Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Why can't there be multiple Warchiefs?
So, is there any reason we cant have King Thrall, King Grok and King Rend, ruling over 3 different kingdoms separated not only by a significant distance but also by ideology, instead of one Emperor Grok?
There is no reason; this is the de facto state of the Horde, split into several parts.

The problem is several-fold.
* All Hordes are in competition for resourses, the most limited and valuable of them the orcs themselves. We were willing to co-exist with Rend for the time being, but he rightfully considered us a rival for his position and authority, and took hostile action.
* Orcs do not have nations, they have clans and tribes, and they have little in the way of ideology. They don't feel like they belong to a certain Horde, and easily swap their allegiance. Like the Dragonmaw prisoners who worked for Rend one day and signed up with us the next. The legitimacy of their leaders is rather thin, and can be questioned openly; there is even a mechanism for that. This makes the 'borders' between kingdoms rather fluid.
* The Hordes have competing goals and allegiances that set them against each other. Rend's Horde is raiding the Alliance and the hostility has effect on the orcs of Kalimdor. Our recognition by the Alliance races will be at least partially dependent on solving problems other Hordes are creating for them. Not to mention, Grok's newfound goal of forging the orcs into a weapon that can slice the Legion's throat would benefit greatly from unification.

All of this contributes to viewing other Hordes not as Kingdoms, but as 'other guys commanding guys I could be commanding myself'.
 
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You regarded Runewatcher again. You had your eye on him, you suspect he was among those who'd been agitating for you to be Warchief, though he was evidently hiding it extremely well, or speaking in a most indirect manner. He'd convinced Shatterskull to swear the blood oath to you, and done so himself, but you knew he'd done that to artificially gain closeness to you, for you had to honour those who gave such oaths.
The politics of having your minions try and elevate you to elevate yourself and forcing you to promote them is complicated.

There were dozens of other issues to resolve, but the military conference proceeded smoothly and you went to the yard to spar. You'd devoted considerable attention to it recently, fighting with the more junior blademasters who'd come over from Desolace. Almost all of them were Fel-Orcs, but for a Blademaster, you'd begun to think that was even appropriate, for it was an ultimate mark of their self-control and willpower. The more senior ones, the ancient Saruk and the commander of your father's troop, Rahjak, had demurred. Saruk was old enough not to care about status but Rahjak you suspected was concerned about how it would look if he was defeated by you. In any case, you'd fought their disciples and held courteous speech with the two.
The combat side of politics is shown really well.

"Honoured Grandfather, how easy would it be to…" you paused, looking at the warlock. It had been unusual, treating with an elder, and one of your kin. Your grandfather didn't seem to mind your awkwardness though, and Xerash Fireblade had adapted to the cold of Alterac well. He seemed to be pleased with the acclaim his status offered him as the kin of the most powerful orc on this half of the continent.
Grok isn't really used to having a grandpa.

You would have to consider it when you received further news from Dathrohan. That may come sooner than you'd though, for looking out the window after hearing the sounds of horseshoes on the cobblestones of the courtyard, you saw Taelan Fordring looking up at you from his horde, flanked by half a dozen paladins.
Ah sweet it's been a while since Grok has seen him.

I really like Gul'dan as a character tbh. As you say, he has many acheivements. He killed his entire clan, invented two schools of magic and is globally acknoledged as the master of one of those schools, he almost succeeded in destroying the Draenei, a great civilisation, he used bioweapons, genetic engineering and was happy to engage with unusual others such as Cho'gall or Garona (and maybe even created Garona?). He, a random orc, made half the Dark Portal while the other half was made by Medivh, a wizard of great experience, power and education, engineered from conception to be a vessel of magic and possessed by Sageras.

I like how he's active, he's driven and ambitious, he's skillful, persuasive and intelligent. But also he's vengeful, mean, evil, he's cruel and spiteful. He's loving being on top and has no expectation that will last forever, so he's avaricious and greedy to get more power. He's like the honeybadger of orcs, determined and not letting go even when he's dead but taking down something much bigger than himself just through spite. He actually wants stuff, he's not reactive but proactive, he's seeking and wanting for probably 40 years and acheives results. He's stood admist the ashes of 5 civilsations and laughed.

Gul'dan went from being a deformed, outcast creature, rejected by his people and his religion, to Darkness Incarnate, the destroyer of a world and people, and perhaps the most influential orc in history. And he need not have become that. He could have just been a standard 'evil disabled person' troupe where his disability is representative of his evilness. Instead you see how that drove him, and doesn't seem to have impeded him at all in his rise to power. I enjoy that he's not perfect in all areas or even that good in some of them, for example:
He's a horrible person but damn if he didn't have a good run.
 
Would it be possible to achieve some sort of synergy with the Kosh'arg, Leading the Breakers, and New Blademasters actions if we took all 3? Announce intentions to form the Circle of Alterac, which will be seated by Honored Elders, Shaman, and of course Clan Chiefs/Representatives. This is accompanied by discussions on pertinent subjects such as the meaning of honor (where we push Grok'mash's interpretation of it) and the direction of the Horde of Alterac. We also offer advancements to (and initiation of more) Blademasters who, in exchange for additional responsibilities and reciprocal obligations become fiefholders and trusted representatives of the Warchief's will (more fealty, more trusted). This is accompanied by simultaneous advancement of our Shamanistic practices with the Breakers, but like with undergoing multiple operations in the same location, I wish to bargain for more efficient action economy doing them all at once, as they both tie directly in to our desired reforms. We have lots of additional officers who, once we get a feel for their personalities, can assit in this work as well, making it a collaborative effort (like ol' granpappy).

And I imagine this would be an appropriate time for bringing up to the Circle our thoughts about the Mag'gora but that is secondary.

As for what I'd like to do this turn:

Kosh'arg (Circle of Alterac to discuss pertinent issues, with the first items of the docket being the meaning of honor - shoutout to Runewatcher -, formalizing dueling culture, and getting folks onboard for being the next generation of Blademasters with great fealty to the Warchief and representing him in their conduct)
Lead the Breakers
New Blade Masters
Freedom and Captivity
Free Merc Action: Assist Kul Tiras with Tol Barad Prison (Try to cool off situation in Kalimdor)
Social Action: Fraternize with new officers in order to learn their attitudes and have them as active supporters of the Warchief's reforms/mentalty.

Another idea for social action, if its more interesting, would be a council meeting with Alteraci Nobles plus Regent Gregor about what we can do to improve the domestic food supply. Also because I'd like to actually see some of the Nobles and their thoughts on things.

And if there's time, assisting the Scarlet Crusade.
 
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Kosh'arg (Circle of Alterac to discuss pertinent issues, with the first items of the docket being the meaning of honor - shoutout to Runewatcher -, formalizing dueling culture, and getting folks onboard for being the next generation of Blademasters with great fealty to the Warchief and representing him in their conduct)
Add in court positions and the councils that form underneath them. IE is sort of like a minister of construction, war, magic, intelligence, diplomacy, and justice. We'll have the final say or have representatives to represent our authority on certain decisions. Acting as the absolute authority within our Horde.

I'm taking inspiration from the Han Imperial System, but dumbing it down a bunch because we 100% cannot use all of it due to not having the institutions nor the knowledge to use it effectively. We will need to give it better names than just ministers though, something like Lords or Authorities to represent the Horde.

Just throwing ideas out here, not sure if its even available to us.
 
[X] Plan Diplomacy and Fighting
-[X] Freedom and Captivity
-[X] New Blademasters
-[X] The Kosh'arg festival (Reforms: Establish a Circle of Elders to be annoying and traditional and advise on matters, thus giving you gravitas; establish a Circle of Blademasters, that can act as envoys to other lands and can be temporarily empowered to speak with your authority when you are not in a location; establish a Circle of Shamans, that will have a representative from each Shamanic tradition (fire, water, earth etc.) and two for Fel Warlocks; establish a Circle of Captains, army officers that are officially allowed to command troop detachments and speak in the discussions during a campaign, although the ultimate decision still lies with you; finally, establish a Circle of Representatives, where we can have an envoy from every people or piece of land we rule over, e.g. one for Alterac's capital, one for Silverpine Forest, one for the Eastern mountains etc.; humans are included in the last Circle, like any others e.g. the displaced Trolls)
-[X] Badlands mission
-[X] Mercenary action: help Admiral Westwind against the Scourge
 
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Merc action: Tol Barad makes sense to me as does a scourge cleansing.

[ ] Lead the Breakers or [ ] Establish Industry
Just would like to keep poking at the economy. Like trying to make a slinky go down the stairs.

[ ] Badlands Mission
This'll be cool as hell and high value.

[ ] Freedom and Captivity
Action economy is the name of the game.

[ ] New Blademasters
Committing to vote for any plan that includes this. Forge the burning blade of Grok's dreams.

[ ] Kosh'arg
Our state IS GONNA BE A GODDAMN STATE.

(Circle of Alterac to discuss pertinent issues, with the first items of the docket being the meaning of honor - shoutout to Runewatcher -, formalizing dueling culture, and getting folks onboard for being the next generation of Blademasters with great fealty to the Warchief and representing him in their conduct
Something like this is pretty good. Definitely the first job of whatever we make is to start on the honor codification thing, for use by future Blademasters and society at whole. I would be down with some explicit Blademaster authority established, even if we're still transitioning to properly creating the Blademasters. We're Hot Shit™ at the moment, I don't expect much resistance on these basic things, especially at our ascension ceremony.
I do like the idea of establishing other circles or positions to represent certain matters of state, IE
IE is sort of like a minister of construction, war, magic, intelligence, diplomacy, and justice. We'll have the final say or have representatives to represent our authority on certain decisions. Acting as the absolute authority within our Horde.
Construction/Industry, War, Magic make sense to me, but I think ideally we'd give the remit of diplomacy and justice to Blademasters. A blademaster circle?

Is there anything we could establish that would set us up for integrating Gregor's efforts?
 
[x] Plan Diplomacy and Fighting

I don't have objections to this plan.

Yes, we could use an industry establishing action or two... or seven, but I think we can dedicate this turn to putting out fires and enabling reforms that we have long been waiting for.

We'll take the next turn to lick up the wounds and organize the army. If the Circle of Blademasters goes well, maybe we'll find a few candidates that would act as diplomats, and get a free diplomatic action out of it? A lot of people (like Kul Tiras) would be unlikely to treat with anyone but Grok'mash himself, but our envoys could probably handle negotiations with people we already helped, or former Horde allies (trolls and orc clans that fall under the influence of other Hordes).
 
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speaking of trolls no real reason wonder how the winteraxe tribe of trolls are getting along with their new raventusk troll neigbours they are being usually passive I would say they already went of to northrend but I think this turn mentioned them
 
Why can't there be multiple Warchiefs? 2
Queen Prestor is likely to remain in Stormwind indefinitely given her marriage to King Varian, and that from my correspondence with her, it would be little matter to her if you were to take on a greater role in the Kingdom, perhaps through a formal pact and some sort of recognition of the bond between your people and the Kingdom. As I say, it would secure the Kingdom more than many other measures…"
Formal pact of bond as in "recognizes orcs as protectors of Alterac"? Or as in "Grok has to marry some shapeshifting dragon girl to unite our houses"?

@FractiousDay I have to ask something. Just because you are of the same race doesnt mean you have to be of the same nation. Before the Orcs came to Azeroth, they were divided into tribes. The humans have many allied, yet competing kingdoms, elves are separated into High and Night elves, and the dwarves also have 2 kingdoms, right? So, is there any reason we cant have King Thrall, King Grok and King Rend, ruling over 3 different kingdoms separated not only by a significant distance but also by ideology, instead of one Emperor Grok?
Lack of historical precedent. In game the very existence of Rend as a pretender warchief is something that Thrall treats as a matter that requires a political assassination (according to him, in lore, despite the dwarven NPCs being hostile to Horde characters, he actually discussed and agreed on that matter with the kingdom of Ironforge). The only known attempt to establish a kingdom of orcs is, again, Thrall's, where he took a part of the Barrens and renamed it into "the Kingdom of Durotar", or "the Realm of Durotar"... Except everybody continued to call him "Warchief", so it didn't do much aside from creating a new topographic term and a footnote in history.

There is a precedent of -Warlords- as independent realm title that is -higher than chief, lower than warchiefs-, but usually such warlords end up claiming the title of the Warchief sooner or later anyway (Mor'ghor of the Dragonmaw is the prime example).

Human feudal realms are a bit too different of a model for the orcs to copy immediately (esp. considering they are very much in process of settling lands and nation-building). Maybe if we had more knowledge of Zandalar's kingdom system we could adopt theirs, but Grok haven't been to Zandalar.
 
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[X] Freedom and Captivity
[X] Kosh'arg
[X] Admiral Westwind's Proposition (Free)
[X] High General Bridgette Abbendis' Crusade
[X] Lead the Breakers
 
I sometimes wonder what would happen if the scourge score better rolls in the main front if we didn't choose it but we'll see.

Already we got Stormwind getting the screws when Anduin died.
 
@FractiousDay I have to ask something. Just because you are of the same race doesnt mean you have to be of the same nation. Before the Orcs came to Azeroth, they were divided into tribes. The humans have many allied, yet competing kingdoms, elves are separated into High and Night elves, and the dwarves also have 2 kingdoms, right? So, is there any reason we cant have King Thrall, King Grok and King Rend, ruling over 3 different kingdoms separated not only by a significant distance but also by ideology, instead of one Emperor Grok?
this is the de facto state of the Horde, split into several parts.
the very existence of Rend as a pretender warchief is something that Thrall treats as a matter that requires a political assassination
Nevill and Wizardly Kir have it covered. For the moment, the legacy of the Warchief is hotly contested. For Thrall and Rend they cannot regarded it as 'shareable' or in any way divisible. To Rend, Thrall is an insult and the succsessor of the orc who killed his father, while to Thrall, Rend is a representation of the Old Horde which he's trying to get away from. Each diminishes the other's authority significantly just by existing.

To the Orcs, it's probably a choice of either having a warchief or not having one. To the Alliance, they probably don't have a problem in comprehending that there's two (or three with Grok) Orc polities because they're used to the personenverbantstadt, or state of parcelised soverignty where poltiical power is divided up in the feudal system. Comparably, the Orcs were violently forged into the Horde, tempered in several genocides, and would find it difficult to even understand the idea of there being multiple separate Hordes.

Shall threadmark those repsonses actually as they're good.

Am also glad that it's clear that Orcs switch alleigance relatively quickly. They're not super nationalistic and they seem to fall quite easily into following charismatic leaders.

they have little in the way of ideology
I would somewhat contest this. While there's not necessarily political parties, there's existing extensive elements of ideological thought. You've got radical demon worshippers, progressive Neo-Frostwolves, revanchist Garrosh's populists, theconservative Old Guard of Saurfang and so on. If they had the ability to vote you'd see a lot of issues where votes were split on various subjects, or on ideological grounds. There are plenty of questions like 'is it permissable to compell elementals to do stuff' or 'to what extent should the Orcs be blamed for their genocidal past'. There's not the same media or literacy, or political parties/factions as emerge in more socially stratified or lettered societies, but there's definitely ideology.

theirs the fel horde which is the members of the horde that were stuck on dreanor after nurzhel broke it and the portal closed of lead by kargath bladefist of the shattered hand clan one of the founders of the horde and currently working with illidan stormrage leader of the illdari (along with funny enough the leader of the blood elves keal'thus and I think some of the surviving gronn ie gruel the dragonslayer)
As far as everyone knows, Draenor exploded, so not relevant for now.

I wish to bargain for more efficient action economy doing them all at once, as they both tie directly in to our desired reforms.
This is indeed a compelling narrative the actions of which synergise well. For example, by leading the Breakers in their domination of elemetnals, you could bond captive elementals with your Blademaster aspirants who've been following you around for 2 years and get proper blademasters out of it. Sesk and the others might grumble a bit as this would be a bit of a shortcut vs the samurai thing they've got going on, but it works well.

I would like more discussion generally from people on what you want to achieve in the Kosh'harg festival though. There's clearly a desire for constitutional reform, are there any other things people haven't mentioned yet?
Freedom and Captivity
Free Merc Action: Assist Kul Tiras with Tol Barad Prison (Try to cool off situation in Kalimdor)
To note, the Kul Tiras action would be bundled with the Dalaran one. I've referenced 'prisons' (plural) but sure can get that it's not necessarily incredibly apparent. So its the merc contracts for the Violet Hold, Tol Barad, negotiations to get the forsaken prisoners and general diplo with Dalaran
Just throwing ideas out here, not sure if its even available to us.
You're correct that you wouldn't have the political maturity to develop such a thing, however, you could have the 'Speaker for the Circle of Earth' who might be a minister for construction/economic development/infrastructure or similar.
Circle of Representatives, where we can have an envoy from every people or piece of land we rule over, e.g. one for Alterac's capital, one for Silverpine Forest, one for the Eastern mountains etc.; humans are included in the last Circle, like any others e.g. the displaced Trolls)
Am not necessarily a superfan of the other ones but this one is cool.

Am currently considering

The Great Circle (of Elders) at the top level, supervising:
Circle of Fire, warriors, warfare, honour
Circle of Air, diplomatic relations, societal stuff, internal representation
Circle of Spirits, shaman, magical research, magical infrastructure
Circle of Earth, construction, industry, economics
Circle of Water? Not sure what this one would do, perhaps 'connectedness' like trade, communication, culture? Law/administration of the clan system and justice possibly.

This fits in with the shaman paradigm

Each Circle to have a speaker and scribes, annoucners etc. Could act in various ways such as a consultive assembly, a committee, etc.

Would probably have you set a legislative agenda every few turns and report on progress as it goes along.
If the Circle of Blademasters goes well, maybe we'll find a few candidates that would act as diplomats, and get a free diplomatic action out of it? A lot of people (like Kul Tiras) would be unlikely to treat with anyone but Grok'mash himself, but our envoys could probably handle negotiations with people we already helped, or former Horde allies (trolls and orc clans that fall under the influence of other Hordes).
So, potentially, but I would also say that this is specifically the story of Grok'mash. I've never represented any other POV in the narrative, and I also don't want to get stuck into tracking various things other than when they're relevant to Grok's story. What would the purpose of a free action be and how would it advance the purpose of the story, to tell the narrative of Grok and of his struggles with agency and stuff? If you wanted a free diplo action then I can represent it offscreen as 'and then someone went off to talk to so and so', but I would probably say that little of consequence would occur. Any significant diplomatic effort would indeed be conducted by Grok because he's respected and because that serves the narrative. If you want something that gets something done but doesn't take an action, just specify it. Eg, 'procure dwarven engieners for X project', you can just assume that's going on off screen or that various arrangements are being made. If it's 'envoys could probably handle negotiations with people we already helped' then sure I can represent that, but that doesn't sound like something that wuld need a whole action (free or not) to do.
speaking of trolls no real reason wonder how the winteraxe tribe of trolls are getting along with their new raventusk troll neigbours they are being usually passive I would say they already went of to northrend but I think this turn mentioned them
So, the Winteraxe are probably not having a great time. They went from quite happily raiding and hanging about doing troll stuff, to there being suddenly a powerful and skilled, but more importantly, vigorous Blademaster next door with 20k orcs. They're extremely worried Grok is going to look their way and squash them, and they're glad they chilled out before he got round to it.
Formal pact of bond as in "recognizes orcs as protectors of Alterac"? Or as in "Grok has to marry some shapeshifting dragon girl to unite our houses"?
Amsuing. Probably just a proclaimation giving the Orcs legal residency rather than them being legally mercs etc. foederati, that sort of thing.
The only known attempt to establish a kingdom of orcs is, again, Thrall's, where he took a part of the Barrens and renamed it into "the Kingdom of Durotar", or "the Realm of Durotar"... Except everybody continued to call him "Warchief", so it didn't much aside from creating a new topographic term and a footnote in history.
While I suspect this is just a development in how the game was described, it's potentially a cool look into how Thrall's early efforts went. I can imagine him getting to Durotar and setting up his 'kingdom' and trying to institute feudal relations, and then everyone ignoring it and refusing to do so, and the whole effort rather falling flat. As you say, it would be a historical footnote, but might have informed why Thrall seems to start out strong and then rather trail off in his reform efforts.

is the vote even open
No, but it doesn't matter people can just vote again when it is. I'll leave it another day or so or for the conversation to continue
 
[X] Freedom and Captivity
[X] Kosh'arg
[X] Admiral Westwind's Proposition (Free)
[X] High General Bridgette Abbendis' Crusade
[X] Lead the Breakers
 
The Great Circle (of Elders) at the top level, supervising:
Circle of Fire, warriors, warfare, honour
Circle of Air, diplomatic relations, societal stuff, internal representation
Circle of Spirits, shaman, magical research, magical infrastructure
Circle of Earth, construction, industry, economics
Circle of Water? Not sure what this one would do, perhaps 'connectedness' like trade, communication, culture? Law/administration of the clan system and justice possibly.

This fits in with the shaman paradigm

Each Circle to have a speaker and scribes, annoucners etc. Could act in various ways such as a consultive assembly, a committee, etc.

Would probably have you set a legislative agenda every few turns and report on progress as it goes along.
The other thing with the council is I think Grok can then delegate specific things or just allow the respective groups he formed to use the hip term in the present "cook."

So while Grok goes out in the field or does other things, the council may provide their own benefits or mess up doing their own research.

On the other hand there's also taking inspiration from the Scarlets towards the knight order organisation system.

@FractiousDay so if Grok does the Admiral Westwind mission, would that free them up to go join the main scourge front?

Though on the other hand if Grok does it well Westwind may as well have additional space to bring Grok and some important people with him to the main fight.
 
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I would like more discussion generally from people on what you want to achieve in the Kosh'harg festival though. There's clearly a desire for constitutional reform, are there any other things people haven't mentioned yet?
I'm hoping to use it as one of a few events that will hopefully make them buy into our Horde a but more then they might the average one, if you follow. Start making a mire unified body of Orks as opposed to a coalition of a hundred tribes.
 
I'm hoping to use it as one of a few events that will hopefully make them buy into our Horde a but more then they might the average one, if you follow. Start making a mire unified body of Orks as opposed to a coalition of a hundred tribes.
I think that sort of clear constitutional reform would indeed be extremely impressive to observers who aren't used to such things. People would still be skeptical, they might not think it'll last etc, but just the sight of that sort of organisation woul dbe quite impressive for peopl ehwo hadn't seen such a thing
@FractiousDay so if Grok does the Admiral Westwind mission, would that free them up to go join the main scourge front?

Though on the other hand if Grok does it well Westwind may as well have additional space to bring Grok and some important people with him to the main fight.
I'm not really clear what you're talking about here? Westwind's mission isn't contingent on anything in particular?
 
While I suspect this is just a development in how the game was described, it's potentially a cool look into how Thrall's early efforts went. I can imagine him getting to Durotar and setting up his 'kingdom' and trying to institute feudal relations, and then everyone ignoring it and refusing to do so, and the whole effort rather falling flat. As you say, it would be a historical footnote, but might have informed why Thrall seems to start out strong and then rather trail off in his reform efforts.
A part of it is certainly Doyle vs Watson. WC3 portrayed a uniefied Orcish Horde, with clans (only three of them, Warsong, Blackrock, and Stormreaver) depicted as specters of the past, aberrations. "The Founding of Durotar" was about the rising of a new settler nation serving as a foil to the nation-conserving Night Elves and the falling, yet developed socially and technologically Alliance realms. The Kingdom of Durotar buried its demons (sometimes literally), and with the help of personal friends amongst the "new" humans (Jaina) faced the Alliance's old "demons" (Daelin). This fits into the themes and generally apocalyptic (and post-apocalyptic) narratives of WC3, a massive single judgment day that left the old order destroyed, with only a small ray of hope in the end.

WoW then presented a different situation, because of its theme park nature. Here are the Frostwolves, and they're back in Alterac. Here's the Alliance, and it can fight the Horde again. Here is the Warsong clan stealing the night elves' trees again. Here are the "dead" clans like the Burning Blade again. Here are the Naga being mean again (although it doesn't so much break lore, it personally pissed me off, because the Naga being introduced as the main threat, and then becoming the player's prime allies was a very cool twist to me in TFT). These choices also had lore explanations ("Well, we haven't seen Stormwind in WC3, oh, and we don't know what happened to Rend, and the clans were there all along..."), but in the end some portrayals would break. I still don't get a lot of choices, like the Blood Elves (NOT them joining the Horde, that was actually clever, but rather the stupid civil war, when it'd be MUCH easier to introduce the idea of elves working with orcs and other weird races BECAUSE Kael already had that experience in Outland), but many of the "static" elements are direct consequences of gameplay and story segregation... Until Cataclysm arrived and Garrosh was praised for rebuilding Durothar, because apparently Thrall was just fine with the old state of repairs until the elementals physically destroyed whole buildings.
 
Shouldn't the blood elves know dreanor is still a thing or did kael just say hanging out got idea for cure brb cause I swear the blood elves that went with kael showed up in their home even before the dark portal reopened
 
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