Well, the issue is that she is already guilty twice over, the questions would just determine if she is guilty thrice over instead of twice over.

Yeah I'd argue we'd be totally right to kill her for what she tried against us all those years ago. Doesn't necessarily mean I want to kill her over it, but I'd have no problem if we did.
 
Well, the issue is that she is already guilty twice over, the questions would just determine if she is guilty thrice over instead of twice over.
Different things shard.

There was no harm from when we made the deal. Yes, I know it's only because Blackhand was there to protect us. But we had no issue with her before The Enemy sent the probe after our deal was stuck.

If she is guilty of the trollman, kill her, I have no problems. But do not drag up bygones that have already been let go.

We could have went back to talk with her but we did not. That the enemy could leverage that debt does not mean she was willingly cooperating from the get go.
 
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Anyway, Rune-charm for anti-Seidr:

Outer:

"Who shall raise horse-head or wield words against me shall suffer their insult threefold in blood." ("Anyone who tries to curse or bespell me will be injured in turn.")

Inner:

"My iron form is the Shield-Bearer upon the Song-Field where the Seeresses call Holmgang." ("Hostile spells targeting the wielder targets this charm first.")

Hmm.. it's a little simple right now, can probably apply some wordplay to complexify these.

Does the basic idea work, though? 'Seeress' and 'Holmgang' probably do not belong in the same sentence, but..
 
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We could have went back to talk with her but we did not. That the enemy could leverage that debt does not mean she was willingly cooperating from the get go.

We had no reason to talk with her since she said she'd come to us if she wanted to call in her debt. There was also the issue of visiting an untrustworthy seidr user in her base of operations without protection.

I'd say that killing her would be entirely fair, given that Halla has never actually forgiven her for what she tried to begin with - she doesn't even know about it. Had Halla been told about it a long time ago, I imagine she would have been planning to kill her the moment they met again. I reckon Halla would still react the same if told now.
 
We had no reason to talk with her since she said she'd come to us if she wanted to call in her debt. There was also the issue of visiting an untrustworthy seidr user in her base of operations without protection.

I'd say that killing her would be entirely fair, given that Halla has never actually forgiven her for what she tried to begin with - she doesn't even know about it. Had Halla been told about it a long time ago, I imagine she would have been planning to kill her the moment they met again. I reckon Halla would still react the same if told now.
We could ask Hallr while training next turn.
That aside though, I am still curious what is she doing here, if she is still alive, that is.

I do admit part of the reason I am against just summary execution is to dig for lore, but only if she is still alive, still there and not guilty in about the trollman catastrophe.

Would also be a first Halla would be dealing with someone really fishy who isn't an enemy.
(Thorsten while appearing fishy is solid , per the people that came to the horra raid)
 
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It's a little awkward, but it might technically be possible for Halla killing the Foemen to have discharged her favor to the Hading Witch. The Foemen did attack her in the Hading Forest where the witch lived.
 
Would also be a first Halla would be dealing with someone really fishy who isn't an enemy.
(Thorsten while appearing fishy is solid , per the people that came to the horra raid)

If you want that, then you probably don't want Halla to ask Blackhand what the Witch did to us, as Halla would most likely view her as an actual enemy if she was told about it.

By the way, our resources have quality 6 and food 7, on top of our quality 5 and food 4 livestock. Shouldn't we produce 24 food per turn? Unless quality is halved?
 
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We plan to challenge her about the Troll-Men Attack and probably kill her after. She did actually try to like enslave us, like, twice.

In fairness, we actually don't know that she'd have enslaved us. She wanted leverage and favors over us...that's actually not the same thing, necessarily, and we don't know what she'd have done with them. She's shady, so slavery isn't impossible, but it's not certain either. Basically, being a loan shark isn't exactly a death-worthy offense and we don't know if what she was gonna do there is any worse than that.

Now, the Troll-Men attack is a whole different thing, and we're probably gonna kill her over that, but I don't feel like we should kill her over her considering tricking us into owing a bigger favor than we really should've.

By theway, our resources have quality 6 and food 7, on top of our quality 5 and food 4 livestock. Shouldn't we produce 24 food per turn? Unless quality is halved?

The Quality number on Livestock doesn't provide Food. They are assumed to break even in Summer and consume food in Winter (the cattle do need to eat before providing milk, after all). The Livestock Food number alone is added to both the Quality and Food of Resources. So our Food Total is 13 from Resources, 4 from Livestock, and 3 from our Pot for a total of 20. More of our diet is animal based than that, but there's no Fodder any more, so some of that 13 Food from Resources is getting fed to the animals and converted, the extra 4 is how much extra Food we get out of them beyond what we feed them (ie: we likely feed them 5 per turn in Summer and get 9 out of them...Winter is a bit more abstracted).

This is balanced by the Resources number being what determines our taxes (ie: we have Resources 6, meaning our farm costs us 6 silver per year in taxes), though there's a bit of doubling up there that I wasn't necessarily envisioning when I made the system due to the livestock actually consuming Food in Winter on top of not providing any. On the other hand, at least judging by the previous system, Food is cheap, so it probably balances out pretty well (a Quality 6 Herd is 'losing' 54 Food per year as compared to a Quality 6 Resources plot of land...but I'm pretty sure that's cheaper than 6 silver to buy, so Livestock are still 'better' point for point, though marginally so).
 
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Imperial Fister, something has been on my mind for a while now.

How does Torsten's Steel Rimmed Shields work if Norse shields are designed to be breakable? Does he just hammer in new pieces of wood in the middle while saving the rims after battle or is he so far down the Reinforce Shield tech tree it just doesn't break in general for him?

Also does shield bashing people negate the unarmed strike shame since it's technically like bashing their faces in with rocks which itself isn't nid?
 
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How does Torsten's Steel Rimmed Shields work if Norse shields are designed to be breakable?

Random historical aside, but this is pretty much all shields at all times in history (barring, like, modern riot shields, which are a whole different thing). The Norse did not make worse shields than other people...everyone's shields broke. Torsten is cheating with xianxia magic to avoid this so your question is totally valid, I just wanted to note this.

Also does shield bashing people negate the unarmed strike shame since it's technically like bashing their faces in with a rocks which itself isn't nid?

A shield is a weapon, I don't see why hitting people with it would be a problem.
 
Well, Blackhand said hammers aren't weapons earlier and shields seem a bit further removed from even those because unlike hammers their intended primary function isn't to hit something but be hit which was my thought.
 
Assuming we don't die we have the training dice available to teach Abjorn Eyespeak next turn, right?
Well, Blackhand said hammers aren't weapons earlier and shields seem a bit further removed from even those because unlike hammers their intended primary function isn't tp hit something but be hit which was my thought.
Well, Thor kills people with his hammer, so killing people by smashing them with a hammer can't possibly be Nid, right?
 
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Well, Blackhand said hammers aren't weapons earlier and shields seem a bit further removed from even those because unlike hammers their intended primary function isn't tp hit something but be hit which was my thought.

I'm pretty sure shield-bashing is very much a thing. It certainly was in every real combat style featuring shields, and we saw a shield Sten put through a guy's torso in-quest to boot. Also, while not a weapon, hitting someone with a hammer was not said to be nid either.

Assuming we don't die we have the training dice available to teach Abjorn Eyespeak next turn, right?

The way the dice worked out I've got him getting 1d toward it next turn, then 2d the turn after. I could try and fiddle with that, but it'd either mess with progression or put off research and I think turn after next is fine for him to complete learning it.

Well, Thor kills people with his hammer, so killing people by smashing them with a hammer can't possibly be Nid, right?

Pretty much this.
 
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Hitting someone with something that's not a weapon isn't nid, it just doesn't earn orthstirr as easily. As I understand it it can actually be nid for the person you hit, if it's humiliating enough. (Presumably counting coup relies on a similar principle, and weird xianxia weapons like fly whisks would do interesting things in Norse cultivation.).
 
I'm pretty sure shield-bashing is very much a thing. Also, while not a weapon, hitting someone with a hammer was not said to be nid either.
IIRC killing people with like a sled or improvised weapon is also O-K.

---

Hey Blackhand,

Do you know any Tactics tricks? Like, is there a trick to make it better to figure out what someone is thinking of doing, or make your own movements seem like you're planning on something different, etc?
Is there a 'hearing' equivalent to the magnify-sight trick?
Is it possible for me to be naturally not nearsighted without use of shapeshifting or a trick, or is that something I'm just going to have to deal with from having a Wizard-Owl?

---

Other questions:

When Modgudr punched Astmundur to death, was it Nid/Odreng?
Would it be Nid/Odreng if we killed someone by punching them so hard their head exploded?
If we made an Iron-Rimmed shield instead of the regular Wooden Shield, would it be able to tank more than 1 Trick? What if it was fully Iron, no wood at all?

---

Sten/Forged Iron Notes

I think Sten accidentally created Forged Iron while sleep deprived, what he did was that he tempered the Forged Iron. IIRC IRL to make steel (IRL, not XianxiaSteel), you want enough carbon that the steel will actually become brittle and useless after quenching, but you can fix this problem by tempering it at a lower temperature than needed to actually make the steel.

..Would it be insulting to Sten if we suggested that he try and make Forged Iron while very sleep deprived and watched him while he tried and take notes on any attempts that were successful?
....What if suggested that Sten probably did some forging that he would have considered a smithing mistake if he was fully alert, but that 'mistake' was actually the correct step to properly making forged iron?

(@Imperial Fister)
 
Gonna be honest, I didn't understand a single thing you said about our food getting fed to our animals - this system's honestly pretty confusing. Thanks for trying to explain, though.

Sorry about that (especially since I designed a large part of it). Lemme try again:

Resources Quality gives Food per turn. Resources Food, as a stat, gives Food per turn. Livestock Quality does not give Food as the animals in question need to eat and don't produce more food than they consume. If you want animals that produce more Food than they consume that's what the Livestock Food stat (which does add to Food per turn) is for.

Like, Quality 5 Food 0 Livestock are high quality sheep or something and do not provide any net Food gain at all (in-universe, they eat 5 Food in plants and provide 5 food in milk and maybe meat, but since the numbers even out we don't worry about it). The Livestock Food stat is what makes them animals that do more than break even in terms of Food provided.
 
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Ah, right. So would a Quality 5 Food 0 in animals take 5 food away from the food you gain from resources, or is that already handled in universe, and the food we get is the food left over from feeding everyone and everything else?

It's a little of both depending on time of year. During Summer, the animals break even on Quality, during Winter they take 5 Food extra (an amount equal to their Quality) to feed.

So, at the moment, with 14 people, we consume 14 Food per turn in Summer, and 19 in Winter. Luckily, we have a total Food Income of 20 (6 Resource Quality, 7 Resources Food, 4 Livestock Food, 3 Pot), so we're fine, though if we want to build a stockpile quickly and/or use Food to trade with the dwarves we need to either buy it or get a better Pot (we will likely do the latter pretty soon, IMO).
 
Is free casting a thing? Like, make one up on the spot?
Absolutely. It can be difficult, but you can do it.
Also, when can we try to creat spells on our own?
Whenever you desire. Research actions (you'll need to be specific with them, though)
So, we could, in theory, create a positive feedback loop that unly stops when the color runs out .....
Of course.

You could also be like Blackhand and carry around a piece of wire to scratch one or two letters onto hard-to-see spots to stop them from being colored.
Would nudging and pulling people be possible with the same spell or it's just a variation of recall?
Also, can we abuse it with our bloodline to be gifted in everything that's fire, somehow?
Yes to both questions in the first

Probably in the second
How does Torsten's Steel Rimmed Shields work if Norse shields are designed to be breakable? Does he just hammer in new pieces of wood in the middle while saving the rims after battle or is he so far down the Reinforce Shield tech tree it just doesn't break in general for him?
That is a very good question.
Well, Thor kills people with his hammer, so killing people by smashing them with a hammer can't possibly be Nid, right?
It gives nid to the person struck by it, because they were lame enough to be struck by a non-weapon.
Well, Blackhand said hammers aren't weapons earlier and shields seem a bit further removed from even those because unlike hammers their intended primary function isn't to hit something but be hit which was my thought.
When you think about it, their body is hitting your shield.
Do you know any Tactics tricks? Like, is there a trick to make it better to figure out what someone is thinking of doing, or make your own movements seem like you're planning on something different, etc?
Is there a 'hearing' equivalent to the magnify-sight trick?
Is it possible for me to be naturally not nearsighted without use of shapeshifting or a trick, or is that something I'm just going to have to deal with from having a Wizard-Owl?
'In order, yes, yes, and probably nearsighted.'
When Modgudr punched Astmundur to death, was it Nid/Odreng?
Would it be Nid/Odreng if we killed someone by punching them so hard their head exploded?
The dead play by different rules. It wouldn't be nid, but close-fisted punches are a sign of a man with little self-control and, thus, a sign of an odrengr.

If we made an Iron-Rimmed shield instead of the regular Wooden Shield, would it be able to tank more than 1 Trick? What if it was fully Iron, no wood at all?
It would.

If you made a fully iron shield, it would suck to use. The reason wood is used (beyond availability, of course) is because wood absorbs vibrations like nobody's business. Iron does not.
IIRC killing people with like a sled or improvised weapon is also O-K.
It very much is!

Their fault for losing to a freaking manure rake

0~0~0

I've got a psychiatrist appointment today, so there's a solid chance that I won't have time for an update
 


Ah, right, I see. So the animals actually produce 9 Food, but we only get 4 Food from them because they're fed 5 Food.

...Why does it cost more food to feed them in the winter, though? Is it because they can't graze?

'The Skirsvikingar, like all the Warbands, have three ranks of brothers. The first and lowest are called Slagsons, these are the new initiates who have not yet proven themselves before the elders. The next are called Ironbrothers, the seasoned warriors who have earned the right to call themselves sons and brothers of the Warband. The third and final are called Steelfathers, for their bodies are said to be forged of steel and death.'

Also, @Imperial Fister, I think it would be best if you go back and change the 'Slagson' term used in older chapters (the only chapter the term is actually used in is the one where we fight the Skirsvikingar Stoneson, Hakon) to 'Stoneson', so new readers aren't confused when they catch up and see Stoneson being used instead of Slagson.
 
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