So far all the really monster cultivators we have seen have had a traumatic background. Of the ones we have seen anyway.

Logi: Drysalt killed everything probably including his dad
Hallr: Dad died while a child
Steinarr: Dad died while a child, also Horra
Horra: Dad died while a child
Sten: Foster-dad died, village killed by monsters

This is Norway. Most people's fathers die while they're a child. Making it to 35 is considered an achievement.
 
Reinforce Shield is not a Hugr-based defense and fleinn thus do nothing special to it.
And the first rock did collapse all of it, activating the ERA. Which took out the other rocks.
Call me sceptical about the ERA taking out more than two fleinn.
-[X] Activate Stoker State Stage 3 (-9 Orthstirr), Slipstream (-8 Orthstirr), and Heated Shroud (-5 Orthstirr). Once we're in melee activate Mire Ward as well immediately (-6 Orthstirr).
Hm.... @Imperial Fister
Did we activate heated shroud? Or was it not activated before the FFC?

The fight was nice though, the two of the going past each other was hilarious.

@DeadmanwalkingXI can we recall his arrow? In a "back to sender" way. I am really wary about leaving that alone, what with him recalling the fleinn.
Otherwise the plan seems nice.
At most, I would throw in some KS on the weakest settings to throw up a dust screen around him for a surprise from behind.
His wolf nose might help him against us, but it I am unsure if a trick recalled from behind him has any scent strong enough to break through the dust screen
 
And the first rock did collapse all of it, activating the ERA. Which took out the other rocks.
Call me sceptical about the ERA taking out more than two fleinn.

I mean...it does 7 damage to everything nearby, it should take out all the attacks in a flyrry, still.

@DeadmanwalkingXI can we recall his arrow? In a "back to sender" way. I am really wary about leaving that alone, what with him recalling the fleinn.

Not without replacing an attack with it, in terms of timing. And it seems like the attack is triggered at his discretion, so throwing the arrow at him will do nothing to him.

Otherwise the plan seems nice.
At most, I would throw in some KS on the weakest settings to throw up a dust screen around him for a surprise from behind.
His wolf nose might help him against us, but it I am unsure if a trick recalled from behind him has any scent strong enough to break through the dust screen

We need to drop Mire Ward to move around him, which isn't impossible but seems less than ideal since it reduces his Speed from 5 to 3.
 
That's probably the case IRL, but I'm sure the culture-wide average is lowered when there's actual ghosts and ghoulies running around.

Fated Days and Bodily Death mean it probably isn't. That said, the odds of a person of 20 making it to 50 in the real life Viking era was about 50/50, so it's definitely an accomplishment but not unheard of or anything. Of course, the number to make it to 20 was a lot lower than the number born as well.
 
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Nah, I meant, either the arrow or KS launched behind him, then get him with the recalled trick from behind.

Ah! The issue with this is that it probably still takes as long as two attacks, the cost of a high die Kindle Spinner winds up really high comparatively (since we can't Sharpen one), and the damage of a single Kindle Spinner is just not that great (it'll either break his armor but do nothing to him, or only 6 damage if his armor is already broken).

And I don't think recalling the arrow does anything, really. Whatever Trick is in it goes off when he sets it off...not on impact. Or it would've gone off already.
 
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My current theory on hotswapping is that pockets, including Armory pockets, improve/can be improved at higher Realms of Odr cultivation.
Or it could be that the pocket building can be upgraded by investing into it again. Presumably at a cheaper cost than the initial building, leading to more storage space per Orth invested.
Or we could try building an armory by hand, rather than through a pocket, like the fence and house.

Or we could try building a shell for the armory by hand and then upgrade that like a pocket (replacing the Orth cost of the initial pocket with work dice cost (if it works))
 
Or it could be that the pocket building can be upgraded by investing into it again. Presumably at a cheaper cost than the initial building, leading to more storage space per Orth invested.

This is technically possible, but it gets weirdly complicated, so I hope it's not the route taken.

Or we could try building an armory by hand, rather than through a pocket, like the fence and house.

Or we could try building a shell for the armory by hand and then upgrade that like a pocket (replacing the Orth cost of the initial pocket with work dice cost (if it works))

This seems pretty unlikely. We cannot normally remove things from our soulscape (or put them there) without going there...Pockets are an exception already, just not one that's fast enough to hot swap things. Like, we can build an armory in our soulscape and store weapons there, but I don't think we're pulling things out of it mid-combat.
 
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This is technically possible, but it gets weirdly complicated.
How would it be weirdly complicated?

This seems pretty unlikely. We cannot normally remove things from our soulscape (or put them there) without going there...Pockets are an exception already, just not one that's fast enough to hot swap things.
We also never put things into buildings made for storing in our soulspace. Except for pocket made buildings.

The riddles solution could also be that the hotswap (A,B) is a Fylgja store(A) + Fylgja unstore (B) while Fylgja is not materialized.
Dunno if that is obvious enough for IF calling us wanting to learn it "tragic".

Edit:
We said we want to learn it and teach it to our kids.
We all have our Fylgja unveiled.
It could be that Hall has a secret where Fylgja isn't unveiled, but consumed so his soul is in 1 part rather than 2.
Then the Seeing eyes trait auto-unveiling Fylgjas would mean that we can't learn it (we already unveiled ours) or learn it with any of the already made kids (they all have Seeing eyes).
 
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How would it be weirdly complicated?

Just math wise, probably.

We also never put things into buildings made for storing in our soulspace. Except for pocket made buildings.

The riddles solution could also be that the hotswap (A,B) is a Fylgja store(A) + Fylgja unstore (B) while Fylgja is not materialized.
Dunno if that is obvious enough for IF calling us wanting to learn it "tragic".

It's possible, but we've always had to manifest our fylgja to pull things out of it before. Hmmm. Maybe we can do that with an Armory Pocket, though? Just swapping stuff from the Fylgja to the armory pocket to us? That might be doable...
 
@Imperial Fister in the event of a tie in regards to tricks like contested movement, momentum reversal, weapon grab reversal, and other similar tricks. Who is the defender, the person who initiated the trick or the person the trick is working on.
 
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This is Norway. Most people's fathers die while they're a child. Making it to 35 is considered an achievement.
It was even worse during the Viking Age, too! ;P
@Imperial Fister in the event of a tie in regards to tricks like contested movement, momentum reversal, weapon grab reversal, and other similar tricks. Who is the defender, the person who initiated the trick or the person the trick is working on.
The defender wins ties. Who the defender is depends on the circumstances surrounding the encounter
 
As the furnace of your heart stokes your strength to ever-grander heights, you slip through his intercepting blades and drive Sagaseeker's edge into his chest. But just before Sagaseeker strikes iron chain, a crimson flash shines out and your eyes spark.

Thanks to your spark-filled eyes, you spy the flickering shape of a wolf's hide appearing just long enough to absorb the blow before disappearing in that flash.
So I would like to call attention to this specific move Hal did in this fight:

Hal specifically blinded us (or tried to) before immediately summoning the Wolfhide guard that's his Fyljur.

Which means Hal to the full injury to his soul. Ouch. Then, he was able to suppress his shock and pain and being hit so hard (eating 13/11 pure damage to the face hurts like shit). Why did he do this? To try and trick us into thinking that he straight-up no-sold Flashfire Cleave. Because without our flashing eyes (courtesy of Cinderspark Owl Eye Sparks) we wouldn't have seen his Fylgjur take the hit. He is just that dedicated to bluffing the shit out of people in a fight, all the way from the start where he appeared to be an unarmed glima user.

As a matter of fact, given he has a dedicated trick for this, I would say Hal does this all the time in fights where he uses the Wolfhide/Fylgja trick to 'no-sell' hits.

(It's probably worth noting that Hal subsequently never let us hit him with a Flashfire Cleave again because gods that hurt like hell.)

Hal could be 1 step away from losing and he'd act, outwardly, as if, no, he is absolutely winning, and he has many more tricks where that came from.

It's very Blackhand of him and emblemic of how Hal fights. Of course, the fight is pretty much winding up for Hal to win (he's got 10 years on us), but.. well.

(Of course we should offer to heal his Fylgjur after the battle... assuming we can, of course.)
 
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Alright, voting is now closed. Let's rock
Scheduled vote count started by Imperial Fister on Aug 11, 2023 at 4:49 PM, finished with 70 posts and 8 votes.

  • [X] Plan You Can't Use Shields Without Wrists
    -[X] 50d6 Attack (46d6 tricks)
    -[X] 54d6 Defense (54d6 tricks)
    -[X] 0d6 Intercept
    -[X] Open up with two 80d6+5 Sharpened x39 Lightning-Enhanced Shatter-Wrist Tricks w/Puncture (-50 Orthstirr each, stoking all Sagaseeker's Aspects and using his Orthstirr for this as much as possible) to break his wrists and stop that shield nonsense, followed by two 78d6+5 (w/Hugareida) Sharpenedx34 Lightning-Enhanced Flashfire Cleaves w/Puncture (-50 Orthstirr each), and then followed by a total of four 65d6+5 Sharpenedx31 Lightning-Charged Skewer-Flick attacks w/Puncture (-45 Orthstirr each) being careful to flick him back and forth within the Mire Ward, and then up to four 9d6+5 Sharpened x4 Lightning-Charged Basic Attacks (-5 Orthstirr each). If at any point he Stokes Aspects to fix his wrists or otherwise make them functional again, or avoids the initial two attacks we will interject with up to six total additional 80d6+5 Sharpened x39 Lightning-Enhanced Shatter-Wrist Tricks w/Puncture (-50 Orthstirr each) instead of other attacks.
    -[X] If he gets away from us, drop Mire Ward, use Ember-Wing Cloak (-6 Orthstirr) to close with him again, and pop a new Mire Ward (-6 Orthstirr) if it took him a meaningful amount of time to get away from it.
    -[X] Against any attack not using Puncture or a Fleinn use Halting Vortex (-4 Orthstirr) if possible, against non-Puncture attacks with a Fleinn or that we otherwise can't use Halting Vortex on use Focus Guard (-7 Orthstirr). In response to anything with Puncture or that gets past our Perfects in some other way after the first melee attack use up to three 60d6+9 Reinforcedx42 Slice Aside defenses (-50 Orthstirr each, using our Armor's Orthstirr on the first one) using 9d6+5 Sharpened x4 Lightning-Charged Basic Attacks (-5 Orthstirr each) as the counterattacks.
    -[X] If we are attacked in melee while we have 6 or more Stoked Dice use Contested Movement (-3 Orthstirr, 8d6+Stoked Dice) and counterattack with a Sharpened Lightning Charged Skewer-Flick w/Puncture (-15 Orthstirr), and abort to a Focus Guard (-7 Orthstirr) if that does not work.
    -[X] Tactics – The plan here is to break his wrists, then go to town in melee, breaking them again as needed if he fixes them (the goal here is to only be making attacks that aren't wrist-breaking if his wrists are already broken). Pretty straightforward, really.
 
Summer 9/Voyage 1.2 | A 'Chance' Encounter 9
[X] Plan You Can't Use Shields Without Wrists
-[X] 50d6 Attack (46d6 tricks)
-[X] 54d6 Defense (54d6 tricks)
-[X] 0d6 Intercept

-[X] Open up with two 80d6+5 Sharpened x39 Lightning-Enhanced Shatter-Wrist Tricks w/Puncture (-50 Orthstirr each, stoking all Sagaseeker's Aspects and using his Orthstirr for this as much as possible) to break his wrists and stop that shield nonsense, followed by two 78d6+5 (w/Hugareida) Sharpenedx34 Lightning-Enhanced Flashfire Cleaves w/Puncture (-50 Orthstirr each), and then followed by a total of four 65d6+5 Sharpenedx31 Lightning-Charged Skewer-Flick attacks w/Puncture (-45 Orthstirr each) being careful to flick him back and forth within the Mire Ward, and then up to four 9d6+5 Sharpened x4 Lightning-Charged Basic Attacks (-5 Orthstirr each). If at any point he Stokes Aspects to fix his wrists or otherwise make them functional again, or avoids the initial two attacks we will interject with up to six total additional 80d6+5 Sharpened x39 Lightning-Enhanced Shatter-Wrist Tricks w/Puncture (-50 Orthstirr each) instead of other attacks.

-[X] If he gets away from us, drop Mire Ward, use Ember-Wing Cloak (-6 Orthstirr) to close with him again, and pop a new Mire Ward (-6 Orthstirr) if it took him a meaningful amount of time to get away from it.

-[X] Against any attack not using Puncture or a Fleinn use Halting Vortex (-4 Orthstirr) if possible, against non-Puncture attacks with a Fleinn or that we otherwise can't use Halting Vortex on use Focus Guard (-7 Orthstirr). In response to anything with Puncture or that gets past our Perfects in some other way after the first melee attack use up to three 60d6+9 Reinforcedx42 Slice Aside defenses (-50 Orthstirr each, using our Armor's Orthstirr on the first one) using 9d6+5 Sharpened x4 Lightning-Charged Basic Attacks (-5 Orthstirr each) as the counterattacks.

-[X] If we are attacked in melee while we have 6 or more Stoked Dice use Contested Movement (-3 Orthstirr, 8d6+Stoked Dice) and counterattack with a Sharpened Lightning Charged Skewer-Flick w/Puncture (-15 Orthstirr), and abort to a Focus Guard (-7 Orthstirr) if that does not work.

-[X] Tactics – The plan here is to break his wrists, then go to town in melee, breaking them again as needed if he fixes them (the goal here is to only be making attacks that aren't wrist-breaking if his wrists are already broken). Pretty straightforward, really.
0~0~0

There's no time to lose and barely any space to think, so you do the first somewhat rational thing that comes to mind.

Sagaseeker slips free of your grasp.

Atgeirs are the kings of weapons, but they have their weaknesses. Their size is often a potent boon, but that length works against them in grappling-range combat. Fortunately, you came prepared.

Your hands fall to the saxes on your belt and Ashen Kiss is roused once more from its slumber.

Crimson orthstirr spreads across Ashen Kiss' blade as you launch into motion—your reflexive Sharpening leaving the sax nearly shaved to the bone. With Mire Ward still up and halving Hal's speed, you've got the slightest possible edge—but an edge you have nonetheless. In combat, that's often all it takes to win the day.

Ashen Kiss races towards the sax-holding hand at your stomach, but before it can make contact the sax vanishes—leaving Hal's palm empty. The empty hand flies up with fingers splayed wide—not out of a desire to dodge, but to *grab*.
(Sharpened Trick Attack: 252+5=257 vs Reinforced Grapple Defense: 303+14=317, Defender Wins! Attacker is Grappled!)
Hal deftly slips his hand around Ashen Kiss as his orthstirr-enhanced fingers wrap around your wrist with a grip like iron. You try to wrench your hand free, but it's no use. His other hand darts forward and grabs you by the belt—a perfect position from which to throw you.

Of course, such a maneuver takes time, time enough for you to do something about it! Lets see him throw you with a broken wrist!

Your second, lesser sax cleaves down as Sharpen shaves away layer after layer of iron—too much iron, far too much iron.
(Sharpened Trick Attack: 278+5=283 vs Reinforced Trick Defense: 314+14=328, Defender Wins!)
Hal runs his hand along your belt as your sax swings, slipping out of the way moments before you would've hit. A sharp *snap* rings out a heartbeat later as the sax gives out. Pieces of the blade, shattered from over-Sharpening, rain down as Hal plants his feet against the palisade.

In a great show of strength, he hefts you up off your feet—breaking Mire Ward—and hurls you bodily towards the ground.

Your teeth grind together as a sharp shock of pain radiates out from where you landed on your tailbone. Painful, but not life-threateningly so. Planting a hand to the grass, you rise to your feet—only for some unknown instinct to compel your vision to the side.

There, lying next to you in a small patch of well-trod grass, is the arrow Hal shot a few moments before. With your instincts screaming alarm, you scramble away as best you can before its orthstirr surges—the only sign you get before Hal triggers the trick.

The arrow vanishes, but any relief that brings is dashed aside moments later as, in its place, appears an entire sheaf of arrows—already in flight.

With no time to lose and nothing but a sea of basic arrows flying your way, your hand snaps up with Halting Vortex at the ready. Arrows thump and shatter against the wall of stopping force, but each blow costs more of your rapidly dwindling orthstirr supply.

Hal, of course, isn't idling above—to think that of your cousin would be a grave sin. Glancing back towards him, you lock eyes on the tell-tale orb of sparking fury floating just above his palm—a Sparkbomb.

He kicks off the wall in a blur of motion as he races towards you with Sparkbomb in hand. He's not dumb enough to throw it at *you* of all people from range, so the clever bastard's just gonna smack you with it.

Flicking out a set of fingers, you muster your orthstirr to call Sagaseeker with as much speed as you can grant him. He streaks across the battlefield and into your hand—just in time to meet Hal's charge with a trick of your own.

Time slows to a crawl as lightning crackles along Sagaseeker's edge. Either you stop him here and leave him wide open, or you lose.

Only time will tell which it is.
(Halla's Hamr: 34+5=39 vs Hal's Hamr(+Stoker State): 131+6(Frenzy)+1(Buffs)=138, Hal Wins!)
The Sparkbomb stops mere inches away from your eyes as shaved-off beard hairs flutter in the wind. Sagaseeker's haft rests on Hal's shoulder, from where he dodged at the last second.

Hal grins as honest joy sparks in his eyes, "You should probably yield, yeah?"

You laugh and squash the spark of jealous spite urging you to spit in his face, "Yeah... Yeah, I yield."

He extinguishes the Sparkbomb with a clenched fist as his grin broadens into a full-on smile. He claps you on the shoulder and nods, "You're a good fighter, lots to be proud of there."

"You're not so bad yourself."

He laughs, then pauses, "I...," he hesitates for a split-second before making up his mind, "I'm proud to call you my cousin."

"You too," you smile, "cousin."

The battle between Silverscales and Abjorn is still ongoing—they seem to have somewhat similar abilities, which is turning it into something of a slog—which gives you a small amount of time to kill. Time enough to ask Hal some more questions, this time *without* having to watch your words.

What do you ask him?
[ ] Write in (Top 3 Questions)

(After this, you'll receive your sparring rewards as well as the whetstones)
(You're not quite close enough to him to get a glimpse at his muna)
(16/16) Endurance | (6/6) Frenzy (+6 to all combat rolls) | (15/23) Armor, +5 to Defense, 8 to pierce
837 Orthstirr | 2 Odr
Hamingja 18
Hamr 9 | Infusion 7
Hugr 6 | Infusion 6
Fylgjaskinn 10 | Infusion 7 (Porter Blitzingwolf)

Twists
Puncture
Punching Up
Dealt Likewise
Hidden Blade

Hugareida
-Ignition 4
-Emberwind 4
-Campfire 1

Martial Styles
-Stoker State
-Ulfsinsbregda
-Guiding-Light
0~0~0

AN: Not much to say here other then that you'll be leaving Geirstadt next update

No moratorium as I'd like to get another update out today.
 
Huh. Well, we get Determination From Defeat anyway, so that's nice. Alright then:

[X] How were you pulling out so many shields and weapons? Was that just a lot of Fasts or was there more to it?
[X] How does that stuff involving your Fylgja work? It seems different.
[X] How does that Trick that propels your attacks with explosives work? Would you recommend that or any other Tricks?

The second question is basically 'Fylgjaskinn?' but we only know that word OOC. I'm a little uncertain on the third question and could be convinced to change it. I bet he can't talk about his Martial Styles due to Warband stuff, and Odr seems right out due to witnesses...at this point, looking at his sheet, I doubt he has Eyespeak to respond to us.

EDIT: Expanded the third question slightly.
 
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My guesstimate is that Fylgaskinn somehow has you wear your Fylga like the Norse fursuits that Loki wears every now and then like when he seduced Sleipnir's dad.
 
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