Starfleet Design Bureau

What exactly would be able to swarm it though? It should be be right up there at the peak accelerations and speed possible. If an engagement looks unfavorable it should be able to just leave and have nothing able to catch up, thus allowing it to look for an easier target elsewhere.
Any kind of ambush or bad battle we can't just bounce out of without serious consequence, of which there will be plenty of in a multi-year interstellar war.
 
Can we do a write-in to mount them on the edge of the saucer, so two banks can cover both dorsal and ventral as long as it's in the front-ish arc? Or would that extend the EPS conduits until it's too expensive?
Pretty sure this idea has been... Mostly ignored, whenever it's come up? Might have been addressed at some point that I'm forgetting.
Also, that would have the downside of not being able to hit as far "up" or "down", I believe?
 
[ ] Ventral Banks (2 Phaser Banks) (Cost 65 -> 73) [Second Tranche: 62 -> 70]

Agreeing with everyone saying that we've got devastating damage and maneuverability and now we need to cut costs. Similarly, our aft firing armament should be minimal.

8 cost saving here, minimal rear armament for another few, and reduced shielding should get us a nasty strike craft. Of those options, the shield is the one we want to reduce least but all are options.

Which makes it rather baffling that Sayle decided to jump the gun by using the Constitution class name a decade too early. Though I'm still calling this ship the Chesapeake class.

Maybe this means that Kirk's first command is of the Not-Excelsior class instead.
Why the Chesapeake? I'm always up for a good name discussion ^^

The most recent answer to this was here:
Darn, that's worrying actually. We don't want an underpowered racehorse. I'm still willing to skim on the phasers and aft armament but it is irksome.
 
I would expect that having a wider firing arc would be an indirect buff to evasion, since the ship can spend a larger percentage of time on evasion while still being able to fire on the enemy, as opposed to having to be flying towards the target to fire.
Whether that's modelled (or I'm right, for that matter) is a different question.
 
I would expect that having a wider firing arc would be an indirect buff to evasion, since the ship can spend a larger percentage of time on evasion while still being able to fire on the enemy, as opposed to having to be flying towards the target to fire.
Whether that's modelled (or I'm right, for that matter) is a different question.

Evasion is separate, but single target and multi-target damage are calculated separately. With multi-target obviously being better for fleet battles, which does encourage us to get some aft and bow leaning broadside phaser coverage at least.
 
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Extremely heavy forward weaponry and minimal rear also worked for Sisko's Fist. So we've got precedent for a successful dedicated Federation warship with this kind of design philosophy.

And we'll have more space than the Defiant too, so we may get our five year mission yet!

I would expect that having a wider firing arc would be an indirect buff to evasion, since the ship can spend a larger percentage of time on evasion while still being able to fire on the enemy, as opposed to having to be flying towards the target to fire.
Whether that's modelled (or I'm right, for that matter) is a different question.
That certainly makes sense to me, or to put it another way wider firing arcs means that maneuver is less in conflict with firepower.
 
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Any kind of ambush or bad battle we can't just bounce out of without serious consequence, of which there will be plenty of in a multi-year interstellar war.
I guess if its a place you can't withdraw from, that could happen. Though one would have to weigh it against the opportunity of getting one or two more ships. As obviously having an extra ship around would also be helpful for such situations.
 
Wrt rear facing weapons, maybe 1 Phaser Bank. A Bank hits as hard as a Type-1 Photon these days anyway, and would be much harder to dodge in a Warp speed sternchase.
 
[ ] Full Banks (4 Phaser Banks) (Cost 65 -> 81) [Second Tranche: 62 -> 78]

Being able to shoot things above and below us in the front is important, take this and reject any sort of chase armament.
 
[ ] Ventral Banks (2 Phaser Banks) (Cost 65 -> 73) [Second Tranche: 62 -> 70]

Axial rolls are quick enough and we've got a lot of maneuverability.
 
Which makes it rather baffling that Sayle decided to jump the gun by using the Constitution class name a decade too early. Though I'm still calling this ship the Chesapeake class.

Maybe this means that Kirk's first command is of the Not-Excelsior class instead.

Ignoring Discovery/Strange New Worlds, the best indication is that the Connie was forty years old in 2260. If anything you're building it late.
 
...bigger ships which should obviously produce more power don't have phasers with any more oomph. That hurt verisimilitude...
Hmm. Thinking about it, a possible justification for more-shooty big ships, that doesn't even involve power generation/distribution: cooling. Big ships can afford the space to mount larger & more comprehensive cooling systems, and so can maintain a higher rate of fire w/o melting themselves.

Would still allow for smaller ships to mount extra-powerful weapons, at the expense of devoting much of their volume to heat management.*

Of course, it wouldn't necessarily fit in with this quest, as I'm pretty sure the canon Trek answer is "Waste heat, what's that? Yeah sure, we'll just *cough* *mumble* subspace. Don't worry about it."


* This might open interesting narrative possibilities, as a small combat ship that's 80% cooling array by weight could pull some interesting thermal tricks. Like hiding in the corona of a star.
 
By the way, when all is said and done, I'm definitely going to be curious to see a comparison between this quest's stats for a canon Constitution and the one we made.
 
Im thinking ventral then go single torp 4 banks at the back the idea is basically boom and zoom enemy ship if forward array does not do the job double tap, create space reload and repeat.
 
I think if we go for ventral, we end up making the defiant earlier than canon sorta, like a TOS defiant. Which would be cool.
 
We need to cost cut, I think this is the place to do it. Under the current paradigm our phasers are best used to prevent shields for regenerating.

[ ] Ventral Banks (2 Phaser Banks) (Cost 65 -> 73) [Second Tranche: 62 -> 70]
 
So I wanted to briefly reply to this - in this post and others you've sketched out a system where we have like, a power budget that we spend on various systems.
Er no? the premise was "this is how much power the EPS can handle spiking to the phasers under combat conditions". it is a system explicitly ignorant of all power consumption that is not the phasers, because it on face assumes all that has already been subtracted by default. And again, the in universe (Watsonian) explanation was explicitly "The EPS grid cannot move enough energy through it to power more than X phasers at once". total generation (rightfully so!) never even came into the equation at all.

Anyway.
the four phasers is tempting, but cutting here saves as much as my preferred engine configuration would, so I'm going to have to say only two banks here. We have to cut cost somewhere and I'll be darned if it's in survivability by penny pinching on shields.
 
[ ] Ventral Banks (2 Phaser Banks) (Cost 65 -> 73) [Second Tranche: 62 -> 70]

The canon Enterprise got by with just ventral phasers, and we are way faster, I think we'll do fine.

Worst comes to worst the TMP refit added like twelve phasers so we could probably do the same in due time.
 
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Er no? the premise was "this is how much power the EPS can handle spiking to the phasers under combat conditions". it is a system explicitly ignorant of all power consumption that is not the phasers, because it on face assumes all that has already been subtracted by default. And again, the in universe (Watsonian) explanation was explicitly "The EPS grid cannot move enough energy through it to power more than X phasers at once". total generation (rightfully so!) never even came into the equation at all.

Oh, fair enough! Mea culpa in that case, I clearly misread.
 
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