Also this might be the most words from Abjorn in the quest..

Perhaps we should diversify our cooking? I'm sure Halla can cook those cheese breadsticks, or maybe even invent croissant.

12 Sheep a year is actually hell of a lot of mutton.
Should redo Sagaseeker with Storm and Water elementaliron. (If findable)
Get them wet & shocked.
At some point our best shot is just finding a friend who has Water Hugareida.
 
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It would be worth asking IF, but in principle I doubt there's any reason we couldn't have Sagaseeker infused with fire and lightning. Or lightning and water, but it feels that would not play well with basically all our good attacks being fire based?

Fundamentally I think we have to accept that we'll be better at some things than others, and lean into our unique skillset and being really good at that, rather than trying to cover every single base.
 
Fundamentally I think we have to accept that we'll be better at some things than others, and lean into our unique skillset and being really good at that, rather than trying to cover every single base.

I agree. While I don't think we'll ever be a 'specialist', I feel like we should consolidate what we have instead of diversifying even further.
 
It would be worth asking IF, but in principle I doubt there's any reason we couldn't have Sagaseeker infused with fire and lightning. Or lightning and water, but it feels that would not play well with basically all our good attacks being fire based?
We asked that previously: Multielement is no problem, but then its always both, can't be selective to only use some of the infused elements.
 
...would amber with a bug inside it work?

This is a great idea.

You know, I think 32 Odr into Hamr for Infusion Rank 6 should come with a Shapeshift slot.

Almost certainly. It's on the plan for next turn for that reason.

So thinking about stats/skills stuff: Do we actually need to be holding Ashen Kiss to get the 1/2 cost reduction to fire-based attacks from it? If so then it might be worth trying to infuse Sagaseeker with flame via bone ash - which I think was on the agenda anyway - so that it can benefit from the same effect without having to swap weapons around. Also if it turned out this doubled the efficiency on FTB if we use a fire-aspected weapon as a focus, that would be sick.

I'm a little skeptical that bone ash could do that alone (or, at least, the bone ash of anything we can easily hunt down...a phoenix or fire breathing dragon or something , sure), and reluctant to put such bone ash into Sagaseeker on spec.

I'm more inclined to pursue other alternatives like the ring suggested (or maybe something bigger like an arm-ring or torc). That seems viable.

Also feels like it'd be good to experiment with merging Atgeir Counter-Stab and Atgeir Bodyguard, once we have them at Refined. It's a lot more efficient if a given spear can do both things, as long as too much utility isn't lost at doing either. Maybe have it so that the spear makes an attack roll against incoming attacks to its designated defence target, and on an especially good result, it continues on to hit the attacker, or something.

This would be very nice, yeah.

I think Sagaseeker having a different element was on purpose, in case we meet an enemy that is specialized in resisting fire.
And we assumed that the Stormiron would be strong against our obvious weaknesses (water).

A combination of this and having the Storm Iron at the right time, yeah.

It would be worth asking IF, but in principle I doubt there's any reason we couldn't have Sagaseeker infused with fire and lightning. Or lightning and water, but it feels that would not play well with basically all our good attacks being fire based?

Fundamentally I think we have to accept that we'll be better at some things than others, and lean into our unique skillset and being really good at that, rather than trying to cover every single base.

We've been told that mixing materials like this dilutes both things. And we are in fact really good at fire, it's true...having alternatives to that is 100% possible, though, and, I think, quite desirable just in case...we have people (and specifically the Enemy) gunning for us who will be very much inclined to aim for any weaknesses, and backup options for situations where our strength are negated are thus especially good.

If we want to do fire damage with Sagaseeker, we can do so for 2 Orthstirr, and will be able to do so for free once we have Firebomb-Strike Perfected. Being able to also do lightning damage seems good to me as long as we can also get the discount when needed with jewelry or another option...and I'm pretty sure we can.
 
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I mean at some point it's significantly easier to just bring an adventuring group to cover for your weaknesses.

Though even in a situation where we're fighting a Fire Giant, IAT is a very versatile tool.
 
I mean at some point it's significantly easier to just bring an adventuring group to cover for your weaknesses.

Though even in a situation where we're fighting a Fire Giant, IAT is a very versatile tool.

Well, yes. But that doesn't always work, depending on context. Basically, leaning into our strengths is great when we're on the offense...but when playing defense, as we often are against the Enemy, that's still good but shoring up our weaknesses to the point where we have no major obvious vulnerabilities for them to target is even better.

We don't need to go too far in that direction, but a selection of non-Fire ranged attacks and melee that doesn't rely on fire to be effective are both solid things to have.
 
Well, yes. But that doesn't always work, depending on context. Basically, leaning into our strengths is great when we're on the offense...but when playing defense, as we often are against the Enemy, that's still good but shoring up our weaknesses to the point where we have no major obvious vulnerabilities for them to target is even better.

We don't need to go too far in that direction, but a selection of non-Fire ranged attacks and melee that doesn't rely on fire to be effective are both solid things to have.
Note that Born in Fire has been around for like a century at this point and the Enemy hasn't yet bred antifire Foemen for us. We're not that important.

I think we should probably try to Master IAT, given IAT is kind of a key part of our strategy. Faster execution of IAT would be narratively very helpful. If we Master Halting Vortex it should be worthwhile to Master Semi Halting Vortex. The advantage of the latter is that you can pretty much force people to spam Puncture on every attack they make or just get wrecked.
 
Note that Born in Fire has been around for like a century at this point and the Enemy hasn't yet bred antifire Foemen for us. We're not that important.

Not important enough to breed Foemen to counter, no...assuming that's even possible. Important enough to send existing anti-fire assets against? Maybe. We weren't last time, but as we grow in power the likelihood increases.

I think we should probably try to Master IAT, given IAT is kind of a key part of our strategy. Faster execution of IAT would be narratively very helpful. If we Master Halting Vortex it should be worthwhile to Master Semi Halting Vortex. The advantage of the latter is that you can pretty much force people to spam Puncture on every attack they make or just get wrecked.

I don't think we use IAT often enough per fight for it to be worth Mastering. We use that only 2 or 3 times a fight at most...that's a total savings of less than 10 Orthstirr per fight from Mastering it. Generally agreed on Semi Halting Vortex, since Mastering Halting Vortex is already on the agenda and the discount applies, we can and should also get that.
 
I don't think we use IAT often enough per fight for it to be worth Mastering. We use that only 2 or 3 times a fight at most...that's a total savings of less than 10 Orthstirr per fight. Generally agreed on Semi Halting Vortex, since Mastering Halting Vortex is already on the agenda and the discount applies, we can and should also get that.
We do use IAT in our important fights though. It's a core part of our arsenal. It's especially effective when we're in a group, too, because you can effectively neutralize a single dangerous foe while everyone else gangs up on them. In any fight where it's us + anyone vs Single High End Enemy, IAT is really good.

Incidentally, when are we introducing Abjorn to Blackhand formally?

---

For the Steinarr spar, we should probably go with 3x Fast Twitch if we don't want to be horribly speedblitzed.
 
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Not important enough to breed Foemen to counter, no...assuming that's even possible. Important enough to send existing anti-fire assets against? Maybe. We weren't last time, but as we grow in power the likelihood increases.
And with the coming wararc the enemy Jarl may have Ironbrothers in different elemental resistance armor, to deal with surprise specialists.
 
We do use IAT in our important fights though. It's a core part of our arsenal. It's especially effective when we're in a group, too, because you can effectively neutralize a single dangerous foe while everyone else gangs up on them. In any fight where it's us + anyone vs Single High End Enemy, IAT is really good.

IAT is awesome. I'd put it into the same category as Flashfire Cleave as one of our single best Tricks to mess somebody up. However, that doesn't mean we use it often enough for Mastery to be worth it.

Mastery is expensive, especially for non-Fire stuff. For it to be worth pursuing, something needs to not only be good, but to be one of your bread and butter options, something you do turn in and turn out...often enough that the discount actually matters. We could easily wind up doing 10-20 Firebomb Strikes or Kindle Spinners in a round (more, vs. something like the Troll-Men)...dropping their cost by 2-3 Orthstirr thus gives us a meaningful savings. Dropping IAT's cost by 3 Orthstirr when I don't think we've ever used it more than 3 times in an entire combat? Not nearly as worthwhile. The same is true of Flashfire Cleave, which is mostly an opener and rarely used multiple times, and certainly not a lot of different times in a round.

Incidentally, when are we introducing Abjorn to Blackhand formally?

It's supposed to happen this turn, I think. We were told it was a free action.

And with the coming wararc the enemy Jarl may have Ironbrothers in different elemental resistance armor, to deal with surprise specialists.

This is definitely also a factor, yeah.
 
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Our big problem with Ironbrothers is landing a fricking hit on them.

Should we try a Fast with Folded Tricks for the Steinarr spar?

3~9x Folded IAT pumped with Orthsirr would be pretty funny to toss at Steinarr, though he will surely counter easily. Could even follow up with a 6x Pumped Folded Gale Spear.

Oh, also can try seeing if we can Folded pumped Sword Guards.
 
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Our big problem with Ironbrothers is landing a fricking hit on them.

Should we try a Fast with Folded Tricks for the Steinarr spar?

Plausibly, yeah. It's a trump card and not a bad one at all to try...though a lot of our normal offensive arsenal is not great against Steinarr due to Born of Fire.

3~9x Folded IAT pumped with Orthsirr would be pretty funny to toss at Steinarr, though he will surely counter easily. Could even follow up with a 6x Pumped Folded Gale Spear.

Remember max number of instances. More than four IAT instances just cancel the previous, and more than three mean we can't use Halting Vortex. Both those would be not great...3Fold IAT is potentially viable though. If we do go with damage, Sparkbomb is actually still the best option, despite Steinarr's resistance. It's 7-9 damage even after his reduction...Gale Spear would be 5. Heck, with +3 damage from Ignition levels, Kindle Spinner would actually do just as much damage as Gale Spear through Steinarr's resistance, and be cheaper to boot.

We're hitting the power level where Born of Fire only blunts our attacks rather than stopping them.

Also, we don't have the space to have more than one of these unless we actually invest a second shapeshifting slot in Fasts, which I'm not sure is the right call? Or maybe it is. Hmmm.

Oh, also can try seeing if we can Folded pumped Sword Guards.

Wouldn't work. We can only have one Instance of Sword Guard out at a time due to only having 1 in the Hugareida. So creating a second would just make the first cease to exist.
 
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Steinarr 99.9999% has Puncture, Halting Vortex would be useless anyway.

Though maybe we just stick to 3-Fold tricks for this spar.

Are Sparkbombs good? We would have to be, you know, in melee. With Steinarr.
 
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Steinarr 99.9999% has Puncture, Halting Vortex would be useless anyway.

Though maybe we just stick to 3-Fold tricks for this spar.

Puncture is only useful if you use it. The hope is that he doesn't start out using it immediately, which would buy us a little time to maybe get a good hit or three in. Once he does start using it we are gonna lose rapidly, with little we can actually do about it.

Are Sparkbombs good? We would have to be, you know, in melee. With Steinarr.

You think being at range really helps?
 
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I wonder what kind of defensive Tricks Steinarr has up his sleeves. The ability to handle people smashing you to bits gets especially relevant the higher level you go.
 
I wonder if orca bone ash might be a good thing to use on Sagaseeker to bolster its intelligence higher. It's pretty compatible already enough on the predatory hunter aspects and it's an apex predator (mundane) with very high capacity to learning already.

It's also a skilled group hunter and the atgeir is a weapon explicitly good at helping allies out too so yet another good synergistic effect.
 
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@Imperial Fister, just a reminder, introducing Abjorn to Blackhand is supposed to be a free action this turn. And the Sten talk will be in the updates after the Hading trip, right?
Sten talk? You mean about jewelry?

And I decided not to include the abjorn and blackhand introduction as it would be weird with the drama of the update. I'll include it in the in-between of this visit and the spar.
I've always felt that Sealwood and Standstill had some sympathetic resonance, what with the glue and all. It makes things be very still and stuck. Would that not work?
Eh, Sealwood itself doesn't have any sticky properties, the sap does though
@Imperial Fister when we were first inspecting our soulscape, it was mentioned we had some "roots of potential". Do we know what those were and where they came from?
Leftovers
...would amber with a bug inside it work?
You are near the Amber Coast ; )
The Ancient Dinosaur Cultivator Civilisation heroically sacrificed itself to stop the Enemy's attempt at wiping out all life on earth:
Once again, the first thing I saw upon waking up. Have a Reward Dice
Hey Blackhand,

If I wrote a particularly nasty rune-phrase on some piece of metal, then forge-weld it onto an enemy's piece of armor in battle, do you think that might work?
'Yes. Would definitely be odrengskapr, but yes.'
Blackhand: "Smh, skill issue, simply use hotter fire."
Not far off
How old are Halla children now? And when should we start training them?
Asgeirr - Age 2
Sigurdr - Age 2
Eyvor - Age 2
Hallbjorn - Age 1

As for training, whenever you want to really. Now, that doesn't mean it'll be effective training, but you very well could!
I don't think the prophecy guarantees we'll have 9 children, just that the maximum amount of children we can have is 9 before Halla is considered 'infertile'?
9 for the marriage. If, after the 9 children, Halla remarried she'd have a new set of children

0~0~0

Little odd day, calling vote in an hour
 
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