IIRC not really. It's been generally assumed even IRL that the canon connie was a pretty standard workhorse heavy cruiser. The heavy cruiser capabilities just make it really good for exploring, or at least the initial exploration efforts of beaming down small away teams to make first contact or take initial readings for follow up teams.
That's what this connie will be doing after the 4 years war, assuming that people don't decide to cripple it's ability to do "cruising jobs".
Long range scouting
Independent patrols
Deep raiding
Commerce Protection
It might not be the Sagarmatha which can explore, survey, catalogue, and science literally everything on the planet's surface all by its lonesome, but even a little bit of crew cross training can vastly increase the Connie's ability to explore.
The big thing is that the canon Connie was designed in a less critical pressure environment, and therefore could afford to be a good enough fighting ship and a "kinda okay" everything else ship, but this ship, as a consequence of its different threat environment and technological availability space, isn't going to be able to do the same kind of cruiser stuff you describe particularly well, because it's not designed for that; it's designed to be a big mallet for smashing D6s and D7s with. And as it is reasonable to assume that Starfleet
is not stupid, I don't expect that a design like this one that isn't designed for those kinds of long range operations to be used that way. Frankly, I honestly expect that the
Kea is going to end up doing that until such time as we replace it,
That is a major concern, yes. The Selachii helped a bit for combating that, because it made having at least a tactical specialized ship a bit of a tradition, but it's getting long in the tooth and we might not be able to make arrowhead frigates anymore.
It's a shame. If it were called literally anything else, I probably would've liked this ship.
I mean, I think most of us are in on saving the
name "Constitution" and "Enterprise" for a different, more generalist vessel, simply because the concept of the purpose built Explorer is something this thread (and timeline) has been working hard to perpetuate.
Incidentally I would welcome feedback on this sort of phaser rework. You'd basically pick one type of EPS system for your phasers, and you'd still only fire one at a time, but lighter phasers are more cost effective and cover more firing arc. Whereas heavy phasers sacrifice arc for firepower, but cost more. The ideal world would be to upgrade either arc or damage to get the 'standard' or 'light' stats that you want where it's cost-efficient, and save heavy for ships you want to do maximum damage every shot.
Emitter Type | EPS System | Damage Output | Firing Arc | Cost | Damage/Cost | Arc/Damage |
Mark II | Light | 12 | 105 | 2.4 | 5 | 8.8 |
Mark II | Standard | 18 | 75 | 4 | 4.5 | 4.2 |
Mark II | Heavy | 24 | 45 | 6 | 4 | 1.9 |
| | | | | | |
Emitter Type | EPS System | Damage Output | Firing Arc | Cost | Damage/Cost | Arc/Damage |
Canon Mark II | Light | 18 | 75 | 2.4 | 7.5 | 4.2 |
Canon Mark II | Standard | 24 | 45 | 4 | 6 | 1.9 |
Canon Mark II | Heavy | 30 | 15 | 6 | 5 | 0.5 |
Based on these metrics, canon phasers have more accessible and cost-efficient damage with standard, but heavy phasers are so tightly focused they're almost non-viable. By comparison SDB phasers have twice the firing arc (almost 4x for heavy) but are a step down the damage ladder.
This should allow ships to have either more coverage but less bite, or less coverage and more bite. Feedback welcomed, if you think there's any holes in it, etc. If it's controversial then we don't have to use it for this ship and can tweak it for the next one until it's in a good place.
I would think that given the Watsonian reasoning for the phaser limit, having an "EPS load" stat that represents how much throughput the grid can handle vis a vis powering phasers in combat and phasers having X amount of load would be the approach which reflects accurately the lore on the subject. What exactly said statistic should be tied to (size, Warp Core type, etc) I do not state outright; only that the previous "fire two only" becomes more obvious a statistical limit of our previous/existing power transfer technology. Even in the above paradigm I would be hesitant to just drop the more powerful phasers for free, but that's a QM decision.
Edit: I absolutely do not support the design space restriction a shift to general "engagement profiles" would represent, unless you are prepared to have like twenty or thirty of them on tap. Which based on your previous preferences for fairly limited numbers of vote options, I suspect you won't.
And that right here is the problem, people like this cutie and want to see it suceed yyou admiting to not want that gets you all the negative reactions.
I mean, I like this ship, but I don't want it doing Five Year Missions either, because it's not built in a way that would be conductive to that. Which is why I want to do a "proper" multirole Explorer design postwar, even if that requires some minor bureaucratic malfeasance in labeling it a "Science Cruiser" or something.