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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Wait, could Snorri have died if PP procd more than twice.

Probably not for OOC reasons, this was in every sense something we could not anticipate and which we had no way of mitigating. Having the PC die of being too successful out of the blue would have been really bad quest design. What happened here was the GM wanted to do something nice for us so he did. IC Snori came close to death, OOC he never was. Now if we start poking at this in the future... we might just die, in fact we might even die without a roll from the way this was presented, but for this first and likely single casting of Snori's life he had literal plot armor.
 
[] Plan: House Cleaning and other stuff
-[] Snorri
--[] [Difficult] The Secrets of Light Pt. 2: [Cost: (8 -5) =3 actions] Master of the Odd will proc. 2 Snorri
--[] Prod for Prod: [Cost: 1 action] Gain 2 +1d3 Yorri prods. 1 Snorri
--[] [Simple] Re-warding Work: [Cost: 2 actions or heir actions] Peerless Production will proc. Gain 1 Waystone reroll. 2 Snorri
-[] Karstah
--[] [Simple] An Even Better Smelter: [Cost: 6 actions or heir actions, 1 Voidstone] Peerless Production will proc. Gain 1 Greater Dragonblood Smelter, and 70 Favour with the Brotherhood of Dron. 3 Karstah + 1 Voidstone + use Adamant to build (10 bars of Adamant)
-[] Understand Runes
--[] [Difficult] Understand a Master Rune (Valaya [Talismanic]) [Instant]
--[] [Difficult] Understand a Master Rune (Challenge [Talismanic]) [Instant]
-[] Retainer
--[] Training Regime Pt.1: [Cost: (4 -2) = 2 retainer actions] Gain "Hearthwarden Ranger" Training Standard and Category, some existing classes will be absorbed into the new category. 1 Retainer
--[] Waywarding: [Cost: 1 action or retainer action] Gain bonus to Waystone rolls and update on status of Waystones. Can be taken multiple times. 1 Retainer
--[] Drakk Rearing 1 Retainer
-[] Research
--[] [Simple] Merwyrm Autopsy: [Cost: 4 actions] Master of the Odd will proc. 1 Research
-[] Order
--[] Order: T4 Voidstone

This is a valid plan right? Not sure if it is valid, but I do want Snorri to clean up some of the stuff the majority keep pushing aside for stuff. Such as the waywarding issue. Or cleaning up some of the rune research that's a lot lower in points to complete than multiple research action chains to unlock one research slot.
 
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I'd like to knock out these particular research subjects since they all basically only really need a single action.

[ ] [Difficult] Mysterious Mystery Sword: [Cost: (12 -5) =7 actions] Master of the Odd and Soul of the Earth will proc. Gain ???, possibly progress to Mysterious Mystery Cauldron and Mysterious Mystery Barrel. A sword that cuts through Gromril with an unnerving amount of ease. Studying it will be more about trying to recreate what it does through a Rune, but a bit of material study isn't off the table either given that you have two broken ones to work with as well.

[ ] [Simple] Frostbird's Feather: [Cost: 2 actions] Master of the Odd will proc. Cold to the touch, supposedly they're from older phoenixes according to Menlinwen. Time to see what use they have to you.

[ ] [Difficult] Diction Direction Pt. 2: [Cost: (8 -5) =3 actions] Master of the Odd will proc. You have a few ideas about where to take this Rune. A universal translator for one, rather than just Khazalid. Not entirely sure how such a thing could be done, but it's definitely possible. Master Yorri's Rune of Sound gives you a few ideas at the very least. Now that Yorri's given you a Rune that restores hearing, you wonder if examining it will provide further insights or hopefully ideas about where to go next.

[ ] [Difficult] The Secrets of Light Pt. 2: [Cost: (8 -5) =3 actions] Master of the Odd will proc. The Rune of Refraction has proven you can at the very least manipulate the power of light. Versatility is no longer an issue, but power, useability and overall purpose remain unclear to you. With a Rune to restore sight now in your repertoire, you can only think of simply increasing the amount of light generated, but maybe examining the Rune Yorri taught you will get the old muse running.
 
What turns dwarfs to stone is actually having the winds pump through their bodies.

Something that is normally an intrinsic part of Magic for a caster.

As is clear by the update and WoG, shit got weird, neat.
 
[] Plan: House Cleaning and other stuff
-[] Snorri
--[] [Difficult] The Secrets of Light Pt. 2: [Cost: (8 -5) =3 actions] Master of the Odd will proc. 2 Snorri
--[] Prod for Prod: [Cost: 1 action] Gain 2 +1d3 Yorri prods. 1 Snorri
--[] [Simple] Re-warding Work: [Cost: 2 actions or heir actions] Peerless Production will proc. Gain 1 Waystone reroll. 2 Snorri
-[] Karstah
--[] [Simple] An Even Better Smelter: [Cost: 6 actions or heir actions, 1 Voidstone] Peerless Production will proc. Gain 1 Greater Dragonblood Smelter, and 70 Favour with the Brotherhood of Dron. 3 Karstah + 1 Voidstone
-[] Understand Runes
--[] [Difficult] Understand a Master Rune (Valaya [Talismanic]) [Instant]
--[] [Difficult] Understand a Master Rune (Challenge [Talismanic]) [Instant]
-[] Retainer
--[] Training Regime Pt.1: [Cost: (4 -2) = 2 retainer actions] Gain "Hearthwarden Ranger" Training Standard and Category, some existing classes will be absorbed into the new category. 1 Retainer
--[] Waywarding: [Cost: 1 action or retainer action] Gain bonus to Waystone rolls and update on status of Waystones. Can be taken multiple times. 1 Retainer
--[] Drakk Rearing 1 Retainer
-[] Research
--[] [Simple] Merwyrm Autopsy: [Cost: 4 actions] Master of the Odd will proc. 1 Research
-[] Order
--[] Order: T4 Voidstone

This is a valid plan right? Not sure if it is valid, but I do want Snorri to clean up some of the stuff the majority keep pushing aside for stuff. Such as the waywarding issue. Or cleaning up some of the rune research that's a lot lower in points to complete than multiple research action chains to unlock one research slot.
All of the majority plans do Waywarding as it happens.

Mine also gets some work on Re-warding.
 
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I'm kind of looking forward to how the assumed Dragon Gronti syncs up with Khazagar at this rate. Being bathed in an environment thick in Hysh is going to have effects
 
Nah this was a legit wtf improbable miracle of events. No other construction should run into these same factors or are being constructed by older runes smiths who actually know how to do stuff like this.
That might not be true? Izril and Brynduraz probably have runesmiths older than Snorri who should be capable of getting to the mythic tier, and putting down a mythic accomplishment like the cheaper chain to further hammer in the precedent that anyone else building something like Khazagar at minimum needs both the building itself to be at the mythic tier, and teach something on par with a mythic acomplishment. Vragni is the one to be worried about as he might not have the ability to place his Citadel of Creation on par with Khazagar even as a building.
 
That might not be true? Izril and Brynduraz probably have runesmiths older than Snorri who should be capable of getting to the mythic tier, and putting down a mythic accomplishment like the cheaper chain to further hammer in the precedent that anyone else building something like Khazagar at minimum needs both the building itself to be at the mythic tier, and teach something on par with a mythic acomplishment. Vragni is the one to be worried about as he might not have the ability to place his Citadel of Creation on par with Khazagar even as a building.
???? We were talking about them accidentally doing Rituals and killing themselves not building quality.
 
???? We were talking about them accidentally doing Rituals and killing themselves not building quality.
Same thing isn't it? Mythic tier needs a ritual, or something close to a ritual to reach mythic level usually right? Runes themselves are already very ritual like. The difference would be that Izril and Byrnduraz would likely be doing a ritual on purpose.
 
Same thing isn't it? Mythic tier needs a ritual, or something close to a ritual to reach mythic level usually right? Runes themselves are already very ritual like. The difference would be that Izril and Byrnduraz would likely be doing a ritual on purpose.
Not a ritual like what we did here, which was Ritual Magic. This is the first time we've done something like Ritual Magic, as defined by Realms of Sorcery 2e, which is what Soul is drawing from. Whole different ball game from runesmithing rituals or stuff like Gazul divine burial rituals.

Khazagar got to Tier 5 pretty much entirely off of sheer effort and some nifty lonely runes and siphoning runes.
 
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Why couldn't you just make a nice building?
Snorri's flair for the dramatic almost backfires, news at 10.

Also I want to point out something the elgi mentioned. Ritualised action such as finishing as you start or a repeat set of actions.

Runes are rituals. Every rune created is a different ritual teased out of the glittering realm, if we observe and define the laws of the rituals then we will know runecraft, potentially enough to break the rule of three.
 
now something for everyone to ponder, now that we have used up A LOT of the kraka drakk favors, I wonder how relieved the dwarves are feeling now with so little burden on their shoulders?
 
If I were to bet?

The reason Snorri was okay was because he was the one pumping all of the energy out. Most Rituals work by calling in magic using yourself as the conduit to create an effect. Instead, Snorri was the source of the magic, his Runecraft was the conduit, and the effect was generated as a result.

You can't fucking call that a Ritual, even if it produced a similar effect, because it's all backwards. Because most people can't turn themselves into an avatar of the Strength of the Earth and channel its Might while also being familiar with controlling magical energies through specific mechanisms.
 
We completed Khazagar just in time for the important people to come back and see it which is one hell of a introduction to it. They were definitely impressed even if we didn't get to see their reactions.

Clan Winterhearth is going to be the people making sure Khazagar runs which is going to effect the Clan so much in the long term. Also we see Snorri Jollson who while familiar with Snorri's shenanigans by virtue of being family is a reactively normal Dwarf who is awed by Khazagar.

Menlinwen was impressed by Snorri breaking the rules of Dwarfs not being able to use magic and then when she understood more freaked out. I think Yorri thought Snorri used the Waystones to help make Khazagar for a second and then he got the explanation and just learned it was coincidence combined with Snorri being a drama queen.

Khazagar is glorious though and everyone admits it. Also nice to see that the Chainforger is making Khazagar look better. Vragni and others will try to match Khazagar but I don't think they'll be able to match it, maybe they'll make a Mythic but they definitely won't make a Mythic with Gold Text, but it'll benefit Karaz Ankor and that's what matters the most. To bad Gloin lost a hand, we'll just have to make him a better one.

The Khazagar actions is really interesting and is going to change things.
 
I have to admit it's a bit of a shame that Snorri's armour isn't what allowed him to end run around the consequences of having cast a ritual. That doing so would have/did petrified him, but his armour had already turned his flesh to stone and his blood to magma, so it had no additional effect, and when he deactivated his armour it turned him back to regular flesh and blood, without him being aware that the magic he used would have otherwise transmuted him.
 
Kind of a shame it didnt hit the Golden text tier, but eh. It's all a work in progress ultimately.
It did though.

-- Mythical Wonder of Note, Khazagar: The Halls of Everlearning/Hall of The Endless Gift:

--- Karaz-Irkul:

It's hard to tell the difference between the gold of Wonder, and the more orange-y color of Legendary. (I checked with BBcode view, the color on Wonder is not the same as on Karaz-Irkul here even if they look super similar)

There is also no tier above Tier 5. Tier 5 just extends infinitely upwards.
 
Gold just denotes that the thing is a Wonder of the Old World IIRC.

Anyway. Am I the only one who wants to throw some dice at Thungni's riddle? We asked for a clue but haven't even touched it.
 
Same thing isn't it? Mythic tier needs a ritual, or something close to a ritual to reach mythic level usually right? Runes themselves are already very ritual like. The difference would be that Izril and Byrnduraz would likely be doing a ritual on purpose.
Your overly focusing on the mythical aspect tbh.
You can just build a good building and have it be a WONDER just for what it represents rather then actual quality even if it's high.
The chain forger for instance is a wonder not because of exotic hubub but because it made something once hard enough to be exclusive to an Ancestor something easy.
The School is a Wonder more for what it's attempting to do more then any aspect of it's physical qualities.
 
One thing that happened this turn that has not gotten as much attention with all the metaphysical stuff is that there will be other Runiversities. Give it a thousand years, long enough for those who are beardlings now to be the Living Ancestors of the day and places like Khazagar, not-quite-runesmiths-guild-halls are going to be traditional. Even if Snory dies, even Khazagar is destroyed in the War of the Beard we have enshrined the notion of more widespread rune trade which will help mitigate the loss of lore after the War of the Beard and the Time of Woes.
 
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