Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

There's the metaphorical stranding of Wombat but actually I was referring to Thrall's strategic policies. Thrall supposedly chose Durotar because he thought the Orcs needed a harsh place to atone for their sins, and Garrosh questions this when he arrives. Similarly, Thrall refuses to expand outward enough to live properly, meaning the Orcs can never progress from as they are. They have no arable land for example so they'd have no way to farm etc even if they wanted to.
A matter another day to mull over then if clay taking is ever considered.

I started playing some Soul Calibur again and thought of Grok when playing Mitsurugi. Maybe one of his adventures will involve hunting for legendary equipment.
Also that said, my fear is the lich is unlikely to be alone. So I'm expecting at least one death knight.
Is that Marduk?

I remember Grok's roll beats his.
 
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Any chance that Onyxia and Dathrohan are gonna figure each other out?
Unlikely. Dathrohan is very skilled with such things and intentionally hides in various ways to prevent people from even having the opportunity to discover him, while Onyxia is also very experienced. If the mages of Stormwind didn't discover her, and if the Scarlets didn't discover Dathrohan, I don't see anyone finding them any time soon. I suppose they might be able to sense something about each other, but such indiviudals might have a lot of magic items and so that would create a lot of 'magic chaff' about which would prevent anyone immediately guessing either is a dragon or demon.
Maybe one of his adventures will involve hunting for legendary equipment.
Do it as a write in if you want. There's certainly locations or peoples who have such items. I'm not sure Grok would look to do such a thing, it's not really an Orc thing, but it's certainly possible.
 
Is that Marduk?

I remember Grok's roll beats his.
No? I've no idea when we could have met Marduk, but I was just going for "in general I expect we'll run into at least one death knight.)

I suppose they might be able to sense something about each other, but such indiviudals might have a lot of magic items and so that would create a lot of 'magic chaff' about which would prevent anyone immediately guessing either is a dragon or demon.
I kinda want them to do so just for the "hmmm...well this is awkward" reactions :p
 
The Battle of Anderhol 2
The Battle of Anderhol 2

It takes minutes to close the distance between the market square and Araj's holdfast. The buildings of Anderhol, though crumbling after a decade or more of neglect, are still strong, and though the roofs are often caved in, you and the Blademasters run on the exposed beams, as if flies dancing on the ribs and carcass of a kodo, brought to death on the plans of the Barrens.

As you run you're reminded of your time in that place, of your first deployment, of the first warband, of which only Scorn and Kartha remain. You're reminded of the haze over Dreadmist Peak, just as you run through the necrotic pollution of the Plague Cauldrons all around the region here in Lordaeron.

The Dreadmist had been malevolent, hostile, yet not malignant. It had been an active evil, ready to be called up. The Plaguemist here though was a more insidious sort, slow, cloying, and you were glad of the Bloodstone about your neck which pushed back the dark magic all around you.

You feel the magic stirring within the tower as you leap over the rooftops, you feel Araj's magic like the fermentations and rot of the grave he crawled from, but as well, to your newly experienced senses there's more magic, Arcane especially, for no doubt Araj was a mage before his Lichdom.

Araj had been one of the first Liches, one of the first to be turned and to practice the black arts of Necromancy, perhaps even one of the first to study Gul'dan's crude workings with the other Necrolytes, you knew not. You would face him though, as you faced all foes, with sword in hand and burnished honour burning bright.

The three of you pause on a particular roof opposite the tower. You can see magic in the air, swirling around the tower, and you can even sense something coming up from the earth.

"He draws upon the Earthblood, he'll be weak, if he wishes to maintain the working." remarked Ishi, "How do we approach?"

Sesk pointed to a suspended gallery halfway up the tower, "There, and swiftly."

You'd already crouched to spring, and leap you did, after the Blademasters, covering twenty feet of space with magically enhanced muscles, driving your blade into the stonework of the tower to get a hold, then hauling yourself over the parapet onto the gallery, igniting the Fireblade as you pulled yourself up, the sword melting the stonework and sending droplets of running rock down onto the street.

Sesk and Ishi waited for you above, having made the jump easily themselves, treading on air in a way you could not, you nodded once to them, and Sesk brought his own blade down on a door, cleaving it in half, sword biting into the stonework of the frame before he withdrew it.

Ishi barrelled in, rushing up the stairs, sword blazing. He had an awkward time of it, large as he was he barely fit in the passage, and he was forced to use his fists as much as his sword, hurling gouts of fire and cutting wind at an assortment of random undead that tumbled down the stairs. You had to leap over a few yourself, and it seemed that Araj was directing everything he had toward you, for few of them seemed to have any weapons, they were in truth mere servitors, some even carrying books and scrolls as they jumped heedless of danger toward you.

You were put in mind of Dreadmist again, of how the Kolkar had thrown themselves again and again at your shieldwall, but just like they you raised your blade, your motions constrained but still effective as the sword burned.

Finally you reached the summit, Ishi throwing himself through the door, a flash of fire before him to stun any within. Sesk was next, and you after him, swords blazing.

The Lich's lair is large, the tower seemingly having been built to specifications for a wizard's ritual space, and you see many lines of chalk and other less wholesome substances on the floor as you look about.

The room composes a single large space, a flat floor, with magical paraphernalia scattered about in particular piles or strictures, the meaning of which you know not. Above, there's a large gantry, supporting a series of elevated bookshelves and several ladders about. The room is almost cavernous, and it reeks of magics making your nose burn.

"I had not expected Orcs." remarks a rasping voice, and you spy a slight figure in deep robes, "But no matter, neither you nor the Bronze will disrupt my research. Come then, I slew many of your kind in the Wars!"

Araj, for who else could it be, rises from a chair, shedding his robes in an explosive movement, sending out a blast of frigid air and unleashing his true form, the undead wizard revealing himself and growing to several times his previous size, legs disappearing, his robe turning to elaborate jewelled vestments in a flash of magic, while his fingers lengthen into claws, and his mantle grows a crown of bones and chain, the Lich's coverings swirling around him as he marshals his magic.

"Break!" shouts Sesk, already running left.

You had been taught their tactics though long study over the last months, and as Sesk runs left, Ishi runs right, bouncing off a bookcase, cleaving through a spellform in the air, while in turn you run straight at the Lich, dodging between strange phantasms which rise to defend their master.

Araj's skeletal visage shows no sign of surprise, but he's forced to throw up a shield of rime and frost, floating backwards toward the wall.

You follow, slashing at where his feet should be in another leap, only to miss and find yourself falling toward the floor. You twist in the air, catching a piece of decorative ironwork and spinning.

Araj is darting across the chamber, constantly slinging spells at the Blademasters as they follow him. Shadowy figures are manifesting all around the room and whenever they appear they rush up at the Blademasters, tugging at their clothes or latching onto the warriors. Several look to you, but a single swipe of your sword sees to them.

You cannot match the acrobatics of the Blademasts without a masterful control of the Elements, but you can still aid them.

You look to the gantry above. Sometimes Araj reaches the heights of it, other times he floats below or to the side. You run, leap, and catch the ironwork again, then pull your way up with a cry, shoving your sword into the wall as you had to gain the tower in the first place. Again, you make it burn as you push off, leaping from your hanging up to a tall bookcase, and then again to the gantry, swinging up, sword ready.

More phantasms come forth, they claw at you and you feel not a physical injury, but a chill across your soul as one catches you. Your sword sweeps again and you run, banishing them.

Araj is near. He floats in the centre of the chamber, the two Blademasters before him, each batting aside spells as the Lich casts them.

You must strike.

You sword falls, the Bloodstone at your neck blazes with light as you pierce the Lich's personal wardings, and the Fireblade sinks through his shields, carving its way through Araj's body, shearing off one arm entirely as he dodges, screaming a shrill cry as he darts to the left, colliding with one of his phantasms as he does so.

"Good work, now, finish it!" Ishi shouts, and gathers fire to his hand.

Sesk takes up the task, blasting forward with a roar, Fel-fire upon his sword. With one blow he strikes aside a spell, and with another, sweeps his sword though Araj's core. The Lich doesn't even have time to scream, he merely explodes in a burst or energy.

The effect is immediate, the ritual centre cracks, the cracks glow blue and white, and magic issues forth, the backlash building.

"Out, get the boy!" Ishi runs at the wall, a blast of wind flying from his hand, shattering the stone and jumping out, the air supporting him.

You look to Sesk but the Blademaster is already running at you. You push off in the direction of the hole in the wall, trusting to your bodyguard, who's hand you feel around your arm. You look back, but the tower is already collapsing behind you, shrouded in a piercing light, and at once it explodes, you feel a wave of energy pass through you, over you as Sesk tries to shield you both in your fall.

The cobbles are hard beneath you, but Sesk's magic is true, and you land, mostly unharmed.

The city is anything but.

Your leap and the Spirit of Air carried you far away from the tower, halfway down the street at least, and while there are undead around you they're listless.

"It worked." you breathe, and Sesk growls in agreement next to you, picking himself up, calling on the Elements to heal him as he examines a nasty looking wound from one of Araj's spells.

"The Spirits are disturbed." Ishi mutters, "Do you not feel it?"

In truth, you don't. Your sensitivity toward the Elements has been dulled since you arrived in Lordaeron, since Dreadmist really. But you certainly feel something. Araj's working was broken as you had intended, and you even thought you could see more of the blue sky above you, instead of the yellowish smog which had held over the city before.

"Back to the Cathedral." you say, "We must see to the others."

But Sesk only nods over your shoulder, and you turn to see a dark figure on a horse.

Ishi immediately raises his sword, but Dreadmist looms before you and you lay a hand on his shoulder. The tattooed orc looks at you questioningly, but upon seeing your face he demurs, lowering his weapon and waiting.

You move forward, as does the rider.

He is a Death Knight, that much is clear. A dead human raised to undeath and in service of the Lich King, and his appearance shows it. His charger's barding is black and silver, richly decorated with amethysts and skulls both, while his deathly warhorse bears the same marks of shadowy mutation that Araj did, with horns and bony growths erupting from it's skeleton.

The undead himself wears sinister black plate, gems clear across it glowing with power, while in his hand he bears a shortsword.

"I had thought to aid the Summoner. No matter, I shall not disgrace myself with flight." the rider mused, and then without further discussion he put his spurs to the horse and rush on.

You met him, and where he made to run you down you strike out, your sword sweeping the head from the knight's horse, sending him heavily to the ground. You're on him immediately, cutting down, but the knight puts up a hand wreathed in shadow like a buckler, lashing out with his sword.

You leap back, then forward, spinning over the knight to catch him on the back.

Incredibly, your sword doesn't strike him down, instead the same shadowy energy protects him, and your sword skates off him without damage.

No matter, no defence is absolute.

You grit your teeth, striking again, through the shadow, bolts of the black magic brushed away by the power of the Bloodstone.

You cross blades, yours with greater reach, while the knight relies on his armour and magic to bear the blows you set against him and close in, thrusting his sword at you while you dodge.

The combat lulls, and the knight speaks, "Your name, orc? You fight well, and I would know my opponent."

"Grok'mash of the Burning Blade."

"Well met then." the knight salutes you with his sword, and you see that rather than a shortsword it's actually a longer blade which seems to have been broken in the past, "I am Marduk."

And once again, the knight moves forward.

You are the more skilled and the faster, yet Marduk is resilient in a way you've not experienced yet. Truly, you reflect as you fight, you were too reliant on your blade's abilities in the past.

But you have the advantage, you can dodge his blows, and you sense that Marduk weakens as you fight. His shadow shield is used less and less, he husbands it, bearing it around his hand again, countering your sword with an open palm, on one occasion even trying to grasp the burning blade to reach in and strike you while your weapon is disabled.

Shame and memory fill you as you duel.

If you had the skill you do now, the strength of the Mightstone, might you have defeated Jubei'thos atop Dreadmist? Might Akinos still be alive? Your teacher had shielded you, sending you away with his last spell before Jubei'thos took his head… Would he have had to if you fought as you do now? Though you aren't on the level of Sesk and Ishi, you can at least match them in a way you could never match Akinos.

Marduk is tiring, he puts more and more of his deathly energy into his defences. He slows, his fighting grows more conservative, more hesitant to exploit opportunities.

And you grow stronger.

Life seems to fill you, a greater confidence, a desire to win. You would avenge yourself upon the Death Knight, for though he bears little relation to Jubei'thos, you imagine the old orc beneath his helm, that laughing evil, the way the host body seemed to disintegrate as you'd fought.

The wound in your stomach burns as you fight, the memory of the shadowblade piercing your belly, the memory of the exhaustion of the peak, the memory of the deaths of your Clan's elders and of your warband. It pushes you forward, gives strength to your arms and gives a fire to your sight.

And in a sudden strike you dispel the last of Marduk's energies, sweeping your sword through his neck.

The Death Knight's helm falls clanging to the floor, the last of his unlife fading away.

What remains is only the clear up, and you pass back along the streets to the Cathedral in a half-daze. Losses are tallied, but the defences held, and you supervise the burning of an enormous pile of corpses in the market square.

The Scarlet Crusade arrive soon after the victory. Taelen Fordring, the son of Tirion, leads them out of Hearthglen to the north. They smash the cauldrons in the farms outside the city, then take over the garrison of the Cathedral, their priests relieving an exhausted and drawn Whitemane. The paladin thanks you graciously, but your exhaustion is clear, and you sleep for a day or more after the battle is over.

In the morning though Sesk and Ishi await you, the later bearing a burden.

"Your father bade us give this you when it was time, and now is right." Sesk says, and he unwraps the package, revealing rich red cloth and a shock of flame-orange.

He bears a harness of leather and wood, and with ceremony he sets it on you, speaking a benediction of Draenor, fastening the banner pole to your back with the harness and belt.

You steps out to the camp, your warband saluting as you stand beside the other Blademasters, each of your banners flying in the wind.

The firepit in the centre of the camp blazes and you feel the Spirits gather. You see your father's eyes, his gaze, fel-tainted but proud. You see him through the conflagration, you hear his voice from across the world.

"Rise, Blademaster!"



First half of Arc 2 concluded.
Minor losses taken in Battle of Anderhol, value of Warband to war proven to the Scarlet Crusade.
Expert Weapon Competency > Master Weapon Competency: You've reached a masterful competency with weapons, greater than that of all but the mightiest champions.
Advanced Tactics > Expert Tactics: You have fought in numerous skirmishes, and commanded two large battles, triumphing over twenty times your numbers on both occasions and using multiple groups and skill sets to reach a victory.
Slaying +50% to next level.
Leadership > Advanced Leadership
Advanced Physical Conditioning > Expert Physical Conditioning
Shaman abilities unlocked.

Also I tuned into the next WoW expansion reveal stream which is an utter trainwreck lol.
 
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Excellent. That Deathknights will be the first of many.

By the time it will be Jubei'thos it's going to be time to play Rules of Nature or the only thing I know for real.
 
Also I tuned into the next WoW expansion reveal stream which is an utter trainwreck lol.
Good, let your disgust fuel you, to do something worthy with the universe.

Anyhow, I think this went about as good as it could have possibly gone, which is nice.

Minor losses taken in Battle of Anderhol,
Are these casualties or fatalities and what sort of distribution are we looking at here?

The Scarlet Crusade arrive soon after the victory.
Speaking of how messed up is the city. It'd be a shame to take it then have it rendered essentially unusable as a defensive position, which is unfortunately something the undead can do fairly easily.

He bears a harness of leather and wood, and with ceremony he sets it on you, speaking a benediction of Draenor, fastening the banner pole to your back with the harness and belt.

You steps out to the camp, your warband saluting as you stand beside the other Blademasters, each of your banners flying in the wind.

The firepit in the centre of the camp blazes and you feel the Spirits gather. You see your father's eyes, his gaze, fel-tainted but proud. You see him through the conflagration, you hear his voice from across the world.

"Rise, Blademaster!"
Well...that's a big deal.

Culturally, and personally.

Question about Blademaster's standards, are they usually the Clan's symbol, a personal one, or if you are important to the clan (like the chief's son) you'll be entrusted with the clan's standard as I think has happened here?

With even bigger disgrace if it falls, since humans took that shit seriously IRL, never mind for an orc clan.

Woot! So we can continue our training now that we have expert physical conditioning right?
Ironically not :p

We've hit master weapon mastery, so we're at the point where training that isn't actually that useful. If we want to improve blademastery we have to get better at magic, hell its even noted.

You cannot match the acrobatics of the Blademasts without a masterful control of the Elements, but you can still aid them.

Personally I want to improve our danger sense and farseeing capabilities, since as a personal asset to the crusade and to our own personal interests the sight is nearly unique.
 
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Woot! So we can continue our training now that we have expert physical conditioning right?
Tbh there's not a great deal of training you need to do now. you can't train a master. You're as skilled as you need to be to be acknoledged as a blademaster, and you're more skilled than most generic characters. For example, against any generic paladin, death knight, shaman etc, you're more skilled than them, as shown with Marduk there.

The only advances you'll get in terms of skills now will be in truely difficult fights, for example if you fought Jubei'thos again. Eventually you might get up to a Grandmaster level, but htat would require battles against both skilled and varied enemies.

However, what you lack massively currently is the magical elements of blademastering. Here Marduk was able to out-magic you, as would any shaman you fought etc. I've unlocked the Shaman stuff, and you'll have other opportunities for other stuff too. If you faced, for example, someone equally as skileld as you and with better magic, they'd win. Or someone with more powerful magic items. Certainly skill alone isn't the final say in combat.

Question about Blademaster's standards, are they usually the Clan's symbol, a personal one, or if you are important to the clan (like the chief's son) you'll be entrusted with the clan's standard as I think has happened here?
To begin, it's a mark of rank and acclaim, like a roman wearing a leaf hat or having their face painted red. It's a specific cultural thing that will make almost any orc respect Grok, and will make any human who actually knows what it means also respect at least your prowess. It appeals to older more conservative orcs who value the traditions of Draenor as well.

It's mainly a clan thing, again the Romans just had a red face paint thing, it wasn't a personalised design for each person etc. Similarly, I interpret the banner to be a fairly generic thing, rather than like your personal banner.

I suppose it could be the clan's standard, but I don't think they do that, so for now I'll just go with it being a generic item, rather than either the clan's banner (eg a regimental standard or an imperial eagle etc), or a personal standard. The blademasters are based on samurai and they wore such banners, sometimes they were personalsed, but sometimes they were generic for a clan etc.
 
You sword falls, the Bloodstone at your neck blazes with light as you pierce the Lich's personal wardings, and the Fireblade sinks through his shields, carving its way through Araj's body, shearing off one arm entirely as he dodges, screaming a shrill cry as he darts to the left, colliding with one of his phantasms as he does so.
Bloodstone about your neck which pushed back the dark magic all around you.
Nice asset during the fight. I'm not sure how they're made, but its nice to have.
No matter, I shall not disgrace myself with flight.
Always interesting to see how pieces of the original person survive through.

That said I dunno if they're gone for good. Death Knights are weird.
their priests relieving an exhausted and drawn Whitemane.
I'm imagining they put in a lot of work.

neither you nor the Bronze will disrupt my research.
I'm pretty confident he's referring to...Chronormu.

Well thank you whatever you did I'm sure it was helpful :)

To begin, it's a mark of rank and acclaim, like a roman wearing a leaf hat or having their face painted red. It's a specific cultural thing that will make almost any orc respect Grok, and will make any human who actually knows what it means also respect at least your prowess. It appeals to older more conservative orcs who value the traditions of Draenor as well.

It's mainly a clan thing, again the Romans just had a red face paint thing, it wasn't a personalised design for each person etc. Similarly, I interpret the banner to be a fairly generic thing, rather than like your personal banner.

I suppose it could be the clan's standard, but I don't think they do that, so for now I'll just go with it being a generic item, rather than either the clan's banner (eg a regimental standard or an imperial eagle etc), or a personal standard. The blademasters are based on samurai and they wore such banners, sometimes they were personalsed, but sometimes they were generic for a clan etc.
I mean its fairly easy to indicate to everyone "this person is important" cause they've got a giant flag mounted on their backs :p its arguably more indicative than the biggest hat around.

And fair nuff, though I am slightly surprised.

However, what you lack massively currently is the magical elements of blademastering. Here Marduk was able to out-magic you, as would any shaman you fought etc. I've unlocked the Shaman stuff, and you'll have other opportunities for other stuff too. If you faced, for example, someone equally as skileld as you and with better magic, they'd win. Or someone with more powerful magic items. Certainly skill alone isn't the final say in combat.
Yeah. In particular our lack of access to wind is going to hurt us a lot, since...well wind's kinda important for a lot of blade mastery stuff. No air walking, much less boosted mobility etc.

I imagine there's ways to compensate using other elements, (probably have to be) but still going to need some work. Though I imagine it helps that we've been without danger sense for a long time and mastered the blade without it. Use it, but don't rely on it.

One thing, would you say we might have boosted battle fury a bit, or was just getting access to enough anger and desire for vengeance to potentially reawaken it not really sufficient?
 
A Lich and a Deathknight is gonna mess up the leadership of the undead in the City, also the MC did hit the Phylactery or was it taking out during the collapsing of the building right?
 
I'm not sure how they're made, but its nice to have.
IIRC implied to be old god blood

though I am slightly surprised.
Meh, like a lot of orc culture I'm extrapolating. The orcs being tribal means they don't really do heraldry in the same way literate cultures do. If you wanted to specifically demonstrate something you could change hte banner, eg if you did lots of Light stuff you could make hte bannner light themed.
Pretty confident his phylactery is miles away in Naxramus :p for safe keeping.

Maybe or its with him, in game he had it in him
Yea another weird thing about Liches. Why would htey keep it on them? Unless the person that kills htem doesn't know what it is they're giving up their horcrux. Keeping it in Naxx would be fine, but so would hiding it somehwere.
 
Regarding thoughts as to Blademastery...
The lack of Wind elmentalism is going to be a PROBLEM unless Grok feels fine dealing with elementals again for the necessary power. Even then...Well...Easier said then done, given that Grok leans more Dark Shaman then regular Shaman in terms of what he knows. Then again he DID begin to forge a proper bond with the Elementals so perhaps he can turn into a proper shaman by the next time dealing with the Horde as a whole ends up on the table.
 
Yea another weird thing about Liches. Why would htey keep it on them? Unless the person that kills htem doesn't know what it is they're giving up their horcrux. Keeping it in Naxx would be fine, but so would hiding it somehwere.
Keep it on themself so rivals wont be able to control them or they are very arrogant and think nothing can harm them
 
The lack of Wind elmentalism is going to be a PROBLEM unless Grok feels fine dealing with elementals again for the necessary power. Even then...Well...Easier said then done, given that Grok leans more Dark Shaman then regular Shaman in terms of what he knows. Then again he DID begin to forge a proper bond with the Elementals so perhaps he can turn into a proper shaman by the next time dealing with the Horde as a whole ends up on the table.
TBF I think Grok's quite solidly in the don't do that camp, given what happened to proud peak.

Its also not quite as bad as it might be. All shamen have a different suit of elemental connections and Blademasters should be no different, so there are presumably techniques and the like to compensate for someone who is weak in one element, but strong in another.

Grok's in the unique case that he's strong-to average in all, but one element.

Also musing, but I imagine that rage of the firelands cast through the blade is quite spicey.

IIRC implied to be old god blood
Ain't everything :p

Though I thought it was a fel thing, made on Draenor.

Meh, like a lot of orc culture I'm extrapolating. The orcs being tribal means they don't really do heraldry in the same way literate cultures do. If you wanted to specifically demonstrate something you could change hte banner, eg if you did lots of Light stuff you could make hte bannner light themed.
I mean that's why I thought the clan heraldry might not be given out to everyone :p

Keep it on themself so rivals wont be able to control them or they are very arrogant and think nothing can harm them
Well nothing indicating he was the latter and ironically the scourge is quite well set up to handle that sort of thing as long as the Lich king is working properly.

Besides you seem to be forgetting even then that having them in Naxxramus means that their superior officer, can control them, which from the Scourge's perspective is an upside.
 
Then again he DID begin to forge a proper bond with the Elementals so perhaps he can turn into a proper shaman by the next time dealing with the Horde as a whole ends up on the table.
Keep in mind his 'proper bond' is only a connection. The class at chargen was warrior not Shaman.
TBF I think Grok's quite solidly in the don't do that camp, given what happened to proud peak.
Not as solidly as you might think. If you were once scratched by a cat it wouldn't necessarily mean you'd never eat meat again. Also, no matter Grok's personal distates or otherwise, Elementals are still capricious, alien entities, largely unconcerned with mortal affairs. Again, if you treat them as animals, you might conclude that although you personally don't eat meat, you still acknoledge that certain animals need to be culled sometimes etc.
Though I thought it was a fel thing, made on Draenor.
Apparently both maybe? judging by the wiki anyway
 
So, looking over our elemental affinities...
Air sucks. No two ways about it.
That's bad. HOWEVER, what we CAN do, is attempt to find ways through water and earth elementalism to compensate and develop our abilities in different ways.
A few ideas come to mind: One, is attempting to take that flame-sword trick, Ragefire, and create parrallels in water and earth elementalism. Another, is simply trying to reach out to an elemental of water or earth and learning from them. This seems more like the way Thrall would reccomend.
Now, what will be born of those affinites? Well...IDK that well, didn't play much WoW, and I played a mage, not a shaman.
But my read is that water is liable to lead into either healing or some sort of water attack that probably won't be all that effective more because Grok won't know what he's doing in terms of things like healing or practical uses of conjuring water (besides the obvious like slacking his thirst). And Earth is more about defenses, like raising walls or becoming more sturdy. Grok likely will appreciate that, though I also imagine there's a REASON Blademasters went Air-Fire for their elements traditionally.
 
The superficially stupid decision to keep the phylactery on one's person becomes less stupid when one considers the amount of politicking and intrigue that likely occurs among the Scourge's officer class. May be better not to risk being under another lich's thumb, or having one's phylactery "accidentally" revealed to crusader forces, etc.
 
Some points on Grok's encounters with Elementals and Shamanism
So in aid of the discussions around Elementals and Grok's ideas, I'll list a timeline of when and how Grok has encountered elements, shamanism and so on. This will give some points on his possible ideas, and where to move forward.

  • Grok spends the first part of his childhood in the Cleft of Shadow, interacting with various magic users. Shaman are poorly represented.
  • In the New Horde, shaman are only one of a variety of magical traditions, they no longer hold their priveleaged place in Horde society
  • Grok is very much aware of the history of shamanism in teh horde, both the diversity of traditions, and the Elements abandoning the Orcs on Draenor
  • Feldad doesn't necessarily dislike shaman, but doesn't respect them and isn't quiet about that, Grok desires Feldad's approval, and to an extent internalises this lack of respect
  • Grok is sent to the Valley of Trials to hide his weak puny body from people, during this time Grok is identified as spiritually sensetive, but not enough to be a Shaman, Grok instead pursues the warrior 'profession'
  • Grok has an unusually high ability in Seeing, but again not high enough to be noticed for Shaman selection
  • Grok studies the Flamebender's Tome, learning about the Burning Blade specific traditions of shamanism, largely grouped under the umbrella of 'Dark Shamanism', a form distinct from the New Horde's largely Frostwolf orthodoxy.
  • Grok pursues his studies further, but is told to stop and be more respectful by two experts he asks about it. Grok conspiciously ignores these reccomendations
  • Grok crafts the Saptas, further pursuing the Burning Blade traditions
  • Grok assaults and binds Elementals, binding the Firechild to his sword, breaking it in doing so, and being unable to overcome Proudpeak
  • Grok is tugged about between Thrall and Feldad, who exposit the virtues of their respective systems
  • Grok seeks training from a Shadowmoon Shaman, but doesn't progress extensively in his studies. Grok is advised that Elementals can be varied in temperment, aspect, sentience and so on
  • Grok departs to the Barrens, developing his magic slightly with the Rage of the Firelands spell, relying on his anger and shame to power his magic
  • Grok receives no additional shaman training while at Dreadmist ,but encounters additional traditions of magic
  • Grok fights the Dreadmist battle, experiencing the revenge of Proudpeak and the march of Forneus, observing that elementals can be very dangerous
  • Grok tries to reason with Forneus, and is rebuffed, partly proving the capricious and arbitrary nature of elementals
  • Both Forneus, and the shaman previously, think that Grok is smelly, probably because of his association with Fel magic, while Grok doesn't necessarily dispute this or think its unfair, the Frostwolf-aligned systems distaste for his very existance is also internalised to an extent
  • Grok observes that Thrall and the shaman are unable to repel Forneus, and that Feldad and the warlocks are hte ones to succeed
  • Grok is subsequently prejudiced against Thrall and by extension shamanism due to Thrall's political actions
  • Grok loses his elemental connection, essentially due to depression etc
  • Grok travels to Lordaeron, encountering new magical traditions, being particularly interested in the Light
  • Grok takes symbolic revenge for Dreadmist during the Battle of Anderhol, regaining his Elemental connection]
  • Grok is praised for Blademastering, and given accolades and rank
Now, these can be interpreted a number of ways. Firstly, you might say that Grok is simply too scared of elemetnal stuff now to investigate further. This probably isn't so. Secondly, Grok has seen the error of his ways in Dark SHamanism and wants to do happy Frostwolf/Thrall stuff now. Again, this isn't so, mostly because of the thrall/feldad interactions. Grok will be unconsiously associating Frostwolf-pattern SHamanism as a largely failed tradition, one unable to protect his people from threats. However, I also don't think there's a massive impulse in Grok to go full Dark Shaman and start enslaving elementals left and right.

Grok's actions and ideals will depend on thread discussion, as they have previously. For example, a lot of people want Shamanism for utilitarian reason. Grok also is aware of this, he wants to get stronger etc. This will be a belief of a lot of Orcs of his generation, and the more passive Shamanism of Thrall and the Frostwolves is less appropriate for this use.

Open to thoughts on this, certainly there's room for discussion.
 
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However, I also don't think there's a massive impulse in Grok to go full Dark Shaman and start enslaving elementals left and right.
Yeah, I was going to say that just because he probably doesn't want to do Dark Shamanism, doesn't mean he wants to do Frost Wolfy Shamanism. Honestly that feels like its feeding the elemental's egos too much.
 
Yeah, I was going to say that just because he probably doesn't want to do Dark Shamanism, doesn't mean he wants to do Frost Wolfy Shamanism. Honestly that feels like its feeding the elemental's egos too much.
I also don't get how the massively transactional nature of Frostwolf shamanism doens't lead to disillusionment with the Elementals. In one of the books Thrall does use Dark SHamanism, he forces an out of control elemental to stop, and feels bad about it, but I can imagine, for example, your house in a flood and you asking the elements to yknow not flood stuff and them either saying 'lolno' or asking what you're going to do in return. Given the elementals are so capricious, half of Shamanism seems to be bribing them with the magical or spiritual equivalent of chocolate.
 
Hrrrm.
So.
Frostwolf shamanism is no good. More annoyingly, Thrall's sitting in full support of it...Well, there's several problems- the so-called 'Dark Shamanism' being politically no-go as long as Thrall's around complicates our ability to develop Dark Shamanism traditions or ideals.
Even if Frostwolf Shamanism has it's problems, given the HOW Thrall likely detects Dark Shamanism, I don't know a good way to 'define' Frostwolf Shamanism as the 'good guy' shamanism...
...But.
A part of me wonders at the idea of mixing Light usage with Shamanism. The idea being something of setting up elementals as being both fed on a low level across the tribe, but for the shamen to do something more akin to Dark Shamanism, draining the Elemental's power. Almost using the Elementals as a way to focus the might of the Tribe into a few exceptional individuals.
I like this. ALso obligatory 'the Strength of the Black Panther Elementals shall not be taken away' tradition for duelling and the like, perhaps to prove one as being worthy of wielding the strength of the tribe.
THIS, I think, might work out fairly well, long-term. It enables more Darkshamanism ideals and techniques to survive, but also has the Elementals in a position where they can serve almost as a method of surveying the tribe's strength.
The PROBLEM, will be getting this arrangement going on a larger scale. We'll need an elemental potent enough to absorb highs but not so powerful to get mad and cause problems when lulls occur, and the larger the people, the more power going in, and the more power that must therefore come out lest the Elemental grow too mighty.

A burning Blade, a Mighty blade that burns away all your enemies, but also burns one's hand. To accept the allure of Fel is to burn not just one's hand but one's soul...But with this, perhaps, we can learn to channel and control our power. Enough fire to defeat our enemies, but not so much flame that we cannot help but add ourselves to the pyre.
 
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