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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Have we already discussed the option of making her our next apprentice :V
Well. She's a dragon and so has Windsight.
I mean we'll also need an elf to make sure her magical education doesn't suffer.
And I'm sure a certain Chamon Brana will hear about this and apply for apprenticeship too.
Oh Grungni's beard.

Yorri will be kept alive by the sheer morbid curiosity of what on earth is going to happen.
 
We could gib her opposable thumbs to help out with the forgework?

prosthetic hands? mittens?
I'm thinking making use of the prosthetics rune. Probably with some additional research that would let our little Drakklings utilize arms attached via harness? Something like that.

Course... that idea also makes me wonder at the possibility of using those prosthetics runes that let a dawi mind control a limb and instead create a set of multiple limbs all attached to a stable structure in front of a workstation. Then just... put the same materials in the same spots in front of each and take our production levels to new heights. Really get that dawi artisan industrialization going by using runes to allow them to work on multiple identical items at once. Probably not actually too useful for runesmiths or the like who go for unique items, but for engineers or similar who need multiple copies of a specific item? Could be amazing. Or potentially helpful for a runesmith looking to make a bunch of similar metalworking projects they'll then give different runes to later. Still seems entirely doable and potentially extremely useful.
 
Ok looks like I missed this voting round but the plan that won seems fine to me now just to see what Snorri get's into once again!
 
I'm suddenly worried about what the Fimir did to her mind considering her questionable behavior.
.... But since we rolled really well on her then I bet she's simply obeying her new master and absorbing magic as the utterly bonkers dangerous terror weapon she was intended to be.
Can't wait to unleash her upon the Fimir/Turn her into a tunneling mount so we can "teach" the lizards first hand what sort of shit the Dawi have been facing.

I suddenly want to unleash Gronti Suneater on their cities.
It would be hillarious.
 
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I'm suddenly worried about what the Fimir did to her mind considering her questionable behavior.
.... But since we rolled really well on her then I bet she's simply obeying her new master and absorbing magic as the utterly bonkers dangerous terror weapon she was intended to be.
Can't wait to unleash her upon the Fimir/Turn her into a tunneling mount so we can "teach" the lizards first hand what sort of shit the Dawi have been facing.

It makes me even keener on the Mind of Things research path. And possibly Movement of Things: Soul, although that's more speculative. Extra-sensory may help as well if we push it to the point where Snorri can directly observe people's souls and thoughts, although that's probably a long way down that research chain.

Investigating how runes can be used to detect or help with mental or spiritual problems might also be valuable when it comes to checking that the Rune of Windsight isn't unhealthy for dwarves, or building in safety features or compensations to prevent damage.

I know that's not the direction of the research at present, but Mind of Things started with prosthetic research, and I could see it revisiting its roots and allowing the creation of neuro-prosthetics. A rune that when worn grants wisdom could be a lot like a sophisticated neuro-prosthetic. At the least it's a memory store, but depending on how it works it could also be doing some of the thinking so that the weaker doesn't have to. If that's the case it's a comparatively small step to having a rune that performs functions like impulse control or emotional regulation.

We'd probably need to learn more about how minds work. This might be something that the elves already know or are researching. There are Warhammer spells that interact helpfully with the mind, doing all sorts of things from reading/analysing them, which would make psychology a lot easier to perform, to curing mental illnesses, to making people much better at certain kinds of tasks (mostly gold/Chamon magic, although high magic wouod probabky be much better at it). To design those spells, the elves probably had to know a fair bit about how minds work and how to directly interact with them.

When we have chance, we probably want to order whatever books the elves have about the mind and how mental magic works. A lot easier than trying to research this from scratch with much worse investigative tools than they have.
 
Not even a decade in;
Snorri's new Metallic silver beard hairs, Makes me wonder if it could be used as a Reagent for a new rune. There is no rune of the gift giver yet after all.
how many dwarfs have tried to bribe Snorri into doing a commission for them with his favorite brand of ale?
the humans we have encountered in the Fimir's Cities are likely Nehekharan?

and by the nuggets of foolishness we have seen, Lord Snorri has the right of it!

"Dolgi Bolgisson named his son Dolgi. Therefore the boy's name is Dolgi Dolgisson," she says, finally looking up to set her blank gaze boring into your eyes.

You say nothing. Simply sitting there across from her, completely still, for five minutes. The only sound from your table is Fjolla's incoherent muttering and the sound of beer being guzzled.

...​

"Dolgi, Thungni damned, Dolgisson…" you mutter to yourself while shaking your head,

It may lack an s there, but the name is cursed :eek2:

Mandatory naming conventions for all Dawi must be enacted to save themselves from this wazzokness! :V
 
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Hmm, when Albion ends up being discovered, it would probably make things interesting. For one thing, after learning about their actions to stabilize the Vortex and what it cost them, there'd be plenty of people from both Ulthuan and Karaz Ankor heading there to help repair the damage. And considering Albion has a civilization with knowledge taught by the Old Ones, even if devastated by the Incursion and the Fimir, they'd probably end up a peer power to us after recovering. Just the fact that they'd eventually create their own colonies to trade with their new friends would change things in interesting ways.
 
Turn 51 Results Pt. 1:
Winning Vote said:
[X] Plan We need some ENERGY
Snorri and Karstah
-[X] Runemetal Pt. 6: 3 Snorri AP ✓
-- [X] Brotherhood Expertise: 30 Brotherhood Favor + 70 Valayan Favor

-[X] Compress Amplifier: 0 AP
-[X] Odd Wyrm's Blood: 1 Research AP
-[X] A Wonderful Endeavor: 1 Karstah AP
-[X] Yorri's Other Request: 1 Karstah AP
-[X] Understand Master Rune of Gromril: 0 AP
-[X] Prod for Prod: 1 Snorri AP
-[X] Mysterious Mystery Stones Pt. 3: 1 Snorri AP
-- [X] Prod Yorri: 11 Yorri Prods
-[X] A Wonderful Endeavour: 0 AP
--[X] Petition the Hold: 45 Drakk Favor

Retainers
-[X] Drakk 2 Retainer AP ✓
-[X] A Wonderful Endeavor 1 Retainer AP

Orders
--[X]Order: T4 Magma Wyrm Blood
--[X]Order 2: T4 Voidstone 15 Grom Favor
--[X]Order 3: T4 Griffon Brain 15 Grom Favor

[X] [Social:] Brokk
[X] [Social:] Brynna
[X] [Patreon:] Dolgi

━<><><>< 414 A.P. ><><><>━​

"Master," Karstah calls, drawing your attention away from the fire, "I've given Rudil the letters like you asked."

You stare at her for a moment before beckoning her to sit down on the chair you've added for the occasion, on the opposite side of the chair that's sat empty for centuries.

Looking at you quizzically, your heir nevertheless does as she's told. The crackle of the fire filling the silence of the room.

You've promised many things to many people. You're proud to say you've kept almost all of them.

Almost.

Lying does no one any lasting good, and Master Yorri's words have made you confront the fact that you've failed to truly keep one of the promises you made, to your own mother on her deathbed no less. Its not a crushing guilt, not the terrible weight of a monumental failure that would, should, break the back of any Dwarf. In some ways it is worse.

It's cloying mud, sucking you down with each foolhardy, stubborn, step forward; making it harder and harder to keep walking until you'll eventually find yourself buried neck deep with no recourse.

Some part of you is angry, angry that you have been forced to carry this responsibility, feels forced to agree to make such a connection. The other brutally reminds you that you chose to scour the foundling ward, chose to accept a bright eyed and foul tempered wisp of a girl who had only just stepped into the first forays of adulthood, chose to ignore the obvious connections and implications of your decision.

Chose to promise your mother that you would treat Karstah right.

How easily can you say that Karstah is your heir compared to calling her your daughter?

The grief cannot, will not, fade.

But you know full well that it should not have crippled you as it has. For all you've overcome since her loss, the situation surrounding you and your heir makes it perfectly clear you are not as well as you thought you were.

So many mistakes, many you can come up with easily, many more no doubt that will make themselves known if you give it a second or two further introspection.

And Karstah will not complain.

How that shames you.

You don't know if you can call her your daughter, not even in the face of so much overwhelming evidence in support of it, even now something you can't figure out stops you.

But at the very least you can do as your teacher asks, inform your heir so that if the worst comes to pass you will not leave her alone and confused.

Not like you were, so many times now.

You turn away from the fire and look at Karstah, who has otherwise been patient enough to wait for you to speak your mind.

"I imagine you've noticed my new eye," you begin, just lightly cursing yourself with how easily the mantle of teacher drapes itself over you like a comforter when the very idea of fatherhood is like a burning brand.

━<><><>< 415 A.P. ><><><>━​

You lean back and watch Brokk carefully consider the revised contract, ready to haggle if the persnickety old goat tried something. This was outside your usual fair, but you had agreed to Rudil's reforms to the Hearth Guard and part of that meant sitting in for meetings like this as the group's acting liege and, in this case, an intermediary for Clan Winterhearth. The favours you had to throw around to get your kin to agree weren't terrible, but you're sure that more than a few nephews and cousins are sleeping late for the foreseeable future to fulfill the agreement you were hashing out now. Idly, you realized It's a rarity for you to see Brokk when it doesn't relate to business nowadays. Creating a new Clan has left the elderly Ranger-turned-Thane with almost no time for what little idle talk he participated in before.

You're sure Snerra would be staring at you rather pointedly, were she here.

Ahem.

Business, Brokk, right!

Look at that, he was nodding!

"Terms are agreeable, we'll be looking forward to those scribes' help Klausson. Ancestors know the beardlings can't write anything more complex than their names to save their lives," he grunts out, signing the contract with an air of finality before passing it over to you.

"None of them know the value of literacy, it's true. Clan doing well enough otherwise Brokk?" you casually ask while signing the various dotted lines on the contract.

"Better than being no Clan. A thousand and one fires burning and running ourselves ragged putting them out, but it's not as bad as the first few years. You Klausson? This Khazagar business eating your nights as bad as my Clan business?" he replies gruffly..

"Oh aye," you confirm, nodding agreeably. "Cursing my younger self even as we speak, but it'll be worth it in the end."

"S'what we all tell ourselves isn't it?" Brokk grumbles, taking a swig from a nearby tankard.

"If that isn't the truth," you agree, "Our heirs don't know the half of the grint we shovel through on a daily basis."

"And they have the temerity to complain when they don't think we can hear them. I'd kick open the gates to the Hold for a workload that light."

"Absolutely shameful."

"Mhmm."

As you and Brokk descend into the time honoured tradition of bemoaning the state of the younger generations, you grudgingly admit that Snerra wasn't completely wrong about the benefits of an occasional bit of wool-gathering.

━<><><><==><><><>━​

After your meeting with Brokk, you pass by the entrance to Karstah's workshop on your way for some food, and stop to stare at the shut doors in front of you.

It's been a few months since your heir locked herself in to work on her projects now.

True to your word you had spoken to her like your teacher asked, and let her know what you found.

She had taken the news well.

Or as well as anyone can take the knowledge that their teacher, their father-figure you force yourself to acknowledge, is attempting potentially lethal and entirely unsafe experimentation into novel fields of study.

"Did you tell her?"

You blink, and turn to face an expectant Master Yorri.

He looks...healthier at least. Your teacher's always been one to flit about like a leaf on the breeze, but even with his return he's been disappearing to do who knows what with who knows who and who knows where more than usual.

"Aye."

"I figured."

"Then why'd you ask?" you ask, genuinely perplexed.

"Could have been wrong. Plenty of beardlings get caught up in their own business, and I hear she had taken on another commission, some diplomatic gift or something, so it could have easily been that."

"No mention of the seven axes you asked for?" you prod, narrowing your eyes.

"I can wait, I hope you told her that." he shrugs.

"D'you think that means anything to her, considering what you know?" you counter, walking away from Karstah's workshop towards the Food Hall.

It was sensibly the second facility to become active, if only to make it easier to feed the legion of workers and patrols of guards that were present.

"Fair," your teacher concedes, falling in step with you.

The two of you walk in silence for several minutes before Yorri sees fit to speak again, his gaze alternating between the monumental scale of the hallway you're walking in and the dozens of Dawi busily walking through the halls.

"Big place this Khazagar, I know you said you'd do it, but seeing's different from believing."

"It's been hell and a half to get to this point. I'm fairly sure King Gloin is only happy with how much he's doling out because of its defensive utility and the debt his clan owes me," you admit, sidestepping out of the way of a column of basalt being carried by a trio of apprentice Stoneshapers.

Yorri hums.

You're normally content to leave the silence be, there's already enough on your plate that a bit of relative quiet does you good, but you feel the need to speak.

"I'll be busy for the next few years, Master, a lot of other work besides Khazagar that needs to be done and can't be left to the wayside you understand." You explain before turning you head to stare at him before continuing, "But when I come back out and restock on ale you better be here, I've a favour or five to call upon."

Master Yorri grins.

━<><><>< 417 A.P. ><><><>━​

"How are things here?" Rudil asks, walking over with a stylus in hand from when he was checking in on progress with the Hearthwardens working on Khazagar.

"Well enough, Vala's turn right now," Grunna replies, watching her sister-in-arms at work.

Rudil nods, and turns to watch as the copper-eyed one hissed and bristled at the Hearth Guard assigned to be his teacher.

"The young lady will be very displeased to know you haven't been obeying her elders when she gets back," Vala, one of the former Valkyries among their number, tuts, unfazed by Izgrom's show of defiance.

The dragon says nothing but squints its eyes.

"You know I'm right," she says, giving him a knowing look.

Izgrom, grudgingly, does as he is told and gets onto the scale, letting the Hearthwarden gather his measurements in peace before she sends him off with a piece of Dronril for his trouble.

"Not much trouble?" Rudil asks her, watching as Izgrom shuffles off to his lair.

"Nai Hearth Lord, no more than my grandson when he was a babe. Mention disappointing their mother and they fall in line quickly enough." she replies airily.

"Doubt that works for Grim," he says conversationally.

"That one is a touch different. Berund is the best one with them so far. Apparently she's not too dissimilar to a goat."

Rudil raises a brow.

Vala raises her up her palms, " 'E says if you know what motivates her then it's easier. Not as food driven as the no-so-little devil is, but enough that we can get her out of that room."

"Right," Rudil murmurs, "well whatever works. Anything you two need here?"

"A dip in those springs for my bones," Grunna scoffs, "but no lad. Vala and I have things handled."

Nodding, Rudil bids the two Hearthwardens farewell before heading off to his next destination.

With both Granduncle Snorri and Karstah disappearing into their workshops, the duty of overseeing both Khazagar's construction and their dragons has been left to the Hearth Guard, and more specifically Rudil, until they come out again. Then there was the former's teacher, popping in and out of the place as was his want, sometimes to ask Rudil if his former student had finished with his work, other times merely to, in his own words, "spook the stress out of him."

Privately Rudil thinks he's doing it solely to spook him, stress be damned, but he's not going to go out and say that.

He stops by Lady Karstah's door, looks to the two guards stationed here who merely shake their head at him, before continuing with his route.

Hopefully either one or both she and Granduncle will be out eventually.

━<><><><==><><><>━​

You're not sure how to feel.

These past few years you've finally buckled down and attempted to find out the correct path forward when it came to improving Adamant. Another round round of letters to your colleagues in the Brotherhood, examining the Master Rune of Gromril, plus a few years of experimentation later and-

-you haven't gotten anywhere.

Right, now you were being overdramatic. To say you've gotten nowhere isn't true, but the progress you've made did not match the amount of effort and resources you put in.

The first thing you've done is properly, if such a thing is possible with what you have on hand, shoring up your theory that Adamant is, in simplest terms, an empty vessel magically speaking. The Winds wish to enter, yet some invisible force you've yet to determine keeps it from doing so. So that in the act of inscribing a Rune, you somehow filled the Adamant with only the energy of Runecraft, allowing that same power to express itself fully and with a greater degree of power than was otherwise possible.

In theory, can't look at the bar easily, and the moment a Rune is struck the thing becomes invisible to your Windsight eye.

So you theoretically knew the why. Nevermind that the why was altogether another mystery that will likely remain unsolved until you develop a better Rune of Windsight, and even then any information beyond that point isn't something you can actually observe.

Your work naturally moved on to determining what kind of energy would actually be most conducive to Runecraft, and how to put that energy into Adamant.

And that's where you've been stuck.

Your entire theory hinged off the idea, the assumption really, that to break the Rule of Three, you needed to create a medium that could not only accept Runes, but one that was so conducive, so perfectly suited to Runecraft, that it could contain the energy of more than three Runes. So it only made sense to you to actually make sure that theory held water, and not waste time devising methods, which you knew should exist, to impart an energy that may not even exist.

Which, unsurprisingly, was easier said than done.

You spend years trying to devise a Rune that could try and do what you want, but it all comes for naught. Understandable really, you have no idea where to even begin for one thing, just tossing pebbles into the dark and hoping they bounce off an ore vein. Pointless really. Dozens of ideas are churned up, a fraction are tested rigorously and meticulously, and none are found worthwhile. Too messy, too busy, too explosive. Failure upon failure for years until eventually even your patience cannot sustain the relentless and fruitless tedium you put yourself through, and you force yourself to step away and reassess your position over a tankard or five of ale.

I'm a miner following raw stone and hoping I strike a vein, you think, rubbing your forehead in annoyance.

You run over the idea in your head, wracking your head for some other angle to tackle the problem from.

Perhaps you're simply wrong for once, and your hunch is off the mark just like your colleagues' were.

Were you to beleaguer the mining analogy, you don't even have proof that the ore you're looking for, hell, any ore at all is here; not an outcropping, not a nodule, not even a hopeful whiff from the soil to point you in the right direction or affirm your suspicions.

You stop short, mug millimeters from your mouth.

Mining.

Ore.

Veins.


A memory rises, Blizzardwing's words the nugget among the pyrite.

The core, it is the same, but there are...channels? Seams perhaps, of metal and quartz. A dwarf is a rock, you are ore. Through the seams, the unseen winds flow more easily but are directed…

What better medium to carry the energy of Runecraft
, you think energetically, than the very beings who wrought them into being?

Its a hope, a desperate hope, but its certainly more compelling than half the nonsense you've come up with until now.

━<><><><==><><><>━​

Dolgi grumbles, half contemplating, half celebrating what's before him.

The armour is acceptable, several kilos of Gromril fitted for a standard Dwarf body. No one particular in mind, but it was never meant to be worn.

Is it finished?

He thinks so.

Ah he feels giddy.

A Master Rune, his Master Rune.

This is the gift he will give his children, one to be passed down, that will make them the envy of many and strengthen his family's personal alliance with the Brana. The thick plates and all-encompassing suits that Ironwing and his brood wore were a rarity, with no more than one or two pieces at most. Even with Gromril, that level of protection required an above average level of strength. The regular Rune of Featherweight made the burden bearable, but his Master Rune would remove it almost entirely.

A tenth.

Kilograms of Gromril would now feel like a fraction of their original weight on a wearer's body, enough that if Ironwing for instance felt so inclined, he could actually cover himself from talon to tail in Silverstone half again over and weigh less than with his current armour. It would be a while before he would even consider attempting that sort of endeavour though. While the cost would be negligible to him the time commitment would not be, and he feels selfish enough right now to prefer spending time with his family before doing something like that.

After all, he's been holed up in his workshop for a few years now, pushing through the final steps to create his Master Rune.

Still lovely to the ear, and likely to be that way for years to come.

Chortling, Dolgi puts the armour onto a stand and begins making his way towards the stairs.

Hopefully Klorah'll cook his favourite stew in celebration!

━<><><>< 418 A.P. ><><><>━​

You walk out of your workshop with not so much a Rune, let alone an incomplete one, but an idea.

The path you found was promising, incredibly so, but your results were lacklustre.

It was easy to say you needed the essence of a Runesmith, but again, far harder to describe, let alone create, that essence.

The Rune of Calcination was perhaps your closest bet, but it was…crude? No, that wasn't it.

Insufficient.

Yes, that fit better.

A pure wind, you think, is not the answer. Were it the case your Ancestors would have stumbled on that answer long ago, besides, Gromril was almost all Chamon and that proved insufficient.

The next step you had to take to prove your theory wasn't completely baseless requires a level of finesse you did not possess. Firstly, a means to isolate and capture the essence of a Runesmith, then a way to actually instill it into Adamant. Even if your idea proved a failure, having that ability would still be invaluable and far more rewarding than the two years you spent slamming your head into a brick wall.

So, for now, you had to put away the search for your prize. First, you needed the right tools for the job.

Much as you want to continue that research, to test your theory true, you will have to wait just a smidge longer.

You had an appointment with Master Yorri to keep after all.

━<><><>< Khazalid Trivia ><><><>━

Grint - Waste rock or spoil left by mining.

━<><><>< Gain ><><><>━

Snorri
- New Rune Understood! Master Rune of Gromril.
-- +3 Progress to The Rune Metal Pt. 6, new totals: [Cost: (18 -14) =4 actions]

- The Rune Metal Pt. 6 complete! The Rune Metal Pt. 7 Locked!
-- You realize now that the best path forward if you want to prove your theory correct is to find a way to isolate, distill then imbue Adamant with the proper energy. You even have a promising theoretical candidate, but you need the right tools to see if you've struck gold, or if you've found little more than pyrite.
-- +10 Progress rollover to The Rune Metal Pt. 7 banked, new totals [Cost: (22 -10) =12 actions]
-- +2 Progress to Akazit Pt. 2, new totals: [Cost: (14 -3) =11 actions]
-- -30 Favour with the Brotherhood of Dron, new totals: (calculated below)
-- -70 Favour with the Cult of Valaya, new totals: (calculated below)
-- Soul of the Earth [0/18] > [4/18]

- New Runes/ Combos Unlocked!
-- Master Rune of Featherweight [Armour], Necessary Ingredients: [T3] Pegasus' Wing Tendons: Armour bearing this Rune acts as if it is only 1/10th of its actual mass.

Retainers
- +2 Progress to Drakk Rearing, new totals: [Progress: 5/?? actions]
- Their growth is ramping?'
- Grimgal is 8.75 meters long
- Izgrom and Zharrok are 7.5 meters long.
- They are close to acceptable, behaviorally speaking. Their supposedly innate desire to hoard and collect wealth slowly but surely withheld by discipline and geared towards directions that do not risk theft or unsavoury means of acquiring it.
-- Grimgal seems to immerse herself in Deep Magic? She had claimed one of your Siphoning Rooms until Karstah built one for her, and frequents areas where those Runes are present.
-- Zharrok's current and longest running obsession is, unsurprisingly, the application of flame. The little pyromaniac thankfully has the wherewithal to keep to strictly acceptable uses.
-- Izgrom tests the limits of Dwarfen patience, but not much more than an overly cheeky beardling. Can be bribed to behave properly with precious stones and metals, he particularly likes Dronril.

- +1 Progress to A Wonderful Endeavour, new totals: [Cost: (24 -18) =6 actions]

Orders

- +1 [Tier 4] Magma Wyrm Blood, arriving Turn 53
- +1 [Tier 4] Elder Griffon's Brain, arriving Turn 52
-- -15 Favour with Kraka Grom, new totals: (calculated below)
- Voidstone not found, being rolled for every turn. Cannot order more Voidstone until one is found.
-- -15 Favour with Kraka Grom, new totals: (calculated below)

Favour and Standing
- -30 Favour with the Brotherhood of Dron, new totals: Favours 0
- -70 Favour with the Cult of Valaya, new totals: Favours 5
- -30 Favour with Kraka Grom, new totals: Favours 245
━<><><><==><><><>━​
AN: Small doot, want to keep the ball rolling. Stuff gets better next part, I hopefully get it out by this week if everything goes well and turn 52 right after. Feels a bit sparse I admit, but hey! At least you got (or will get) a Master Rune from Dolgi. His POV was voted for by the Patreons, and it very handily coincided with his research finishing up. Honestly the math behind how much the Rune reduced effective mass was still being finalized even as I wrote the update, and I had to ask a few people in the patron channel and in DMS to make sure the effect wouldn't screw with physics too much but my worries were assuaged. Hope you enjoy, and don't forget to C&C. :^)
 
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Hmmm, Shame about the Glimril.

That's no big deal though, cause I have another plan ready to go.

Put the Master Rune of Expurgation (T4 Voidstone) + Regular Amplifier (T4 Adamant) + Talismanic Siphoning (T4 Greedy Troll Heart) on an adamant ring or monocle. That's a really dead simple combo and neatly attacks the energy and cool down issues of Expurgation, while only costing 3 ap between them, and we have spare actions to prepare for the commission on turns 53 and 54.
 
The dream of one day having the king of Dragon Hold rid into battle on the back of magic dragon comes ever closer to reality. The other two will carry us and our heir for style points.
 
Snorri
- New Rune Understood! Master Rune of Gromril.
-- +3 Progress to The Rune Metal Pt. 6, new totals: [Cost: (18 -14) =4 actions]

- The Rune Metal Pt. 6 complete! The Rune Metal Pt. 7 Locked!
-- You realize now that the best path forward if you want to prove your theory correct is to find a way to isolate, distill then imbue Adamant with the proper energy. You even have a promising theoretical candidate, but you need the right tools to see if you've struck gold, or if you've found little more than pyrite.
-- +3 Progress rollover to The Rune Metal Pt. 7 banked, new totals [Cost: (22 -3) =19 actions]
-- +2 Progress to Akazit Pt. 2, new totals: [Cost: (14 -3) =11 actions]
-- -30 Favour with the Brotherhood of Dron, new totals: (calculated below)
-- -70 Favour with the Cult of Valaya, new totals: (calculated below)
-- Soul of the Earth [0/18] > [4/18]
Want to make sure I understand this right.

Master Rune of Gromril added three to Rune Metal Part 6. That left 7 Snorri actions remaining. 4 of that, not listed here, went to finishing Part 6. 3 then overflowed into Part 7.

The favor ended up not doing much as far as I can see? Shame if so but what is done is done. E: NO actually, it turns out Soul just straight up forgot we put actual actions into Rune Metal.

And we have whatever Amplifier went into (Which does not seem to be rune metal. Bit unexpected to me.). At least we can get more favor later. There's also the Odd Wyrm's blood, which will complete on turn 52.

Go Dolgi! Also well looks like we need to do some more research to unlock rune metal part 7
Yeah Akazit and Extrasensory, mainly. Which is entirely reasonable, and those were already important before this shook out.
 
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