Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Doom is a game where the enemy is unambiguously evil and you are just there to kill them, its fine to just switch off empathy for that, however even when that is the case I prefer to get invested in games, hell I think it makes them better.

Strategy games for example I find are very much improved when I am overly dedicated to keeping units alive. Sure I can just throw them at the enemy, but although their lives don't exist I still can imagine if they were and would be "upset" to put it mildly if I was being sent at the enemy to die because my brain dead commander said so.

So I prefer to play my games with empathy, it makes it more engaging and forces me to actually play.
Oh. We have different meanings of empathy.

I wouldn't feel too queasy if I gibbed someone into lots of gore if the game allows it.

I have a preference playing the goodie two shoes because I'm more comfortable behind it but I would break down pots, crates and open chests to rob people blind.

Let's say for a game that allows sacrifices for goodies, I wouldn't do it if I can cheat on it with the console or if there's a better way. I wouldn't do it in a quest unless there's a better option which did happen the sacrifice thing.

In a game I get to be more flexible in my empathy.
 
Some points of info on the following
His way of channeling the Shadow is likely unique, given the odd history of the Necrolytes. It stands to reason the the Shadow Priests who come at it through the Light, such as the Forgotten Shadow cult the Forsaken seem to have
As far as I can reckon it there's a number of different shadow traditions, some of which relate to void stuff some of which don't.

1. Shadowmoon study of void god, and subsequent learnings, which would be of void type, more mystic, religious etc
2. Gul'dan inspired shadow magic, which is what Keldran is learning, the necrolyte tradition, focussing more on life and death, specifically the later, rather than the light vs void type stuff. ALso a more practical tradition
3. Natalie Seline's tradition, based on observation of warlocks, very much of the void not the shadow type, but also based on Xalatath
4. Cult of Forgotten Shadow, more shadowy again, not voidy.
5. Scourge stuff, more refined
6. Shadow Priest stuff, also refined.

It's weird because it seems rather unclear whether there's a difference between shadow and void in the first place, yet the aesthetics are certainly different. Void is dark and tentacly, shadow is dark and shadowy.
As for important in a mainly warlock clan, well aside from the irony of what his NPC counterpart does in game :p where did you get that he was important and not just the only person they had for the job who could be spared.
In canon the BB do indeed have more magical researchers than other clans which I find interesting. Ureda or whatever her name is is later called 'the Shadowmage'
He clearly has the talent for everything not involving wind, and has the curiosity to try, but we've got to temper that with reasonable expectations and practicality
I'll note that this, like some other parts from early in the quest, is an area I've reconsidered over time. I'll still maintain that particular shaman are more skilled in one area than another, but I'll explain this more with personality traits. You might say for example that Grok is bad at air because he's pretty inflexible. He's philosophical and questioning, he's curious, but he bases all that on things not just being inherently ephemeral like wind would be.
But instead you think that what he can learn how to use the light by sitting in the bannisters as priests give sermons? Cause its so freaking easy to learn battle magic, and doesn't usually take people their young adult lives.
Indeed, if you want to do something please take that action to do it, or specify in your reasoning what action and result you intend if its a write in.
He's already killed the best blade master in the world (that isn't him) and proven that he's not going to fight fair.
Probably 4th. Jub>Moogul>Ronak>Akinos
Was it being flabbergasted at Doomed Wombat's pessimism or tempting Murphy with Jubei's current location?
General amusement, I often react to Wombat's posts in a similar manner.
This is mild compared to some other quests.
Imagine being told to write an English essay about having to derive meaning from a movie back at school.
On the scale between Death of the Author and Auteurism, interactive questing is a somewhat unusual case. Yes you can apply it if you want but it won't go very well, either because of the previously established points or because I'm here writing it. Grok isn't on holiday. On these two points
that he can freely leave once he feels he did enough soul searching.
Grok unwinding himself in a foreign land isn't taking a break?
He's not gone to have fun or chill out, he's gone to fulfil his aims of fighting evil. Grok has never been motivated by personal desires. He's never been selfish, he's always tried to do more and help out others rather than enrich himself. The thread in general likes sitting about and I've had to specifically have characters come in and say 'go out and do stuff', like vark suggesting clearing the bats and wolves out.

In general though Grok is still pretty wound. He's steadily feeling better because he's keeping active and busy which is one of the main ways to get over depression, but this isn't a chill arc, it's a war. Grok doesn't necessarily plan to stay forever, it's not 'his' fight really, but he's not going to wander off just because he feels like it.
 
On the scale between Death of the Author and Auteurism, interactive questing is a somewhat unusual case. Yes you can apply it if you want but it won't go very well, either because of the previously established points or because I'm here writing it. Grok isn't on holiday. On these two points
He's not gone to have fun or chill out, he's gone to fulfil his aims of fighting evil. Grok has never been motivated by personal desires. He's never been selfish, he's always tried to do more and help out others rather than enrich himself. The thread in general likes sitting about and I've had to specifically have characters come in and say 'go out and do stuff', like vark suggesting clearing the bats and wolves out.

In general though Grok is still pretty wound. He's steadily feeling better because he's keeping active and busy which is one of the main ways to get over depression, but this isn't a chill arc, it's a war. Grok doesn't necessarily plan to stay forever, it's not 'his' fight really, but he's not going to wander off just because he feels like it.
Ok. Just one of my moments when I show convoluted thinking that can lead to what Grok' favorite food or drink could be over one off note comment. I might have been half joking but then considered it serious to talk about.

General amusement, I often react to Wombat's posts in a similar manner.
I was half worried it was an inside joke Jubei was much nearer than I thought.

Speaking of this trip, is there something comparable to a difficulty rating if some other location was chosen? Doomed Wombat was worried about checking out those islands which is a fair point if one of us here's feeling suicidal but I trust the escorts to frankly tell Grok not to go into the tomb.
 
Some points of info on the following
As far as I can reckon it there's a number of different shadow traditions, some of which relate to void stuff some of which don't.

1. Shadowmoon study of void god, and subsequent learnings, which would be of void type, more mystic, religious etc
2. Gul'dan inspired shadow magic, which is what Keldran is learning, the necrolyte tradition, focussing more on life and death, specifically the later, rather than the light vs void type stuff. ALso a more practical tradition
3. Natalie Seline's tradition, based on observation of warlocks, very much of the void not the shadow type, but also based on Xalatath
4. Cult of Forgotten Shadow, more shadowy again, not voidy.
5. Scourge stuff, more refined
6. Shadow Priest stuff, also refined.

It's weird because it seems rather unclear whether there's a difference between shadow and void in the first place, yet the aesthetics are certainly different. Void is dark and tentacly, shadow is dark and shadowy.

Well I will say that it will cool to see how Keldran presents his understanding of whatever force he uses. If its purely the energy generated by the snuffing out of life, that seems bordering on necromantic. Which would make sense given how much success it had with undead. Though I do wonder how much of the Scourge things are mixed up with the Shadowmoon lore given Ner'zhul.

I am excited to potentially poke at the differences/hues between the Void/Shadow. It makes sense that given the wide range within Platonic Concepts that there would be alot of room for 'subconcepts' (for lack of better term) to stake out. Plus knowing how to avoid becoming either Lovercraftian mutant, or general edgelord is useful knowledge!

It will also be fun having the apparently practical and (again for lack of better term) engineering focused lore of Keldran next to the legitimate Theology wrapped around the Church of the Light and its offshoots.


In canon the BB do indeed have more magical researchers than other clans which I find interesting. Ureda or whatever her name is is later called 'the Shadowmage'

I will use this as general support that my lobbying for an eventual Burning Blade Institute/ University is not as much of a moonshot as I originally believed :)
 
Oh. We have different meanings of empathy.

I wouldn't feel too queasy if I gibbed someone into lots of gore if the game allows it.

I have a preference playing the goodie two shoes because I'm more comfortable behind it but I would break down pots, crates and open chests to rob people blind.

Let's say for a game that allows sacrifices for goodies, I wouldn't do it if I can cheat on it with the console or if there's a better way. I wouldn't do it in a quest unless there's a better option which did happen the sacrifice thing.

In a game I get to be more flexible in my empathy.
Not much is my view.

Pots are one thing, but

1. Shadowmoon study of void god, and subsequent learnings, which would be of void type, more mystic, religious etc
2. Gul'dan inspired shadow magic, which is what Keldran is learning, the necrolyte tradition, focussing more on life and death, specifically the later, rather than the light vs void type stuff. ALso a more practical tradition
3. Natalie Seline's tradition, based on observation of warlocks, very much of the void not the shadow type, but also based on Xalatath
4. Cult of Forgotten Shadow, more shadowy again, not voidy.
5. Scourge stuff, more refined
6. Shadow Priest stuff, also refined.
1. Note forbidden and heretical to the clan cause its evil.
2. Note learned from Kil'jaden.
4. Based on Seline's stuff, judging by what happened to her it'll end the same way.
6. The shadow priest's are the cult of forgotten shadow.

Frankly I'm a bit surprised you missed out the most influential shadow users on Draenor and Azeroth the Pale/Twilight Hammer clan, who have the most advanced understanding of it from throwing themselves whole heartedly into it to create their nihilistic mega cult.

In canon the BB do indeed have more magical researchers than other clans which I find interesting. Ureda or whatever her name is is later called 'the Shadowmage'
Actually I was refering to the fact his role in game is to send you on a task to go murder the burning blade.

I'll note that this, like some other parts from early in the quest, is an area I've reconsidered over time. I'll still maintain that particular shaman are more skilled in one area than another, but I'll explain this more with personality traits. You might say for example that Grok is bad at air because he's pretty inflexible. He's philosophical and questioning, he's curious, but he bases all that on things not just being inherently ephemeral like wind would be.
Oh I've noticed Grok does not care for things being "outside of boxes" if you will.

Probably 4th. Jub>Moogul>Ronak>Akinos
Well thanks for reaffirming that he is in fact the best, and literally who?
wowpedia.fandom.com

Moogul the Sly

Moogul the Sly is a blademaster in the service of the Horde. He moves with quickness and fluidity, carrying a long slender blade in one hand. A red banner rising over his back marks him as a leader, and his long white beard marks him as a sage.[1]
wowpedia.fandom.com

Blademaster Ronakada

Blademaster Ronakada is an orc warrior trainer in the Barracks within the Valley of Honor in Orgrimmar.

Such well known names :eyeroll:

In general though Grok is still pretty wound. He's steadily feeling better because he's keeping active and busy which is one of the main ways to get over depression, but this isn't a chill arc, it's a war. Grok doesn't necessarily plan to stay forever, it's not 'his' fight really, but he's not going to wander off just because he feels like it.
At best I imagine he intends to leave when he's pulled away by investigating Jub.

Doomed Wombat was worried about checking out those islands which is a fair point if one of us here's feeling suicidal but I trust the escorts to frankly tell Grok not to go into the tomb.
You mean that thing nobody knows exists because nobody came back alive?

That thing?

It will also be fun having the apparently practical and (again for lack of better term) engineering focused lore of Keldran next to the legitimate Theology wrapped around the Church of the Light and its offshoots.
Just so you know I'm about to be posting on why shadow is the absolute worst.
 
Well I will say that it will cool to see how Keldran presents his understanding of whatever force he uses. If its purely the energy generated by the snuffing out of life, that seems bordering on necromantic. Which would make sense given how much success it had with undead. Though I do wonder how much of the Scourge things are mixed up with the Shadowmoon lore given Ner'zhul.

I am excited to potentially poke at the differences/hues between the Void/Shadow. It makes sense that given the wide range within Platonic Concepts that there would be alot of room for 'subconcepts' (for lack of better term) to stake out. Plus knowing how to avoid becoming either Lovercraftian mutant, or general edgelord is useful knowledge!

It will also be fun having the apparently practical and (again for lack of better term) engineering focused lore of Keldran next to the legitimate Theology wrapped around the Church of the Light and its offshoots.
I think Grok needs to learn at least the basics if only to understand the weapon Jubei had. It was a blade of shadow when I last remembered.

Further advancement is if his teacher needs to show him more to understand how to counter it.

I will use this as general support that my lobbying for an eventual Burning Blade Institute/ University is not as much of a moonshot as I originally believed :)
The horde does need one if only to organise learning more.
 
I think Grok needs to learn at least the basics if only to understand the weapon Jubei had. It was a blade of shadow when I last remembered.

Further advancement is if his teacher needs to show him more to understand how to counter it.


The horde does need one if only to organise learning more.
I will use this as general support that my lobbying for an eventual Burning Blade Institute/ University is not as much of a moonshot as I originally believed :)

How to counter a shadow blade.

Step 1 have magic
Step 2 be better than the best blade master in the world.

By that point Grok had lost the fireblade and even Jub's sword was only able to wrap around his sword not phase through it.

No its a sign that the horde really should be taking advantage of the fact that they have access to members of literally the oldest non old god/titan magic tradition on Azeroth and that the clan which is composed of canonically around 98% traitors and isn't much better here is a terrible place to base a research institute.
 
You mean that thing nobody knows exists because nobody came back alive?

That thing?
I know it was that place where Guldan left for with the Stormreaver clan. Doomhammer took that personally with a hunter killer force.

I'm not concerned about the outside when Maiev did that with a debatable amount but I won't support going in.
 
I know it was that place where Guldan left for with the Stormreaver clan. Doomhammer took that personally with a hunter killer force.

I'm not concerned about the outside when Maiev did that with a debatable amount but I won't support going in.
Yes, he dispatched a large proportion of the black rock clan and another entire clan to deal with them.

Essentially that debacle vanished most of his magical fire power (the storm reavers and the twilight hammer) and a large proportion of his standing forces. So much so that he could not move forward with his plans in the second war, letting him being forced onto the back foot and his defeat.

It is not an entirely incorrect statement to say that Gul'dan gave the alliance victory.

Well you don't have a choice anyway Illidan sank to the bottom of the ocean (again) and I don't feel like fighting through the Naga and daemons to get to it.
 
Just so you know I'm about to be posting on why shadow is the absolute worst.

I will make sure to read it.

Though given "Absolute worst" is a pretty high bar, I'll admit to beginning as a heavily skeptical party.


@rx915

Its always good to be able to understand how your enemies are throwing things at you. Makes it easier to counter. Plus, one never knows what they will pick up for themselves. Studying is cool. As to the eventual ideas for a place to further research, alot the famous schools of the Ancient world here started as people sitting around in clearings chatting. I believe that there are enough intelligent orcs in the Burning Blade to explore both magical research/applications, and the actual theory to use it safely if given the chance.


Edit: Also @Doomed Wombat

If people who would otherwise traiters are given avenues to utilize their talents productively and disincentivized from being sketchy the sky is the limit. But without at least trying nothing gets done.
 
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Speaking of this trip, is there something comparable to a difficulty rating if some other location was chosen? Doomed Wombat was worried about checking out those islands which is a fair point if one of us here's feeling suicidal but I trust the escorts to frankly tell Grok not to go into the tomb.
They would all have been equally difficult but in different ways. It depends how you assess difficulty.

The objectives of the different missions would have been difficult in different ways. The current one is fighting the scourge. Taking Naxx single handed would indeed be difficult, but taking other areas wouldn't be so difficult, and you've got the crusade to support you. The 'Go East' option would have been more centaur war, BB intrigue, that sort of thing, the objective might have been to end the centaur as a threat, which would have depended on a lot of things. Bloody Thorns would have been similar but involved getting the Blademasters together more etc. Merchant Coast would have been intrigue related, trying to navigate the various issues in that region.

And so on. It really depends on what you set out to do. Acquiring and absorbing the remnants of the Stormreavers would be tricky logistically, diplomaticaly and so on, but wouldn't have been too difficult. Messing around iwth ancient magical stuff like trying to get into Sageras Tomb would indeed have been very difficult and hazardous. You wouldn't have gone into the tomb without massive amounts of prep, but you might not have known what it was. Or maybe Feldad would have told you actually, not sure.
Burning Blade Institute/ University
This would indeed be quite valuable.
The shadow priest's are the cult of forgotten shadow.
Not specifically. The Cult are the undead organisation, but shadow priests exist outside of it. They may be remnants of Seline's tradition but without the old god influence from Xal, or they may be others who've independently discovered it. Some shadow priests are in the cult certainly, but not all. I also imagine people like the Night Elves have their own shadow priest traditions like the 'Guardians of the Crescent Moon' or something to do with the moon and shadows.
Frankly I'm a bit surprised you missed out the most influential shadow users on Draenor and Azeroth the Pale/Twilight Hammer clan, who have the most advanced understanding of it from throwing themselves whole heartedly into it to create their nihilistic mega cult.
Indeed I did miss it, but assuming they're not that different to other void type organisations like Seline post Xal.
Akinos is also canon, I tend to use canonical characters when convenient.
Oh I've noticed Grok does not care for things being "outside of boxes" if you will.
Indeed, Partly it'll be him trying to make things fit and not being experienced with ambiguity, which is one thing his father's been trying to teach him. There's a particular action relating to Jub's delay which will bring this issue to the forefront somewhat.
Well you don't have a choice anyway Illidan sank to the bottom of the ocean (again) and I don't feel like fighting through the Naga and daemons to get to it.
Unclear, the rpg says there's stuff there at least, though I think if there was a massive city with lots of Nightborne in it there then someone would have noticed by now. I'll consider it more when you actually get there.
 
Why Void magic might be a bad idea
Also cause now I am actually annoyed I'm going to go do a rant on the shadow/the void and why it is objectively the worst magic for anyone who wants to be even vaguely heroic to pick, why I'm so ****ing hung up on it and why it is a terrible idea even before you consider that we have two other magics we were already investigating and finally why if we keep doing this we're going to likely end up dead or at least even worse off than before.

Part 1 the void is useless this is why

Setting aside the obvious consequences upon one's mental state upon using magic which generates feelings of "despair, doubt, and panic" in the users mind while also hiding reality half-truths yet also doing the assassin thing of saying "everything is an equal option" (if you don't see where I'm going here its the magic of being a ****ing positivist, the only thing that matters is me fuck everyone else I can do whatever I want) the void is useless!

I don't mean this in a poetic sense I mean this in a very objective sense, shadow magic's main deals are

1. Mind rape
2. Corruption
3. Curses
4. Drinking other people's souls.

Note anything? Why yes, every other tradition can do the same.

Void has nothing unique to it, so what's the main difference? Ah yes, scale and potency.

You know what else? I am very uncomfortable with the idea that to get actual use out of this tradition Grok needs to essentially break the minds of people, I was uncomfortable with the decision to sacrifice POWs to make an evil dog daemon powered by their tortured souls, but at least fel can chuck fire balls, Void magic's main attacks are shadow word pain and mind flay! One strikes the target down with agony the other literally turns their minds into pudding.

That is bluntly speaking useless to us both in an ethical sense, but also in the sense @Jasten wants, for "new traditions."

It does not have anything that especially benefits a warrior, whose job is to kill their opponents, but it doesn't have that at low levels.

What about at high levels? Well if you want to create not one, but three different races of evil bug people it'll help you do that. One was more than enough why did the Old Gods feel the need to saddle Azeroth with three different varietals I don't know! In fact its four if you want to get technical, just to really hammer the point home, because apparently blizzard really has no originality.

Its also great if you want to build a parallel dimension powered by billions of tortured souls or seemingly irrevocably corrupt a dragon flight...or make fish elves.

Also very good for torturing people double checking what the void is good for really helps explain why so many torturers in wow use the stuff its perfect for their work.

None of these are things that are useful to Grok, which leads into the next point, that's a good damn reason that there were no void traditions on Azeroth or Draenor until otherworldly forces showed up (The orcs and a dying Naaru respectively). The void has no use in society much like objectivists it is anti societal magic, down to the fact that the citizens of the black "empire" were explicitly insane and needed faceless ones to more or less point them in the right direction. Its also the reason that of the two "long standing" shadow traditions, the one founded by Seline ended its first edition by murdering her because she preached caution, and the other is the twilight fucking hammer!

Even going into a more mechanics focused sense and to reiterate why its not a great thing to use void magic is the only type that is actively excludatory. First to use it one must shove their head into the void, (if you shove yourself in even further the mechnic that represents how long until you have to pull yourself out is called insanity I wonder why?) Not only is this a thing of doubling down on the magic, but it also inhibits using spells from other traditions. Bliz eventually got rid of it, because priests found it frustrating to unable to heal, but the original lore justification stands.

Perhaps we can make our own techniques, say a shadow blade. However the actual gods of shadow/void use it this way and I somehow don't think its because they want to try and be special and unique I think its because this is what void magic is best for. Every magic has a wheel house of things that its good at and this is what shadow magic does. To get it to a state where its not that we'd have to first

1. Invest excessively more effort into it.
2. Waste time doing that when we could be trying out another tradition that can do the same things for a fraction of the effort.

We could say use it to create a shadow sword like Jub's. I say why, when we could learn arcane magic and create a teleporting one, go back to elementalism and get our damn light sabre back, or a water sword to create a bendy one and that's just for swording people, never mind anything that isn't for stabbery.

To put it very simply, there is a reason only 1/3rd of a single class actually uses void magic, but there's an entire class dedicated to using fel one is literally too evil for people to play as it. One is evil incarnate, the other is the thing that evil incarnate dedicated its existence to wiping the fuck out.

Part two, time management matters

I have reiterated this point so many times I feel like a ****ing lawyer, but we need to actually focus on getting shit done. In part this is due to personal life experiences and changes, but I also think that it should be common sense to everyone that focusing on things gives results, especially when said things are really complicated. Kinda like how you have to dedicate your life to science for years just in the hopes of becoming a surgeon not study for it in a few weeks.

Much like a surgeon Grok also needs to learn because if he does not people will die. Unlike most surgeons if he doesn't learn he might also die as well.

While Jub is specifically hunting us I do not fancy Grok's present chances against say a Necromancer or Death Knight. Hell I'm even cautious of an abomination quite frankly if an Ogre would be pushing it, Ogres are just occasionally too dumb to feel pain, they don't literally not feel it.

Then let us recall in the skies above is Kel'Thuzad, with an entire army of the same and worse (lets not even get onto my assumption that Akinos is being turned into a member of the four horsemen, but given that he was apparently not even in the top three I guess I was overestimating him.) That's just the worst, but point stands Grok is very mortal and there are many things that can kill him when he was already having trouble with an oversized bat.

As such we need to focus, and lacking muscles we need magic, but magic is complicated all magic is complicated really. So why the insistence on self-sabotage?

Unlike our survival we do not have time pressure on getting knowledge of shadow magic, there are a disturbing number of users who are far too willing to share, nor are we anywhere near to creating a magic tradition of our own, for that we'd need some actual goddamn magic. The thing we don't have and are likely to never have at this rate given how slow it is to learn 1, never mind two types of magic, adding in a third is just utter foolishness, particularly now.

Part 3 why this might kill Grok.

This relates to both sections above, but first Grok is depressed and this is not my opinion.

main ways to get over depression,
Hell the GM just reiterated it a little up the page very convenient for me thank you.

This is the perfect state for using shadow magic, it is after all the magic of what was it again "despair, doubt, and panic?" Ah yes, exactly the magic he needs pumping into his fragile brain at this point, the same magic that turned a large proportion of the orcish species into a nihilistic apocalypse cult.

Fractious has never been shy about pointing out that he will punish our actions well let me make a prediction (hubristic I know) that a depressed person, who starts using shadow magic, is going to turn into a nut job.

I can even back that up

This is Archbishop Benedictius

https://static.wikia.nocookie.net/w...est/scale-to-width-down/250?cb=20210327234530

I don't know why the pictures are not inserting, but I'll keep on!

Anyway he's a good chap Archbishop of the light in Stormwind, general good dude. Also as of right now real ****ing depressed!

And why wouldn't he be, he got pushed to his breaking point during the first two wars, then the scourge hit, he's questioning the light, his purpose, he's lost and he doesn't know where to go too or who to turn too. Then the twilight hammer showed up and he learned a bit of the shadow, and it offered him an out.

https://static.wikia.nocookie.net/w...ctus_HS.jpg/revision/latest?cb=20170731104215

"Freedom" it said and so he the Archbishop became the Twilight Father, successor to Cho'gal, attempted assassin of both Wyrnns and almost managed to let Deathwing destroy the world, from zero to monster in around 2 years in WoW's canon time line considering his corruption happened during BC and his death in Cata.

That's what I'm afraid of cause while Fel amplifies emotions like anger, Void actively produces negative emotions the ones designed to trap you in a cycle of hopelessness, offering false truths of an "out" but that out is essentially embracing the void AKA the nihilistic, somewhat objectivist oblivion that precedes literal oblivion.

Based on what we know yes Grok could be very strong in the Void rn, arguably there's no point in his life where he'd be stronger, and that's the ****ing problem.

As for the other I've already stated repeatedly that I think we're setting Grok up for death by not trying to make him strong enough to face the threats he wants to fight in his somewhat suicidal mind or the threats that are going to be fighting him whether he likes it or not.

Though given "Absolute worst" is a pretty high bar, I'll admit to beginning as a heavily skeptical party.
It is the absolute worst as certified by Warcraft Satan.

I don't trust his judgement on most things, but I am more than willing to believe him on this issue, when looking at the evidence.

If people who would otherwise traiters are given avenues to utilize their talents productively and disincentivized from being sketchy the sky is the limit. But without at least trying nothing gets done.
This would indeed be quite valuable.
Yes, it does not have to be the burning blade however and I do not think we have a proper way to stop them from being sketchy considering how many of them are likely current members of the burning legion fan club and how the magics they operate work.

alot the famous schools of the Ancient world here started as people sitting around in clearings chatting. I believe that there are enough intelligent orcs in the Burning Blade to explore both magical research/applications, and the actual theory to use it safely if given the chance.
Ok from a historical perspective this a funny thing to read considering how yes they were areas for discussion, and while they were very good at pushing thought, they were also wrong about a lot of things.

This maybe my personal hated for Plato talking, but I also find Aristolte especially amusing for how literally every scientific "fact" he discovered was logically correct, but wrong and how his influence managed to kill off the answers of people who were closer to being correct like Democritus.

Also lets me comment on another thing, too many cooks spoils the broth. Having a lot of perspectives is good, having too many is not.

Not specifically. The Cult are the undead organisation, but shadow priests exist outside of it. They may be remnants of Seline's tradition but without the old god influence from Xal, or they may be others who've independently discovered it. Some shadow priests are in the cult certainly, but not all. I also imagine people like the Night Elves have their own shadow priest traditions like the 'Guardians of the Crescent Moon' or something to do with the moon and shadows.
No the cult is explicitly founded by undead who found a bunch of her books which she stored away, apparently she stored away a lot of them all over the place. This is the canonical explination of where they all come from and while the cult is specifically the forsaken, given that they're all pulling from the same mentor and same source material I think they're broadly the same.

Also no if they do I imagine they were destroyed.

First, because Elune is almost certainly a being of the light, AKA the polar opposite of the void and seemingly one of the most powerful beings of the light in the entire universe.

Second they fought a massive war against the Quiraj and C'thun, only 900 years ago, did not leave a good impression.

Third, the emerald nightmare.

They've had nothing but bad experiences with it and the moon diety they worship would absolutely not appreciate it.

I suppose I should reiterate, but there is a reason no faction that isn't out to destroy the world entirely that also has a shadow tradition, not the ancient Zandalar, not the Mogu, not even the goddamn Pandaren.

The only one is the cult and well...I'm not 100% sure they're not either.

Akinos is also canon, I tend to use canonical characters when convenient.
I am aware, I was making a joke about it.

There's a particular action relating to Jub's delay which will bring this issue to the forefront somewhat.
Oh noooo how many people are going to die for this one I can't wait to see :eyeroll:

Unclear, the rpg says there's stuff there at least, though I think if there was a massive city with lots of Nightborne in it there then someone would have noticed by now. I'll consider it more when you actually get there.
The city's sealed itself up in a massive barrier, that is also invisible or at least not permeable to light.

Hence why its pitch black inside.
 
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Yes, he dispatched a large proportion of the black rock clan and another entire clan to deal with them.

Essentially that debacle vanished most of his magical fire power (the storm reavers and the twilight hammer) and a large proportion of his standing forces. So much so that he could not move forward with his plans in the second war, letting him being forced onto the back foot and his defeat.

It is not an entirely incorrect statement to say that Gul'dan gave the alliance victory.

Well you don't have a choice anyway Illidan sank to the bottom of the ocean (again) and I don't feel like fighting through the Naga and daemons to get to it.
I want nothing to do with it unless Grok is like Guldan who he isn't the let the blood rain from the sky ham type.


Its always good to be able to understand how your enemies are throwing things at you. Makes it easier to counter. Plus, one never knows what they will pick up for themselves. Studying is cool. As to the eventual ideas for a place to further research, alot the famous schools of the Ancient world here started as people sitting around in clearings chatting. I believe that there are enough intelligent orcs in the Burning Blade to explore both magical research/applications, and the actual theory to use it safely if given the chance.
I don't expect Grok to learn how to use it and be an expert eclipsing say Jubei if it does not mix with his personality. However a beginners course that if a light expert is able to conduct friendly magic sparring matches will help a huge lot when the coming fight with Jubei happens.

But next turn I do want to try a double down on light and see what happens.

The objectives of the different missions would have been difficult in different ways. The current one is fighting the scourge. Taking Naxx single handed would indeed be difficult, but taking other areas wouldn't be so difficult, and you've got the crusade to support you. The 'Go East' option would have been more centaur war, BB intrigue, that sort of thing, the objective might have been to end the centaur as a threat, which would have depended on a lot of things. Bloody Thorns would have been similar but involved getting the Blademasters together more etc. Merchant Coast would have been intrigue related, trying to navigate the various issues in that region.
Sounds like more BB missions would make requisition much easier at the cost of Feldad being his caring self.
 
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I don't expect Grok to learn how to use it and be an expert eclipsing say Jubei if it does not mix with his personality. However a beginners course that if a light expert is able to conduct friendly magic sparring matches will help a huge lot when the coming fight with Jubei happens.

But next turn I do want to try a double down on light and see what happens.

Mechanically the numbers for his Light and Shadow capability are comparable. WOG from FD says that these first actions are mostly introduction/being told what Grok's skill level are. I'd imagine the actions later on down the line will have better tells of their payoff. I'd happily sink two actions into learning a Shield of Holy Light like the paladins use, or even just a heal. Would be handy against everyone, but likely Jubei especially. Shadow I would imagine would be more Offense orientated, or debuff based. Removing vision in the area for others would be handy.

Basically let's see what this next round brings in terms of new information.

Sounds like more BB missions would make requisition much easier at the cost of Feldad being his caring self.

At the very least having an increasing flow of warm bodies would be nice.



Edit :

@Doomed Wombat

To give most of my feelings for your expression without belaboring the point.

If Grok falls into an unrecoverable depression from one action spent conversing with Keldran about his Death/Life Aspected magic, or the general Big Bad kills him due to one poorly spent action, in one turn, Fractious's writing talent would have taken some sort of cataclysmic nose dive.

Longer term worries are longer term conversations.
 
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Mechanically the numbers for his Light and Shadow capability are comparable. WOG from FD says that these first actions are mostly introduction/being told what Grok's skill level are. I'd imagine the actions later on down the line will have better tells of their payoff. I'd happily sink two actions into learning a Shield of Holy Light like the paladins use, or even just a heal. Would be handy against everyone, but likely Jubei especially. Shadow I would imagine would be more Offense orientated, or debuff based. Removing vision in the area for others would be handy.

Basically let's see what this next round brings in terms of new information.
Choosing some other actions may too act well for synergy.

At the very least having an increasing flow of warm bodies would be nice.
I'm not sure when the warband will get a fresh infusion of axe fodder.
 
Choosing some other actions may too act well for synergy.


I'm not sure when the warband will get a fresh infusion of axe fodder.

What else would you suggest?

With good rolls, the warband/the Crusade will have access to the Ocean next turn. Or at least have some knowledge as to how much forging those lines would cost. Being able to get people via ship is hopefully cheaper then having them brought in via blimp. Plus, if it increases trade between Durotar and the remains of Lordaeron in some small way that is only good for the orcs as a whole. And the BB in specific for making it happen. That means more unattached orcs potentially willing to jump on a ship and sail for a bit for battle/glory/a real black and white fight to add meaning to their lives.
 
What else would you suggest?
Light options are easy. Combine light with the monastery to training killing undead and interacting with the undead bishop. The Scarlet Crusaders have a good relationship with light magic so learning as much from them will make good synergy.

Maybe the strange lights by the isle have something to do with it.

Shadow magic is harder because you're not exactly in a facility to support it.

Arcane can work too. That loot book I remember had something to do with arcane. Either read it first or find a tutor before reading it.
 
Mechanically the numbers for his Light and Shadow capability are comparable.
Wrong, his capacity for life and decay are.

If we go from those to their components he's got a greater affinity for light than void, with void as his third best affinity, but that's just guess work.

Shadow I would imagine would be more Offense orientated, or debuff based. Removing vision in the area for others would be handy.
Not what shadow does, it makes people loose their mind from pain.

To give most of my feelings for your expression without belaboring the point.

If Grok falls into an unrecoverable depression from one action spent conversing with Keldran about his Death/Life Aspected magic, or the general Big Bad kills him due to one poorly spent action, in one turn, Fractious's writing talent would have taken some sort of cataclysmic nose dive.

Longer term worries are longer term conversations.
You're wrong, because this is a long term conversation with its roots starting now, if for no other reason than I assume you are going to keep advocating for going back to Keldran and continue splitting our focus three ways.

Presumptive, yes absolitely do I think that anything we get told by them will be enough to change your mind also no, I've been typing myself blue in the face and it seems to have slid off like you've not even read it.

In fact I'm not 100% sure you have please do not engage in reducio ad absurdem and intentionally mischaracterisation I was talking about if he started using shadow magic

upon one's mental state upon using magic

Or if our attention gets split over a long period of time.

Frankly its insulting.

Light options are easy. Combine light with the monastery to training killing undead and interacting with the undead bishop. The Scarlet Crusaders have a good relationship with light magic so learning as much from them will make good synergy.

Maybe the strange lights by the isle have something to do with it.
Also just saying Fractious has been repeating over and over again the importance of having a good teacher for magic.

We have the best teacher we could possibly ask for on right now.

Its almost like we've been given a big opportunity that we should not squander.
 
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Light options are easy. Combine light with the monastery to training killing undead and interacting with the undead bishop. The Scarlet Crusaders have a good relationship with light magic so learning as much from them will make good synergy.

Maybe the strange lights by the isle have something to do with it.

Shadow magic is harder because you're not exactly in a facility to support it.

Arcane can work too. That loot book I remember had something to do with arcane. Either read it first or find a tutor before reading it.

That makes sense. Building on that, I believe the best would be to try and write-in a warband action based on whatever is learned in the first education action.

For Light, a mixed assault on the area near Anderhol (sp?) would be a good way to see the Paladin/priestly powers in action.

For Shadow, a similar action with Keldran would be the best I could think of. Might mix well with dispelling undead as well depending on what is learned.

Also interested in the Lights over the lake for its own sake. I believe there was speculation on what it was further back in the thread, but I cannot be bothered to find it.

Arcane tutor would likely be found with whatever the Mage's College is up to now. They probably have a bit of their alums scattered about.
 
Arcane tutor would likely be found with whatever the Mage's College is up to now. They probably have a bit of their alums scattered about.
[ ] Arcane
The Darkspear had mages, but the traditions of Dalaran are far more advanced and better codified. Seek out a teacher among the mages of the Crusade.
Yes we have the action.

No we absolutely should not take it!

And I say this as someone who prefers arcane magic to every other form of magic.

Is it so hard to just stick to one!

And before you say anything I read the rest of your post, and we'd have to take that action in order to put a warband action into effect no surprises there.
 
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Yes we have the action.

No we absolutely should not take it!

And I say this as someone who prefers arcane magic to every other form of magic.

Is it so hard to just stick to one!

Well yeah. But that action specifically involves looking for one. So I agree with you completely that it should not be taken.

But if another action would have the chance to turn up a tutor/source of knowledge that is a known value the situation would change.

Hence the synergy discussion.
 
But if another action would have the chance to turn up a tutor/source of knowledge that is a known value the situation would change.

Hence the synergy discussion
Then we're shit out of luck, Dalaran's the wrong way from where we're going and if we're going by canon has sealed itself up in a disintegration field and is aggressively not letting anyone in.

If we want to find someone we're going it out here and the crusade does have mages especially assuming they still have the argent dawn members.

Also

Might mix well with dispelling undead as well depending on what is learned.
Not a thing it can do.

In fact judging by the fact that the Forsaken have shadow resistance, Keldran's going to have a lot of issues interacting with them via shadow magic.
 
Then we're shit out of luck, Dalaran's the wrong way from where we're going and if we're going by canon has sealed itself up in a disintegration field and is aggressively not letting anyone in.

If we want to find someone we're going it out here and the crusade does have mages especially assuming they still have the argent dawn members.

Well yeah, hence me specifying locating a tutor/source of knowledge in situ. Its why I have specifically voted towards taking actions in both Light and Shadow. They are the two magics in which the best tutors are available in this theater.
 
Well yeah, hence me specifying locating a tutor/source of knowledge in situ. Its why I have specifically voted towards taking actions in both Light and Shadow. They are the two magics in which the best tutors are available in this theater.
Not the best we have one at best average tutor and literally the best tutor.

The difference there is monumental.

Of course, there is no "good" tutor for void magic, cept maybe a certain windrunner, but she hates orcs to an unbelievable extent and is currently zipping around the universe so not exactly an option.
 
Not the best we have one at best average tutor and literally the best tutor.

The difference there is monumental.

In your opinion.

These are also two wholly different topics on which to study. Thus they are not directly comparable in the way you are attempting to compare them.
Both topics which will likely have multiple branching paths after the introductory action.
 
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