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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Yeesh, what's so difficult about this puzzle is you can easily give pretty good justifications for any answer to any one of the three statues, and they'd have a good chance to be correct. This is gonna take some thinking....
 
You suppress the instinctive wince you feel coming, with quick a nod.
with a quick nod
Ahead of you the end of the room transforms, stone shifting and moving to reveal four alcoves where four Rune-inscribed objects rest. Cautiously, you step closer to get a better look, your Windsight eye glowing to wakefulness as you examine each one.

Again it is three figures of Dwarfs, though this time they are no larger than your hand.
So what's the fourth object, in the fourth alcove?
 
I have to heavily disagree with the people talking about the child seeing the farthest. The child's world is infinitesimally smaller than the Fullbeard's or the Elder's. The Elder is similar in that their world is smaller than it once was due to their age and their importance in the community causing them to need to stay closer to home. But the Fullbeard is the one that can see the farthest because he's no longer unable to defend himself like the child, nor is he bound to a singular general area like the Elder.
A child's world is no doubt smaller, but it is still filled with wonder. A fullbeard of a elder has seen the bad parts of the world, the beastmen and chaos that want to take and kill everything they are. A child has only the stories of their people to go off of. Sure they are full of the wrongs that their people have seen but also the heroes and legends that fought back the darkness. They see the farthest, into a realm beyond the one they live in. Older people are ground down by the world, they have seen evil and know it exists. A child can see farther than them, they can see the hope for a better future.
At least in my opinion, to be honest I feel like you could make it fit to any if you choose to.
 
I personally lean towards the implication that they are

Child sees the Clearest
Fullbeard sees the Most
Elder sees the Farthest

A Child can see and accept things that others would rationalize away, a child can dream and see things that would otherwise be denied by the growth of experience. A child is untainted by the realities of the world and so their eyes are unclouded by experience and forethought. They can and do make boneheaded actions, but some of those actions will pave the path through happenstance to a better future done for no better reason than because the child didn't know not to do them.

The Fullbeard sees the Most as they can accept both the short and the mid and the long term. Where the Elder forever looks upon a span of time that can see entire generations pass, entire clans rise and fall, entire legends written and rewritten, the Fullbeard is the person that acts and sees the immediate. Snorri is an example of this in action, he doesn't consider spending decades in seclusion notable at all, but to a Fullbeard that would be something insane to really do consistently, they see the Most for they see both the long and short.

Thus does the Elder see the Farthest for they see and observe the course of time across centuries, their perspective is inherently ageless to a degree. Snorri again shows this for he does not truly connect with most dwarfs even other rune lords or masters considering most to just be starting out. He looks out into a view that spans centuries, his plans are similarly grand in scope if also lacking the sheer mystical aspects that a child could dream up.

This is my reasoning for these options. The Child sees the Clearest for their eyes are yet to be clouded by life, the Fullbeard sees the Most for they have yet to lose the ability to understand the next generation and the previous, the Elder sees the furthest for they live upon a timespan that sees entire centuries flow by without touching them.
 
a child's imagination is limitless, unbound by rules, logic, or tradition, they can see as far as they want, or they see the clearest unbound by bias.
 
Tbf a lot of these trials I think have no right answer and are just here to poke those who try them. By being given the map in the first place Thugni already approves everything else is just window dressing/flex.
 
Child is clearest: They've not yet learned what is and isn't possible, and as such they have no preconceptions of how the world works that causes them to dismiss what they see out of hand.

Fullbeard is Farthest: They know now what is and isn't possible, and as such can plan and create goals for their lives, experienced enough to fulfill these ambitions and with time enough to potentially see them through.

Elder is most. They have the most experience of the three. Whilst they are not unbiased like the child, unlike the child they can explain what they see to an exacting degree.
 
Who sees clearest?
[X] [Clearest:] Child

Who sees farthest?
[X] [Farthest:] Fullbeard

Who sees the most?
[X] [Most:] Elder

I've found these options to have the best arguments for them, IMO.
 
Who sees clearest?
[X] [Clearest:] Child

Who sees farthest?
[X] [Farthest:] Fullbeard

Who sees the most?
[X] [Most:] Elder
 
The child sees the clearest, their perspective unburdened by preconceived notions. "From the mouths of babes" is a saying for a reason.

The Elder sees farthest, their long life getting them used to thinking in longer timescales. They've already borne witness to the long term consequences of peoples choices. That experience serves them well.

The Fullbeard sees the most, being the lorekeeper of the three means they get exposed to a lot more information of different types. They also have the youthful energy to run around gathering up interesting information that might not be quite as relevant to the task at hand. An Elder has no time for such nonsense.

[X] [Clearest:] Child
[X] [Farthest:] Elder
[X] [Most:] Fullbeard
 
[X] [Clearest:] Fullbeard
[X] [Farthest:] Child
[X] [Most:] Elder


The Fullbeard gazes upon the world with open eyes, not burdened by that which was so he can focus on that which will be.
The Child gazes upon the future with wide eyes, dreaming of things that may never be.
The Elder sees all but is clouded by the past. Their view of the future is distorted by their belief that it does not match those that came before.
 
"Whoever you kneel before is wholly your choice. It will most certainly do something, but whether it does something for everyone or only some of you remains to be seen. Either way, I see no harm in honouring Them regardless."

There's a round of idle chatter among your retainers, but it doesn't take long before people start moving past you.
Letting people choose which Ancestor to honor seems like the wise choice.

But you stop yourself, and think.

The next trial, whatever it may be, will hinge around the concept of vision.

And of all the Ancestors, you've come to associate that with Gazul.

Vigilant Gazul who's flaming blade lights the dark, The Watcher of the Dead, Hunter of Monsters, foe of what lurks unseen in the darkness of the world.

You sigh and make your choice, correcting your course so that you end up standing next to one of the few Dawi who have chosen the Keeper as well. If they have anything to say on the matter they keep it to themselves, but they do shimmy over to make room for you.
That's an interesting thought process but it makes sense given that perception is important here.

You are not who I expected to be here.

The glow of burning red eyes, like barely stoked embers, fill your head. The head they sit in, the body of the Ancestor hidden by all-consuming shadow. There are only the eyes, staring, judging you by some mysterious metric for what feels like an eternity and not.

Surprised? Harumph. This Deep, this Close, and with My Nephew's trinkets, We have a tad more leeway here than We would otherwise.

Your nose is filled with the scent of stale air, your mouth feels parched but you feel at peace.

She's unhappy, but that's your problem to contend with I suppose.

To emphasize that point, a vague wave of feelings you immediately associate with crossness hits you from where Valaya's statue stands.

But I suppose My ramblings aren't why you're here are you? Bah. Take this blessing and be off with you then.

You suddenly jolt back from whatever that was by a hard smack to the shoulder. Looking up, you see no one at all, but turning to look at the retainers who had kneeled here alongside you only shows you that you're alone. In fact, when you turn to the other side you realize you're actually the last one to get up. Everyone else, it seems, has already congregated in between all the statues to patiently wait for you.
Gazul is able to talk a little bit more given the nature of the place they're in, this is the first time Snorri has directly communed/talked with an Ancestor since they left. Gazul didn't seem to expect Snorri.

"I remember the feeling of a hearthfire on my skin, and my stomach being full, a light so bright that banished the darkness yet did not blind me. I recall hearing Valaya speak to me, she gave me her favour and something…else I won't share. I also recall she seemed rather upset? Hmm. Annoyed? Ayem that fits better. She was annoyed, but not at me. I'm not sure why though."

You suppress the instinctive wince you feel coming, with quick a nod.

Next offering to Her will have to be something special you think idly.
Valaya is a little miffed that Snorri hasn't checked out the Axe yet isn't she.

"And Grimnir?"

Karstah doesn't pause.

"Always the same message from what Dreng and the others say," she answers, void going oddly grim.

You turn your head back at her change in tone.

"Armour breaks, Flesh fails, but Will endures.'' She repeats verbatim.

An Ancestor stands before your broken body, a tablet bearing the Rune He carved into it with an Axe's edge in His mighty hands.

Fight and live well Snorri son of Klaus…


"and die for something even better than that," you finish quietly enough that Karstah cannot hear.
Snorri knows Grimnir's lesson well by this point.

Like Someone is watching you.
Is this because of Gazul's blessing?
 
[X] [Clearest:] Child
[X] [Farthest:] Elder
[X] [Most:] Fullbeard

Hopefully we are getting to the end of this, the longer it lasts the more I want to grab Thungi by the beard and ask what all this is in service of? I'm only really noticing this because of how long it is OOC, but IC what is Snori proving here that is worth his time, time that could be spent honing his own path or forging things in the service of the Karaz Ankor this was what ten years worth of actions when you put it all end to end? More? Just so Thungi could administer 'test by Skyrim dungeon'? Heck how long did it take him to build this elaborate thing when he could have been doing something more productive with his time? I know Snori himself would never notice, but this is the most anti-Snorist thing he has ever come across, an entire elaborate dungeon that no one knows about filled with Runes and Gontri which might end up being used once and certainly no more than a handful of times.
 
[X] [Clearest:] Elder
[X] [Farthest:] Fullbeard
[X] [Most:] Child

i already made my case for my choices.
 
[X] Plan: Because I'm Right, Grumble Grumble
-[X] [Clearest:] Elder
-[X] [Farthest:] Fullbeard
-[X] [Most:] Child
 
[X] Plan: Clearest Fullbeard, Farthest Child, Most Elder
-[X] [Clearest:] Fullbeard
-[X] [Farthest:] Child
-[X] [Most:] Elder
 
[X] Plan: Rice And Bridges
-[X] [Clearest:] Child
-[X] [Farthest:] Elder
-[X] [Most:] Fullbeard

Clearest: Preconceptions of a Child are probably minimal
Most: Fullbeard has most interest in looking at things, and the capability to do so
Farthest: Elder has lived long enough to see the repercussions of past decisions
 
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