Summer 9/Voyage 1.2 | A 'Chance' Encounter 8
I.F. Ister
Fortifying The Thread
- Pronouns
- He/They
[X] Plan Let's Try The Other Thing
-[X] Stoke all our Aspects (+623 Orthstirr)
-[X] 50d6 Attack (42d6 tricks)
-[X] 54d6 Defense (54d6 tricks)
-[X] 0d6 Intercept
-[X] Take the opportunity the pause provides to put 2 Orthstirr into 4 layers of Reinforce Shield (-2 Orthstirr) if possible
-[X] Activate Stoker State Stage 3 (-9 Orthstirr), Slipstream (-8 Orthstirr), and Heated Shroud (-5 Orthstirr). Once we're in melee activate Mire Ward as well immediately (-6 Orthstirr).
-[X] Close with him with a 60d6+5 (w/Hugareida) Sharpenedx24 Lightning-Enhanced Flashfire Cleave w/Puncture (-40 Orthstirr using Sagaseeker's pool), followed by another identical 60d6+5 attack (-40 Orthstirr again), and then use two 50d6+5 Sharpened x24 Lightning-Enhanced Shatter-Wrist Tricks w/Puncture (-35 Orthstirr each), followed by a total of four 46d6+5 Sharpenedx21 Lightning-Charged Skewer-Flick attacks w/Puncture (-35 Orthstirr each) being careful to flick him back and forth within the Mire Ward, and then up to eight 9d6+5 Sharpened x4 Lightning-Charged Basic Attacks (-5 Orthstirr each)
-[X] If he gets away from us, drop Mire Ward, use Ember-Wing Cloak (-6 Orthstirr) to close with him again, and pop a new Mire Ward (-6 Orthstirr) if it took him a meaningful amount of time to get away from it.
-[X] Against the first melee attack he makes against us using Puncture or otherwise avoiding our Perfects make a Contested Movement using both our remaining uses of Fight Of Our Life (-3 Orthstirr, 22d6+5) and counterattack with a Sharpened Lightning-Enhanced Flashfire Cleave w/Puncture (-17 Orthstirr).
-[X] Against any attack not using Puncture or a Fleinn use Halting Vortex (-4 Orthstirr) if possible, against non-Puncture attacks with a Fleinn or that we otherwise can't use Halting Vortex on use Focus Guard (-7 Orthstirr). In response to anything with Puncture or that gets past our Perfects in some other way after the first melee attack use up to three 60d6+9 Reinforcedx42 Slice Aside defenses (-50 Orthstirr each) using 9d6+5 Sharpened x4 Lightning-Charged Basic Attacks (-5 Orthstirr each) as the counterattacks.
-[X] Tactics – Activate our buffs, leap into melee with him, activate Mire Ward, and go to town trying to batter him down, we break his armor, then break his wrists (we will fix them afterwards, free of charge) and then go to town with high damage attacks.
-[X] Stoke all our Aspects (+623 Orthstirr)
-[X] 50d6 Attack (42d6 tricks)
-[X] 54d6 Defense (54d6 tricks)
-[X] 0d6 Intercept
-[X] Take the opportunity the pause provides to put 2 Orthstirr into 4 layers of Reinforce Shield (-2 Orthstirr) if possible
-[X] Activate Stoker State Stage 3 (-9 Orthstirr), Slipstream (-8 Orthstirr), and Heated Shroud (-5 Orthstirr). Once we're in melee activate Mire Ward as well immediately (-6 Orthstirr).
-[X] Close with him with a 60d6+5 (w/Hugareida) Sharpenedx24 Lightning-Enhanced Flashfire Cleave w/Puncture (-40 Orthstirr using Sagaseeker's pool), followed by another identical 60d6+5 attack (-40 Orthstirr again), and then use two 50d6+5 Sharpened x24 Lightning-Enhanced Shatter-Wrist Tricks w/Puncture (-35 Orthstirr each), followed by a total of four 46d6+5 Sharpenedx21 Lightning-Charged Skewer-Flick attacks w/Puncture (-35 Orthstirr each) being careful to flick him back and forth within the Mire Ward, and then up to eight 9d6+5 Sharpened x4 Lightning-Charged Basic Attacks (-5 Orthstirr each)
-[X] If he gets away from us, drop Mire Ward, use Ember-Wing Cloak (-6 Orthstirr) to close with him again, and pop a new Mire Ward (-6 Orthstirr) if it took him a meaningful amount of time to get away from it.
-[X] Against the first melee attack he makes against us using Puncture or otherwise avoiding our Perfects make a Contested Movement using both our remaining uses of Fight Of Our Life (-3 Orthstirr, 22d6+5) and counterattack with a Sharpened Lightning-Enhanced Flashfire Cleave w/Puncture (-17 Orthstirr).
-[X] Against any attack not using Puncture or a Fleinn use Halting Vortex (-4 Orthstirr) if possible, against non-Puncture attacks with a Fleinn or that we otherwise can't use Halting Vortex on use Focus Guard (-7 Orthstirr). In response to anything with Puncture or that gets past our Perfects in some other way after the first melee attack use up to three 60d6+9 Reinforcedx42 Slice Aside defenses (-50 Orthstirr each) using 9d6+5 Sharpened x4 Lightning-Charged Basic Attacks (-5 Orthstirr each) as the counterattacks.
-[X] Tactics – Activate our buffs, leap into melee with him, activate Mire Ward, and go to town trying to batter him down, we break his armor, then break his wrists (we will fix them afterwards, free of charge) and then go to town with high damage attacks.
The battlefield-choking smoke clears as you finish applying another few layers of orthstirr-armor. With a long breath, you close your eyes and reach down deep into that vast expanse of your soul's potential. A surge of steel-strong willpower hones your intent to a pointed length as you stoke your power to greater heights.
First comes your frami in the form of a brilliantly blazing aura of crimson-colored fire. Thrashing tongues of writhing flames drill shallow holes in the ground as they kick up ankle-high clouds of grass and dirt. The whips of burning energy stretch out to an arm's length in all directions. It bathes your surroundings in the red glow of a stoking soul.
Next comes your virthing as it unfurls down your shoulders like a waterfall. A cloak of owl feathers, singed at the tips and covered in the ash of the forge. Every step you take shakes soot free of your feathers—the same feathers that grow amongst your hair. A bear's paw of shaped silver shines upon your chest, clasping the cloak closed and keeping it secure against your body.
Finally, the iron lengths of your saemd erupt from your brow. The crown of spikes curves inwards as it grows on your head, each topped with a crimson candle-flame burning fiercely away. The symbols of the ones you love burn themselves into the metal surface, leaving a forever imprint on your soul.
You open your eyes just as the smoke finishes clearing—just in time for the spar to resume.
The ground cracks beneath your feet as you ride a plume of flames into the sky. Sagaseeker purrs like your heart rumbles as he rises high above your head in a Flashfire Cleave. Lightning crackles along his length as his own power stokes his joy to further heights.
But as you fly through the air, so too does Hal. Your cousin bursts from the thin clouds of smoke as you sail well-overhead. You laugh as he looks up and locks eyes with you—it seems you've copied each other!
No matter, though, not for someone as aerially-dominant as you! The air whistles as you twist and redirect the trick to his lower position. Despite the speeds at which you hurtle towards him, he doesn't flinch.
(Sharpened Trick Attack: 219+5=224 vs Reinforced Trick Defense: 211+14=225, Defender Wins, lmao what a close one)
Moments before you make contact, Hal's arms snap to the side as sparks ignite in his empty hands. A pair of explosions rip out from his palms as the recoil throws him away just as Sagaseeker would've struck.
Sagaseeker cleaves a deep crater in the ground as Hal flips through the air. You follow his movement as he alights on the palisade wall—bow in hand and a crimson-coated arrow drawn back to his chest. The arrow flies free of the pinch-hold as it bears down on you.
Though certainly strengthened by orthstirr, the arrow lacks the tell-tale shell of Puncture. Indeed, it clatters harmlessly to the ground after making contact with Halting Vortex. As it hits the ground, the trick fails to fire—an obvious trap that you're not especially eager to spring.
Leaving the arrow no time to trigger, you throw yourself into another Flashfire Cleave. The wind scrambles to get away from your relentless advance as you streak across the battlefield.
(Sharpened Trick Attack: 194+5=199 vs Reinforced Trick Defense: 193+14=207, Defender Wins!)
As Hal dodges to the side with a deft, spinning twirl, it's clear to see that you're not the only one who took the opportunity to buff themselves. He's faster, for one, and his movements have a certain edge to them—as if he had something lighting the way.
Logs snap into kindling as Sagaseeker reduces a portion of the palisade to firewood—when defenses have nothing to protect, their strength falls flat. You plant a foot on one of the few standing posts as Mire Ward spreads out and forces him to match you blow for blow.
Match you he does as, before you have a chance to bring Sagaseeker to bear, he lunges in with an orthstirr-enhanced shield replacing his bow—a Puncturing shield, at that! Fortunately, this was something you prepared well for.
Time slows to a crawl as a burst of flames adds needed speed to Sagaseeker. Twisting on the spot, you prepare to deliver a third Flashfire Cleave right to your cousin's doorstep.
(Unopposed)
Much to your surprised confusion, he makes no attempt to resist your attack. In fact, he almost seems to welcome it!
The shield explodes into splinters as Sagaseeker strikes it. But, despite the power of the Flashfire Cleave carrying him forward, Sagaseeker goes no further—the shield trick stopping him in his tracks.
(Twist: Hidden Blade)
But your eyes aren't locked to Sagaseeker's halted form. No, they're locked to the sax clutched in Hal's hand. It wasn't a replacement—at least, you don't think it was given the timing—the clever bastard just used the shield to hide the sax.
There's nothing you can do to stop the sax from breaking the scant few layers of Reinforced Shield on your armor.
(Round End: Reinforced Shield Broke)
(Unspent Orthstirr Refunded)
0~0~0
(Hugr (Tactics): 6x1, 5x5, 4x2, 3x1, 1x4)11+5+2=18 Successes
You are currently in grappling distance with Hal which has a poor effect on your ability to assess your surroundings. Still, you notice that the fleinn is gone from where it landed—likely recalled to wherever Hal stores his weapons. The arrow he shot is still on the ground, still untriggered.
Hal has more shields, like as not. How many he has is unknown, though he's certainly not regretful over sacrificing them. With how low quality they are, it's clear that they were built specifically for this purpose.
He's not taken any damage from this last round of fighting and he's not leaving you any time to apply more layers of Reinforce Shield. Fortunately, your other buffs carry over from the last round.
He's aiming to ground you before trying to finish the spar.
Endurance: (13/13) | Frenzy: (5/5) (+5 to all Combat Rolls) | Armor Health: (17/17) (+4 to Defense)
Orthstirr: (564/623) | Odr: (16)
(X) Frami: 208 | (X) Virthing: 208 | (X) Saemd: 207
Sagaseeker has 9/49 orthstirr in his reservoir.
Your Armor has 13 orthstirr in its reservoir.
Shapeshifting is granting you (+1 Damage and +1 Attack-Speed)
Your combat pool is 104d6 and you have 0d6 Stoked Dice
What do you do?
[ ] (Plan Name)
-[ ] (Dice) Attack
-[ ] (Dice) Defense
-[ ] (Dice) Intercept
-[ ] (Dice) (Trick) (Orthstirr)
-[ ] Tactics Write in
0~0~0
AN: Hal is a clever combatant, that's for sure.
15-minute moratorium.