[x] Confirm the matchups
-[x] Let Homura and Kyouko set their own restrictions.
-[x] For the Mami fight... anything goes? No major injuries, of course.
--[x] Maybe a variation on "tapping out" in Judo? First one to be immobilized for 3+ seconds loses?
--[x] Is there anything Mami's thinking of stipulating?

[x] Versus Mami
-[x] Take it seriously. Grief wings, grief armor, nanofog, focus on grief, and try not to get wrecked too badly in the opening seconds of the fight.
--[x] Too close, and Mami's superior melee reflexes will prevail. Too far, and she'll out-range you. Try to keep her between 50 and 100 meters away.
--[x] Keep it bloodless if you can help it - you've both got plenty of non-destructive binding options.

[X] Afterwards:
-[X] Take stock of where your usual strategies failed or showed weaknesses, so you know what to work on.
--[X] Praise Mumi, of course.
-[X] Examine the aftermath of the Homura and Kyouko spar.
-[X] Offer to help anyone test any ideas of theirs they want to try out.
--[X] Try summoning a more aerodynamic hammer variant. (Just the head as an artillery shell?) Lob it at a distant target with a grief sabot.

I--

So...

Mrrrr.

[x] Confirm the matchups
-[x] Let Homura and Kyouko set their own restrictions.
-[x] For the Mami fight... anything goes? No major injuries, of course.
--[x] You'd really like to see whatever you can come up with get countered so you don't get blindsided later.
--[x] First one to be immobilized for 3+ seconds loses?
//"Maybe a variation on "tapping out" in Judo?" is kaispeak not redshirtspeak
--[x] Is there anything Mami's thinking of stipulating?

[x] Versus Mami
-[x] Take it seriously. Grief wings, grief armor, nanofog, focus on grief, 4d, etc.
Try not to get wrecked too badly in the opening seconds of the fight.
--[x] (Try to) watch out for any kind of pre-fight setup. Mami is fond of ribboning people before things even start.
--[x] Too close, and Mami's superior melee reflexes will prevail. Too far, and she'll out-range you. Try to keep her between 50 and 100 meters away.
---[x] Try to gemyank her exactly once. Other than that, cleanse whenever she gets in range without taking advantage of the resulting grief -- no sense making this an endurance bout.

--[] Keep it bloodless if you can help it - you've both got plenty of non-destructive binding options.
//I think this is going to happen anyways. It's a given on our end and it's a given on hers.

[X] Afterwards:
-[X] Take stock of where your usual strategies failed or showed weaknesses, so you know what to work on.
--[X] Thank Mami for her help.
-[X] Examine the aftermath of the Homura and Kyouko spar.
-[X] Offer to help anyone test any ideas of theirs they want to try out.
--[X] Try summoning a more aerodynamic hammer variant. (Just the head as an artillery shell?) Lob it at a distant target with a grief sabot.



I'm very much playing to Mami's expressed desire for us to be more careful.
 
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---[x] Try to gemyank her exactly once. Other than that, cleanse whenever she gets in range without taking advantage of the resulting grief -- no sense making this an endurance bout.
I'm a little uncomfortable doing this while we're with Kyouko, and Yuma, and they aren't lichbombed. Plus it's not really necessary with the proposed rules.

A thought though: If we get entangled, Soulhug as a distraction to break free? (Tricky, liable to catch people off guard and be a major distraction, but not really something to cause harm, and I think that's especially the case for Mami.)

--[X] Try summoning a more aerodynamic hammer variant. (Just the head as an artillery shell?) Lob it at a distant target with a grief sabot.
Also I think it's worth changing this to:

[] Practice lobbing your hammer at distant targets with a grief sabot. If it works, try making a more aerodynamic variant. (Just the head as an artillery shell?)

Get the core action down, then optimize.
 
I'm a little uncomfortable doing this while we're with Kyouko, and Yuma, and they aren't lichbombed. Plus it's not really necessary with the proposed rules.

A thought though: If we get entangled, Soulhug as a distraction to break free? (Tricky, liable to catch people off guard and be a major distraction, but not really something to cause harm, and I think that's especially the case for Mami.)


Also I think it's worth changing this to:

[] Practice lobbing your hammer at distant targets with a grief sabot. If it works, try making a more aerodynamic variant. (Just the head as an artillery shell?)

Get the core action down, then optimize.

I was thinking of it mostly as a "gemyank without the subsequent follow-up of pulling it to disconnection distance" deal. Which wouldn't lichbomb anyone and wouldn't KO Mami, neither of which are things I want, but would still give Mami the chance to break that technique so that we know how it can fail.
 
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Clarifying

[x] Confirm the matchups
-[x] Let Homura and Kyouko set their own restrictions.
-[x] For the Mami fight... anything goes? No major injuries, of course.
--[x] You'd really like to see whatever you can come up with get countered so you don't get blindsided later.
--[x] First one to be immobilized for 3+ seconds loses?
//"Maybe a variation on "tapping out" in Judo?" is kaispeak not redshirtspeak
--[x] Is there anything Mami's thinking of stipulating?

[x] Versus Mami
-[x] Take it seriously. Grief wings, grief armor, nanofog, focus on grief, 4d, etc.
Try not to get wrecked too badly in the opening seconds of the fight.
--[x] (Try to) watch out for any kind of pre-fight setup. Mami is fond of ribboning people before things even start.
--[x] Too close, and Mami's superior melee reflexes will prevail. Too far, and she'll out-range you. Try to keep her between 50 and 100 meters away.
---[x] Try to gemyank her exactly once (don't disconnect her if it actually works!). Other than that, cleanse whenever she gets in range without taking advantage of the resulting grief -- no sense making this an endurance bout.

--[] Keep it bloodless if you can help it - you've both got plenty of non-destructive binding options.
//I think this is going to happen anyways. It's a given on our end and it's a given on hers.

[X] Afterwards:
-[X] Take stock of where your usual strategies failed or showed weaknesses, so you know what to work on.
--[X] Thank Mami for her help.
-[X] Examine the aftermath of the Homura and Kyouko spar.
-[X] Offer to help anyone test any ideas of theirs they want to try out.
--[X] Try summoning a more aerodynamic hammer variant. (Just the head as an artillery shell?) Lob it at a distant target with a grief sabot.

I mean, even Tsuruya showed us how unreliable gemyanking can be on a prepared opponent.

I should reread that fight

Anyway night sleep bai
 
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... I remember someone talking about stealing our friends' accessories, but iirc, they didn't bring it to a logical conclusion.

[Q] Steal Mami's hat, Madoka's ribbons, Homura's glasses, Sayaka's hair clips, Kyouko's pocky, Oriko's hat ( plop it on top of Mami's smaller one ) and Kirika's Eyepatch of Power +8.
-[Q] Accessorize! By their powers combined, you are Captain Brain Damage!

Edit: whoops, almost made it a real vote.
Anyway, for now,
[X] Kaizuki
 
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[x] Confirm the matchups
-[x] Let Homura and Kyouko set their own restrictions.
-[x] For the Mami fight... anything goes? No major injuries, of course.
--[x] You'd really like to see whatever you can come up with get countered so you don't get blindsided later.
--[x] First one to be immobilized for 3+ seconds loses?
--[x] Is there anything Mami's thinking of stipulating?

[x] Versus Mami
-[x] Take it seriously. Grief wings, grief armor, nanofog, focus on grief, use your hammerspace, etc.
Try not to get wrecked too badly in the opening seconds of the fight.
--[x] (Try to) watch out for any kind of pre-fight setup. Mami is fond of ribboning people before things even start.
--[x] Too close, and Mami's superior melee reflexes will prevail. Too far, and she'll out-range you. Try to keep her between 50 and 100 meters away.

[X] Afterwards:
-[X] Take stock of where your usual strategies failed or showed weaknesses, so you know what to work on.
--[X] Thank Mami for her help.
-[X] Examine the aftermath of the Homura and Kyouko spar.
-[X] Offer to help anyone test any ideas of theirs they want to try out.
--[X] Try summoning a more aerodynamic hammer variant. (Just the head as an artillery shell?) Lob it at a distant target with a grief sabot.


Removed this:
---[x] Try to gemyank her exactly once (don't disconnect her if it actually works!). Other than that, cleanse whenever she gets in range without taking advantage of the resulting grief -- no sense making this an endurance bout.

We've already seen the limits of geming people with Yuki, and it'll be hard for Mami to show her countermeasures when we aren't actually going to pull on her gem. Plus it's iffy in general with Kyouko and Yuma here. And there's no way in hell we'll have the spare concentration to cleanse Mami in the middle of a fight - that's like the peak of "not taking it seriously".
 
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