedia/codex. Damn I want a Mass Effect tier Star Trek game...

This Constitution definitely reminds me of a way larger though less advanced Defiant, and I think the Klingons are in for a nasty surprise, and or a 'finally a worthy adversary!' moment? when it becomes operational.
 
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On a side note, if the Constitution class was out for decade already... how does that then work with our tech development history?

I mean, we've pushed some techs almost as quickly as we could. For instance we did not skimp investing in armor/hull much if at all tech wise. But if the class was out that much earlier, that would mean it had Duranium armor before we even got the option to install it in this quest as an experimental tech on the Archer Class.

Did OTL tech get to certain technologies levels shockingly quickly for some reason? And was there anything we could have done to have reached those stages as quickly ourselves? These are the questions I ask myself in this case.
 
On a side note, if the Constitution class was out for decade already... how does that then work with our tech development history?

I mean, we've pushed some techs almost as quickly as we could. For instance we did not skimp investing in armor/hull much if at all tech wise. But if the class was out that much earlier, that would mean it had Duranium armor before we even got the option to install it in this quest as an experimental tech on the Archer Class.

Did OTL tech get to certain technologies levels shockingly quickly for some reason? And was there anything we could have done to have reached those stages as quickly ourselves? These are the questions I ask myself in this case.

The desert that is TOS history from a low-resource TV show that didn't really care much about continuity because why would it, it isn't a franchise...it's a rough place to be. But if you'd done the Constitution instead of the Archer you still could have had the classic hull and rapid-fire torpedo, so it's technically viable.

And yeah, fanon generally has it going about 2240. But then again, getting 50 years out of a ship before a refit that rips up basically the entire ship and redoes it instead of just 30 also makes more sense? So it seems rather like a dealer's choice thing.
 
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Personally, I cannot support minimal front arc phasers and minimal rear armament. I think the weapon versatility is vital for fleet actions.
 
Realistically the issue this is not done is because it would be a nightmare to draw a whole new warp core every time we wanted it to take up more or less decks. Having a single art asset for the warp core which is "plug and play" so to speak is the only practical solution. There is no reason we could not imagine that the cores for larger ships are a bit thicker in a way which is not shown on the MSD, though. That's one rationale.
Sayle's actually drawn a number of different warp cores for various ships so it wouldn't be unprecedented. The new warp core is more detailed though.
Why the Chesapeake? I'm always up for a good name discussion ^^
It's a terrible history joke on my part. I'll fess up later if nobody calls me on what it is soon.
 
If not for the fact we concluded they'd be against it the last time it came up, naming it the Lirpa wouldn't be a bad shout.

"Okay, it's the first run of ships, and you know what that means! Time for the drawing from the hat of names all the department-head admirals put in. The second ship of the Lirpa-class will be...the Saber! Very nice, bladed weapon themed. I like it. The third ship: the Falchion! Curved blade, a good one again. The fourth is...the Racist to Vulcans? Admiral Selak, I can recognise your handwriting. But alright, let's forget that one. The fourth ship will actually be the UFS...Cultural Appropriation? Selak, did you put more than one slip in the hat?"

*lone Vulcan admiral looks stoic, but judgemental*
 
Oh, fair enough! Mea culpa in that case, I clearly misread.
I fairness, my own Star Trek (adjacent) quest does use such a mechanic... for ships powered entirely by fusion reactors. With anything exotic like Antimatter having entirely different mechanics, on account of the power generation being effectively "yes" for those. But yeah, the proposed mechanic was very much a narrow focus lightweight solution, since Sayle tends to prefer those historically.

Namewise I am still in favor of "Exigence class" given the situation they're being developed in, with Expedience, Neccessity, Practicality, Compromise, and similar as subsequent ship names. Maybe not quite Culture level of brutal honesty, but just an acknowledgement of the fact that Starfleet doesn't like having to build ships that are warships first and everything else a distant second.
 
"Okay, it's the first run of ships, and you know what that means! Time for the drawing from the hat of names all the department-head admirals put in. The second ship of the Lirpa-class will be...the Saber! Very nice, bladed weapon themed. I like it. The third ship: the Falchion! Curved blade, a good one again. The fourth is...the Racist to Vulcans? Admiral Selak, I can recognise your handwriting. But alright, let's forget that one. The fourth ship will actually be the UFS...Cultural Appropriation? Selak, did you put more than one slip in the hat?"

*lone Vulcan admiral looks stoic, but judgemental*

"That's it! It's the Chesapeake now! Are you happy now, Selak?"

*lone Vulcan is still stoic looking but somehow still gives off the air of someone conflicted over another Earth-centric ship name*
 
Way too early for a vote. still got an hour 20.

In terms of one or the other. at this point, we've already gone overbudget. may as well design for what if the new BoP is faster than expected. or longevity.

But we aren't over budget! We just spent more on engines then we were expected to but we haven't gone "over budget" on the entire ship. Additional cost cutting measure could still see this ship come on or under project budget.
 
But if you'd done the Constitution instead of the Archer you still could have had the classic hull and rapid-fire torpedo, so it's technically viable
I guess... though that requires being maybe a somewhat generous take on how early the Archer would have been out and a not so generous take on how late exactly the Constitution... And it would then have had been the absolute first Warp 8 ship where the Federation didn't take the extra 10 years on it.

Which implies that we didn't manage to go any faster then OTL Federation tech wise at all then. Aside of maybe the thrusters... which I guess in universe could be in part explained because with the Occupation of Kzin space they could obviously study their manufacturing lines for their drives.


But did OTL Federation just jump on all techs immediately the moment they came available and invest big? I guess that is what I should be taking away from this?

Or I guess alternately that continuity wasn't the best in Star Trek at times.
 
Ok, so this isn't one of the vote options, but I think it is seriously worth consideration.

100% phaser coverage.

Specifically 100% type 2 phaser coverage.

Seriously. Change the paragram of what phasers are for. They are not the primary weapon. They are the backup. They hit in every direction and give the ship SOMETHING that can hit anything.

Type 2s should be dirt cheap mature tech. We need like 6 to get a total band of coverage.

Do not bother pointing at the enemy ship when the photon Torps are reloading. Focus on dodging and making space to shot Torps again. The phasers are for shooting stuff too small to torpedo or for chip damage against non-primary targets.

The difference in phaser damage in the alpha strike is no so huge it's unacceptable.

And to see the face Starfleet Tactical would give us when the most powerful ship Starfleet ever built completely ignores their fancy new phaser...
 
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Gotta save money, besides this does justify the wide angle phaser design to a degree, it's not like we're firing a spinal mount gun here.

[X] Ventral Banks (2 Phaser Banks) (Cost 65 -> 73) [Second Tranche: 62 -> 70]
 
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Incidentally I would welcome feedback on this sort of phaser rework. You'd basically pick one type of EPS system for your phasers, and you'd still only fire one at a time, but lighter phasers are more cost effective and cover more firing arc. Whereas heavy phasers sacrifice arc for firepower, but cost more. The ideal world would be to upgrade either arc or damage to get the 'standard' or 'light' stats that you want where it's cost-efficient, and save heavy for ships you want to do maximum damage every shot.

Emitter TypeEPS SystemDamage OutputFiring ArcCostDamage/CostArc/Damage
Mark IILight121052.458.8
Mark IIStandard187544.54.2
Mark IIHeavy2445641.9
Emitter TypeEPS SystemDamage OutputFiring ArcCostDamage/CostArc/Damage
Canon Mark IILight18752.47.54.2
Canon Mark IIStandard2445461.9
Canon Mark IIHeavy3015650.5

Based on these metrics, canon phasers have more accessible and cost-efficient damage with standard, but heavy phasers are so tightly focused they're almost non-viable. By comparison SDB phasers have twice the firing arc (almost 4x for heavy) but are a step down the damage ladder.

This should allow ships to have either more coverage but less bite, or less coverage and more bite. Feedback welcomed, if you think there's any holes in it, etc. If it's controversial then we don't have to use it for this ship and can tweak it for the next one until it's in a good place.
My first bit of feedback would be, this is a lot better than the system we've got now (no offense, I know time to plan things is a finite commodity, you've got stuff to do and 20:20 hindsight makes all things clear).

One thought, what about a little more granularity, and actually have a vote for the robustness of the EPS system that enable more phasers to fire? Like, 2 can fire on any design, but you can also increase the number of phaser emitters that can fire for escalating cost, with a slight additive cost if you have medium or heavy phasers?

That way you can be really cheap and have max 2 phasers, light emitters for something like the Archer-class, whereas a combat frigate could mount medium phasers and able to fire 3 for more bite, or with a huge bulk freighter that's ferrying massively valuable cargo you could give it light phasers to keep costs manageable but make it able to fire 4 phasers at once so that it's immune to pirate and raider attacks.

A battleship could have heavy emitters and could fire 3-4 at once, depending on how much we want to spend (able to fire 4 at once could be very dear, especially if they're heavy emitters, but give the class extreme firepower potential).

My only concern would be the extra workload on you, whether that makes it too complex to be viable. I'd feel awful if this project just became a hassle for you.
 
Now here's a left field idea. Forget having phasers fire forward at all, that's what photons are for. Set them up as broadsides instead. The maneuver is align, fire photons, change course and engage with phasers while we duck their counterattack.

There are probably reasons this is bad. But what are they?

Gotta save money, besides this does justify the wide angle phaser design to a degree, it's not like we're firing a spinal mount gun here.

[ ] Ventral Banks (2 Phaser Banks) (Cost 65 -> 73) [Second Tranche: 62 -> 70]
Yeah. Depending on how we set them up we can get up to 140 degrees firing arc out the front! Or overlap them if it's worthwhile, but really, if we can't keep our enemies in a 140 degree arc with this kind of maneuver something has gone horribly wrong. And if we can only fire our port or starboard phasers anyway...
 
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The reality is I don't see the point of saying "above budget" because by using the two Type-3s you definitionally put a lot of cash up forward in the name of tech advancement and design longevity and I don't think that by doing anything but going minimal on everything you can possible bring that back to par - at which point what was the point of taking the better engines? I think you just have to accept that you've moved into a higher price point and now the debate is around using the stuff you bought efficiently and not breaking the bank.

It seems to me your chance to try and keep the budget to a cost-effective level will be phaser coverage, aft torpedoes(?) and shield systems.
I hate this so much, I knew the speed freaks would waste all the money on the type three and then get stingy on weapons and shields. Can we not just go all in and let it be? I reiterate Warship with no other needs. (We can leave the empty space for a post war refit once the klingons got beaten back.)

Hell, James Tiberius Kirk hasn't even been born yet. He don't even graduate from Starfleet Academy until 2255, so Kirk's command is going to be a constitution refit at the very least.

[ ] Ventral Banks (2 Phaser Banks) (Cost 65 -> 73) [Second Tranche: 62 -> 70]

Very High Maneuverability means we can get our guns on target however we like, so things like "blind spot" don't really matter all that much.
Kirk is born 2233, So yes he exists, as for Connie's being to early, the came only in the early 2240s So a few years earlier brought thanks to radically different timeline!
 
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