Well you already had an answer on this, but I think I could also give a real world point of view on how the Mk3 Thruster design went.To be fair, they were at the theoretical stage before that... But by it's very nature once it's been installed on a ship you would think by definition it can't be a prototype any more when you use it again on something else.
Getting a full five-torpedo salvo to the face is going to be devestating to anything in the same weight class and tech tier, yeah. Something like a bird of prey would probably just be outright destroyed.Five torpedo salvo seems like a must-have to me, it makes it more costly but instantaneous lethality is very valuable.
I would think that given the Watsonian reasoning for the phaser limit, having an "EPS load" stat that represents how much throughput the grid can handle vis a vis powering phasers in combat and phasers having X amount of load would be the approach which reflects accurately the lore on the subject. What exactly said statistic should be tied to (size, Warp Core type, etc) I do not state outright; only that the previous "fire two only" becomes more obvious a statistical limit of our previous/existing power transfer technology. Even in the above paradigm I would be hesitant to just drop the more powerful phasers for free, but that's a QM decision.
sure. I'm not arguing that this isn't a good ship, or that it won't have a role after the war ends, simply that I don't expect that in general it will do well at the kind of tasking that is the Five Year Mission and similar; and that we will be as a consequence of demonstrated design preferences designing a ship specifically for the role, in the tradition of the NX and Sagarmatha classes. Even if we have to play bureaucratic games to get it built.The thing is, Sayle has already implied that the design brief we got was broadly comparable to what OTL Starfleet gave out for the design. Whether or not thats remotely true to Canon it is to the QM of the thread feels the Connie was meant to do before it got famous for being Kirk's ship, and whilst I rewatched TNG onwards a lot more than original series, I don't ever recall Kirk's Enterprise actually being all that special/having special labs etc unlike say, the Galaxy being purpose designed for being the sort of super special ship. I still think that Starfleet will be able to make use it it beyond just pew pew, no matter the vitrol of some of the people in this thread. Just its sheer speed alone will let it have some sort of career post war.
2 fore RFLs would be a dream, but Tactical's probably going "Aw Hell no." to us. And this vote is only for forward torps, might be a separate vote for aft facing weapons.[ ] Five Torpedo Salvo (Cost 45.5 -> 65) [Second Tranche: 45.5 -> 62]
Cost sucks but relative to the new shield costing it's less painful than it could be. Considering we didn't get 2RF or an aft RF option I'm hoping this is a less contentious vote.
Btw, Sayle? I think you may have the layering wrong on the image- the nacelles look like they're coming from the saucer's tail in the lower (top-down) image, but from the lower hull in the other two.
Slight art error probably, but you appear to have the nacelle struts attaching to both the secondary hull and the rear extension of the primary, depending on the view?
As someone who prefers ensuring weapon coverage, I share your pain.
But sustained phaser fire costs, and it's been made clear it just doesn't bring enough to the table by itself. We should seriously evaluate just plowing most of those resources into increasing torpedo throw weight. If we can't keep Klingon ships targeted with our torpedoes, we've already lost the battle, so let's go big.
sure. but it's like any other task: you can compensate for the limits of the equipment with personnel, or you can just have the right equipment to start with and not have to. And with the thread's developed preference for well designed specialists that are really good at their job, I think that it would make more sense for us to design a ship specifically meant for Five Year Missions and Boldly Going than it would to take a ship not really meant for that and shoehorn it into the role.
[ ] Three Torpedo Salvo (Cost 45.5 -> 52)
[ ] Five Torpedo Salvo (Cost 45.5 -> 65) [Second Tranche: 45.5 -> 62]
Five torpedoes. Victory will come when we scare the Klingons off, and a very scary ship will do that faster.
We need to convince the Klingons that war with us means they lose D7 battleships. Rolling up and crippling one in an initial salvo demonstrates that emphatically.
That's the style for a lot of ships in TOS- necks and nacelles were often a lot thinner than in later generations of ships.So looking at the ship, I am getting some bullpup vibes and also to me at least the pylons for the nachells look mighty thin, would hate to try to 3d print them..
Oh I like Lipra as a class name, I'm not keen on granting this the honor of being the Constitution-class.So looking at the ship, I am getting some bullpup vibes and also to me at least the pylons for the nachells look mighty thin, would hate to try to 3d print them..
Also am getting a lirpa vib as well, anyway will likely go for the 5 torpedo burst after all I love daka
So looking at the ship, I am getting some bullpup vibes and also to me at least the pylons for the nachells look mighty thin, would hate to try to 3d print them..
Assuming the scale is still the same (and it should be) the nacelle pylons are about 1.5 metres thick, with the neck being about 6.5 metres thick.That's the style for a lot of ships in TOS- necks and nacelles were often a lot thinner than in later generations of ships.
Btw, Sayle? I think you may have the layering wrong on the image- the nacelles look like they're coming from the saucer's tail in the lower (top-down) image, but from the lower hull in the other two.
Slight art error probably, but you appear to have the nacelle struts attaching to both the secondary hull and the rear extension of the primary, depending on the view?
So looking at the ship, I am getting some bullpup vibes and also to me at least the pylons for the nachells look mighty thin, would hate to try to 3d print them..
Also am getting a lirpa vib as well, anyway will likely go for the 5 torpedo burst after all I love daka
More, let's put some random (variable) numbers on things; Warp Core A has (X+(Y*mass)) EPS load available for phasers in normal combat conditions. firing a Phaser bank takes Z load.Maybe instead of going with different models of phaser, you have a 'basic' level of phaser damage: say the current 18. But then you have a 'maximum' damage, maybe something like 24. Or even 27 for +50%. The catch being that the damage goes up as your ship get bigger and their warp cores get beefier. Maybe a 100kt ship has to deal with 18DMG phasers, but a 400kt behemoth is throwing out 27DMG death rays. But going above that doesn't improve things because the phasers have reached their mechanical limit for energy flow.
No aft launchers?[ ] Three Torpedo Salvo (Cost 45.5 -> 52)
[ ] Five Torpedo Salvo (Cost 45.5 -> 65) [Second Tranche: 45.5 -> 62]
So you vote for the expensive variant while saying you want to keep the cost down? How do you want to keep it low? Not installing shields because they cost to much?[ ] Five Torpedo Salvo (Cost 45.5 -> 65) [Second Tranche: 45.5 -> 62]
Fork over the toobz
edit: less asininely,. I feel it's worth it for the extra alpha strikes. But thats a 25% increase in cost. Keeping cost down is something we need to do as well, because more ships means more total toobz.
hAHAH oh you mean that? Please take part in a paintball match with everyone wearing armour/faceshields while buck naked that should convince you that speed/maneuverability are nice to have but armor is armor (Or in this case shields)Yep, shield strength matters less when the other guy's critical systems have exploded or overloaded in the first minute of battle.
Just wait with it until we vote on the class name okay?Oh I like Lipra as a class name, I'm not keen on granting this the honor of being the Constitution-class.
Likely a different vote, based on the threadmark title.