Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

The Battle of Anderhol
The Battle of Anderhol

Anderhol was an ancient city.

Raised in ancient times when the first of the Flesh-Cursed Vrykul made their way to the shores of Lordaeron, the settlement had been one of the earliest human cities. It sat at the crossroads of the Darrow River and the Old North Road leading up from Southshore, through Alterac and eventually up to Quel'thalas.

Before the Scourging of Lordaeron, Anderhol had been a distribution centre for the agriculture of the provinces. The Cult of the Damned had chosen it for exactly that reason, infiltrating the granaries and sending infected grain out. While the defeat of Kel'Thuzad and the supposed destruction of the Cult had brought some measure of peace to the region, with the return of the Traitor Prince, Arthas, Anderhol once against became a bastion for the Scourge.

It was a critical city in the Scourge's defences. From Anderhol the necromancers and plaguebearers polluted the air and land, causing horrific mutations to the plants and animals around the city, letting the dull miasma around the city serve as just a fearsome defence as the undead within.

While the Eastern Plaguelands, as they were called, were almost lifeless, the Western Plaguelands still held some remnants of greenery, diseased and weak as it was. Their recovery would be critical to connect up the Scarlet Crusade's holdings and restore the Kingdom of Lordaeron, as well as to preserve additional lands which could be brought once again into productive use.

Araj, one of the earliest Liches to be turned to the Scourge's service, leads the city, commanding more than thirty thousands corpses and assorted monstrosities.

You will take the city with barely more than two hundred warriors.

"A blade, a blade!" goes the cry.

"A Burning Blade!"

The gates of Anderhol boom open, the work of a gnomish bomb set in secret by Darion the night before, his slight frame unseen by the Scourge watchers.

The Warband thunders in, Blackrock warriors first, crushing brittle skulls beneath their iron-shod boots.

The Defenders of Darrowshire are next, rushing in with a cry, cutting down any who survive the Blackrock charge. Redpath leads them, his face set and grim, shouting of revenge for his family as he slays.

You occupy the middle rank, and as you charge one larger construct rises up, only for the Fireblade to come down, cleaving it in two, the flames bringing a warmth to your cheeks as your braid snaps against your back in a leap against another horror.

Twin flashes of fire are beside you, leaping up onto the rooftops as Sesk and Ishi take their station, cutting through geists and gargoyles which swarm your way.

"Shields!" Scorn's voice raised in a roar, the Warband raise their defences, Castillian, Keldran and Whitemane all raising their hands in a mixture of magical shields.

Darts and bolts of spellfire glance off the wall of steel and energy and when the bombardment fails the Aspirants dart forward. You give strength to their weapons and twenty blades burn as they cut through the foe, Sorek at your side, slashing through skeletal archers.

The Warband cuts its way further, the Scourge falling before your assault. A thousand are slain, two thousand, the shambling corpses horrible to behold, but weak from decay and putrefaction. Each cohort is met with a strength and capability you've spent months training into your warriors. Vok'fon and Kartha's skirmishers striking down undead bears and wolves from afar, climbing up and raining down missiles on the packed Scourge, while when Abominations and other larger constructs lumber up Vark brings them down with his explosive spears.

"Press on, the Cathedral is near!" Whitemane cries, the Light shining from her staff, shielding the living from the miasma all around.

You see it in the gloomy morning, a tall spire and a large hall to the south of the town, and with redoubled efforts you press on, shoving, slashing, crushing your way through the press. The wounded are carried when possible, but more than one human or orc is devoured, unable to be saved in the melee and swept away further into the ravenous undead.

Finally you gain the shrine's steps, the Warband piling in, the doors held by the rearguard of Kalaran Windblade and his black-eyed men-at-arms, the Knight's own sword swinging as he stands.

Swiftly Whitemane runs to the altar, raising her arms in an incantation, Darion bearing reagents and holy oils to reawaken the sanctity of the place. Sconces on the walls burst into flame, the heroes of stained glass and masonry seem to rise, eyes filled with fury at the Cathedral's defilement. A wailing goes up and all around you spirits burn through the air, startling the Warband.

"To your stations!" you shout, "Set the barricades!"

Pews are grabbed and pushed against the doors and windows, fallen stones piled high as the holy aura of Whitemane's prayers creates a zone of positive energies that repels the unsanctified undead.

"They are doing their duty, now us to ours." Ishi says, tugging at your elbow, and with a final nod to Scorn you rush away, up the stairs, through dusty, mouldering galleries, finally bursting out onto the roof.

Lead beneath your feet, sword in hand, you grasp a griffon's feather, willing the enchantment within to activate. You leap, but while the world seems to fall away and your stomach floats unsettlingly, you soar across the courtyard, falling with a magical slowness.

The square before the Cathedral is packed with Scourge, not merely busy, in truth there is barely room to swing a sword. Undead swarm the streets and avenues, the most agile of them rushing across the tops of houses and market buildings. They go faster than you've ever seen them, and you know this must be the work of Araj himself, somehow giving an unnatural vigour to the normally torpid creatures.

A sharp crack sounds beneath you and you twist as you fall, seeing Vark standing astride the barricade, hand cast forward, a spear having just left it and blow the face off of another Abomination, the corpses of several of it's brethren lying on the steps, their pallid flesh smoking and charred by the Cathedral's holy aura.

You look to yourself though, your landing is near.

Before you are a number of smaller stalls in the middle of the market square, they groan under the unconscious onslaught of the undead, the very weight of the crowd threatening to push them down. There is when you'll land, your jump short than you'd intended.

But you are a warrior and a Blademaster, and though you land amidst the press of undead, their fetid scent in your nostrils, you rise up again like a blaze. The Spirit of Life is strong in you, and as you have for years, you see the future as you fight, your Warsight telling you to dodge, to roll, to strike just so and to reply each blow aimed against you. The Mightstone burns and glows on your chest as the magics within give strength previously unknown to your limbs, and you leap up again, sinews burning as your leap propels you ahead. You launch yourself off the shoulder of a statue and up onto the roof of a building, and without even an acknowledgement of Sesk or Ishi standing there, you run forward.

Araj's citadel is an old mage's tower in the west of the city, and you and the Blademasters run across the roofs to reach it. This is what will allow you to take the city, and this is what prevented the Alliance from doing so. While Paladins were mighty, they didn't have the agility or offensive power that you possess, making it impossible to achieve the same results.

From the tower Araj summons all the power of Azeroth's leylines, perverting it to his own ends, but also linking his own energy to that of his forces. If he falls and his workings are broken, the surge of energy will shatter the coordination of the Scourge over the entire region, at least until some other lich or necromancer can reestablish it.

And you hardly intend to let them.
 
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And so it begins.

The main force is pretty much doing this but with more than five or four members.

Righteous Stand

The Heroes travel through Helmgart, which has been invaded by the combined forces of the Skaven and the Rotblood Tribe. They make their way through the town and over the city walls towards the Temple of Sigmar. Their goal is to ring the Bell inside the temple in order to create a distraction for...
 
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Time to kill a Lich, his death it gonna be a big blow for the Scourge forces in the plaguelands as he is the regional commander of Scourge forces in the Western Plaguelands
 
Darion the night before, his slight frame unseen by the Scourge watchers.
o_O

I'm glad it worked, but man we'd have been in trouble if that didn't.

Vark brings them down with his explosive spears.
Explosions are usually very effective yes.

the doors held by the rearguard of Kalaran Windblade and his black-eyed men-at-arms, the Knight's own sword swinging as he stands.
Good to know the dragon is pulling his weight.

Swiftly Whitemane runs to the altar, raising her arms in an incantation, Darion bearing reagents and holy oils to reawaken the sanctity of the place. Sconces on the walls burst into flame, the heroes of stained glass and masonry seem to rise, eyes filled with fury at the Cathedral's defilement. A wailing goes up and all around you spirits burn through the air, startling the Warband.
Raises eyebrows at Darion being here, but OK.

And good to have Whitemane doing her thing. Hopefully that should help keep the warband alive for quite a while.

The Spirit of Life is strong in you, and as you have for years, you see the future as you fight, your Warsight telling you to dodge, to roll, to strike just so and to reply each blow aimed against you.
Alright, looks like we might be getting our connection back a little...

While Paladins were mighty, they didn't have the agility or offensive power that you possess, making it impossible to achieve the same results.
Not sure about offensive power, but they do have a major type bonus.

That counts for a lot.

Even taking him off the board for a time would be a big win for the Living Forces and still throw the Scourge into a fit.
Not denying that, just pointing out that killing him is unlikely.

Though after that, I imagine the onus is going to be on the crusade to capitalise on this, since barring incredible luck, we're going to probably lose a lot of people.
 
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From the tower Araj summons all the power of Azeroth's leylines, perverting it to his own ends, but also linking his own energy to that of his forces. If he falls and his workings are broken, the surge of energy will shatter the coordination of the Scourge over the entire region, at least until some other lich or necromancer can reestablish it.
What happens if our blademaster ever taps into it? I bet the sword will.
 
Lich so Phylactery after all.
I must admit I don't really understand why phylacteries are so important. Unless your enemy only has 1 good general and they can keep respawning, as long as you take objectives (as @Historyman14 has apparently noted while I was typing this), their general respawning isn't that problematic. Say, I don't know, Rommel respawned 6 months after he died and went on to subsequently lead a division or whatever, that wouldn't have a big impact on ww2, the Germans still lose. Fundamentally wars are matters of logistics and strategy, not of individual people doing special things.

There might be a point to be made regarding settings like WoW where Champions of various sorts have a big effect on war, but take Kel'Thuzad for example, if you manage to kill him you've already taken Naxx, so you hold the necropolis now, presumably at least, as such, even if he respawns back in northrend and can conitnue to be a powerful dude, you've still taken ground and it'll take time for him to respawn.

Even in universe, did the death of, for example, Varian, meaningfully damage the Alliance's war effort in Legion? I wouldn't say so.

I suppose you might treat it not necessarily as an individual but as a weapon? Eg what if Rommel was also a big artillery peice? Well then I still don't see the impact being massive.

Raises eyebrows at Darion being here, but OK.
Meh, IIRC the literature is split on whether squires actually took part in wars and combat, or just hung about on the sides as 'battle-helpers'. Here though Darion is joining in in a relatively riskless role, he's helping out Whitemane etc. Obviously if the Cathedral is swarmed he's still dead like the rest of the warband. Point being he's not in the shieldwall fighting etc.

What happens if our blademaster ever taps into it? I bet the sword will.
Yea as @Doomed Wombat notes. Messing with something like that, even touching it, let alone harnessing it somehow, would be a big undertaking, it would require an archmage's level of education to begin to manipulate such energy.

Dispelling it is relatively easier, you can just blow it up, which is basically the plan, in game there were crystals involved you had to destroy as I recall.
 
I imagine we go pop.

Araj is acting as the distribution center for at least 30K undead and is a master mage. We're not even a Shamen in any real sense of the term.
I'm counting less on the MC. Rather his sword will do it.

But eh that's me getting my hopes up for a sentient sword.
Yea as @Doomed Wombat notes. Messing with something like that, even touching it, let alone harnessing it somehow, would be a big undertaking, it would require an archmage's level of education to begin to manipulate such energy.

Dispelling it is relatively easier, you can just blow it up, which is basically the plan, in game there were crystals involved you had to destroy as I recall.
A fool's hope as it is.
 
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Thinking about the current tactical situation, we've got the three blademasters running towards Araj, and everyone else bunkered up in the cathedral.

Not a bad defensive position, my fear is if Araj starts to play smart and uses his abominations and the like to start making new holes in the walls. As long as they have choke points they can probably hold out for a while, at least until Whitemane starts running out of energy.

On the other hand we're going to see what kind of defences Araj has in his personal domain (which is the bit that makes me concerned) and how good his multi-tasking is.

I'm not too worried if he can only focus on one or the other, but if he can split his attention effectively we're in a lot of trouble.

I must admit I don't really understand why phylacteries are so important. Unless your enemy only has 1 good general and they can keep respawning, as long as you take objectives (as @Historyman14 has apparently noted while I was typing this), their general respawning isn't that problematic. Say, I don't know, Rommel respawned 6 months after he died and went on to subsequently lead a division or whatever, that wouldn't have a big impact on ww2, the Germans still lose. Fundamentally wars are matters of logistics and strategy, not of individual people doing special things.

There might be a point to be made regarding settings like WoW where Champions of various sorts have a big effect on war, but take Kel'Thuzad for example, if you manage to kill him you've already taken Naxx, so you hold the necropolis now, presumably at least, as such, even if he respawns back in northrend and can conitnue to be a powerful dude, you've still taken ground and it'll take time for him to respawn.

I suppose you might treat it not necessarily as an individual but as a weapon? Eg what if Rommel was also a big artillery peice? Well then I still don't see the impact being massive.
In terms of the immediate aftermath it doesn't matter but for the longer term the difference between dead and not dead is quite important, especially due to how the scourge work.

If we take him out of commission for 6 months we do have to bear in mind that in six months (for lack of better numbers lets say there's three liches which is probably two few) the scourge gets +1/4 increase to their command and control.

If he was dead dead then we could go yay, we've taken them out, if he isn't then we have a window of opportunity, which implies very different things to me.

Meh, IIRC the literature is split on whether squires actually took part in wars and combat, or just hung about on the sides as 'battle-helpers'. Here though Darion is joining in in a relatively riskless role, he's helping out Whitemane etc. Obviously if the Cathedral is swarmed he's still dead like the rest of the warband. Point being he's not in the shieldwall fighting etc.
I mean given that he's already done arguably the second most dangerous job of the entire operation yeah helping whitemane is basically peanuts by comparison. :p

Though given the rather pressing logistical issues (he's barely a pubescent human if not even that) I didn't assume he was in the wall :D

Dispelling it is relatively easier, you can just blow it up, which is basically the plan, in game there were crystals involved you had to destroy as I recall.
Hopefully at some distance.

I'm counting less on the MC. Rather his sword will do it.
And you're assuming said power won't channel from the sword into him? Or that the sword won't explode?

Feldad did ask us not to break this one ya know :p

Not much that can, but channeling a large chunk of Azeroth's power probably would do the trick.

Before the Scourging of Lordaeron, Anderhol had been a distribution centre for the agriculture of the provinces. The Cult of the Damned had chosen it for exactly that reason, infiltrating the granaries and sending infected grain out. While the defeat of Kel'Thuzad and the supposed destruction of the Cult had brought some measure of peace to the region, with the return of the Traitor Prince, Arthas, Anderhol once against became a bastion for the Scourge.

It was a critical city in the Scourge's defences. From Anderhol the necromancers and plaguebearers polluted the air and land, causing horrific mutations to the plants and animals around the city, letting the dull miasma around the city serve as just a fearsome defence as the undead within.

While the Eastern Plaguelands, as they were called, were almost lifeless, the Western Plaguelands still held some remnants of greenery, diseased and weak as it was. Their recovery would be critical to connect up the Scarlet Crusade's holdings and restore the Kingdom of Lordaeron, as well as to preserve additional lands which could be brought once again into productive use.
mmm to expand on this, as I assume Grok probably doesn't appreciate that significance as much, but retaking the city is probably a propaganda gold mine for the crusade and the alliance in general.

Assuming there is a next turn I'd probably want to try and capitalise on that as best we can, emphasising that it was a joint operation, with humans covering for orcish weaknesses and vice versa, and maybe highlighting the utility of blademasters vs paladins.

Since otherwise I'm sure it won't be bad or anything, but our role will likely be downplayed in favour of the humans present, for well...the usual reasons.
 
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I must admit I don't really understand why phylacteries are so important. Unless your enemy only has 1 good general and they can keep respawning, as long as you take objectives (as @Historyman14 has apparently noted while I was typing this), their general respawning isn't that problematic. Say, I don't know, Rommel respawned 6 months after he died and went on to subsequently lead a division or whatever, that wouldn't have a big impact on ww2, the Germans still lose. Fundamentally wars are matters of logistics and strategy, not of individual people doing special things
The problem is you are thinking of Litches as just officers that do bathing but direct the hord of undead. Litches are extremely powerful mages that take on the curse of undeath to make them even more powerful mages, they can reconstruct their loses mid battle, raise your losses as they fall and blast your army with magic at the same time.

This particular Litch apparently has access to a nexus point of laylines and a tower to focus it for his own use, which combined with his immortality will make him hellish to fight, especially since he doesn't have to fight to survive.

Litches aren't just officers, they are archmages that can change the tide of a campaign with a word.
 
mmm to expand on this, as I assume Grok probably doesn't appreciate that significance as much, but retaking the city is probably a propaganda gold mine for the crusade and the alliance in general.
So while of course he'd understand the value of propoganda in general, he wouldn't be familiar much with the history of the place et, eg that it was the first place the scourge hit. It is indeed a major victory, and one that would be impressive for the reasons listed. It's a bigger utility victory than a propoganda one, but it's still impressive yes.
Since otherwise I'm sure it won't be bad or anything, but our role will likely be downplayed in favour of the humans present, for well...the usual reasons.
Not necessarily downplayed, but there's just no big reason to reward the orcs a lot. Usually you might reward someone to get their community to contribute more to your cause, but it's not as if the Crusade are actively recruiting from orcs, and would therefore benefit from awarding the orcs the victory etc.

There's something to be said for propagandising it in a shameful manner, 'look the orcs are helping, why aren't you contributing more' etc. The Kul Tirans for example might be shamed out of their isolation by the news. Similarly, Onyxia could go back to Stormwind and say 'hey gus lets divert more money to the north, don't pay attention to the dragons plz, concentrate on the scourge'.

Dathrohan wouldn't actively push you down, the Legion certainly want to take advantage of the Horde connection to get hooks into the Horde in various ways, and in general, he wouldn't 'need' to do it, there's not a massive exigence. YOu don't have much influence in the crusade for example so he doesn't need to balance against you etc.
 
Man this chapter was hype! I got some adrenaline going just from reading the taking/fortification of the cathedral and the blademaster free running to the Lich. It's also pretty nice to see the various martial and social prep work put in to the warband pay off
 
So while of course he'd understand the value of propoganda in general, he wouldn't be familiar much with the history of the place et, eg that it was the first place the scourge hit. It is indeed a major victory, and one that would be impressive for the reasons listed. It's a bigger utility victory than a propoganda one, but it's still impressive yes.
Yeh.

Not necessarily downplayed, but there's just no big reason to reward the orcs a lot. Usually you might reward someone to get their community to contribute more to your cause, but it's not as if the Crusade are actively recruiting from orcs, and would therefore benefit from awarding the orcs the victory etc.
I mean my assumption was more our role would be downplayed due to old fashioned racism.
 
A reward from them would be nice especially one that adheres to what everyone in the party wants before they set out for Lordaeron.
 
It's also pretty nice to see the various martial and social prep work put in to the warband pay off
Yes I wanted to note that and to reward as it were the previous actions
I mean my assumption was more our role would be downplayed due to old fashioned racism.
Potentially yes, but Dathrohan is an equal oppotunity dreadlord
A reward from them would be nice especially one that adheres to what everyone in the party wants before they set out for Lordaeron.
Your reward in this case is greater funding, as it were, for example, you could get the Crusadae to give you some of the armour in Anderhol and then equip your warband with Vark's armour idea. You could requisition more stuff because you've proven yourselves and your abilities in the battle.
 
Your reward in this case is greater funding, as it were, for example, you could get the Crusadae to give you some of the armour in Anderhol and then equip your warband with Vark's armour idea. You could requisition more stuff because you've proven yourselves and your abilities in the battle.
If we wish to stay longer Grok can negotiate the warband's bargaining position for more stuff.

I'm not sure how long Grok intends to stay.
In any case, there was no point living in the past. Thrall did so, and he had stranded the Horde in a narrow place for the misdeeds of Orcs dead twenty years. You had no wish to become the same.
What stranding did Thrall do?
 
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Potentially yes, but Dathrohan is an equal oppotunity dreadlord
:ogles:

Indeed.

Equal opportunities screw us over. Perhaps that's unfair or overestimating the dreadlord's abilities.

Though I will note I meant racism on the part of the humans...and elves...and dwarves. I guess it'd still be racism for old Bal, but he hates everyone somewhat equally, so we'd just be opportune.

Your reward in this case is greater funding, as it were, for example, you could get the Crusadae to give you some of the armour in Anderhol and then equip your warband with Vark's armour idea. You could requisition more stuff because you've proven yourselves and your abilities in the battle.
Well you're the QM, but off the top of my head it feels like this would be nullified a fair bit by the crusade pulling a ton more resources (both material and man power) to take advantage of and consolidate their gains.

I'm not sure how long Grok intends to stay.
Long enough to satisfy his honour and give a big ol dick punch to the scourge. So if we pull this off in theory we could leave to the mountains. Assuming we make good time though in theory we could go there and come back.

Also that said, my fear is the lich is unlikely to be alone. So I'm expecting at least one death knight.

What stranding did Thrall do?
The metaphoric stranding of the orcs as defined by the actions of the Old Horde without ever really addressing who got them there.

Essentially, Thrall's got a hell of a rose tinted view of the old horde and doesn't really seem to get that it was a bunch of genocidal murder hobos. He still acknowledges it was in the wrong, but his line and that of a majority of orcs is to offload the blame mostly onto Gul'dan.

It'd be like Germany post WW2 blaming everything bad the german people did on Hitler, making some reforms but still glorifying the Nazi's overall.

To apply to the horde, (or at least the orcs) they're stuck using a pretty terrible fig leaf to justify their actions and continued admiration of the old horde's "heroes" and history means looking up to a past that doesn't exist (you know, strength and honour, etc.) and acting like "if we're just that, but with more Shamen and fewer warlocks/Gul'dan everything would be swell."

Problem is that just isn't the case, the issues are much more fundamental to Orcish culture, and its emphasis on strength as the ultimate determinator of right while honour is relegated to being "any action is honourable if it brings you victory." Just look at Grom, it took very little for him to willingly drink Manaroth's blood again when he had options open to him. There shouldn't have been dishonour in retreating from fighting a pissed off demi-god, but his wounded pride and certainty in his own strength meant that he went to any lengths he felt justified and well...here we go again.

The problem remains the same emphasised by the demographic nightmare that is the orcish population, there are very few orcs who remember Draenor when it wasn't a fucking mess so can compare the old horde to what was before and can find it lacking, the majority of the adult population are those who were either rapidly aged or were brought up during the bad times, and so have an especial connection to the old horde made stronger by nostalgia and they've raised the majority of the subsequent orcish population, then made worse by the two largest clans being the Warsong and the Blackrock who really freaking like two of the worst members of the Old Horde (Grom and Doomhammer) and aspire to emulate them.

So yeah. Thrall very much missed his chance to affect meaningful change in the orcish population by instead encouraging what was already there and thus pigeon holing them to follow the example set by the Old Horde except Gul'dan, when Gul'dan was only part of the problem.

Since as I had Grok emphasise to the Alliance delegation, Gul'dan gave them a hard nudge, but he didn't need to mind control them into submitting to demons etc.
 
Even before the old horde the orks were a ruthless culture with blackhand (also his ego and lust for power allowed him to be a easy puppet for guldan) saying if a weak child was born to his clan they would exile them. Then theirs Kargath who enjoyed causing pain to others (also betrayed allies)
 
Even before the old horde the orks were a ruthless culture with blackhand (also his ego and lust for power allowed him to be a easy puppet for guldan) saying if a weak child was born to his clan they would exile them. Then theirs Kargath who enjoyed causing pain to others (also betrayed allies)
Yeh. Hell Grok is someone who has had very close run-ins with that side of orc society since he was born with the crippling affliction of lacking muscles.
 
What stranding did Thrall do?
There's the metaphorical stranding of Wombat but actually I was referring to Thrall's strategic policies. Thrall supposedly chose Durotar because he thought the Orcs needed a harsh place to atone for their sins, and Garrosh questions this when he arrives. Similarly, Thrall refuses to expand outward enough to live properly, meaning the Orcs can never progress from as they are. They have no arable land for example so they'd have no way to farm etc even if they wanted to.

Though I will note I meant racism on the part of the humans...and elves...and dwarves. I guess it'd still be racism for old Bal, but he hates everyone somewhat equally, so we'd just be opportune.
So there is indeed still a heavily rascist element to the Crusade, these are all the humano-centrists who don't like elves etc. However, Dathrohan has intentionally been pushing this down because he wants to be able to connect with other Alliance polities for his Legion work.
Well you're the QM, but off the top of my head it feels like this would be nullified a fair bit by the crusade pulling a ton more resources (both material and man power) to take advantage of and consolidate their gains.
To an extent. However, before you were just a warband, useful and potentially dangerous to teh Scourge, but merely one of many units. Now you're a spec ops regiment. Previously the Crusade wouldn't have given you, for example, air support, whereas now they'd probably be fine with a gryphon rider etc being assigned to you becaus eyou've proved you can do clever stuff and have capabilities no one else does.
 
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