...Does that mean that we could develop a spell that converts Bog Iron to Forged Iron? We '''just''' need to get Carbon, Iron, then have a spell that says 'Combine Iron and Carbon in this proportion, then expel everything else'.
As Deadman said, we'd have to know roughly what do do already for that so we could just do it manually anyway, and if you were to do that you would probs end up with something like a ball of iron and carbon unless we can get an understanding of the molecular level stuff and thats not gonna happen.

It would probs work fine though if you had the prerequisite knowledge to do that, the inheritance cycle magic system actively promotes munchkin stuff like that, just it will happily kill you if you fuck up your spell or you run out of energy and forgot to put an off button in your spell
 
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...Does that mean that we could develop a spell that converts Bog Iron to Forged Iron? We '''just''' need to get Carbon, Iron, then have a spell that says 'Combine Iron and Carbon in this proportion, then expel everything else'.
If it was a 1-1 rip of inheritance cycle's magic, yes.

However, the inspiration is entirely for the fucked-up combat 'Power Word: Testicular Torsion' level shenanigans, nothing mechanical.
 
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Do we know if Oddr (the king of Agder) is a Steelfather, and whether he has any ties of kinship with Corpsemaker or Rattlespear?
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Oh of course. Most seidr-practicionors have a small handful they know really well, which allows them to make modifications on the fly.
In general, I guess Perfecting a trick also lets you mod it on the fly?
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Actually, does a Perfected Trick still need Hugr Capacity, since 'it's as easy as breathing'?
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Hey Blackhand, do you know if the Finnish use Hamr and Hugr, like us? Or if they have something else in their place?
 
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Do we know if Oddr (the king of Agder) is a Steelfather, and whether he has any ties of kinship with Corpsemaker or Rattlespear?
He is not and he is not.
In general, I guess Perfecting a trick also lets you mod it on the fly?
Perfecting isn't necessary for that, not with seidr. Perfecting a trick means that it no longer has a cost or capacity.
Hey Blackhand, do you know if the Finnish use Hamr and Hugr, like us? Or if they have something else in their place?
'They do not, I do not recall.'
 
As for the odr, you awakened the spirits of the tools (well, more specifically you made it semi-sapient rather than simply sentient like all Norse things are by default).
@DeadmanwalkingXI
Note that that means we won't know if there is a difference between 1 Odr and 3 Odr until we actively communed with the spirit.
And that Sagaseeker, which already had a spirit before, is bad for that comparison.

And there could be factors making the comparison harder. Like age (measured in time or in Orth gained) could influence the spirit.
So for Seidr stuff next turn..

I would like:

1) Seidr spell to unveil Fylgja. Fylgjur are very convenient to have.
2) Seidr spell for detecting or dispelling or deflecting curses like someone erecting a Scorn-Pole on our lands.
3) Seidr spell to ask Spirits questions, because for the Norse have everything have a spirit, which potentially allows a ton of information gathering.
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4) Seidr spell to see spirits, like a version of Seeing Eyes I guess.
5) Seidr spell for foretelling the future. Not as good as a raven but vague omens are better than noting.
6) How the Seeress helped out Stigr, if it was a dark spirit.
7) How the Seeress got rid of the magical charge.
8) The Seeress' Fertility Ritual spell.
Ressurecting the bodily dead could be a great thing to know if we travel.
Especially if we go to battle/ raid.
 
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@DeadmanwalkingXI
Note that that means we won't know if there is a difference between 1 Odr and 3 Odr until we actively communed with the spirit.
And that Sagaseeker, which already had a spirit before, is bad for that comparison.

And there could be factors making the comparison harder. Like age (measured in time or in Orth gained) could influence the spirit.

Yes? I agree there's no way to distinguish the difference in spirits whatsoever. Which, uh, does not generally incline me to invest heavily for completely unknown gains. Doing tools as an experiment using dwarven bone-ash is a bit of an exception, though, I'm still down with putting 9 into that (if nothing else it likely ensures higher quality and getting dwarven bone-ash is too good an opportunity to pass up if we can manage it). If we then put only one into our sword (which is, after all, a backup weapon) we'll have spirits at all three levels to examine (since we did, in fact, put 3 into our mail).

Ressurecting the bodily dead could be a great thing to know if we travel.
Especially if we go to battle/ raid.

That would definitely be handy, yeah. I'll tentatively pencil that in for next year's seidr lessons, along with most of Shard's list and a batch of defensive spells to learn on our own.
 
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I would prefer we do not use Dwarven Bone Ash in our tool-making. Even if it is from our enemies.

If using the Bone-Ash of your (Norse) enemies is Odreng, we should extend the principle to Dwarves, even if it may not technically be the case.
Yes? I agree there's no way to distinguish the difference in spirits whatsoever. Which, uh, does not generally incline me to invest heavily for completely unknown gains. Doing tools as an experiment using dwarven bone-ash is a bit of an exception, though, I'm still down with putting 9 into that (if nothing else it likely ensures higher quality and getting dwarven bone-ash is too good an opportunity to pass up if we can manage it). If we then put only one into our sword (which is, after all, a backup weapon) we'll have spirits at all three levels to examine (since we did, in fact, put 3 into our mail).
That's honestly a very annoying perspective.

How are we supposed to find out the benefits of investing more Odr into items if we refuse to invest more Odr into items?
 
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I would prefer we do not use Dwarven Bone Ash in our tool-making. Even if it is from our enemies.

If using the Bone-Ash of your (Norse) enemies is Odreng, we should extend the principle to Dwarves, even if it may not technically be the case.

I'd be more worried if it wasn't seemingly entirely in keeping with dwarven cultural practices. Like, if we don't do it, the dwarves probably will. That makes me feel a lot less bad about it.

That's honestly a very annoying perspective.

How the hell are we supposed to find out the benefits of investing more Odr into items if we refuse to invest more Odr into items?

I mean, I did immediately follow it up with a plan to invest 9 Odr into an item and then test it out, so I'm not saying we should never do it under any circumstances or anything. My point is more that we need to do so carefully and selectively, not try and pour as much Odr into every single item as possible, or otherwise invest heavily in multiple items before we know what it does.
 
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Yes? I agree there's no way to distinguish the difference in spirits whatsoever. Which, uh, does not generally incline me to invest heavily for completely unknown gains.
That we need to commune with the spirit to see benefits doesn't mean there aren't any.

Like, could we teach catboy tricks?


I would prefer we do not use Dwarven Bone Ash in our tool-making. Even if it is from our enemies.

If using the Bone-Ash of your (Norse) enemies is Odreng, we should extend the principle to Dwarves, even if it may not technically be the case.

With Norse its bad because the Norse believe it is bad to have your body used like that. So the bonedonor wouldn't presumably believe it to be bad.
With Outlaws (trolls, other monster) its ok because noone gives a fuck about the opinion of Outlaws.
With Dwarves its ok because to them being used like that is ok. So for the bonedonor it is ok. (May not like getting killed, but the body being used is an accepted fact of live)
 
That we need to commune with the spirit to see benefits doesn't mean there aren't any.

Like, could we teach catboy tricks?

Maybe, but that still wouldn't tell us anything about different levels of Odr investment and whether they make a difference beyond Orthstirr pool (since, as you mention, Sagaseeker was already awake when we got it making it a special case). We need more options at different levels to fiddle with, probably. Which is what my above suggestion is intended to give us.
 
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So I was going through quest stuff..
The next is the still-unknown brother who you drove off back on the ice. He's bigger than before and, judging by the ring on his finger, is now married himself. To who, you don't know. If they're anywhere nearby, though, you might have another family propped up against you when you inevitably make Horra's life a living Hel.
Hirkir Horrason is married.

Could it be possible to find Hirkir by going through his wife?

I wonder if Hasvir has made the ironic conclusion that our trespass of Horrsby/Hasviby is the reason his family is alive.

Did we ever find out if Knappr and Hod Bodily Died, or simply weren't at the house when Horra Did The Thing?

"So," Halfdan's words are slow and carefully chosen he runs his fingers across the top of a chair, "it seems we're family now."

"It would seem that way, yes." Steinarr acts in much the same way, though his hands are occupied with getting a barrel down from a tree. He pauses as his hand twitches, thoughts racing through his head.

Neither Steinarr nor Halfdan are all that sure of each other. Their faces twist as their lips thin, neither side wanting to make the first move — whatever that move may be.

Eventually, though, Steinarr's eyes harden. His arm swings out, fingers splayed wide, and a glimmer of hope rings in his voice.

"No hard feelings, Halfdan?"

Halfdan is quiet for a long time as he makes up his mind. But then, like lightning striking, he slaps his palm to Steinarr's and nods.

"No hard feelings, Steinarr," Halfdan says as he shakes Steinarr's hand. A wave of relaxation washes over the gathered family as both men nod and break away, returning to what they were doing. They're not friends and likely never will be, but — even if only for the sake of their children — they'll have each other's back.
Steinarr now has two brother-in-laws! Vidar and Halfdan. Kerr was his brother in law too but he's dead.

Plus I'm sure with enough Yule holidays and feasts they'll become friends! There's also a war saga coming up which should be a good bonding experience if it doesn't kill them horribly which it probably will to be honest.

Hmm, Halla's legal relations beyond her family:

Strigr and Stigmar (and Stigulf Snowbeard) are her brother-in-laws, through Eric & Stigrun
Stigr's Unnamed Mother* is her.. Aunt-in-Law (?), through Eric & Stigrun
Halfdan is her.. uncle-in-law (?), through Asva.
Vidar is her father-in-law through Abjorn. But Vidar basically never shows up in the story.
Solrun is I think unrelated to Halla (grandaunt in law???), even if she was related to Sten/Sterki?

*Speaking of which, did Stigr's Mother come with Eric/Stigrun when they came over?

That would have meant that, at one point, Steinarr's Crowded Home would have had all of these staying in his home at the same time:

Steinarr, Asva, Sterki, Steinkell, Randi, Flekkr, Abjorn, Halla, Asgeirr, Sigurdr, Eyvor, Hallbjorn, Stigr, Stigmar, Stigrun, Eric, Leif, Leikny, Tryggr, Trausti, Gabriel

Or about 21 people (of whom 12 were Adults, 8 were Children and 1 was Flekkr). Plus potentially Jerasmus and Stigr's Mother.

Of course, Steinarr wouldn't complain. He loves having his family around him. Even if it means putting up with Halla's expanding entourage of Huskarls.
 
One thing that I feel I should make clear about seidr is that you don't really get 'one size fits all' spells. There's no 'ah-HA! I learned MEGA PROTECT so now your spells do nothing to me!', instead, you've got 'ah, but you see, I prepared for your slip-casted thunder-knot-wave with my own unraveling rattle-ground!'.

Essentially, I'm leaning more into the xianxia shenanigans here.

I'm pretty sure that you've clocked this already, but just in case.
Neat, confirming it is nice.
Is free casting a thing? Like, make one up on the spot?

Also, when can we try to creat spells on our own?
'Different effect, but all of the runes on an object needs to be colored in order for it to work. This is very much abusable, which I was rather fond of doing.'
Truly, you are a man of culture, Hallr!
So, we could, in theory, create a positive feedback loop that unly stops when the color runs out .....
Oh of course. Most seidr-practicionors have a small handful they know really well, which allows them to make modifications on the fly.
Ah, makes sense.
One of the main inspirations for seidr combat specifically is magical combat in the Inheritance Cycle. Specifically, in how absolutely fucked up it gets. All the water in your body spraying out your ears-type beat.
Spicy
Whit the explanation from AeonIlluminate though....
Would nudging and pulling people be possible with the same spell or it's just a variation of recall?
Also, can we abuse it with our bloodline to be gifted in everything that's fire, somehow?
If we're gonna deal with the witch we should probably stack shitton of Seidr and Rune and shit for maximum coverage.

That way, multiple defenses need to fail before we get wrecked.
Eh, 1 would be enough to suprise her, but 3 is thematic, I agree.
Note though: combat is NOT guaranteed.

Also, let's keep in mind we didn't got any messenger birds from Sten when he wanted to call us for the scornpole. And while Horra's kids could have caught them (Hod is an archer, after all) The Enemy can and does interception on words and messages.

Also, bringing gifts will take her off guard.
 
Eh, 1 would be enough to suprise her, but 3 is thematic, I agree.
Note though: combat is NOT guaranteed.

Also, let's keep in mind we didn't got any messenger birds from Sten when he wanted to call us for the scornpole. And while Horra's kids could have caught them (Hod is an archer, after all) The Enemy can and does interception on words and messages.

Also, bringing gifts will take her off guard.
Speaking about Sten, did Sten ever tell us how he sent us messengers? Was it by Finnish Wizardry, Birds, something else..

We plan to challenge her about the Troll-Men Attack and probably kill her after. She did actually try to like enslave us, like, twice.

...Is there a relevant skill for 'detect if someone is lying'?
 
Speaking about Sten, did Sten ever tell us how he sent us messengers? Was it by Finnish Wizardry, Birds, something else..

We plan to challenge her about the Troll-Men Attack and probably kill her after. She did actually try to like enslave us, like, twice.

...Is there a relevant skill for 'detect if someone is lying'?
Birds, probably... Or a spirit. Wildlife could have taken them too, now that I think about, buty money is on big looming shadow in the background.
His scowl deepens as his teeth grind together. "Damn, it must have been intercepted..."

He mutters something about 'not having many carriers left', but you're too relieved by it merely being the work of some foe rather than the Enemy to take proper notice
Again, she was likely set up to use her favor by the enemy.
Please, don't jump right to killing her.

As for lie detection... Goal tell can help somewhat, but a dedicated trick for it.... We should ask, I guess?
 
Again, she was likely set up to use her favor by the enemy.
Please, don't jump right to killing her.

As for lie detection... Goal tell can help somewhat, but a dedicated trick for it.... We should ask, I guess?
I mean, it goes like:

1) Is she even alive?
2) If she is, does she have a good reason for the Trollmen attack?
3) Does she have good reason for us to not otherwise kill her, since she's an outlaw who has tried to enslave us twice?
4) If not, murder-time.
 
Again, she was likely set up to use her favor by the enemy.
Please, don't jump right to killing her.

I mean, she has tried to fuck us over thrice, and the first two times she did it entirely of her own volition. She's shown that she would 100% betray us if she could get away with it and benefit from it. That doesn't necessarily mean she did it willingly, but it'd be entirely in her character and equally probable that she did it intentionally. While I'm not advocating for killing her on sight, we have no reason to view her favourably. Although, I will mention that Blackhand's own advice was 'kill her', and I imagine if Blackhand ever told Halla about what almost happened to her, she'd agree with his advice.
 
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"Breaking Brittle Bones Brings Battle"
Some possible interpretations:

Brittle Bones = Ivar the Boneless? Wood? Bones? Snakelike cunning (from Boneless)?

It is also possible that perhaps the words are read the wrong way around, or even that they might be read in multiple ways, improving the power of the runes:

"Battle Brings Breaking Brittle Bones", for example.
"Battle Brings Brittle Breaking Bones" is also valid..

Perhaps the Alarm Charm means:

"I summon battle by breaking/banishing sneakiness."
"When battle is joined stealth is shattered."
"Battle is sounded by the breaking of stealth."

Or even all of the simultaneously.
 
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One of the main inspirations for seidr combat specifically is magical combat in the Inheritance Cycle. Specifically, in how absolutely fucked up it gets. All the water in your body spraying out your ears-type beat.

That's a blast from the past. I remember reading the series as a kid. I was good aside from the shitty movie. I had honestly forgotten how brutal the fight could get, especially with the magic system.
 
I mean, she has tried to fuck us over thrice, and the first two times she did it entirely of her own volition. She's shown that she would 100% betray us if she could get away with it and benefit from it. That doesn't necessarily mean she did it willingly, but it'd entirely in her character and equally probable that she did it intentionally. While I'm not advocating for killing her on sight, we have no reason to view her favourably. Although, I will mention that Blackhand's own advice was 'kill her', and I imagine if Blackhand ever told Halla about what almost happened to her, she'd agree with his advice.
Which is fair, but better put a stop to the band wagon before it moves.
And yes, my intention was to stay at "ask questions first, kill if guilty".
 
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