Incidentally I would welcome feedback on this sort of phaser rework. You'd basically pick one type of EPS system for your phasers, and you'd still only fire one at a time, but lighter phasers are more cost effective and cover more firing arc. Whereas heavy phasers sacrifice arc for firepower, but cost more. The ideal world would be to upgrade either arc or damage to get the 'standard' or 'light' stats that you want where it's cost-efficient, and save heavy for ships you want to do maximum damage every shot.
Emitter Type | EPS System | Damage Output | Firing Arc | Cost | Damage/Cost | Arc/Damage |
Mark II | Light | 12 | 105 | 2.4 | 5 | 8.8 |
Mark II | Standard | 18 | 75 | 4 | 4.5 | 4.2 |
Mark II | Heavy | 24 | 45 | 6 | 4 | 1.9 |
| | | | | | |
Emitter Type | EPS System | Damage Output | Firing Arc | Cost | Damage/Cost | Arc/Damage |
Canon Mark II | Light | 18 | 75 | 2.4 | 7.5 | 4.2 |
Canon Mark II | Standard | 24 | 45 | 4 | 6 | 1.9 |
Canon Mark II | Heavy | 30 | 15 | 6 | 5 | 0.5 |
Based on these metrics, canon phasers have more accessible and cost-efficient damage with standard, but heavy phasers are so tightly focused they're almost non-viable. By comparison SDB phasers have twice the firing arc (almost 4x for heavy) but are a step down the damage ladder.
This should allow ships to have either more coverage but less bite, or less coverage and more bite. Feedback welcomed, if you think there's any holes in it, etc. If it's controversial then we don't have to use it for this ship and can tweak it for the next one until it's in a good place.