Medium high isn't going to cut it. 3 Type-2s is the way to go imo.
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Three Impulse engines also provides a measure of redundancy. If one engine is disabled or destroyed in an engagement you still have some degree of mobility (if not quite enough for comfort). With just two engines, the loss of one could effectively be a death sentence against a D6 or D7.Ooof, rough, that's actually a choice now. 3 Type-2s hurts the internal space, 2 Type-2s doesn't hit max Mobility, and while 2 Type-3s are thebest of both worlds, they cost a hell of a lot.
[ ] Two Type-2 Thrusters (33 -> 37.5 Cost) [Medium-High Maneuverability]
[ ] Three Type-2 Thrusters (33 -> 39.75 Cost) [Very High Manoeuvrability]
[ ] Two Type-3 Thrusters (33 -> 45.5 Cost) [Very High Manoeuvrability]
Yes, but that leaves significantly less money on the table to use for rapid launchers should we spring for them. And cost is one of our primary concerns.Okay I'm definitely voting for the two Type 3 thrusters. This is a warship, first and foremost, engines and weapons are where we should be putting our budget.
Between our higher speed, maneuverability, and wider firing arcs, this will be packing the maneuverability of a fighter into a starship frame. We'll be able to hit the Klingons and they can't hit back. Plus this will make up for some of the utility we sacrificed with the underslung hull.
So let's drop the money for this. I want our golden angel of battle.
The final option is to use a pair of Type-3 thrusters. In terms of performance and space-saving this is the best of both worlds, meeting both your maximum possible thrust profiles and preserving the aft of the primary hull for other functions. The downside is cost, as you expect that even putting aside the upfront expenses in the first build order that the final models of the Type-3 will cost an additional 60% of the currently mature and streamlined Type-2s.
Cost is absolutely one of our concerns, agreed. BUT we're going to have to spend money somewhere, and I think this is what we should spend the money on.Yes, but that leaves significantly less money on the table to use for rapid launchers should we spring for them. And cost is one of our primary concerns.
Wow that was fast
@Sayle
No choice to go 4 type 2 thrusters and have our shuttle bay sized module? I know when we first asked about getting the half saucer we were told it had to be in sets of two, so I kind of assumed it would be on the table
Actually, looking at it we've already got the standard Connie shuttlebay, so loosing the space for extra saucer shuttles might not be so bad.I don't think we need a shuttle bay. Workshop, fuel, cargo.
Or maybe slot a computer core if we don't get much cargo space.