Blackhand: "Smh, skill issue, simply use hotter fire."
Should redo Sagaseeker with Storm and Water elementaliron. (If findable)Well, our big issue really is if we have to fight an enemy that is straight up immune to fire, like a fire giant, fire elemental or like.
At some point our best shot is just finding a friend who has Water Hugareida.Should redo Sagaseeker with Storm and Water elementaliron. (If findable)
Get them wet & shocked.
Fundamentally I think we have to accept that we'll be better at some things than others, and lean into our unique skillset and being really good at that, rather than trying to cover every single base.
We asked that previously: Multielement is no problem, but then its always both, can't be selective to only use some of the infused elements.It would be worth asking IF, but in principle I doubt there's any reason we couldn't have Sagaseeker infused with fire and lightning. Or lightning and water, but it feels that would not play well with basically all our good attacks being fire based?
You know, I think 32 Odr into Hamr for Infusion Rank 6 should come with a Shapeshift slot.
So thinking about stats/skills stuff: Do we actually need to be holding Ashen Kiss to get the 1/2 cost reduction to fire-based attacks from it? If so then it might be worth trying to infuse Sagaseeker with flame via bone ash - which I think was on the agenda anyway - so that it can benefit from the same effect without having to swap weapons around. Also if it turned out this doubled the efficiency on FTB if we use a fire-aspected weapon as a focus, that would be sick.
Also feels like it'd be good to experiment with merging Atgeir Counter-Stab and Atgeir Bodyguard, once we have them at Refined. It's a lot more efficient if a given spear can do both things, as long as too much utility isn't lost at doing either. Maybe have it so that the spear makes an attack roll against incoming attacks to its designated defence target, and on an especially good result, it continues on to hit the attacker, or something.
I think Sagaseeker having a different element was on purpose, in case we meet an enemy that is specialized in resisting fire.
And we assumed that the Stormiron would be strong against our obvious weaknesses (water).
It would be worth asking IF, but in principle I doubt there's any reason we couldn't have Sagaseeker infused with fire and lightning. Or lightning and water, but it feels that would not play well with basically all our good attacks being fire based?
Fundamentally I think we have to accept that we'll be better at some things than others, and lean into our unique skillset and being really good at that, rather than trying to cover every single base.
I mean at some point it's significantly easier to just bring an adventuring group to cover for your weaknesses.
Though even in a situation where we're fighting a Fire Giant, IAT is a very versatile tool.
Note that Born in Fire has been around for like a century at this point and the Enemy hasn't yet bred antifire Foemen for us. We're not that important.Well, yes. But that doesn't always work, depending on context. Basically, leaning into our strengths is great when we're on the offense...but when playing defense, as we often are against the Enemy, that's still good but shoring up our weaknesses to the point where we have no major obvious vulnerabilities for them to target is even better.
We don't need to go too far in that direction, but a selection of non-Fire ranged attacks and melee that doesn't rely on fire to be effective are both solid things to have.
Note that Born in Fire has been around for like a century at this point and the Enemy hasn't yet bred antifire Foemen for us. We're not that important.
I think we should probably try to Master IAT, given IAT is kind of a key part of our strategy. Faster execution of IAT would be narratively very helpful. If we Master Halting Vortex it should be worthwhile to Master Semi Halting Vortex. The advantage of the latter is that you can pretty much force people to spam Puncture on every attack they make or just get wrecked.
We do use IAT in our important fights though. It's a core part of our arsenal. It's especially effective when we're in a group, too, because you can effectively neutralize a single dangerous foe while everyone else gangs up on them. In any fight where it's us + anyone vs Single High End Enemy, IAT is really good.I don't think we use IAT often enough per fight for it to be worth Mastering. We use that only 2 or 3 times a fight at most...that's a total savings of less than 10 Orthstirr per fight. Generally agreed on Semi Halting Vortex, since Mastering Halting Vortex is already on the agenda and the discount applies, we can and should also get that.
And with the coming wararc the enemy Jarl may have Ironbrothers in different elemental resistance armor, to deal with surprise specialists.Not important enough to breed Foemen to counter, no...assuming that's even possible. Important enough to send existing anti-fire assets against? Maybe. We weren't last time, but as we grow in power the likelihood increases.
We do use IAT in our important fights though. It's a core part of our arsenal. It's especially effective when we're in a group, too, because you can effectively neutralize a single dangerous foe while everyone else gangs up on them. In any fight where it's us + anyone vs Single High End Enemy, IAT is really good.
Incidentally, when are we introducing Abjorn to Blackhand formally?
And with the coming wararc the enemy Jarl may have Ironbrothers in different elemental resistance armor, to deal with surprise specialists.
Our big problem with Ironbrothers is landing a fricking hit on them.
Should we try a Fast with Folded Tricks for the Steinarr spar?
3~9x Folded IAT pumped with Orthsirr would be pretty funny to toss at Steinarr, though he will surely counter easily. Could even follow up with a 6x Pumped Folded Gale Spear.
Steinarr 99.9999% has Puncture, Halting Vortex would be useless anyway.
Though maybe we just stick to 3-Fold tricks for this spar.
Are Sparkbombs good? We would have to be, you know, in melee. With Steinarr.
And since Halla has her nine children prophecy. When will the next child appear?
Sten talk? You mean about jewelry?@Imperial Fister, just a reminder, introducing Abjorn to Blackhand is supposed to be a free action this turn. And the Sten talk will be in the updates after the Hading trip, right?
Eh, Sealwood itself doesn't have any sticky properties, the sap does thoughI've always felt that Sealwood and Standstill had some sympathetic resonance, what with the glue and all. It makes things be very still and stuck. Would that not work?
Leftovers@Imperial Fister when we were first inspecting our soulscape, it was mentioned we had some "roots of potential". Do we know what those were and where they came from?
You are near the Amber Coast ; )
Once again, the first thing I saw upon waking up. Have a Reward DiceThe Ancient Dinosaur Cultivator Civilisation heroically sacrificed itself to stop the Enemy's attempt at wiping out all life on earth:
'Yes. Would definitely be odrengskapr, but yes.'Hey Blackhand,
If I wrote a particularly nasty rune-phrase on some piece of metal, then forge-weld it onto an enemy's piece of armor in battle, do you think that might work?
Not far off
Asgeirr - Age 2How old are Halla children now? And when should we start training them?
9 for the marriage. If, after the 9 children, Halla remarried she'd have a new set of childrenI don't think the prophecy guarantees we'll have 9 children, just that the maximum amount of children we can have is 9 before Halla is considered 'infertile'?