Once again, the first thing I saw upon waking up. Have a Reward Dice
Woohoo, thanks so much! That's two reward dice banked now! 😃

I'm a little skeptical that bone ash could do that alone (or, at least, the bone ash of anything we can easily hunt down...a phoenix or fire breathing dragon or something , sure), and reluctant to put such bone ash into Sagaseeker on spec.

I'm more inclined to pursue other alternatives like the ring suggested (or maybe something bigger like an arm-ring or torc). That seems viable.

Some kind of magical fire-aspected creature was what I meant, yeah. I think that infusing it with like, regular fire would be a little underwhelming at this point, but if we can get like, dragonfire, that would be totally kickass. It's not really a near-term goal, but that's fine, since it's not exactly urgent.

We've been told that mixing materials like this dilutes both things. And we are in fact really good at fire, it's true...having alternatives to that is 100% possible, though, and, I think, quite desirable just in case...we have people (and specifically the Enemy) gunning for us who will be very much inclined to aim for any weaknesses, and backup options for situations where our strength are negated are thus especially good.

If we want to do fire damage with Sagaseeker, we can do so for 2 Orthstirr, and will be able to do so for free once we have Firebomb-Strike Perfected. Being able to also do lightning damage seems good to me as long as we can also get the discount when needed with jewelry or another option...and I'm pretty sure we can.

Fair enough. Broadly I still think that going for a specific focus is better than broadening out too much, but that's not necessarily relevant here when we're just talking about what elemental effect to give our weapon. And lightning is very cool as well!



Although this makes me think... do we actually know that elemental affinities of weapons/enemies have a rock-paper-scissors relationship like they do in other xianxia? Like obviously elemental affinities exist, we know that already, and Norse mythology associated different figures with particular substances or meteroglocial phenomena, but is there actually a defined system of "water beats fire, fire beats metal, metal beats wood, etc...."?

Because in conventional Xianxia, this derives from the Wuxing, the Chinese system of elements or "phases" which includes defined hierarchies of what generates and overcomes what. Some other cultivation stories set in other cultures will instead draw from the conventional Western concept of the four elements, which goes back to the Greeks. But the Norse didn't have a Graeco-Roman or a Chinese understanding of discrete elements, so would they necessarily have the idea of these sort of structured relationships?

Or do fire, lightning, water, whatever... just kinda do different things and all vibe together?

@Imperial Fister, can you shed any light here?
 
So now I'm getting doxxed for having a brain blast, I see how it is :V

(the only reason I had the idea is because I could take a half-hour bus ride to the Baltic sea and grab some irl lmao)
No I mean, Halla's pretty close to it too, isn't she? Like, southern Norway to the Baltic isn't that far when you have a boat. Not like we're talking about going to Constantinople.

Oh great, and now I've got the song stuck in my head again.

Thinking about how that's nobody's business but the Turks, though, makes me wonder what system of cultivation the xianxia world's equivalent of the Islamic lands uses. I'm pretty sure at least one of the traditions would be heavily based of Sufism, and I'm pretty sure they'd be sort of vaguely recognizable as loosely analogous to the Christian methods, but without the very specifically feudal/chivalric vibes.
 
Grabbing some amber would actually be a solid idea anyway if we wanted to do a short-range trade mission somewhere, to get our sea legs and gain experience with sailing the Wavedancer. Also probably be very lucrative as a trade good whenever we do decide we want to do the Constantinople trading mission.
 
Fair enough. Broadly I still think that going for a specific focus is better than broadening out too much, but that's not necessarily relevant here when we're just talking about what elemental effect to give our weapon. And lightning is very cool as well!

I actually pretty much agree. I think our current level of non-fire options will be just about right (well, with some more 'mundane' Tricks), once we have Gale Spear to Refined. It's when we start talking about taking some of our contingencies down a notch that I get concerned.

Although this makes me think... do we actually know that elemental affinities of weapons/enemies have a rock-paper-scissors relationship like they do in other xianxia? Like obviously elemental affinities exist, we know that already, and Norse mythology associated different figures with particular substances or meteroglocial phenomena, but is there actually a defined system of "water beats fire, fire beats metal, metal beats wood, etc...."?

We know that we, personally are vulnerable to Water due to Born of Fire. Other elemental rock-paper-scissors details are entirely speculative, but that's a strong indication they exist, if not of what they are.

Grabbing some amber would actually be a solid idea anyway if we wanted to do a short-range trade mission somewhere, to get our sea legs and gain experience with sailing the Wavedancer. Also probably be very lucrative as a trade good whenever we do decide we want to do the Constantinople trading mission.

I think our first trading mission is the Vestfold trip, but picking up some amber for that seems good, yeah. More trade missions will follow (assuming war doesn't interrupt) but we really do need to do the Vestfold thing and it should be as good as anywhere in terms of trading options.
 
We know that we, personally are vulnerable to Water due to Born of Fire. Other elemental rock-paper-scissors details are entirely speculative, but that's a strong indication they exist, if not of what they are.

Aha, that's good to know, cheers!

I think our first trading mission is the Vestfold trip, but picking up some amber for that seems good, yeah. More trade missions will follow (assuming war doesn't interrupt) but we really do need to do the Vestfold thing and it should be as good as anywhere in terms of trading options.

Hmm, isn't the amber coast of the Baltic also very close to Finland?

It might make sense to tie in an amber-collecting trip with whenever we get around to poking into some of Sten's mysterious backstory. Which reminds me that we haven't gotten around to talking to Mina yet, I know we decided that was probably our best route in there.
 
Hmm, isn't the amber coast of the Baltic also very close to Finland?

It might make sense to tie in an amber-collecting trip with whenever we get around to poking into some of Sten's mysterious backstory. Which reminds me that we haven't gotten around to talking to Mina yet, I know we decided that was probably our best route in there.

We have not talked to Minna, no. Action economy with only three actions a turn is a harsh mistress. Like, this coming turn we should definitely make new clothes for the family, talk to the dwarves about buying iron directly and taking a look at our cultivation spot, and we should make at least one Training Item per turn until we have them for Hugr and Fylgja as well as Hamr (it's one per turn because we need to burn Aspects for the turn to make one as good as the Pot...which sort of requires not doing more than one of them per turn).

Which means Minna gets put off again. I really want to talk to her, but other stuff keeps being more urgent. Argh.
 
Actually, while we're discussing our children, I have an idea...

...could we get a pet bear?

I think a bearcub would be an excellent playmate for the children, help them grow up big and strong by wrestling it and carrying it around. As the bear grows up and gets bigger, so will our children, so it's even a form of progressive resistance training!
 
@Imperial Fister, can you shed any light here?
Water extinguishes fire, but fire boils away water. There isn't any 'Thing 1 always wins against Thing 2 but always loses to Thing 3' sort of system going on here. You can have better results with Thing 1 against Thing 2, but that doesn't mean that Thing 2 can't clap back against Thing 1 if you're smart about it, get lucky, or what have you.

Heck, fire and ice are the building blocks of life in Norse mythology. Heat of Muspelheim and the Cold of Niflheim

I'm not the biggest fan of strict 'rock, paper, scissor'-style combat systems. Just not for me. I like flexibility in my shenanigans

0~0~0

Anyways, voting is now closed
Scheduled vote count started by Imperial Fister on Jun 29, 2023 at 9:54 PM, finished with 179 posts and 9 votes.
 
Water extinguishes fire, but fire boils away water. There isn't any 'Thing 1 always wins against Thing 2 but always loses to Thing 3' sort of system going on here. You can have better results with Thing 1 against Thing 2, but that doesn't mean that Thing 2 can't clap back against Thing 1 if you're smart about it, get lucky, or what have you.

Heck, fire and ice are the building blocks of life in Norse mythology. Heat of Muspelheim and the Cold of Niflheim

I'm not the biggest fan of strict 'rock, paper, scissor'-style combat systems. Just not for me. I like flexibility in my shenanigans

0~0~0

Aha! That's actually really useful to know, thank you.

Proving that the solution to every problem is always more fire. ️‍🔥️‍🔥️‍🔥
 
I mean, that would be amazing, yes. We have a bit of an action debt sink at the moment and that would help a lot.

Would playdates for the children count as socializing for this purpose or not? We want to do those a lot but it's hard to find the actions.
Alrighty, I'll add in an extra free action for socializing. And yeah, playdates would count
 
It seems like the relationship between fire/heat and ice/cold is actually much more like that the relationship between Yin and Yang, rather than a straight up elemental relationship. It's not "Yin beats Yang" or "Yang beats Yin", they're connected, everything contains both in some measure, and which prevails over what depends on how much of each there is, and also the context, and understanding some of the deeper mysteries of the universe. An ice giant embodies a different kind of "cold" than a sea serpent, which is associated with liquid water and so may also incorporate some fire/heat already.

This also means Norse cultivation could still share a broader cosmology with more traditional Chinese-inspired Xianxia metaphysics if so desired.
 
Oh, @Imperial Fister, a couple questions:

- If we used Flame-Tending Blade in our spar with Steinarr, would it in any way increase the chance of him or us accidentally suffering true death as a the result of our spar?

- So long as we made sure to choose a deserted part of the Hading, is there a major risk of collateral damage to neighbour's property?

Just wanted to ask these to head off what I suspect are going to be the two major objections to trying it out.
 
I once saw a thing on TV tropes claiming the Norse had nine elements or something. All I remember is that it started with Fire and Ice giving rise to the otjer elements and that two of the weirder ones were Yeast and Poison.
 
So our brewing pocket is up and running, side note how do we pour things from it? Do we just place our hands over a cup or tankard and it pours out? Or do we bring the cup into our pocket and bring it out? Side note can we tell people about pockets? It doesn't seem to be related to progressing in true cultivation.
 
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- If we used Flame-Tending Blade in our spar with Steinarr, would it in any way increase the chance of him or us accidentally suffering true death as a the result of our spar?
It would not
- So long as we made sure to choose a deserted part of the Hading, is there a major risk of collateral damage to neighbour's property?
There isn't any real chance of it
I once saw a thing on TV tropes claiming the Norse had nine elements or something. All I remember is that it started with Fire and Ice giving rise to the otjer elements and that two of the weirder ones were Yeast and Poison.
That'll be eitr, which is a yeasty hyper-toxin.
Do we just place our hands over a cup or tankard and it pours out? Or do we bring the cup into our pocket and bring it out?
Both of these work
 
Before telling people about the pockets I'd rather gently probe an actual brewer to make sure we're not casually reproducing something in our soul that Master brewers/shapeshifters get at high Hamr.

I want to know if that hack exists anyway, because if it doesn't then we should try and develop it(eventually, maybe in another life).

Since most of our family/mooksquad probably won't be Odr cultivators for most of the time, it makes sense to try and figure out some more hacks like Shapechangers making Berserks.
 
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