Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Hum…
Well.
There's a reason I left the Demongate out of my plans, or at least kept the idea of contacting Feldad for later.
Because he is the Leigon's man.
But this I suspect ties into one of the biggest problems of the quest-
We players just don't have the knowledge of the lore independent of the narration to stay a step ahead.
And we need lore independent of the narration because we're primarily getting Grok's point of view, and need the knowledge to not get hoodwinked when he's getting hoodwinked.
The Shaman discussions and how that eventually culminated in the Breaking of Kalimdor is the big one-
I feel like you intended for that to be more tutorials and space to learn about the world but…
Well.
The problem is that I suspect most Quests have Questers who know the lore as good as the QM does, and this is an example of a quest with a setting that has deep lore but doesn't have Questers who know that lore, and thus we are as blinded as our protagonist, with unfortunate consequences.
 
There's a reason I left the Demongate out of my plans, or at least kept the idea of contacting Feldad for later.
Because he is the Leigon's man.
But this I suspect ties into one of the biggest problems of the quest-
We players just don't have the knowledge of the lore independent of the narration to stay a step ahead.
Well, we need Grok'mash to be more aware of things. A focus on information that until now we never had; we could spend 1 action to socialize, whether internally or externally...
Or we could have a spy network. Hmm..
A big bad KroganOrc mercenary/shopkeeper does not a palace spy make. But an "informer" of what happens among the populace, yes.

So every turn we get to read messenger pigeons of what happens in other realms. Either from informers, or from ambassadors. We could nominate Blademasters/apprentices for either.
And the Regent wants the agent of a human noble in the ambassador spot... either the Orcs get to have half of spots, or the ambassadors become two.
 
and thus we are as blinded as our protagonist, with unfortunate consequences.
This is not the problem, though? In fact, were we to metagame I'd be the first to lose interest. It is much like the situation with the Honorbound trait; while some of us are capable of seeing in what ways it limits Gork, and how the same could be achieved easier with more underhanded methods, it won't change the fact that Grok simply won't do otherwise. The chronical backstabbers and sly diplomancers are in the same boat with D&D Paladins, and are not allowed to set the events up so the character acted in violation of his principles.
And we need lore independent of the narration because we're primarily getting Grok's point of view, and need the knowledge to not get hoodwinked when he's getting hoodwinked.
What for? It's a quest exploring our character's agency, not ours. We can have perfect foreknowledge, yet the point is to act on character's knowledge, or at least to justify our decisions in-character. In this case actively trying to not get hoodwinked only leeds to frustration.

And I don't see what the point of it would be. Everyone is the Legion's agent, or a pawn, or has been one, or will be at one point. Ner'zul, Arthas, the Lich King, Dathrohan, Feldad, Felmom, and the neighbour's cat. It's ridiculous, but this is how it is. Some of the agents go rogue and start working at cross purposes. I can't possibly be expected to care about it. We the players know the Crusade has been subverted; does it change anything about us fighting the Scourge? We the players know our clan had been a pawn in their game; does it change anything about us wanting to prop it up and increase its influence? We the players know Grok is seen as a possible Legion agent by other Legion agents; are we to go drown to stop advancing their plots?

We needed dad's advice, so we came and talked. We needed reinforcements, so we requested them. We'll need something from the Crusade, we'll come to Dathrohan and work with him because it advances Grok's own agenda. I will willfully ignore hack writers' favorite literary device, "YOUR EVERY MOVE HAS BEEN AT MY, VILLAIN-OF-THE-WEEK's, BEHEST", because the only way to take it seriously is to stop playing.
 
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I am not sure about that. I mean, I am not aware about who half of these people are. I wrote it not to say that there are too few good guy factions, but that it seems that in our direct vicinity villains have all the initiative, and our allies are forced to be on the defensive and someone, somewhere is bound to slip.


Mostly more evil factions.

See the issue with WOW being a near 20 year old MMO with so many expansions is that a new bad guy or set of them need to be created to keep challenging the players. Who are steadily becoming demigods via blessings and equipment.

The issue from a lore perspective is that the nations of the Horde and Alliance are now canonically surrounded by dozens of scheming world ending threats that can pop up at any time. Many of which have hidden for millenia and have few if any records about them for investigations to find and allow prep.

So its tons for the author to keep track of, and insane in-universe for the regular nations to even begin to grapple with.

They are always on the back foot because a new crisis shows up every year that devastates them.
 
I try to seperate metagame from this if I was meta gamming I wouldn;t of accepted the aid of the blackdragons cause all the ones on azeroth are courrpted, worked with the scarlets cause dathrhan is possed by balanzar, our father is a legion asset but heres the thing does grok know any of this no so I don't think that should effect his descions and as for deamon gate that was always going to be a risk no matter when we toke it better to get it out of the way cause we got 7,500 men out of it if I read correctly (its always a risk cause our father works for the legion)
 
The demon gate despite the risks was needed at this point because Grok has reached a position where it is untenable for being honor bound.

He has advanced very far that he is unsure of whether to be a warchief or operate behind a veil of maintaining a status quo thanks to Thrall and his recent expansions.
We needed dad's advice, so we came and talked. We needed reinforcements, so we requested them. We'll need something from the Crusade, we'll come to Dathrohan and work with him because it advances Grok's own agenda. I will willfully ignore hack writers' favorite literary device, "YOUR EVERY MOVE HAS BEEN AT MY, VILLAIN-OF-THE-WEEK's, BEHEST", because the only way to take it seriously is to stop playing.
I'd say become so strong that you're no longer a pawn but another player and that requires more progresssion.

Grok is slowly getting there.

how many hundreds does Feldad manage to steal? 7500 reinforcements.
What % of blademasters? 77, most of them that he can get.
So Grok gets them and the blademasters?

If Feldad provides magic experts than he'll be ready for more merc missions.
 
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Vision Interlude
I've been much disrupted by various things, so a short one for now while I get back into the swing of things.

Vision Interlude


The discomfort in your knees from the scratchy pillow faded away. The chanting of the priests and the heady scent of the crude woodsmoke incense that substituted for the normal supplies of more complex herbs and oils faded from your perception too.

Around you, the few priests of the Holy Light who remain within the sanctuary offer quiet prayers, their voices a soothing murmur that fills the space with a sense of serenity. Most of them are elders, their faces weathered by years of devotion, or wounded healers who bear the scars of battles fought in service of their faith. Among them, you stand out, an orc amidst a sea of humans, your presence resented by some, welcomed by others.

The Risen Whitemane knelt beside you and your eyes were drawn to the harsh, jagged scar across her neck that you'd thought had killed her. She could only whisper now, not speak, and she coughed much when she tried even that.

You let your spirit drift on the wind, let the World surround you, passing half into the realm of Spirits.

Through the stone you went, through the church itself, through the foundations and the walls, past the repairs from ruin and the new paintwork, past scar and crack of war and away across the world.

You see the Light of faith below you. Bishop Karlus had called it, summoned to combat the darkness growing across the world. The Lich King sent his stormriders to drive black cloud and evil winds down from Northrend, and an early winter was sweeping across Lordaeron. The undead cared nothing at all for the cold, indeed it seemed to empower them against any being of life and warmth. Whether it was a true working of Arthas, you didn't know, but while Dalaran and the mages of the Kirin Tor would seek for their own counsels, the Red Bishops preached a war of righteousness, that every warrior should raise his voice to the sky and sing hymns to banish the darkness.

Karlus was not among those priests influenced by Dathrohan's faction, he led his own congregation of more moderate priests, a small number from Alterac and the surrounding kingdoms with many who followed his views, but others who simply didn't wish to align with the Red Bishops.

As you weave your visions amidst the hallowed halls, the priests offer silent support, their faith a guiding light in the darkness that surrounds you. Together, you delve into the mysteries of the future, seeking answers in the ethereal realm of dreams and prophecies.

It was a strange feeling for you, seer though you were. To you, the gift of foresight had always been natural and you'd been embarrassingly old by the time you realised that not everyone had such a gift. You'd not had any other skill as a shaman then, and had little patience for sitting in meditation of for the skill of astral projection. Your talents were always in war, in the Battlesight of swordplay, but you found the chanting and the incense in Varnhold's church calming, enough that you could feel your spirit float upon the spiritwinds.

You saw many things, some clear and some indistinct. You found yourself flying across the world, away from Lordaeron and across the Great Ocean, coming to see a desert, vast and unforgiving, roiling under the sun. Creatures skitter in the shadows of the dunes and beneath the bones of ancient civilisation. But then you saw it, a great tree, as old and mighty as the sands, indomitable before them, it's shadow driving it's enemies before it.

You saw a forest, lush and verdant with new ruins, but this time you saw a creeping nightmare growing in the trees, and with the passing of a shadow it was gone, and your spirit moved again.

This time you saw trolls, and the vision was much clearer. You saw Zul'Aman, the city shimmering under the web of protective magics set by the priests of that realm. You saw the Amani trolls emerge clad for war. Their war cries echo through the trees, a primal roar that reverberates in your very soul. With each thunderous step, they leave behind a wake of chaos, their fury a force of nature unleashed upon the land. Zul'jin, a titan among trolls, strides forward with the weight of destiny upon his shoulders, his presence a beacon of hatred in the cold air that runs off the mountains. You see him lead battles, see him fighting a giant of icy armour with a spectral head, see the warriors laugh as they battle.

You look to the giant, he is Razuvious, for you gave him a second death months ago and the blade of your soul recognises the marshal of Naxxramas well enough, despite the lack of clarity in the vision. You see Razuvious leading the armies of the Scourge, his masters having raised him once again, despite you severing his head when you duelled in the Dread Citadel. Behind him you see legions of dead, yet you also see the strings upon his body like the harpoons of the Thunderlord hunters.

Then you see a city in flames, and a castle smote in ruin. You see a lion roaring in pain and know the city is Stormwind. You see men with red smiles calling for justice, but you know that they cover their faces to hide their deceit. Amidst the chaos, a cub defends its father, standing tall against the encroaching darkness. With a roar that shakes the very foundations of the city, it sacrifices itself to protect its pride. This you had heard of and you didn't need the vision to tell you, for while you didn't maintain an intelligence network like Dathrohan did, merchants and soldiers both passed along the road from Southshore to Anderhol. It had been shocking at first when you'd heard it, but the Defias (who you'd only thought to be bandits) had smuggled blackpowder under a meeting of Stormwind's nobility and blown them all up, as well as attempting to assassinate King Varian. It had only been the intervention of Prince Anduin who'd taken the dagger meant for his father's heart. There was much uproar in Stormwind and across the Alliance at the slaying of a child, but soon afterwards a statue of the prince had arrived mysteriously in Stormwind to the consternation of the kingdom's soldiery. It was known that VanCleef, the leader of the Brotherhood, had been a master mason and talk focused on whether the statue had been carved as a tribute to a foe or a mocking monument.

Finally, you see a demon smile as it shrugs away the chains of torment that bound it, you see it rise, horns before it and fire in it's eyes as it strides out into the sun and looks over a great field with thousands of its warriors.
 
I've been much disrupted by various things, so a short one for now while I get back into the swing of things.
It's okay IRL happens.

Finally, you see a demon smile as it shrugs away the chains of torment that bound it, you see it rise, horns before it and fire in it's eyes as it strides out into the sun and looks over a great field with thousands of its warriors.
Welp looks like things are going to get crazy.
 
White mane is a light undead now?
Problem with this is that we would distinguish this with our post-Chronicle chronology view. One criticism of Chronicle and of recent stuff in Shadowlands and Dragonflight as I understand is that lots of people are going around talking about Domination magic or Order magic, when this is a very modernist conception of categorisation.

I read a recent fic for example where someone did a First War resurrection and immediately someone said 'wtf necromancy' because they assumed that resurrections were actually raising the undead and obviously they were concerned that there was a necromancer messing with their dudes.

So far in Orc Quest there's been no 'Light Undead', there's people like Whitemane who are popularly regarded to have died and been resurrected by intervention of the Light, or their own faith (a subtle distinction exists between those separate theological positions). There are also a smaller section of people who've been raised into undeath using shadow magic, and then subsequently have either self converted (Faol OTL, Fairbanks ITL) or have been forcibly converted using magical equiptment (the Forsaken Fairbanks was ministering to).

One of the distinctions there would be that Calia who was raised right after she died, died quite cleanly, and has a nice body rather than a half rotted one, as well as is able to use the Light without discomfort (I assume) whereas for all other undead they find it excruiciating because the shadow magic that maintains their souls and bodies is antiethical to the Light. So I certainly subscribe to the view that Calia shouldn't be in charge of the Forsaken for a number of reasons, least of which is that she's in such a different situation to most of them.

Oh and Fairbanks may be using a form of Lightbinding when he's converting the Forsaken. He certainly experiences great discomfort when he uses the Light and stuff like the silver chains he wears burn him if they touch him, whereas the Forsaken he's 'converted' have a similar experience.
 
Problem with this is that we would distinguish this with our post-Chronicle chronology view. One criticism of Chronicle and of recent stuff in Shadowlands and Dragonflight as I understand is that lots of people are going around talking about Domination magic or Order magic, when this is a very modernist conception of categorisation.

I read a recent fic for example where someone did a First War resurrection and immediately someone said 'wtf necromancy' because they assumed that resurrections were actually raising the undead and obviously they were concerned that there was a necromancer messing with their dudes.

So far in Orc Quest there's been no 'Light Undead', there's people like Whitemane who are popularly regarded to have died and been resurrected by intervention of the Light, or their own faith (a subtle distinction exists between those separate theological positions). There are also a smaller section of people who've been raised into undeath using shadow magic, and then subsequently have either self converted (Faol OTL, Fairbanks ITL) or have been forcibly converted using magical equiptment (the Forsaken Fairbanks was ministering to).

One of the distinctions there would be that Calia who was raised right after she died, died quite cleanly, and has a nice body rather than a half rotted one, as well as is able to use the Light without discomfort (I assume) whereas for all other undead they find it excruiciating because the shadow magic that maintains their souls and bodies is antiethical to the Light. So I certainly subscribe to the view that Calia shouldn't be in charge of the Forsaken for a number of reasons, least of which is that she's in such a different situation to most of them.

Oh and Fairbanks may be using a form of Lightbinding when he's converting the Forsaken. He certainly experiences great discomfort when he uses the Light and stuff like the silver chains he wears burn him if they touch him, whereas the Forsaken he's 'converted' have a similar experience.
Interesting haven't thought of it that way but it's the quality that's unique to both shadow and light plus I do remember light can do resurrections so light making undead is doable under the circumstances.
 
Cave Interlude
Inspired by recent discussion regarding the categorisation of magic, here's some talk about magical theory and exposition on Grok's capabilities. To note, Grok isn't banned from any particular type of magic, but certain types requried training, ability or mindset which are more difficult to acquire, as discussed in various info posts. Let me know any questions.

Cave Interlude

In the high valleys where the air was crisp and thin, sentinel pines stood like ancient guardians, their rugged forms clinging defiantly to the steep hillsides. They were gnarled and stubborn, weather-beaten with many scarred by avalanch and rockfall. It was a strong forest, and an old wood, overlooking rolling hills and valleys where you rode under thick canopies casting dappled shadows across the coat of your warg.

You saw great shaggy rams, the favoured mounts among the Brozebeard Dwaves, picking over the rocks on powerful legs, coats thick with winter's frost. Your own mounts tried to pursue them when you'd allow them sometimes, but the rams would leap up into the rocks away from the predetors.

You wondered if your war-drake, Azanoth, might fare better against them, for at least she could fly and might knock a ram from its perch to be broken on the rocks below. Perhaps you'd train her in such manoeuvres, but for now you'd left her in Alterac for fear of flying demons, freezing winds and gryphons that might threaten her in the trip.

As you depart from the verdant mountain valleys below, the landscape gradually transforms around you. The air becomes crisper, carrying the scent of pine and the distant call of mountain birds. Rolling hills dotted with farms and grazing animals give way to rugged uplands, where the earth seems to rise defiantly towards the sky.

You feel the land's spirits too, from the more sedate and sociable tutelary elementals in the lower regions of Alterac, who still remembered when humanity was young and honoured the earth, to the craggy ancients of the mountains, jealous of any who would seek to challenge their lofty seats, yet also ever so hard to wake from their slumber of aeons.

Sparse villages cling to the slopes, their humble dwellings blending seamlessly with the rocky terrain. Here, the pace of life is slower, governed by the rhythm of the seasons and the whims of the mountain gods. Farmers tend to their sparse crops while shepherds guide their flocks along ancient trails carved into the mountainside. There is no inn to be found, yet your party wouldn't seek one in any case, resting rather beneath the boughs of trees upon the blanket of pine needles, or in shallow caves you can sense as you travel.

You'd decided to go lightly for this journey. Sesk was there, as he ever was at your side, yet so too were a number of Haomarush's folk, the blademasters of the Demonsword Clan among them with Mazath at their head. Sorek too was there, and a few others of your chief attendants like Darion Mograine, with the sight of a human riding a orcish warg causing much amusement among the warriors.

As you went further into the wilderness of the mountains though, the landscape became increasingly inhospitable. The villages became fewer and farther between, their presence marked only by the occasional plume of smoke rising from a distant chimney. The air grows thinner, making each breath a laborious effort as you press onward along narrow passes and zigzagging trails.

"We grow close." Haomarush explained, "Two days, perhaps."

You nodded, saying nothing but pulling your scarf further up to just under your eyes as the icy wind whipped at you.

The Demonsword Clan had built themselves up in the mountains once, but after the Lich King struck them to use their Demongate, they'd retreated east to a different valley to regroup. There were still demons in the area though, apparently, maintained by the demonic energies of the powerful gate. While there was another path, parallel to the one you now travelled on, it was longer than this one and you'd taken Haomarush's advice in your movement, which now took you further into the mountains in the very corner of Alterac, where the peaks were highest and the winds coldest.

The mountains began to turn to cliffs, reaching up into the heights above the plain of Lordaeron. In their craggy faces you saw the etchings of time, and heard the roar of cascading waterfalls echoing through the valleys below as the snowmelt passed down to the settlements below. You pushed through the snows, but in some places the sun had managed to get through and melt it. Though the Lich King had summoned this unnatural winter, the working clashed with the natural energies of the world and waxed and waned in certain times and places.

With each step forward, the world seemed to shrink around you, the vast expanse of the mountains swallowing you whole until it was only your little party against the stark whiteness. You went carefully there, and while the Demonsword scouts were capable, you insisted on leading.

"I can feel the earth below us." you told them, "I can feel that ravine over there, as easily as if I'd have seen it."

"It is a shameful thing." one scout protested, "That the Warchief should have stoop to the tasks of his warriors."

The Demonsword looked unusual in the snows, their glowing eyes and crimson skin stark against the drab furs they wore and the dark coats of their mounts.

They were an unusually hierarchical clan, you observed, but you made to reassure them, "It is no shame that the he who can best act should do so." you told them, "Find honour in your skill and duty, and let me find honour in leading you well."

"Galtak Ered'nash!" replied the scouts, touching fist to heart.

You did not speak of their method of address, 'Warchief', they called you, nor did you halt their demon-tongue salute, 'All hail the Burning Blade'. You still didn't know who was spreading either perspective, though you had your suspicions.

The Demonsword were easy enough to figure out. They were a mix of Blackrock traditions and Burning Blade leadership, with an overwhelming focus on discipline and stratification. The purpose of an orc was chosen young, and they grew into that role without reference to gender or status. Haomarush was their chief, yet he only lived in a small house with his many wives and children. Unlike other clans who held looser systems of leadership, the functions of the Demonsword were aggressively defined, for example with the Blademasters and the Orcs who'd taken to the Fel infusions being in the leadership roles. There was a cold fury to all of them, a frightening thing, if you'd not held the same fire in your heart.

After half a day's march in the snows you passed a standing post with a ram's skull on top. You felt the evil energies of the thing and looked to Haromarush, "What does it mean?"

"We set them there, years ago." the chief said, it means we are close. This was one of the markers we made for our dwelling places, for even though we use the Fel, to live so close to the Demongate would have been foolish.

You supposed that seemed sensible. Your father had spoken of such things. Even just the ambient Fel energies of the warlocks had infected the souls of your people, which was why all orcs on Azeroth were green. To an strong adult, being near a source of magic like a Demongate, as long as exposure was limited, wouldn't be too problematic, but to a child or a sick person you knew there could be various effects of uncontrolled exposure.

"We should wait out the storm, then proceed." you said, and guided the party to a cave nearby.

You set the wolves at the front of the cave near the entrance, and they climbed into a great huffing pile, sharing their warmth and shielding your party further from the cold. Sesk called a flame to burn clearly in the centre of the cave, then made a working to turn the wind away from your shelter and two hunters went out and swiftly returned with a young goat which they butchered for the evening's meal.

While you'd not been especially cold during the trip due to your connection with the Spirit of Fire, it had been fatiguing to maintain the mindset necessary to call forth the spiritflame and you were grateful to rest.

"Where did you learn that?" Haromarush asked Sesk as the Blademaster sat down, "It looks like something I saw a Thunderlord elder use once." and he motioned to the visible barrier of air at the mouth of the cave.

"Close, it was from a Frostwolf, in the conflict against the Bladespire Ogres, their shaman called up storms when we put them to siege and the Frostwolves used workings like this." Sesk replied.

You listened with great interest as they discussed the conflict. The Bladespire Ogres had been one of the sucessor states of the old Gorian Empire. The Ogres had built their fortresses high up on the crags and been well placed following Goria's fall to take dominion over the northern half of Draenor. The Frostwolves, Thunderlords and several other associated clans had fought them for years though, destroying their power in a number of battles simualtaneous with a general Orcish offensive against the other Ogre strongholds.

You knew much of the history of that conflict, for many Blademasters had fought there as mercenaries for glory and loot both. Goria had been destroyed because the Orcish shaman called the Elements of Draenor to smite the Ogre capital after the Ogres tried to take the sacred Throne of the Elements, but in the conflict the first Horde had been formed, over three hundred years ago. None now remebered the name of the first Warchief, for he'd taken the title as his own name.

Blackhand had followed him in that tradition, for surely, the orc had not always been called 'Blackhand', that had only been a name he'd adopted after he'd put his hand into liquid rock for some reason.

After Goria fell the first Horde had broken up, but many of the clans used the bonds they'd made in war to build lasting alliances and take on the Ogres again and again. That, combined with the rebellion of the Shattered Hand and the Mok'Nathal clans who had been slaves of the Ogres, had led to the general destruction of the Ogre race, and the obliteration of their comparatively more advanced culture.

While now it was hardly a thing to be celebrated, for it had led to the dishonourable slavery of your people at the hands of the Burning Legion, when you thought on the conflicts of Draenor you couldn't help but smile. In only a few generations your people had multiplied, growing stronger and stronger till you overcame the world. The Ogres, the Arrakoa, the Draenei and the obscure Saberon and Botani and the mighty Gronn too, all had fallen before the Orcs.

You saw it, in the excitement of your imagination. How it must have been to ride wargs and cast a harpoon agains the Gronn, bringing them down by measures and teamwork among the Thunderlords! You could feel the drums in your heart as you imagined Gul'dan laughing as he took up the Arakkoa priests and cast them into the cursed pools of Sethe, and you felt your muscles tense as your spirit-self charged in with the Blademasters to cut down the defenders of Highmaul.

"But you never know," Sesk was saying, "What do you think a Shattered Hand Blademaster would look like?"

You brought yoruself back to the real world, the strangeness foth equestion interupting your fantasies.

"I can't imagine such a thing!" laughed Haomarush, slapping his thigh. "They haven't the honour to stand and fight like we do."

"I had always heard of them as a very valiant clan, do they not cut off their own hands as a mark of courage?" Mazath asked.

"No, it's a tradition from their slavery to the Ogres." you corrected him, "Kargath Bladefist crushed his hand with a stone in the mines under Highmaul, cut it off and set a blade in the bloody stump to make his escape. That resolve bore him and his clan away from their chains and brought down the Ogres soon enough."

Mazath looked at you in surprise, then to Haomarush who only nodded. "Spirits!" the young Blademaster exclaimed. "I'd thought it only a name of courtesy, from what I'd heard of them. Perhaps some might have had to make such a sacrifice and that is where I thought their name came from. The Burning Blade are not composed all of Blademasters after all, despite the name of the clan. But for all of them to have done so amazed me!" Then he looked to Haomarush again, "Why do you say they wouldn't stand and fight then?"

You held up a hand before the chief could speak, "Let me give you a test instead, and that may bring you to understanding. It is a test I failed, for my master, Akios Steelclaw gave me the same test years ago. Let's say you command a battle, you stand with the reserve and you surround an enemy on three sides, with a fourth free. What do you do?"

Mazath looked at you suspiciously, then frowned, eyebrows furrowed around his horns. "I would take the reserve to the fourth side and surround them fully to prevent their escape." he refocused his eyes then, looking at you, "Though that seems the obvious option and I suppose means I've failed to see something."

You smiled, you'd though the same. Had you been standing atop the towers of Orgrimmar when you'd discussed the matter with Akinos. "You have, but that's exactly what I said too. My master said to me, 'Keep honour in your heart, and it will never fail you'. He asked me why I was obsessed with death and killing, and told me to look to life instead. He said you should leave the fourth side open, to let the enemy retreat, he said there was a difference between killing your enemy and defeating them."

"There is wisdom in these words." Haomarush said sagely, "Jubei'thos often spoke to me of such matters, for his thoughts were weighty indeed."

Sesk stayed silent, you saw him turn slightly so the others didn't see him rolling his eyes.

You reflected on the scene. The other warriors were listening intently as you spoke. That was good, for these were the sort of attitudes you'd realised you wanted to teach your people, especially the Demonsword.

It was strange though, to know that Haomarush had burned many of the citizens of Alterac alive in sacrifices during his brief attack on the kingdom before he encountered your own warband and you fought in Mak'gora. He had not done so since (as far as you knew) and indeed seemed to have significantly changed many of his policies after swearing his allegiance to you. He held to a firm moral code, but the ashes of the dead would prove that that code was much different to your own.

"There is a difference between a warrior and a killer, just as there's a different between killing and enemy and defeating them, as the Warchief says." Haomarush continued, "I say a Blademaster of the Shattered Hand could never exist, because if we stepped outside the cave and found ourselves under the Spires of Arak and made to teach them our ways, it would never work. There is a bitterness and a hatred in that clan, though perhaps it's died somewhat now."

"Many of them sold their blades for strong drink, brought from humans willing to trade with them after the Second War." you said.

"Shameful!" Mazath exclaimed.

"But unsurprising." Haomarush chided, "Pity them. Without their hatred to live for, they are nothing. Can you imagine bartering your sword like that? Of course not."

The conversation went on from there. You took turns to propose an unlikely combination from each clan, like a Frostwolf warlock or a Blackrock beastmaster, and the others would say whether they agreed or disagreed with the choice.

"I think to use the Shattered Hand twice is cheating." Sesk said at Mazath's latest suggestion.

"But they had shaman, surely." the younger orc insisted. "How did they do so, if they held such hatred in their hearts? Or did they twist the Spirits like the Orebreakers do?"

Haomarush nodded slowly, "I agree, you've convinced me." he said, "But their shamanism would be much different from that which you'd be used to.

While the different professions of your people had varied effects on the conduct of the individual, they were essentially the same. A warrior would always fight and ultimately it didn't really matter what weapon they'd use. If you faced a Thunderlord warrior they'd generally use a long spear because they tended to hunt and fight things larger than they were and a spear was useful in such pursuits. A Blackrock orc would use a maul or mace to get through armour, for he would face other armoured foes given the proclivity for metalworking among that clan. The jungle clans like the Laughing Skull or Bleeding Hollow used javelins, daggers and short spears, often made of bone because of the scarcity of workable wood in their area and they would often poison their weapons too.

Similarly, a shaman would act differently. For the average shaman, who was only slightly more effective than a good warrior or archer, the orc would hurl elemental magics at their foes such as gouts of fire or shocks of lightning, however the discussion focused on how each clan would implement such magics. Sesk claimed it was all basically the same, claimed that it didn't fundamentally matter what a shaman was throwing at you, it was up to the creativity of the enemy. A clan which lived in the snow would try to freeze you whereas a clan which lived in a marsh would call the elements to swallow you up and slow you down that way.

But Haomarush responded differently, claiming that the culture, not the environment provided for the different uses of magic, and that there was no basic shaman to compare between clans, or at least there hadn't been until recently and with the formation of the Horde. The chief spoke of how the shaman of the Blackrock did not much use the elements of Water and Air, whereas the Dragonmaw used Air extensively. "A shaman would employ the Spirits differently in each clan, based on the needs and culture of that clan. Our clan subjugated the Elements around us because of the necessity of our position and the wealth of Earthblood that flows from the Elemental Plan into the Material Plane. If we did not live in such circumstances we would not do thus. It is the same with many magics, which are inherently more complex than simply warriors with different equipment. We use warlocks to support our warriors and to empower us, that is what almost all warlocks of the Demonsword are occupied by. Comparably, other clans would use warlocks in a direct role to destroy enemies with magical attacks, or to cast curses upon whole cities as Gul'dan did to Shattrath and the Draenei. It's only among truly supreme practitioners, those who have the ability and knowledge to use all magics of their study, who can perform many different types of magic, as Gul'dan did." he concluded.

You were persuaded. Your own father sprung to mind, for he favoured the summoning of demons and demonic pacts over other magics which warlocks might practice, such as throwing felfire or casting shadow curses. There was clearly an element of personal choice in the matter, but traditions and environmental factors also clearly existed.

You looked toward the barrier of air at the entrance of the cave again, the spell that had started the whole debate.

"I am limited, I realise." you said in a pause. "I have great command over the Earth, and I can use the Spirit of Fire in a number of ways, but Fire at least responds best when I focus on myself or on the weapons of those around me. In the human histories the Arathi once annihilated an army of trolls by holding them in a mountain pass and casing a great conflagration of fire to destroy them all, I don't think I could do that, but I could empower myself and my sword to attack them directly, and I've never developed any connection with Water or Air." you looked to Sesk, he didn't rely on the Spirit of Water much, but he did extensively use Air to speed his movements and give him greater mobility on the battlefield.

"It is the way with many shaman, or those of us who rely somewhat on the shamanic arts for our other works." Sesk admitted, "I have little skill in workings of Earth, it must be said. But it's up to the individual, at least in part. I'm not sure you'll ever adapt to either Air or Water."

You frowned, not liking the idea of such limitations, "Why do you say so?"

Sesk grinned, "I'll give my own test this time. What is my greatest desire?"

You replied quickly, "To kill your brother."

Mazath's eyebrows rose again in surprise and alarm.

Sesk's smile was undimmed, "And yet, I've not done so. I maintain my desire but I set it aside. I am a Fel Orc, and have taken on a greater part of that power than most living, yet I don't permit it to rule me. I detach myself from my impulses. That is the Path of Air, to swoop, to glide, to be buffeted about by the winds and not to control them and most of all to accept it. You can mine a stone or dam a stream, but you can only harness air. If you try to grasp the breeze it'll just slip through your fingers."

"So I could never call upon the Air?" you asked, liking the Sesk's words not at all, but also having to acknowledge that he was probably right, for the way he described himself was not at all as you might think of yourself.

"Not now, no, or at least I don't think so. You could bind a powerful Spirit and work through it, but you're combative, direct and inflexible. You set a goal for yourself and turn all your energies toward it. Your will and purpose are what you rely on, not your willingness to entertain ideas of ambiguity and to exist in comfort with ephemeral things." Sesk said. "I suppose you might use Air in a manner familiar to you, you could it to attack in the manner of a storm for example, but even a storm is largely random, and you certainly aren't going about swinging your sword randomly to and fro in battle."

"I hadn't thought of it like that." you replied, and now you were forced to.

And yet, wasn't that purpose exactly what Tirion had spoken of when he spoke of the Light? Wasn't that how you were able to wield it, through your determination and utter focus on what was good and righteous? You admitted, you didn't spend much time thinking about whether things were right and correct, you pressed ahead instead. Were you uncomfortable with ambiguity? Perhaps, certainly when you were younger you had always been more fearful of your own failings than you had of foes who might physically harm you. You had acquired purpose somewhere between the March of Forneus and the Battle of Anderhol. Before that you'd sought a purpose, a duty, the approval of your father and the adulation of your people. You'd found all those things, now as a bannered Blademaster and if you were honest, as chief and Warchief of the Horde of Alterac.

It dropped into your stomach like a stone cast into a river. Sesk was right, you realised.

You'd refused to confront issues like your own status in Alterac, or refused to question your father extensively regarding his dealings with the Burning Legion, which you had to suspect he was far closer with than popularly understood.

"I didn't realise it would upset you so." Sesk continued, "I won't say I'm sorry, if you didn't know then you needed to hear it all the more, I think. But consider it further, I'm not Master Ronak or one of the other purists who refuses to use anything but the most orthodox techniques! Use what you must to do what you wish. Trust in your own abilities, but also in the works of others. If you want to be able to use Air like I do, bind an Elemental for it, the stronger the better. Develop your existing skills to meet the gaps that exist. Like many Blademasters, you rely on speed and skill for defence. If you need to, wear armour or use your spirit magic to cover you, as you did in the Mak'gora."

"That was a fine technique." Haomarush agreed, "And I was hard pressed by it when combined with your skill."

You would consider it, as Sesk instructed. You'd need to, you knew, for you suspected you'd clash with worse than Alexandros Mograine soon enough given the way the Scourge offensive was going. Tirion Fordring had offered to consult with the other paladins too to teach you more of their ways, and perhaps that would be something to pursue in future. Alternatively, while you didn't like to think of yourself as inflexible, if it would impede your connection to the Spirit of Air, perhaps you should try to be more open minded.


"Weighty matters." Haromarush interrupted the silence. "I feel the storm fading, let us sleep for now and then rise early with the dawn."
 
Okay to preface this effort post I just want to say I really loved this philosophical talk it was really fascinating and provided a really interesting view on things.

Inspired by recent discussion regarding the categorisation of magic, here's some talk about magical theory and exposition on Grok's capabilities. To note, Grok isn't banned from any particular type of magic, but certain types requried training, ability or mindset which are more difficult to acquire, as discussed in various info posts. Let me know any questions.
I like this take on things it's a question of training, mindset and natural ability. All of which can be heavily effected by a variety of factors.

You feel the land's spirits too, from the more sedate and sociable tutelary elementals in the lower regions of Alterac, who still remembered when humanity was young and honoured the earth, to the craggy ancients of the mountains, jealous of any who would seek to challenge their lofty seats, yet also ever so hard to wake from their slumber of aeons.
This detail about Grok sensing the spirits of the land is neat it shows just how much being a Shaman effects him.

You saw it, in the excitement of your imagination. How it must have been to ride wargs and cast a harpoon agains the Gronn, bringing them down by measures and teamwork among the Thunderlords! You could feel the drums in your heart as you imagined Gul'dan laughing as he took up the Arakkoa priests and cast them into the cursed pools of Sethe, and you felt your muscles tense as your spirit-self charged in with the Blademasters to cut down the defenders of Highmaul.
Grok really cares about his people's history.

You smiled, you'd though the same. Had you been standing atop the towers of Orgrimmar when you'd discussed the matter with Akinos. "You have, but that's exactly what I said too. My master said to me, 'Keep honour in your heart, and it will never fail you'. He asked me why I was obsessed with death and killing, and told me to look to life instead. He said you should leave the fourth side open, to let the enemy retreat, he said there was a difference between killing your enemy and defeating them."
This is why Grok got access to the Light because he cares about stuff like this.

But Haomarush responded differently, claiming that the culture, not the environment provided for the different uses of magic, and that there was no basic shaman to compare between clans, or at least there hadn't been until recently and with the formation of the Horde. The chief spoke of how the shaman of the Blackrock did not much use the elements of Water and Air, whereas the Dragonmaw used Air extensively. "A shaman would employ the Spirits differently in each clan, based on the needs and culture of that clan. Our clan subjugated the Elements around us because of the necessity of our position and the wealth of Earthblood that flows from the Elemental Plan into the Material Plane. If we did not live in such circumstances we would not do thus. It is the same with many magics, which are inherently more complex than simply warriors with different equipment. We use warlocks to support our warriors and to empower us, that is what almost all warlocks of the Demonsword are occupied by. Comparably, other clans would use warlocks in a direct role to destroy enemies with magical attacks, or to cast curses upon whole cities as Gul'dan did to Shattrath and the Draenei. It's only among truly supreme practitioners, those who have the ability and knowledge to use all magics of their study, who can perform many different types of magic, as Gul'dan did." he concluded.
This is actually a really insightful view on it people use the magic of their culture and only the very exceptional individuals are able to branch out. Grok is also an example of that with his use of Light.

"Not now, no, or at least I don't think so. You could bind a powerful Spirit and work through it, but you're combative, direct and inflexible. You set a goal for yourself and turn all your energies toward it. Your will and purpose are what you rely on, not your willingness to entertain ideas of ambiguity and to exist in comfort with ephemeral things." Sesk said. "I suppose you might use Air in a manner familiar to you, you could it to attack in the manner of a storm for example, but even a storm is largely random, and you certainly aren't going about swinging your sword randomly to and fro in battle."
Grok just isn't the kind of person who'd be really suited toward delving into wind as fully as is possible which is likely a part of why his Affinity for it is nonexistent. Funnily enough he has a pretty high Affinity for everything else particularly Fire which is likely influenced by his culture.

And yet, wasn't that purpose exactly what Tirion had spoken of when he spoke of the Light? Wasn't that how you were able to wield it, through your determination and utter focus on what was good and righteous? You admitted, you didn't spend much time thinking about whether things were right and correct, you pressed ahead instead. Were you uncomfortable with ambiguity? Perhaps, certainly when you were younger you had always been more fearful of your own failings than you had of foes who might physically harm you. You had acquired purpose somewhere between the March of Forneus and the Battle of Anderhol. Before that you'd sought a purpose, a duty, the approval of your father and the adulation of your people. You'd found all those things, now as a bannered Blademaster and if you were honest, as chief and Warchief of the Horde of Alterac.

It dropped into your stomach like a stone cast into a river. Sesk was right, you realised.

You'd refused to confront issues like your own status in Alterac, or refused to question your father extensively regarding his dealings with the Burning Legion, which you had to suspect he was far closer with than popularly understood.
This really shook Grok and got him thinking about stuff. He's also finally admitted to himself that he's a Warchief.
 
this whole talk kinda reminds me of the talk in avatar about why aang has a hard time with earthbending but in reverse, grok is rigid in his believes and is quite stubborn just like the earth he commands and as for fire well thats a bit harder to see a reason but thats just cause fire is a hard element beyond life and destruction
 
Demon Gate Interlude
I've been somewhat delayed in the writing and posting of this, so I'm sorry about that. Should be moving on swiftly to the chat with Feldad and the subsequent activities.

Demon Gate Interlude

You navigated the winding mountain pass, your keen eyes taking in the details of the landscape. Ahead, the remnants of an old settlement come into view, now a temporary camp for Fel Orcs.

You took station on top of a fallen tree, high up on the last ridge over the settlement. IT was a rocky perch, but Haomarush and Sesk stood beside you, supported easily by their command of the Elements while you had to steady yourself on the branches as you grasped your sword in one hand and your banner and braid flapped in the wind. You saw stone ruins, a low wall, huddled huts in seemingly random placements and a few tents of dark skin and fur. There were cages too, many of them empty and others with strange beasts within.

The red-skinned folk below were clear though, the Fel-blooded warriors quite distinct. Their skin was a deep, unnatural red, stretched taut over rippling muscles and in places broken by scale or bone spurs. You notice the grotesque, uneven mutations that mar their bodies—spikes jutting from shoulders, extra eyes blinking from foreheads, and twisted limbs that seem barely functional. These were aberrations that spoke of hasty, unrefined tampering with Fel energies, likely the work of inexperienced warlocks. Haomarush was somewhat the same, his horns uneven and his left side heavier with spikes and black fur than his right. Sesk though had received the Fel directly from Gul'dan, a master of the process, and apart from his horns and tusks, his form was free of aberrant addition.

The camp itself was a cacophony of chaos, with little sign of the discipline you were accustomed to. Fel Orcs brawled amongst themselves, weapons clashing and guttural roars filling the air, while warlocks and sorcerers wove their dark magic, their eyes glowing with malevolent light.

"It's a disgrace." spat Haomarush. "This would have never been tolerated under Master Jubei'thos."

"Recognise anyone?" Sesk asked.

"Aye." Haomarush replied, "Redjaw and Brolic, look there, they've spotted us too."

You followed the Blademaster's gaze and saw two more of your kind, blademasters too, standing still in the tumult and looking up at you.

While the others ranged from bright red with Fel tattoos to a ruddy umber, these two Blademasters had clearly received a greater infusion of Fel energies than the others. Both were squat, backs bent and spines and spikes erupting from their shoulders, their eyes balls of vibrant emerald fire. One bore a greataxe and the other a ringed glaive, but at this distance you couldn't tell much more.

"Who are they?" you asked.

"Redjaw was Warsong, Brolic is Burning Blade, both are Quickened. They were disciples of Rahjak in the wars, then split from him when he abandoned the war." Haomarush explained.

The Quickened, those orcs artificially aged before the Horde's invasion of Azeroth, had often been assigned to older warriors for learning. Such was the method Haomarush had used himself in his clan where Quickened massively outnumbered his veterans. Rahjak meanwhile was a skilled Blademaster you'd last heard wandering in the Barrens as a bandit, one of the Deathseekers who searched for worthy opponents. You wondered if your father had gathered him with the others in his war on the Quillboar.

"They look Blackrock." you remarked, for both Blademasters had skin the color of dry blood, a blackish ochre instead of the red of the usual Fel Orc colouring.

"Some quirk in the way whoever gave them the Burning Wish, I suppose." Sesk replied.

Amid the disorder, you see creatures both free and tamed, creatures that should be familiar but are now grotesquely transformed. Fel Horses paw the ground restlessly with clawed feet and snap at the air with fanged mouths. Fel Wolves prowl the periphery, their eyes glowing with an eerie, green light, their bodies swollen with unnatural muscle and their backs rent with spines. There are even Fel Boars, hulking and grotesque, their forms twisted by the Legion's death magic. The sight is perplexing, a testament to a new, horrifying development in the use of Fel energies, leaving you both intrigued and wary.

Is this some site of experimentation by the warlocks? Orcs didn't ride horses, generally speaking, so it seemed unusual that they'd even been included in the experiments. But there was more, you looked over a number of demons in the camp too, following their masters or standing sentry. While certain powerful demons could sustain themselves independently, the natural energies of the world tended to try to push them back into the Twisting Nether. Here though you saw imps and voidwalkers, as well as unseen servants and felhounds, as were common among many warlocks, but you also saw greater demons.

Great beasts standing upright and looking with cruel intelligence, you saw demons of the Mo'arg race, Felguards with greatswords and crimson armour, and even an Ered'tarshesite, a Doomguard, with great wings and great curling horns. They shouldn't be here, not in these conditions, and you frowned.

But perhaps experimentation was the reason again. Each demon bore a black iron collar around their neck, inscribed with demonic runes that seem to pulse with a dark light. These collars, you realised, must be binding them to this plane, a crude but effective way to maintain control over their chaotic nature. It would be weakening them, perhaps, enough for them to maintain their existence at a lesser strength and not be expelled by the world, but in battle might they just throw off the collars and run free and terrible? It reminded you of the Searing Collars of your clan, designed to give junior warriors and acolytes an artificially stronger connection to the energies of destruction.

In the heart of the camp stood the Demon Gate itself. It was a crude thing, riven columns of dark stone held together by chains, metal bands and wooden supports. While the Dark Portal far to the south had been a great marvel, this was something constructed in haste and with poor masons. It was still enormous, large enough to fit a dragon through and with a single great arch with many connecting pillars and tributary structures where warlocks could channel their power.

The portal itself drew your gaze, like a stone cast into a dark pool you starred into it, caught in a black oily energy that seemed to go on forever.

You drew your gaze away with an effort. That was the call of the Twisting Nether, you supposed. You'd never felt it like that before, but your father had spoken of it, an unknowably vast realm of energies and emptiness that warlocks could sense when they trafficked with demons and rituals.

Instead your gaze turned to the black chains that seemed to be being drawn into the portal, floating in the air and bobbing about, drawn twitching by unknown currents, as if caught in a spectral wind.

"We know at least what happened to the humans." Sesk said.

Indeed, you had seen it too, blackened skeletons piled at the portal's foot. Obviously it hadn't been enough, you could feel the energies of the gate fading away somewhat, the sacrifice insufficient for whatever connection the warlocks had aimed to make.

"Your will, Warchief?" Haomarush asked, "You forbade sacrifices, will it be death for them?"

The warlocks had seemingly slain their own allies, renegade mages and sorcerers from the Syndicate's ranks. That did not strictly go against the writs you'd issued to your orcs to not molest or trouble the humans, and the specific instructions you'd given Haomarush and the Demonsword to forbid their previous practice of sacrifice. It was a pedantic question though.

"We shall see." you replied. It was more complicated than that.

As you stand at the edge of the Fel Orc camp, your mind drifts to the broader events that have led you to this moment. The history of your people is marred by foolishness and tradgedy, by betrayal and ambition. Your people sold their souls to demons, knowingly or not. At first you might have been sympathetic for no doubt many had no true understanding of what they would do.

"How was it, when Gul'dan offered the demon blood?" you asked. "Did he call the clans before the Throne of Kil'jaedan and just offer it, or did he go among the clans first? How did you both come to take the Burning Wish?"

While most Orcs had drunk from the Pitlord Mannoroth's blood, some more directly than others, others had warlocks directly infuse their flesh with magic, becoming Fel Orcs.

"There was a Kosh'harg festival in Nagrand." Sesk spoke after a time, "Ner'zhul came, with his apprentice Gul'dan. Ner'zhul spoke to the chiefs and the other shaman, spoke of the Beautiful One and his promises, while Gul'dan went among the shaman and spoke of power. The Elements had already abandoned us, or were in the process of doing so."

"Yes, I wasn't there but I remember telling of it, there were many threats then and the shaman were weakening. There was talk of sacrifices and rituals in ancient places." Haomarush put in.

"They went to Oshu'gun, though Ner'zhul counselled against it. After they came back the Red Pox spread through the clans and the Shamans could do nothing. Many began to seek out Ner'zhul for his wisdom, blamed the Spirits. Some stayed faithful, I suppose, but if you make a sacrifice and the Elements do nothing, what good are they? Or so Gul'dan said."

You knew the rest of it from there, Gul'dan had secretly gone among the clans and taught their shaman his death magic, inducting them into his Shadow Council. But Gul'dan, while charismatic, would have never been accepted as the leader the Burning Legion needed the Orcs to have, so instead the call went up for a Warchief, and Blackhand had been acclaimed. The Orcs had drunk the demon blood and soon the Dark Portal was open and war carried to another world.

"But you both, why did you choose the Fel?" you asked.

It had been a choice for all the Orcs. Some denied that, said your people had been tricked, but you knew that to be false. It had been years of plotting and planning, years of war until the final corruption and the assault on Shattrath city. There had been countless atrocities and massacres against Ogres, Gronn and Draenei, the Arrakoa and the Saberon, all enemies to be felled before Gul'dan could create the portal to Azeroth.

It had been a choice.

"In truth, I did so because many others were doing so, and because I sought greater power and strength. It was simple for me. I slew who Gul'dan bade me slay, and became one of the strongest Blademasters in the Horde for it. The Fel may do nothing for skill, but it gives a warrior strength indeed." Sesk said. "I never cared for the particulars. Some worshipped demons, for my part I held faith only in the strength of my arm and the edge of my blade."

You looked to Haomarush.

"I did worship demons." the other Blademaster responded, and you wondered whether you'd thought to hear shame in his voice. "I was younger then, perhaps I followed the customs of others rather than deciding for myself, but the Elements had abandoned us. If the Spirit of the Forest does not serve, you seek the Spirit of the Mountain instead, it's hardly unusual. Jubei'thos was perhaps more traditionally faithful, but it was a powerful narrative. My master would speak of it often. Sargeras, who made our people in his own image, made us for war. It is one reason I offered you the Mak'gora, you understood our purpose… We were made to break armies and worlds, ever since Grond himself. It is a sacred duty and so when emissaries of the greatest army in creation came to us and offered us a place in their ranks, to throw down the corrupt and the debased, we took it gladly."

It was a common narrative among your people. You perhaps had a somewhat more militant perspective on it, but many acknowledged that the lord of the Burning Legion, Sargeras, had once been the Champion of the Forgers who had created all things. There had been a schism though, Sargeras concluding that it was necessary to destroy that creation to prevent its corruption by dark forces.

Powerful races had joined to the Dark One's campaign, from monstrous Annihlian to the powerful Man'ari or the subtle Nathrezim. They had been changed, corrupted by the Burning Crusade, but the purity of Sargeras' desire was still there, that was the Burning Wish that your father had once offered you.

You considered Haomarush's words. Why was he different from the Orcs below? They had the same red skin, the same monsterous form.

You looked down, looking further, searching your soul.

You can't help but feel a deep scorn for them. To you, they are cheats—warriors who have taken shortcuts to power, bypassing the rigorous discipline and honour that true strength requires. Their chaotic camp, their undisciplined behaviour, all signal a lack of the very qualities that once made orcs feared and respected across worlds. They wielded power they hadn't earned…

But no, that wasn't the way. You refused the thought. That was arrogance, and such scorn was dishonourable. You made to purge it from your heart…

Instead you would temper it. Who were you but a coward and a grasping rogue yourself, if you were to fall so quickly into such arrogance? The Light taught the Three Virtues, Respect, Compassion and Tenacity. You had sworn to practice them if you could and this was no time to forget them. You forced yourself to consider the perspective of those below instead. Was it fear that drove them? A lack of other options, or perhaps a twisted sense of honour? You try to imagine the desperation that might lead one to such a dark allegiance, the allure of immediate power in a world that offers few chances for true strength. Not all were suited to your path, or had the opportunities you'd had. Your father had offered you much, if you'd been born in different circumstances would you have trodden the same path you did now?

Most importantly though, Nagaz and his companions had claimed allegiance to the Burning Blade. That was likely a lie, but the warriors below were still your kin, bound by blood and shared history, even if their paths have diverged.

"The Old Ways." you breathed, ignoring the questioning glances from your attendants. Orc should not war with Orc, so said the Unnamed Warchief.

You tasted it on the air, the Fel. To these Orcs it was power and chaos, but within that it was freedom, it was the power to change their fate. You might have looked to it once, sought to gain strength artificially to make up for your stunted size. To take the Fel was submission to one's own will, rather than honouring the wills of others or of the ancestors.

It was so strange, yet so familiar. How many times, when you were younger, had you wished for power, wanted to honour your clan and prove yourself worthy of your father?

You turn your thoughts inward, contemplating the nature of the Fel itself. To anyone of magic affinity the corruptive energies would be easy to sense The air around you hums with its corruptive energy, a palpable force that seems to reach out and graze your soul. You shudder slightly, sensing the malevolence within it, but you force yourself to look deeper. The Fel is not merely a source of corruption; it is a powerful, intoxicating force that beckons with the promise of transformation.

You close your eyes and let yourself feel the magic more acutely. There is an undeniable allure to it, a raw, primal energy that stirs something deep within you. It is the same as looking at a great beast, roaring and stamping upon the plain, or the sight of a forest fire, engulfing all it touches.

You feel the power of destruction, but also the revelry of the creation that follows, the power to make a portal or to sustain a demon in battle. The Fel was not the entropy of Death Magic, it was not the power of necromancers or Death Knights, nor the madness of the Twilight's Hammer, seeking for the insanity in the shadowplaces of the world.

The Fel was like the blow of a hammer upon anvil, the fibres of steel rent and remade in the furnace, or the caustic bite of an acid upon the runework of an engraver.

It was a strange realisation, but wasn't that the same as you'd always had explained to you? Your father had spoken of it many times. You'd been suspicious then, but in truth you realise that perhaps he'd been right. You found the Light to be comforting, but to the undead it was a searing, aloof, blinding and hostile force.

From the few sessions you'd had with Kardris Dreamseeker you also knew there were different interpretations shamanic practice. Your father had been angry that you'd sought her out instead of asking him your questions, but now you saw it a different way perhaps.

You smiled a little.

You remembered the beams above the commonhouse at Razor Hill. They were carved with something, you couldn't remember what. The buildings had been constructed from the ruins of Kul Tiran ships, which were the finest sources of timber around when Durotar had been settled. You sought the Firechild, but then you remembered flailing about with your sword trying to defeat it. To go from that to binding Myzrael in only a few years seemed so strange now.

The Firechild had inhabited a lightning-struck tree, but would it have gone differently if you'd sought the spirit of a forgefire? Would such a spirit have been more obedient, more well trained in the ways of mortals? One might seek the Spirit of Water in the fresh streams of snowmelt off the mountains, or in the brackish bogs around the north bank of the Southfury.

You breathed again, tasting the air as it passed through your nose, holding it in your lungs before you exhaled slowly. Yes there was fire there, ash too and the slight stinging that could twist in your chest before you let the breath go. But there was more now you could sense.

Was this why your father had followed the path of the Warlock? You knew much of the theory, it had been required for you growing up. You knew in theory how to summon demons or to marshal the Fel, though you'd never actually practiced it beyond a few times when your father had persuaded you before he'd sent you away.

"They are secondary." you finally said, drawing yourself from the meditation. "I must speak with my father and they have no hope of denying us, regardless of our purpose."

You made your way back down the ridge, rallying the warparty and heading up toward the camp.

You couldn't just kill them all, that would never serve. You might just bring down the mountain on them with Myzrael's help, but that would place you in exactly the same position you'd been in at Dreadmist Peak, with the danger of the Warlocks turning to summon greater demons in their desperation. You could call up the Demonsword to lay siege to the camp, but getting enough of the clan here would take weeks and would only lead to a bloody and unwelcome distraction, for you had much to do.

They were clan, you decided as you walked. They'd introduced themselves as Burning Blade, and you would not tolerate dissention or disobedience from clan members in this way. They would have your respect, but you would have them return it.

Whether they regarded themselves as a clan or not you didn't know. Nagaz, that treacherous warlock, had claimed to have been dispatched by your father to Alterac, but you knew that for a lie. Sometime after you'd spoken to Haomarush and a few of the other Demonsword Clan, who'd named the group of renegade warlocks as the 'Argus Wake'. It was a peculiar name. You knew Argus as the name of the Draenei homeworld, for like the Orcs were aliens upon Azeroth, the Draenei they were not native to Draenor.

You'd considered it as you walked. While Vark would sometimes remind you that you thought too much, you felt the need to weigh the matter carefully. You walked forward, up a long earthen causeway tracked into the hill the Fel Orc camp had been built on top of. You walked barefoot again, feeling the need to strengthen your connection to the Spirit of Earth as Myzrael roiled and fitted in her slumber beneath the Earth.

It might be that Nagaz and the others were simply renegades, as the goblin, Darkstorm, had been, or that warlock you'd slain with Vark and Kartha.

What had his name been? Shadowsword? Banesword? Something of that ilk. It wasn't important…

You'd slain Darkstorm years ago, but you knew there were many such groups, either unsatisfied with your father's leadership or completely sundered from your clan and still worshiping the Legion. Nagaz's group had addressed you fluently in the Demon tongue, which spoke of social acceptance in whatever community they commonly spoke it.

That could not be here, this was a camp. But then where had Nagaz come from and how had he come to be here in Alterac? Surely none of the human nations would have protected him? Or had he simply kept to himself, his little cult staying at the fringes of Alterac and the mountains, perhaps linking up with Varimathras?

The ground was cold, but your sword warmed you as you walked, slowly and carefully up the track. Above you stood a crude gatehouse of stone and hacked wood, surrounded by a palisade that went along the ridgeline. This hadn't been a fortress or a city, you knew, but perhaps it was once an outpost of the Blackrock, before Jubei'thos had been slain or Haomarush led his people away after the Scourge attack to give them the discipline of their society now.

You were growing closer now.

"Do you intend to just walk in?" asked Sesk.

"I see no reason why not. I've come to use that portal to speak to my father, and Redjaw and his demons won't prevent me." you replied after a time.

No warrior behind you, nor the blademasters at your sides objected. It warmed your heart, and you felt your pride swell as your warband strode forward. You caught Haomarush grinning out of the corner of your eye.

The Chief turned toward you, the emerald fire that had replace his eyeballs roiling and flaring. Then he turned to Mazath, "Come, boy, is not a bold Warchief a glorious thing?"

Mazath had been with you when you'd walked into the Revantusk Village, so he at least was prepared for it.

Horn calls went up as you approached and you saw a flock of lesser demons take wing above the camp. There were heads poking out from the battlements and then swiftly drawing back.

"Sesk, clear the way. Do not kill if you can avoid it, but do not allow us to be impeded. We have work to do." You ordered.

The Blademaster took a single step and as he did, utterly disappeared from view, his form fading into the wind. You saw only the rush of air as the Blademaster advanced, flying up the track.

You'd almost thought you might see the gatehouse explode, bodies flying, but no. Sesk reappeared on the battlements, his tall form and the banner on his back clearly visible, and then after a minute or so the gates opened and you walked through.

Within the courtyard you saw the demons rallying, weapons drawn, warlocks were there, looking nervously toward your party and groups of warriors and aspirants readying themselves.

Nagaz was in their centre, passing a hand over his hair as he looked at you and fumbling with his eyepatch.

"Rally your warlocks." you ordered. "Bank the fires high and ready your reagents. I have come to speak to my father."
 
Grok would absolutely walk into Mordor if given the chance/desire.

Neat look into the Fel. It can be used as a tool, but its a dangerous one. Much like industrial acid and radioactive minerals.

Perhaps things need not descend into bloodshed.
 
I really love moments like this where Grok is introspective and thinks about the nature of his people and who they and he are is what really makes this story special for me.
 
moments like this where Grok is introspective

deep thoughts into his people's motivations

I'm glad you all enjoyed it. One thing I would want to be careful about though is a bit too much 'and then everyone clapped' and having it be too easy for Grok to get support. I do want to represent him as a famous and popular leader, but going forward I'll also want to represent the dangers associated with that, such as populist agitant movements, the emergence of political factions agitating for differnet elements of the populist sentiments Grok represents.

So if you had any particular other comments on it I'm happy to hear it.
 
How to describe it?

We know Thrall is memed as green Jesus but he's not doing so hot thanks to his rolls failing.

Anyway as it's Grok's story we get to see alternative views which shape his perceptions and he learns along the way. In doing so he revisits and learns of the past while dealing with the present.

One of them is of course his people's legacy of serving the burning legion. @FractiousDay you probably should also have him contemplate and ask similar questions towards the Alteraci who may remember when their king sold out the alliance or if he can find forsaken or rogue cultists of lich King to up and betray their fellow humans for power by embracing undeath.

He fully never understood it but those who were there can tell him and it's helping him understand and chart a course forward.

It's why he's acting temperate and cool headed.

To what he can be compared to is some rising warlord or future warrior king especially when he took over Alterac.
I'm glad you all enjoyed it. One thing I would want to be careful about though is a bit too much 'and then everyone clapped' and having it be too easy for Grok to get support. I do want to represent him as a famous and popular leader, but going forward I'll also want to represent the dangers associated with that, such as populist agitant movements, the emergence of political factions agitating for differnet elements of the populist sentiments Grok represents.



So if you had any particular other comments on it I'm happy to hear it.
It's probably the same challenges Thrall faced. Grok just hasn't come to that part yet.

And yes he should experience it so he will decide ultimately the path he believes needs to be charted.

@FractiousDay ever thought of having an OG death knight join Grok?
 
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I liked the introspection mostly, but, yeah, I hope Grok will turn those introspection tours into discussions for policy change in the future. Maybe together with the Alteraci, indeed.

Currently our weakest link is Grok himself. Should he die, the interlinked system breaks. And we interlinked some VERY differing cultures (Light-worshippers and Fel-augmenters). As cool as that is from a power perspective, it all breaks down if we suppose there is no Grok to help out. Cooperation for mutual resource gathering plus joint military operations, while practicing cultural autonomy for the differing groups could be an early start, but, again, we should probably A) prove that the system works and that orcs and humans don't need to raid/crusade each other after all; B) probably codify it in the form of a mutual agreement of various parties with the Constable, whoever they are or may be in the future (the Polish-Lithuanian Commonwealths and the Cossack Hetmanate had this concept of Pacts and Constitutions, a set of Treaties/Articles an elected leader had to agree to follow, guaranteeing the defense of the signing parties' interests)
 
With his luck recruiting fel folk into his ranks I somewhat expect him to discover a sleeping OG death knight who would tag along for the journey. Not a powerful one like Teron Gorefiend but still no slouch who would also provide perspective into Guldan and the shadow council.

It's actually the interesting thing for Grok to understand of when the transformation of the orcish people was because of Guldan and the shadow council while for the alliance and especially the humans it was Kel Thuzad and his cult of the damned.

Because while they are undeniably acknowledged for the deeds it was how they convinced people to change and follow their way is what Grok should understand and learn when he wants to convince others to follow his ways.
 
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