So for Seidr stuff next turn..
I would like:
1) Seidr spell to unveil Fylgja. Fylgjur are very convenient to have.
2) Seidr spell for detecting or dispelling or deflecting curses like someone erecting a Scorn-Pole on our lands.
3) Seidr spell to ask Spirits questions, because for the Norse have everything have a spirit, which potentially allows a ton of information gathering.
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4) Seidr spell to see spirits, like a version of Seeing Eyes I guess.
5) Seidr spell for foretelling the future. Not as good as a raven but vague omens are better than noting.
6) How the Seeress helped out Stigr, if it was a dark spirit.
7) How the Seeress got rid of the magical charge.
8) The Seeress' Fertility Ritual spell.