Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Finally caught up to this thread, and it's been a lot of fun and a lot of thought in terms of thinking of how to depict agency, different cultural norms, and what the Warcraft lore can actually mean. I would absolutely put this in my top 15 quests! I'm going to watch this thread and hopefully take part as well.
 
Econ, 1-2, not doing great. Regent Gregor has done well in some stuff but there's still a lot of farmers having issues and it takes time to rebuild. A large amount of external aid is just going to feeding and equiping the orcs
Anything to be done on that front?

We are building up industry, but we are intending to put it to military use... like pretty much everything we do. This is our way.

How do we even have enough to feed ourselves? Does Alterac have enough farmland? The extra seven thousands are going to put a strain on already thin resourses.

Maybe we should support ourselves externally to reduce the pressure. That... also solves the legal problems Gregor talked about, whether the payment for our services belongs to us, or to the kingdom of Alterac.

Is there a legal way to have Queen Prestor come in and take over from us if we decide to pack up and go? Something-something miraculously surviving heir with claims to the throne?
 
If we were to do that we would have to well do a Stormwind merc mission but we have all those time limiteds.....
 
Anything to be done on that front?

We are building up industry, but we are intending to put it to military use... like pretty much everything we do. This is our way.

How do we even have enough to feed ourselves? Does Alterac have enough farmland? The extra seven thousands are going to put a strain on already thin resourses.

Maybe we should support ourselves externally to reduce the pressure. That... also solves the legal problems Gregor talked about, whether the payment for our services belongs to us, or to the kingdom of Alterac.

Is there a legal way to have Queen Prestor come in and take over from us if we decide to pack up and go? Something-something miraculously surviving heir with claims to the throne?
She is already queen as Gregor rules in her name I just can't see a real reason why onyxia would leave storm wind for alterac
 
An interesting state of affairs where we're basically Hesse-Kassel (aka: "Hessians") in Azeroth right now. Where the state (as much as we can be called a state) supply troops to others in exchange for various forms of repayment.
That's an obvious comparison yes, but I'd also note that the fundamental conditions that lead to mercenaries emerging are differnet in different circumstances. In feudal situations they're convenient because they're reliable and outside the feudal structure, whereas in the early modern period, professional soldiers are now required and feudal call ups don't really work, and the centralising monarchs are able to more efficiently retain professional soldiers.

I would compare Alterac more to the Swiss. There's just not a structure that permits the socialised and common mercenary 'lending' like Hesse used, while the Swiss are more comparable as a population who tended to do a lot of mercenary stuff.

But yes, it's still a reasonable comparison certainly.
The big problem is the dice hate our economy.
No more than they hate anyone else really. Some rolls are good, some aren't. You can certainly put more effort into it and that'll work better for you, or mitigate the rolls through preparatory action.
Finally caught up to this thread, and it's been a lot of fun and a lot of thought in terms of thinking of how to depict agency, different cultural norms, and what the Warcraft lore can actually mean. I would absolutely put this in my top 15 quests! I'm going to watch this thread and hopefully take part as well.
I'm glad you enjoyed it!

A few questions regarding quest infrastrcuture, have you been using the 'sidestory' posts? I want to make sure these are useful to people and I'm aware than not everyone might look at them. When I read quests I tend not to read lots of the supporting background as it's not super relevant. I also did the quest summary post so hopefully that might be helpful.
Anything to be done on that front?

We are building up industry, but we are intending to put it to military use... like pretty much everything we do. This is our way.
There are lots of things. You've got hundreds of shaman about, you could do a load of Dark Shamanism and compell the elements of Alterac to improve land or to construct terrace farms, you could redirect rivers, or force the country to be warmer and not a snowy set of uplands andmountains.

Regent Gregor has actually done quite well. Grok doesn't really respect him, but he's managed to get the Syndicate nobles back participating in civil society, avoid completely capitulating to Dathrohan's influence, he's been lending a lot of money to kickstart the economy and relying extensively on the 'orc dividend' of having Grok about protecting the kingdom and keeping the Syndicate nobles from rising up against him.

Grok doesn't really understand industry or commerce. He gets that people trade stuff but its sort of like when the Romans tried to control inflation during their currency crises and didn't really 'get' the idea of an economic system. To Grok, industry is there to drive the war effort. That's because he's still operating on primitive communist sentiments. He doesn't actually own much and he certainly wouldn't really get the idea of corporate property etc.

In terms of how to provide for Alterac though, attract migrants, improve the land (actually a major one given its so difficult with medieval tech), provide security, regularise interactions between the military and civilian economies, provide stable employment and demand. Some of those things Grok is very well suited for, others no so much. He can do a lot for the extraction and refining of resources, and less for the social and instiutional side of things.

So far you've had an action hanging about to do more dark shaman stuff. If you as the players want to come up with a greater action then you can. So far, you could take that action and then I'd supply a list of things you've discovered and it would lead to further actions, but if you put effort into thinking about such things then I would certainly reward that.

This all stuff I've written about the Demonsword doing when Grok went to visit them. They control the geothermal springs of their valley, pull up metals and exploit other natural resources. Just apply that to a whole kingdom and you'd be significantly better off.
How do we even have enough to feed ourselves? Does Alterac have enough farmland? The extra seven thousands are going to put a strain on already thin resourses.
No, Alterac doesn't no, especially for all the Orcs. Currently you're importing food, which was why for example I made you take a merc action on one of the previous turns because you needed the material support from it. You're getting imports from southern Lordaeron around Southshore, from Gilneas and Ironforge, and from Stormwind. There's a lot of food heading north to fill Dathrohan's granaries and promote his war effort (given he can't forrage in the Plaguelands for obvious reasons). You're siphoning off some of that, as well as doing lots of hunting etc of course. This still doesn't produce great quality food, I've written Grok as eating jerky and stuff for example, but Orcs are pretty used to that.

Orcs probably also have significnatly more hardy digestive systems than humans, and can eat more things more easily, eg roots and stuff so they're doing better off than they might do if they were humans facing the same issues.

But indeed, you're not secure in terms of food.

If only there was some sort of 'harvest witch' or druid that you might get from Gilneas who could improve your agricultural productivity.
Is there a legal way to have Queen Prestor come in and take over from us if we decide to pack up and go? Something-something miraculously surviving heir with claims to the throne?
That's fine really, Prestor could arrive and Gregor and Grok would just relinquish their offices. They could also not do that but that would be rebellion etc. Anyway, it's entirely legal not really a problem. Prestor remains Queen regardless of where she actually is. There's plenty of kings this has happened to in history who spend little of their time in a particular holding. Richard I was King of England for 10 years but only actually in England for 6 months of that.
 
High Elf Demography
I realised this one doesn't actually have to be that long if I don't get stuck on various points, so hopefully we can get it over with without it turning into a 1k post.

The Highborn who went with Sunstrider were not a large population. These were nobles who wanted to go into exile, presumably most of the Kaldorei remained back in Kalimdor.

To stop them attracting the Legion's attention, they erected runestones which hid the kingdom. This naturally constrains their growth (though they seem to be fine with Dalaran?). It may also be that subsistence on arcane magic leads to a lack of biological processes, or it may be that elves are naturally less fecund or that they can only bear children every decade or something, we don't know, that's speculation.

Elves in fantasy are traditionally a declining people, this goes back to Tolkien but it's common in other media. While sure you could have elven resurgance like the Thalmor in TES or 'unelflike' stuff, I do think it's a persuasive metaphor, just like 'digging too deep' dwarves is a cool metaphor. Warcraft elves seem to be extremely succeptible to magical influence as they mutate a lot more than other races.

The High Elves in Warcraft in particular do not seem to be a populous or vigourous people. They lost the Troll Wars and have to get the humans in. They then seem not to bother to expand further outside of Eversong and the Ghostlands (or whatever they were called before the Scourge) and instead Lordaeron takes most of the lands of the Amani. This may be because of the runestone thing, or because of the general decline.

You could argue that there's not any inherent thing in lore saying that they're unable to have lots of children etc, however this clearly isn't the case as the elves just aren't a vigourous people in their representations in lore. This leads me to conclude that Blizz are indeed going for a 'declining elves' trope. They've got golems, they clearly don't have enough people are are supplementing their forces with robots.

Like other groups like Chinse Haijin or Japanese Sakoku periods, Quel'thalas seems to go into a period of isolationism during which they decline significantly. This may be due to lifespans being very long leading to conservatism, or possibly because they reach a peak in their use and exploitation of magical energy and get stuck in a more complex loop of 'magical inflation' or similar. I've also seen interesting interpretations where the High Elves have somehow broken the ecology of Quel'thalas by artificially altering certain elements of the land to make it all nice and pretty all the time, or constraining the natural spirits in some way through ley lines, same as Dalaran. This may mean that they are unable to adapt further to meet the needs of greater populations.

Some elves, like Alleria Windrunner or Kael'thas, explicitly condemn this political path, but don't really get anywhere. There's a big thing about decedance and decline, there's magical servants or enchanted brooms etc, it would imply that the elves are living in great luxury, they've got a weird economy due to their structure, and they operate in a fundemantlly differnet way than other groups in the area do etc.

The Elves are largely unable to resist the Horde/Amani forces in the Second War as well as the Scourge in the Third War. While they may have powerful forces, clearly they are much declined from their previous periods of influence. They lose 90% of their population because they've got all their people in Silvermoon which gets smashed, their leadership all get killed (apart from a few people like Kael of course) and they lose their source of energy and sustenance. Comparably, Lordaeron doesn't go great from the Scourge of course, but they maintain several significant bastions etc.

I've seen population estimates of a pre-Scourging population of 200k. I think this is credible, but even if you increased that to 1m, which is also fair. Post-Scourging therefore they've got between 20-100k left. These numbers are further eaten into by High Elf defections from the new order, as well as Kael's expeditionary forces.

For the purposes of this quest I'll increase my previous estimate of 20k. I don't think we need an explicit number, but somewhere from 50-100k would be fine to illurstrate the points above.
 
50-100k, yep they are officially more screwed than the Orcs.

Looking at the wiki, Kael supposedly took 15% of the survivors with him to fight the Scourge with Garithos. But it was the most combat proficient of the surviving High Elves.

So the blood elves rebuilding Quel'thalas are mostly civilians or at least, more like militia than professional soldiers.
 
Meanwhile humanity had Stormwind get razed by the Orcs in the 1st War, and the more northern Kingdoms ravaged during the 2nd War by Orcs and then in the 3rd by Undead.

The Tauren were busy being driven to the brink of extinction by the Centaurs, while the Night Elves probably had next to no population growth (though also next to no losses until the Third War) ever since the War of the Ancients if most of the men were sleeping in the Emerald Dream. And of course there's what happened with the Gnomes in Gnomregan...

Man, are the populations of like, all the Alliance & Horde species save maybe the Dwarves just screwed up by this or that apocalypse event?
 
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Man, are the populations of like, all the Alliance & Horde species save maybe the Dwarves just screwed up by this or that apocalypse event?
There's a fic somewhere that covers this actually. I don't recall the title but you could probably find it on the Library of Azeroth thread on SB. It does indeed have a lot of stuff about the massive demographic shocks and how that changes geopolitics.
 
Constable arc updated diplo and merc contracts
I'm keeping this one fairly constrained to 'relevant' missions, rather than just a list of everyone you could possibly talk to.

Diplo missions

All of these are negotiable, and will rely on you having an idea of what you want and are willing to pay for it. You can combine, remove, alter or otherwise amend the different objectives, but these would be the sorts of things people would be thinking about and advising Grok on.
  • Stromgarde: Diplomatic negotiations to tidy up borders. Grok has annexed Durnholde Keep as a sacred place of the Orcs, but Durnholde used to belong to a feif taken from the Kingdom of Alterac after the Perenolde treachery in the Second War. Negotiate with Stromgarde and the dwarves of Dun Garok to purchase or transfer the Eastern Strand, a low coast and farmland between the mountains of Alterac and the sea.
  • Gilneas: Further negotiations to gain technology, given Gilneas maintains the most advanced human tech base. Potential additional negotiations on the formal transfer of former Gilnean lands in Silverpine Forest abandoned by Genn Greymane after the construction of the Greymane Wall.
  • Dalaran: Negotiations for magical assistance, resources or training in exchange for support on specific magical activities that Dalaran hasn't got the miltiary for currently.
  • Lordaeron: Negotiations for the formalisation and recognition of Alterac's surezainty over Silverpine Forest, or negotiations for support by Dathrohan and Lordaeron in the general diplomatic recognition and engagement of Alterac in the Alliance. Negotiations for recognition of the Horde of Alterac by the Alliance. Potential negotiations to purchase or transfer Hillsbarad Foothills to Alterac.
  • Quel'thalas: Basically the same as Gilneas and Dalaran, they have a lot of magical stuff but are currently pretty desperate for assistance in other areas, either against the Scourge or the Trolls.
  • Amani: Negotiations to normalise relations between the Alliance and Trolls, and reduce the dangers of raids etc by Amani cadet tribes.
  • Blackrock and Dragonmaw: Negotiations to reduce tensions with the Orcs of the Eastern Kingdoms, and to potentially enter into further negotiations and mutual recognition.
  • Ironforge: Negotiations to trade military assistance for material and subsidies. Ironforge are mostly concerned about Rend's Horde and the Dark Irons.
  • Wildhammer: Similar to Ironforge, but they're most concerned about the Dragonmaw in particular.
  • Stormwind: Actually quite a strong kingdom, just very inefficiently run currently due to the political situation. General requests for military assistance in return for material assistnace and diplomatic recognition, and potentially legal standing in Alterac which is ruled by Queen Prestor.
  • Kul Tiras: Mostly military support against the goblins and Zandalar in the current trade war in exchange for their fleet and logistical support, potential in further negotiations to normalise relations in Kalimdor between human colonies and the Orcsish nation.
  • Black Dragonflight: Negotiations for further intergration into the Alterac Horde, in particular collaboration on industrial and magical matters, as well as joint military operations.
All of these are fairly obvious areas where Grok might look to go into negoitations. Grok is not all-knowning though. I've mentioned for example that the Gilneans have harvest-witches. You could negotiate for some of these off the Gilneans maybe, if you want, but that's not something Grok knows specifically about currently so I've not included it. If Grok would or could reasonably know about something or be informed of it, I'm happy to include it in the list of options. However, it's also up to players to determine what you want to do and who you might want to talk to.

Grok has a moderate awareness of who and what is going on in different areas. He's been in Dathrohan's camp a lot and talked to various high ranked Crusade forces. He's met several kings, he's been about a bit. He isn't going to know the specifics of places though. For example, regarding Kul Tiras he knows their basic history and recent issues in the Second War, he knows their ruler, something of their relationship with their colonies, and he might be able to name a few of the highest ranking nobiltiy, such as Lord Waycrest. He wouldn't know what a Drust is, that the Tidecallers are Old God cultists, or that the Ashvanes are plotting to seize power from the Proudmoores.

Current conflicts you could get involved in

Some of these Grok has been specifically contacted about, other's he's just more generally aware of for whatever reason.
  • Dwarves (Ironforge and Wildhammers) vs Dragonmaw
  • Scourge War (Both continental, and also the beginnings of the attacks on Northrend)
  • Magic prison breaks (magic stuff breaking out of Tol Barad and Dalaran's Violet Hold)
  • Troll Wars 2 (Amani vs Elves, either side would be prepared to contract you to oppose the other)
  • Current Trade War issues between Kul Tirans, Goblins and Zandalari
  • Stormwind issues (Stormwind vs jungle trolls, Defias/rebels, Blackrock orcs)
  • Blackrock Mountain (Blackrock Orcs vs Dark Irons)
 
You know there's a lot of civilian applications for shamans, crop enhancing, land scaping, water finding, etc. I wonder if we could teach our humans to speak with spirits, and make them more productive so they stopped whining and getting all rebellious about every little thing.
 
  • Dwarves (Ironforge and Wildhammers) vs Dragonmaw
  • Scourge War (Both continental, and also the beginnings of the attacks on Northrend)
  • Magic prison breaks (magic stuff breaking out of Tol Barad and Dalaran's Violet Hold)
  • Troll Wars 2 (Amani vs Elves, either side would be prepared to contract you to oppose the other)
  • Current Trade War issues between Kul Tirans, Goblins and Zandalari
  • Stormwind issues (Stormwind vs jungle trolls, Defias/rebels, Blackrock orcs)
  • Blackrock Mountain (Blackrock Orcs vs Dark Irons)
my thoughts on these.
dragonmaw need a change to sensible leadership
scourge is comming to be more of a threat.
maybe we should do something about this prison breaking open don't need demons getting loose
god damn it zul'jin we got bigger issues to deal with then your hatred of the elves
god damn it you 3 we got bigger issues then your trade war.
stormwind one of those problems wouldn't be a thing if you kept your word or at least paid them, kinda suprised the jungle trolls are seen something they need to deal with suppose it could be a roving band of those hakker worshipping idiots and blackrocks yeah thats a problem
blackrock mountain okay kick ragnaros ass and defeat rend
 
There are lots of things. You've got hundreds of shaman about, you could do a load of Dark Shamanism and compell the elements of Alterac to improve land or to construct terrace farms, you could redirect rivers, or force the country to be warmer and not a snowy set of uplands andmountains.
Lol. I remember Drek Thar telling Thrall off for thinking something like that. Wouldn't that be a slap in the face if Grok does it?

It's why I have this grandiose goal of Grok going dark shaman on lots of greater elementals especially an elemental lord.

Pretty risky but eh Grok's attitude leans towards dark shaman things though it's one where he has to learn on the job.
 
cause drakthar thinks spirits should not be used for that but fighting yeah thats okay typical orc mindset
Considering how well he conducted himself, Feldad looking down on him and Grok's view of him changing on learning he bargained with an ice elemental for blood sacrifice besides the treachery he probably is at his patience over a lecture on the conduct of shamanism by him or anyone else preaching Frostwolf Orthodoxy.

He probably should finish that shaman project first if he wants to prepare Alterac for resource autarky.
 
Considering how well he conducted himself, Feldad looking down on him and Grok's view of him changing on learning he bargained with an ice elemental for blood sacrifice besides the treachery he probably is at his patience over a lecture on the conduct of shamanism by him or anyone else preaching Frostwolf Orthodoxy.

He probably should finish that shaman project first if he wants to prepare Alterac for resource autarky.
never said drekthar was right he is a old man who is stuck in his ways after all I doubt the spirits care how they are used as long as its with respect which one might argue grok does since he treats them with fear in some aspects which shows respect for the damage they could do
 
The static and restricted of magical traditions in the alliance, especially among humans, is really problematic for them. Light and arcane are good solid magics, but all magics require off kilter head spaces, and different kinds of people. Sure a lot of people can wield multiple magics, but that takes more time and focuses on a smaller number. For a big tech/infrastructure up project getting a decent system going to churn out the more average practitioners of each major magical tradition you want to deal with is better, especially with shamanism given the power of collective bargaining. Sure it probably won't net us the next human version of Grok, but making sure every village has a shaman or three looking after it should streamline a lot of problems. Probably better make sure the priests have what they need to do their jobs too.

After that is cleared up we can worry about elite orders like pallies, priest-shaman, or such.
 
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but all magics require off kilter head spaces,
light requires confivicition that can easily become blind fanatics (the scarlets, the army of the light, alternate reality dreanai and orcs), the void requires nihlisim and the want to end everything, fel requires not to sure on this one but a lust for power at any cost seems to be it cause of how much it warps the persons body, necromancey a lack of regard for life it would seem
 
Yes, and shamanism requires jamming your magical senses head first into a primordial beast that considers biology a passing and unpleasant fad, fel magic requires trying to channel a cosmic force that actively opposes the idea of creation, and arcane requires dipping into cold logic and Eldritch equations even in the heat of battle.
 
never said drekthar was right he is a old man who is stuck in his ways after all I doubt the spirits care how they are used as long as its with respect which one might argue grok does since he treats them with fear in some aspects which shows respect for the damage they could do
That's why I find it amusing after knowing everything about Drek Thar. He means well but it's always that from a certain point of view thing and as we play Grok he's propelled on opposite sides now and he tried to be respectful too.
The static and restricted of magical traditions in the alliance, especially among humans, is really problematic for them. Light and arcane are good solid magics, but all magics require off kilter head spaces, and different kinds of people. Sure a lot of people can wield multiple magics, but that takes more time and focuses on a smaller number. For a big tech/infrastructure up project getting a decent system going to churn out the more average practitioners of each major magical tradition you want to deal with is better, especially with shamanism given the power of collective bargaining. Sure it probably won't net us the next human version of Grok, but making sure every village has a shaman or three looking after it should streamline a lot of problems. Probably better make sure the priests have what they need to do their jobs too.

After that is cleared up we can worry about elite orders like pallies, priest-shaman, or such.
Grok has a lot of work to do but everything you say, Feldad would encourage. Get more and learn more.
 
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speaking of getting magical condicitions we will have to be aware of the dangers of the fel and the light (as I feel this one will become a bigger thing) the fel is chaotic it warps both your body and your mind and causes you to want more no matter the cost to your soul or body. and as for the light its less outwardly malious as fel or the void but its insidious in the way it wants everyone to full in line and the conviciton of the weilder as its shown to leave those who lose it (arthas, tryion) but it doesn't care about what said convicition as shown by the scarlet crusade stilling being able to use it dispite all their well actions (cause if I recall renault was still a paladin and could use the light dispite killing his father yeah he could which funny enough could explain why he didn't try to defend himself from his father his convicition was about protecting sally and with her out of danger and faced with something he regreted when faced with consquenes the light left him as he had none in that moment).
 
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Whatever happens we do need to finish getting that magical support action first though I kept thinking it would be better to focus on making one turn fully focused on magic policies or infrastructure stuff.

We do have warlocks now if Grok fucks up but magical support can help make sure the fail doesn't make it real bad.

Going dark shaman or fel binding demons is amusing in some fashion but hey the arcane wizards bind water elementals..... so long as the bindings hold.
 
Warlocks will require time to manage, if we are treating Fel as something dangerous but something we would use we need to create a school of thought to the Warlocks if demons in this verse are the lawful bent we could treat them as Djin or a particularly assholish elemental.
 
Proceedings of the Alterac Circle of Elders
I'd be interested in establishing an Agricultural Commission for land development in collaboration with Lord Gregor and the local elites (use their greed to target investment), especially pertaining to canalization for irrigation and navigation. The Darrowmere river flows through Strand (eastern and western), so establishing horse rails and horse drawn barges up and down its length would be excellent for facilitating commerce. If Alterac is anything like the Alpine Mountains then there may well be over a hundred separate rivers of various types, some of which will also be very useful such as the irl Adige and Inn Rivers along which the Reschen Route follows through the Alps. A lot of the land isn't going to be presently suitable for high intensity agriculture, but new lands can be developed in the medium and longer term once good soils are established, especially if we make the effort to canalize and develop river/lake systems for irrigation, but the likely best places for agriculture are going to be along various mountain valleys and along the Darrowmere.

Attracting and commissioning scholars and engineers from various locations, particularly Gilneas and Ironforge for conventional expertise, though as previously mentioned Kul Tiras would be a good candidate as well if we knew about the Tide Sages, would be very helpful for this task. The regulation of river systems will also help with controlling flooding; rivers often flood, either annually or periodically, and these can be devastating to demographic and economic development, as such manipulating these systems to our benefit would go a long way towards making Alterac prosperous. And on the note of being a food importer, with the addition of Silverpine Forest Alterac should have many fishing grounds available to it. The Kuban River in Circassia for example yielded a comparable tonnage of fish to the entire North Black Sea Coast in Gazaria, which, along with slaves, the Genoese traded for bread, and consumer goods to the Circassians. So the establishment of fisheries would be another route to food security and eventually food surpluses.

As for personal/social development, Grok'mash has yet to develop a connection with the Spirit of Water, but has a fairly good affinity for it, so it would be fitting to pursue considering the present political/personal circumstances. I want to accomodate Lord Gregor and collaborate with him in order to build up a unique environment for Grok'mash's Horde to develop, for our mutual benefit. Establishing parochial councils of elders and of course following up on the Blademasters to Knights transition would also be very valuable for social cohesion and state authority. Using the Circassians as an example again, they had custom under their old faith of Khabzeism and the Adyge Code of Conduct regarding exactly what we've been discussing in the thread; every 50 years, the honored elders would come together to discuss and update their social code to keep up with changing times, their honor system had rules for just about every situation. As a fellow tribal society which followed different religious and cultural customs and traditions to their neighbors, the Circassians have a fair amount to offer for world building.

Edit: Completely forgot, how much mileage would we get out of devoting a social action towards getting to know Grok'mash's new officers? We had a large influx of new people, and keeping strong personal relationships with them is going to be important, so I'd be interested in actively figuring them out and honoring them as appropriate.
 
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