[X] Since they're talking, give them a chance to surrender.
-[X] "You hurt the hostages, you lose the leverage that's been keeping your girls alive so far. Surrender and everyone can live to see another day."
-[X] Don't wait for a response. Continue the battle.
 
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"Oriko," you snap. "How deep inside the ship are they? Same place?" You shift mental gears. "Sayaka? You girls clear?"

You know where the citadel is, you think. Which means you can break it.

"Yes, the same place-" Oriko responds, her voice tight and pinched. "I can guide Miss Koizumi on target if you need a breakout."

I took this to mean that shipguca put the hostages back where they were once she repaired the ship.
 
I'm conflicted. We want everyone to be alive at the end of all this, so them surrendering and this turning into a negotion of terms would be the ideal outcome. On the other hand, mulching them and handing said mulch over to Yuki means we'd be able to get back to our shopping trip with Nagisa faster, meaning they'd just get more annoying if they do surrender. Darn inconvenient valuing human life...
 
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I'm not interested in talking. More talking means we're not bringing down Iowa faster.
Eh, we're not talking. We're satisfying a moral obligation before opening a can of whoopass, and if they accept (unlikely), then we can worry about handling it.


In either case no talking until the fight is over with. But if they are willing to surrender, that's a way to end the fight.
 
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We want everyone to be alive at the end of all this, so them surrendering and this turning into a negotion of terms would be the ideal outcome.
Them surrendering would require that they believe we're winning, which doesn't seem to be the case right now. They're welcome to surrender after they've torn the ship apart around them or whatever it is Sabrina has in mind.
 
Them surrendering would require that they believe we're winning, which doesn't seem to be the case right now. They're welcome to surrender after they've torn the ship apart around them or whatever it is Sabrina has in mind.
True, but if we make the offer now, it makes it more likely they'll remember the offer when they do realize we're winning.
 
"I can literally atomize you, and you think you're winning?"

"Do yourself a favor, and lay on the ground, before things get The Purge levels of ugly."
 
Pithy phrasing... "Counteroffer: you can surrender before you accidentally do something to make me consider you surviving this engagement optional."

Too bluntly threatening?
 
Eh, we're not talking. We're satisfying a moral obligation before opening a can of whoopass, and if they accept (unlikely), then we can worry about handling it.


In either case no talking until the fight is over with. But if they are willing to surrender, that's a way to end the fight.
In the end it's the same thing. You're giving time for Iowa to reorient itself and stage a more cohesive counter attack.
 
Then what? do we just go "lol Nanofog go BZZZZT" and tear apart everything?

Not complaining, just asking.
 
Except Sabrina herself is in the best position to rescue the hostages right now.

And again, Sabrina is the only one with the language skills to communicate with the hostages. Which is why we put her on hostage rescue in the first place.

They are attempting to intimidate, thus initiating a dialogue.

We should not neglect to exploit this opportunity for psychological warfare, but foremost we should offer them a chance to surrender.

If they decline... We need to say something cheeky. Itadekimas?

No talking. They're losing and trying to get us to monologue. Besides, actions speak louder than words.

[X] Continue the battle
 
No talking. They're losing and trying to get us to monologue. Besides, actions speak louder than words.
If we don't offer at this point, I don't expect them to think we'll accept a surrender when the time comes. Throwing it out there while we're continuing to bring the pain will at least put the idea in their heads for when they're really hurting.
 
In the end it's the same thing. You're giving time for Iowa to reorient itself and stage a more cohesive counter attack.
I mean, unless their negotiator is not a combatant or has Us level multitasking, I'd say some verbal banter is just engaging them in another (far less destructive) arena of combat, thus distracting them and contributing to saturation of their command and control capabilities.

I anything a few seconds of banter may let us get a better feel for what may be in our range in the ship, so Sabrina can be more effectively destructive when negotiations inevitably break down.
 
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