Not gonna lie, I'd rather just forge a (new) dedicated silver amulet infused with Odr and runes than try to write runes on those silver armbands.

We can't, at least not any time in the near future. Jewelry is a completely separate Trick from anything we've got right now, which means we can't actually make it, only inscribe runes onto it. In the long run, if we wanted to invest into it, we could fix that (and may) but we have, frankly, lots of other priorities.

We can try putting Odr into the rune-carving process itself and see what happens, too, which seems useful as a bit of an experiment.

Those Silver Armbands aren't of any value to us now except as possible plot coupon. Plus we can't exactly infuse them with Odr except if we reforge them, and if we do that we might as well just make a new one wholecloth.

We only have one armband, and it's a trophy for defeating one of Horra's family. Using it to protect us against their magic is actually pretty mystically and symbolically significant, upon reflection. It's an actual physical representation of having beaten them, after all. Like, it should work against all unpleasant magic, but it should work extra well against them, especially with the wording I suggested above.

Doesn't even have to be armbands if we go that route, too.

We probably should get several more arm-rings and a torc. The Norse really liked arm-rings and torcs...well, and rings in general, but those are a bit small to put good runework on.
 
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[ ] Generic Hamr Trick: Sharpen (Unlocks ability to train Sharpen)
[ ] Muna: Whistling Wind (Unlocks a Wind Hugareida)
[ ] Upgrade Muna: Fight of Your Life (2 uses per fight instead of one)
Sharpen is nice but we can probably get it via another route.

Any extra Hugareida is helpful to solve our current three-trick-pony issue. Being an entirely different type for our current family of Hugareida is another point in it's favor.

Muna: Fight of Our Life has been very good when used in conjunction with Opposed-Movement for basically free hitsies. Such a shame we need more variety in our trick toolbox right now.

[X] Muna: Whistling Wind (Unlocks a Wind Hugareida)
Would you like to continue breaking into Horra's Sanctum? (You won't have an opportunity to heal from the battle and your armor will only be repaired to 12)
[ ] Yes
[ ] No
[X] Yes

5 Endurance/5 Armor isn't going to make or break a fight. Just got to stack defenses up the wazoo to compensate.
 
'Hey, Blackhand. Do you know if it'd be possible to learn the Finnish magic Sten uses, even if we've opened the Gate and unlocked Odr? For that matter, did you ever learn Finnish magic, or any other culture's magic/equivalent?'

Personally, I don't think we'd be able to learn it... stacking Rhythm and Frenzy doesn't seem like it'd be possible. It'd also lead to shenanigans like running into a Chinese/Finnish/Irish Cultivator - admittedly ita unlikely, but possible. Would still like to ask Sten, though, since if we can learn it I'd very much like to do so.
 
I mean, I think it should be possible to have a Chinese/Finnish/Irish/Norse/Christian/whatever cultivation all at once, as long as they don't actually conflict. Which is tough because every new cultivation system means you need to adhere to an additional values structure.

Which is a problem if you recall issues of how conflicting geasa wrecked the shit out of many Celtic heroes.

You'd also have to advance them all separately, so it's not worth it unless the systems synergize really well or can be advanced by doing the same thing. This can be a big problem if one cultivation system says you need to go and spend you time fighting and spreading words of your deeds and the other says you need to hole up in a library searching for transcendence, for example.

You'd end up with two cultivation bases at 'qi condensation' instead of one at 'foundation establishment' because you've split your time. Of course, if you don't know how to get to Foundation Establishment..
 
Personally, I don't think we'd be able to learn it... stacking Rhythm and Frenzy doesn't seem like it'd be possible. It'd also lead to shenanigans like running intop a Chinese/Finnish/Irish Cultivator - admittedly ita unlikely, but possible. Would still like to ask Sten, though, since if we can learn it I'd very much like to do so

Maybe with a bit of syncretism it would be possible to unite Finnish and Norse Cultivation.
 
[Sten Iskearauta]
Endurance: (8/8) | Rhythm: (4/4) (4 Synnyt Knots, +4 to Magic Rolls) | Armor: (24/24)(8 to Pierce)(+6 to Defense Rolls)
Magic Capacity: (32/32)
Orthstirr: (642/642) | Vaki: (80/80) | Henki: (18/18)
( ) Frami: 214 | ( ) Virthing: 214 | ( ) Saemd: 214
Hamingja: (12) (0 temporary)
Haltija: (8)
Hamr: (8)
Hugr: (7)
Itse: (4)

78 Combat Dice Maximum

Synnyt Knots:
-
-
-
-

Hugareida:
Ironbloom (Grade VI: +8 Dice to Ironbloom Rolls)
Ignition (Grade II: +2 Dice to Ignition Rolls)
Forgefire (Grade VI: +8 Dice to Forgefire Rolls)
???

Twists:
-Hammer and Anvil
-Puncture
-Tolling Bell
-Sowing Seeds

Muna:
-Watching the Flowers Bloom
-Laughter of Snow
-Keeping the Fire Burning
-Unrelenting Fury
-Death of the Teacher
-Watching it Burn
-Homecoming
Dissecting Sten's sheet:

1. Wow, we're (technically) more durable than Sten. Stenquest will be like 'huh' when they look at our sheet.

2. Rythm = Frenzy = Focus for Finnish/Norse/Christian Cultivation. Rythm is more similar to Frenzy in that it gives bonuses to a roll but doesn't (appear to) give a regenerating resource pool.

3. Sten doesn't have a Hugr Capacity, he has a Magic capacity. He also seems to have his Magic Capacity maxed out. It's not clear what determines his magic capacity.

4. If Sten can get Odr he'd be getting like 23 a turn. He would get gud real fast.

5. Vaki and Henki. Vaki means something like magic? Henki refers to the living part of the soul?

6. Haltija. From what I can find, Haltijas are a part of a person's soul. Sort of like a Fylgja. But they can also be their own spirit.

7. Itse. Itse is something like.. another part of the soul, as well, but more for the basis of the mind?

8. Ironbloom. How did Sten get this Hugareida... Is it an Alloy or a 'Base' Hugareida? Like my guess would be that Sten had Campfire 6, plus Ignition 2 equaled to Forgefire 6. Then he had a different Iron-related Hugareida alloyed with Forgefire 6 to get Ironbloom 6.

9. Muna. They say it all really. Poor Sten.
 
2. Rythm = Frenzy = Focus for Finnish/Norse/Christian Cultivation. Rythm is more similar to Frenzy in that it gives bonuses to a roll but doesn't (appear to) give a regenerating resource pool.

Rhythm seems to give him a certain number of 'hanging' spells which he can then release, as well as a bonus to magic. Frenzy gives us prosthetic Endurance and a bonus on combat. Focus gives Christians prosthetic Endurance and, like, extra dice or Fervor recovery? Slightly unclear on that one. We know they have Fervor regeneration but not really whether it is based on Focus.

5. Vaki and Henki. Vaki means something like magic? Henki refers to the living part of the soul?

I think Vaki might be what he uses to power magic while Henki is his Odr equivalent...the actual advancement resource. Which brings up the question of if we'll get a Vaki equivalent or if Orthstirr serves as that for Norse cultivation in addition to everything else it does.

6. Haltija. From what I can find, Haltijas are a part of a person's soul. Sort of like a Fylgja. But they can also be their own spirit.

7. Itse. Itse is something like.. another part of the soul, as well, but more for the basis of the mind?

Haltija is more like authority over external spirits, I think, an actual magic stat (it's certainly what he rolled for magic) while Itse is the Fylgja equivalent being a part of your own soul. Those are just guesses, of course.

8. Ironbloom. How did Sten get this Hugareida... Is it an Alloy or a 'Base' Hugareida? Like my guess would be that Sten had Campfire 6, plus Ignition 2 equaled to Forgefire 6. Then he had a different Iron-related Hugareida alloyed with Forgefire 6 to get Ironbloom 6.

We actually know that Sten's Forgefire is not an Alloy. Blackhand mentioned it. Ironbloom could be, presumably between Forgefire and some unknown Metal-related Hugareida.
 
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I mean, it sounds like it'd be possible in theory... but I don't think it'd be possible?

Like, it might be possible to gain orthstirr, but actual Norse cultivation would be impossible since I don't believe they'd be capable of seeing the Gate. A Chinese Cultivator would see their soul as a dantian/golden core most likely, the Christians see their own soul as a Church, and I wouldn't be surprised if Sten sees his soul as something different, too. We should definitely ask.

Also, the way I understand it, all hugareida bar the really unique ones - such as Ilmarinen's Fire - are obtainable without Alloying. Alloying just let's you unlock hugareida that you haven't managed to unlock naturally.
 
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Rhythm seems to give him a certain number of 'hanging' spells which he can then release, as well as a bonus to magic. Frenzy gives us prosthetic Endurance and a bonus on combat. Focus gives Christians prosthetic Endurance and, like, extra dice or Fervor recovery? Slightly unclear on that one. We know they have Fervor regeneration but not really whether it is based on Focus.
Rhythm seems to have also served as prosthetic Endurance as well:
You hit Sten and split his armor, crashing through some strange, drum-like barrier, and into his body.
So it seems all such equivalents in cultivation systems have the same 'is damaged before Endurance' rule. Sample size of three.

Focus also gives something important, probably + to something, like Frenzy and Rhythm.
I think Vaki might be what he uses to power magic while Henki is his Odr equivalent...the actual advancement resource. Which brings up the question of if we'll get a Vaki equivalent or if Orthstirr serves as that for Norse cultivation in addition to everything else it does.
I'm not so sure. Odr doesn't have a cap, and Zeal doesn't seem to have one either.
Haltija is more like authority over external spirits, I think, an actual magic stat (it's certainly what he rolled for magic) while Itse is the Fylgja equivalent being a part of your own soul. Those are just guesses, of course.
Hmmm.

Maybe one day we can get Seeing Eyes and be more sure about this..
We actually know that Sten's Forgefire is not an Alloy. Blackhand mentioned it. Ironbloom could be, presumably between Forgefire and some unknown Metal-related Hugareida.
I missed that.

But then how did he even get Forgefire so high, damnit.
I mean, it sounds like it'd be possible in theory... but I don't think it'd be possible?

Like, it might be possible to gain orthstirr, but actual Norse cultivation would be impossible since I don't believe they'd be capable of seeing the Gate. A Chinese Cultivator would see their soul as a dantian/golden core most likely, the Christians see their own soul as a Church, and I wouldn't be surprised if Sten sees his soul as something different, too. We should definitely ask.

Also, the way I understand it, all hugareida bar the really unique ones - such as Ilmarinen's Fire - are obtainable without Alloying. Alloying just let's you unlock hugareida that you haven't managed to unlock naturally.
Well, that's why I phrase it as 'don't actually conflict'.

Cause yeah, there would be a ton of conflicts in practice.
 
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Rhythm seems to have also served as prosthetic Endurance as well:

So it seems all such equivalents in cultivation systems have the same 'is damaged before Endurance' rule. Sample size of three.

Makes sense, yeah.

Focus also gives something important, probably + to something like Frenzy and Rhythm.

Yeah, like I said the most likely candidate is Fervor Recovery Per Turn, which is big, but it might be something else.

I'm not so sure. Odr doesn't have a cap, and Zeal doesn't seem to have one either.

We don't know either of those things, actually. We have yet to reach Orthstirr's cap...doesn't mean it inherently lacks one.

Hmmm.

Maybe one day we can get Seeing Eyes and be more sure about this..

I'm not sure Seeing Eyes helps with that, honestly. It helps some stuff, but maybe not that.

I missed that.

But then how did he even get Forgefire so high, damnit.

Lots of relevant experiences. He is a dedicates smith after all.

Well, that's why I phrase it as 'don't actually conflict'.

Cause yeah, there would be a ton of conflicts in practice.

I still think they all involve setting up a different soul realm entirely and thus you can't really stack the core parts of them. Like, you can do some of the external stuff like Hamr and Hugr of one and the magic system of another (like Sten is), but two magic systems? I don't think so.
 
If I had to guess, I think Focus automatically replenishes a Christian's Fervor. The basis for this assumption comes from the fact that Blackhand said they have a 'replenishing supply of power' and that breaking their Focus would deal was the way to deal with it.

'Knights are one of the greatest foes any Norseman can hope to face. Fortunately, this is not a Knight, this is a Squire. Their strengths lie in their replenishing supply of power and the vast depths of their continuous combat training, but if you are able to break their Focus, then they are little more than livestock lead to the slaughter. Going for a sprint will result in you meeting the full weight of their power while attrition will lead to a slow and painful death. You must strike a steady balance if you hope to win, press him hard, but don't exhaust yourself doing so.'
 
If I had to guess, I think Focus automatically replenishes a Christian's Fervor. The basis for this assumption comes from the fact that Blackhand said they have a 'replenishing supply of power' and that breaking their Focus would deal was the way to deal with it.

Technically he just said they were easy to kill after you broke their Focus not that it was directly tied to the regeneration, but they certainly regenerate Fervor, yes. The only doubt is whether they do so based on Focus (which is fairly likely, but not certain).
 
Actually, I might be wrong. I seem to recall the Priest restoring his Fervor via praying. Unless that's a Priest thing...? Don't see why it would be, but we've never seen a Knight praying, either.
 
Can we have the character sheets of Abjorn and the children? I mean, we have Sten character sheet and we are way less familiar with him and his skills that with those of our family.

And since we are on theme, wich one of our current children would pass Charred Soul to? I know we will probably have more children in the future. But having a first idea would be good.
 
Can we have the character sheets of Abjorn and the children? I mean, we have Sten character sheet and we are way less familiar with him and his skills that with those of our family.

I mean, the kids are basically all 2s in attributes right now and nothing else, because they're babies not even two years old. But Abjorn's sheet would be really nice to see, yes. I believe we've been told we get it if we spend an action doing a serious all-out spar with him, that's just been hard to justify in terms of action economy in the last few turns.

And since we are on theme, wich one of our current children would pass Charred Soul to? I know we will probably have more children in the future. But having a first idea would be good.

Sigurdr is our first choice at the moment. He has legitimately great traits and the Wanderlust plays into what we want to do with our next life. Eyvor is probably in second place.
 
Sigurdr is the one who has Seeing Eyes right? The one with the Albatross?

All our children have Seeing Eyes, but he's the one with the Albatross, yes.

Full Trait Lists per kid:

All Kids: Godly Luck, Giant's Blood, Seeing Eyes, Snake's Tongue, Born of Fire, Bloody Basics, (this is basically the automatic stuff as well as +1 to every stat).

Asgeirr: Bold, Wolf's Nose, Bloodlust, Wrathful, Stubborn, Low Self Control, - Wolf Fylgja (2 Positive, 2 Mixed, 2 Negative)
Sigurdr: Bold, Friendly, Handsome, Stoic Silence, Wanderlust, Nearsighted, - Albatross Fylgja (4 Positive, 1 Mixed, 1 Negative)
Eyvor: Beautiful, Bearheaded, Prosperous, Bloodlust++ (Upgraded version, gives actual bonuses to fighting but has a 5 season clock instead of 10), Terror-Bear's Loyalty, Wrathful, Woman In A Man's World (because yeah), - Bear Fylgja (?) (3 Positive, 3 Mixed, 1 Negative)
Hallbjorn: Friendly, Leader, Poet, Stoic Silence, Terror-Bear's Loyalty, Beardless, Hemophobia, - Beaver Fylgja (?) (4 Positive, 1 Mixed, 2 Negative)

Notably, Stoic Silence is a bit misleadingly named and makes one basically immune to fear and a calming presence for others as well, while Bearheaded is the ability to keep going under extreme duress, and the rest are pretty self-explanatory.
 
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All Kids: Godly Luck, Giant's Blood, Snake's Tongue, Seeing Eyes, Born of Fire, Bloody Basics, (this is basically the automatic stuff as well as +1 to every stat).

And just like that our kids are more dangerous that many adult non-cultivators. When they will start growing up they will be really powerfull.

Asgeirr: Bold, Wolf's Nose, Bloodlust, Wrathful, Stubborn, Low Self Control, - Wolf Fylgja (2 Positive, 2 Mixed, 2 Negative)

He is basicaly a little werewolf. Considering his traits we should keep an eye on him, at first glance he looks like the more unstable of the bunch. He is the type of guy your parents warn you abaout.

Sigurdr: Bold, Friendly, Handsome, Stoic Silence, Wanderlust, Nearsighted, - Albatross Fylgja (4 Positive, 1 Mixed, 1 Negative)

He is basicaly an isekai protagonist. He will become stupidly OP and look cool while defeating the bad guys. And possibly have ALL the ladies and some guys fall in love with him.

Eyvor: Beautiful, Bearheaded, Prosperous, Bloodlust++ (Upgraded version, gives actual bonuses to fighting but has a 5 season clock instead of 10), Terror-Bear's Loyalty, Wrathful, Woman In A Man's World (because yeah), - Bear Fylgja (3 Positive, 3 Mixed, 1 Negative)

Halla 2.0, but with more brawn and less cunning. She is basicaly Yang from RWBY.

Hallbjorn: Friendly, Leader, Poet, Stoic Silence, Terror-Bear's Loyalty, Beardless, Hemophobia, - Beaver Fylgja (4 Positive, 1 Mixed, 2 Negative)

He will either be a great leader, a leggendary skald or a perfect househusband.
 
And just like that our kids are more dangerous that many adult non-cultivators. When they will start growing up they will be really powerfull.

Absolutely. We actually worked really hard to stack the deck in their favor and it's nice to see the degree to which it has paid off thus far.

He is basicaly a little werewolf. Considering his traits we should keep an eye on him, at first glance he looks like the more unstable of the bunch. He is the type of guy your parents warn you abaout.

Asgeirr is definitely our most problematic kid. The combination of his negatives makes him unpredictable and dangerous, though he's also pretty obviously gonna be hell on wheels in a fight. On the bright side, his brother Sigurdr's Stoic Silence helps keep him calm as long as Sigurdr is, in fact, around.

He is basicaly an isekai protagonist. He will become stupidly OP and look cool while defeating the bad guys. And possibly have ALL the ladies and some guys fall in love with him.

Yep. There's a reason he's in the lead for next PC. Presumably with his fellow triplets tagging along as an adventuring party of sorts. That sounds awesome, to be honest.

Halla 2.0, but with more brawn and less cunning. She is basicaly Yang from RWBY.

Jokes have indeed been made about 'Halla 2, Halla Harder'. That said, she's not actually less cunning (she's actually better at business, for example, due to Prosperous), just less magic-inclined and with more of a temper. But yeah, Yang from RWBY is a good thought if you add a shrewd head for business (and, physically, remember that all our kids are gonna be 7' or taller redheads).

He will either be a great leader, a leggendary skald or a perfect househusband.

Why not all of the above? Our intent with getting him Leadership was for him to build a community for all the other kids to have as a home base, so leader, skald, and homebody do seem like the plan. We've also brainstormed ways for him to participate in combat without his Hemophobia acting up too much (Glima, archery, maybe a polearm, and definitely molten iron melee weapons to cauterize the wounds they make, were the eventual conclusions).
 
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A cloak of silver-threaded, tip-scorched owl feathers falls around your body — stylized designs of a bear, a wolf, an albatross, and a beaver cover the feathers.
Aw, that's so cute!
So, whatever people value shows on their cloak? Neat tidbit.
"I gotta give credit where it's due," Sten's voice comes from behind the iron wall — admiration clear in his tone, "your Halting Vortex inspired this trick of mine."
Hehe, that's really nice.
We also snatched his idea if using ignition for rocket launching thrown attacks
You hit Sten and split his armor, crashing through some strange, drum-like barrier, and into his body.
So it was not just background music, neat.
Twists:
-Hammer and Anvil
-Puncture
-Tolling Bell
-Sowing Seeds
Hm... Interesting.
Is hammer and anvil why he doesn't need a forge, because he is one?
Ignition + Gale in particular might be a way to get early access to Firestorm, given how you've now got a spark and fuel to spool up into insanity.
Hm... You think we can do fuel-ir bombs with it?
'Emberwind is very similar to Ignition, except it is more precise and has a much longer reach.'
Oh.....shaped charge? Or more lines of explosions?
The key is attacking.

Scouting is another thing entirely, after all, you can't just immediately concede defeat if a for never leaves prepared ground after all. It just means you need to find and disarm their tricks

Of course, I'll admit that I'm having second thoughts, but the timeline is just too tight, unless we get another season.
So, better get it out of the way now than hoping for another chance?
Yule this year, then, is when things either kick off legally or illegally.

You'll have an opportunity to go to the Thing (which will be your last chance to) when it rolls around in the Winter.

It's a stealth mission until it very suddenly isn't.

But, if you managed to perfectly stealth it, then it wouldn't be the most useful of shapeshifts.
Hm.....
So either we try sneaking and trip alarms now and hopefully even if things drag out we end the horse situation one way or the other or we try later with the possibility of Steinar jumping the gun.... Damn.

And yeah, we might have gotten lucky before, but I doubt we don't trip alarms or alert guards now.
That's just how these things go.
If there's some sort of guardian construct/s parked right where we need to go, stealth might not be able to get us what we want no matter how good it is. I think keeping a combat shift up is a good idea.
Yeah, I am sure he left something guarding the lair on top of the runes.
.. we should make sure we aren't bloody and/or bleeding as we go ......
Fair. I do agree that her degree of subtlety is not something they were expecting from one of Steinarr's kids. They're not used to having someone actually, physically, sneak up on them at this point...their enemies are either not subtle, or use scrying magic for that (which they have precautions against). Someone just sneaking up on them is not a situation they were prepared for. Or at least not sufficiently so.
Yeah, good old legwork can trip up defences even in our modern world.
Social engineering is more widespread though.
Wolf: Probably Asgeiir (Wolf's Nose + Wrathful)
Albatross: Sigurdr (Wanderlust!)
Bear: Eyvor (The Terror-Bear's Loyalty + Bear-Headed)
Beaver: Probably Hallbjorn
Nah, bear is abjorn.
Hallbjorn is too small, or there would have been either another animal or multiple ones of one on the cloak.
So, bit of a non-sequitur, but we still have an arm-ring we can put runes on pretty readily...anyone have any ideas for good ones? My first thought are regeneration (to help avoid our current problem of doing something on low health...maybe a bit niche), protection from hostile magics (though that may tread on Seidr's toes), something to increase our eloquence and persuasiveness (maybe too close to mind control), and increased strength, which would hopefully duplicate one shapeshifting slot in Dense Muscles and allow us to put two into Target-Tracking Eyes and balance our damage options out better (particularly nice once we have a non-fire ranged attack we can use regularly).

I'm leaning towards that fourth one, but I have no idea on wording for any of them.
How about generic danger/ill will sensor?

I like the regeneration and the anti magic one is a nice idea.
Perhaps something to bounce back the curses/bad JuJu/harmful magic to the sender?

As for what else.... If it were before the scouting, would say something to help us sneak better, like scent masking/trapping so we can't be sniffed out.

But for the trial.... Good lighting can help a lot, so, perhaps like "the light always falls on your fairer side" or something along those lines?

Or something to help us to notice bribes or something read others better?
If it were that easy, they would have done it already.

Dwarves have been cursed to crave sunlight, as a consequence of their bottomless greed. The entire reason the current conflict between the Ducklings and Lurkalings is that the Ducklings are closer to the sun than the Lurkalings are. To a dwarf, viewing the sunrise is an indescribable ecstasy.

If they had a way of standing in the sun, they would have driven themselves to extinction over it by now.
Hm..... So, that's why the shadow shroud.
....and I guess any dwarf in a cave has to fight down the urge to run into it? Hm....

Perhaps we could ward a cave entrance to calm the mind, curb yearning or shackles wants?

[X] Muna: Whistling Wind (Unlocks a Wind Hugareida)

[X] Yes

We can pick up sharpen by mastering hone, by what blackhand said.
And yeah, wind is versatile.

I am not sure on the raid... But not like No will win. So, let's go.... After a mending out wounds so they don't bleed and a bath. And a good wash to our outfit too, so we don't get caught for to the blood scent.
 
Hm... Interesting.
Is hammer and anvil why he doesn't need a forge, because he is one?

I think it also gives a dice bonus on crafting, though not a large one (I doubt he has Weaponcraft 10, though an 8 is plausible, I suppose)...or maybe it's what allows him to add his Forgefire bonus to such rolls (because something sure does).

Nah, bear is abjorn.
Hallbjorn is too small, or there would have been either another animal or multiple ones of one on the cloak.

I'm very doubtful of Eyvor not having a Bear given all her stuff screams that she should, while Beaver makes perfect sense for Hallbjorn. I think the bear is just doing double duty.

How about generic danger/ill will sensor?

I like the regeneration and the anti magic one is a nice idea.
Perhaps something to bounce back the curses/bad JuJu/harmful magic to the sender?

As for what else.... If it were before the scouting, would say something to help us sneak better, like scent masking/trapping so we can't be sniffed out.

But for the trial.... Good lighting can help a lot, so, perhaps like "the light always falls on your fairer side" or something along those lines?

Or something to help us to notice bribes or something read others better?

Danger sense isn't a terrible idea, but we're already fairly perceptive and haven't had too much trouble with that. And this is a permanent item so I think we should plan beyond just the next event, which is why I lean away from a social bonus...I could be convinced, but the anti-magic seems more useful even in the context of the trial (him trying to curse us or mess with our head mid-trial seems very plausible). Bouncing magic definitely seems cool, but I must admit to liking the current wording I put together and don't know how to add it...it might also be harder/require more power to do.
 
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StenQuest - Post-Spar (Shard)
Anyways, I'll be awarding more reward dice than normal for alt-quest omakes. I enjoy those ideas a lot.

...My negaquesting muscles are.. rusty. But we were just talking about Stenquest and Odr, so:

Democratic Kicker said:
Even as a storm of metal shards blots out the sun and sky, your little sister weathers the storm, armor clanking and blood spilling as she reaches you.

Sagaseeker splits through your armor as Halla drives it through to break your Rhythm before slamming into the ground face-first.

You're bloodied, but you've won. A grin goes across your face. Halla was just as strong as you expected, more than enough to make it close.

Drifa will do just fine under her.

(Drifa will be trained by Halla.)

Pick a reward:
[ ] Rough Ignition Trick: Ember-Winged Cloak (An awfully expensive trick that allows you to defy gravity, at least for a little while.)
[ ] Muna: Locked in Place (Unlocks Standstill Hugareida)
[ ] Upgrade Twist: Puncture (Cost reduced to 7)
[ ] Hint: (Write-in)

0~0~0

AN: Congrats on your victory, close as it might be.

I hope you enjoy discussing the rewards!

Anyways, here's the real reward of this spar, a summary of Halla's character sheet:

[Halla Longstride]
Endurance: (10/10) | Frenzy: (2/2) (+2 to all Combat Rolls) | Armor: (17/17) (6 to pierce) (+4 to Defense Rolls)
Hugr Capacity: (18/26)
Orthstirr: (215/215) | [???] : (?)
-Frami: 72 | Virthing: 72 | Saemd: 71
Hamingja: (11) (0 temporary)
Hamr: (7) | Infusion: (3)
Hugr: (6) | Infusion: (2)
Fylgja: (4) | Infusion: (3)

55 Combat Dice Maximum

Shapeshifting:
-
-
-

Hugareida:
Standstill (Grade III: +4 Dice to Standstill Rolls)
Ignition (Grade II: +2 Dice to Ignition Rolls)
Campfire (Grade II: +2 Dice to Campfire Rolls)

Twists:
Punching Upward
Hidden in Rags
Puncture

Muna:

First Kiss Under A Falling Tree
Lesson of Fire
The Fight of Your Life... So Far
Vows of Love
Fighting Father Gerrit
The Return of Stigr
Failing Vortex
A Mother's Fear
(New) Determination From Defeat
Iatcela said:
The hell's an Infusion Rank?

Also looks like she has some Orthsirr issues despite being a verified badass. Being a woman in a man's world must suck.
Democratic Kicker said:
Iatcela said:
The hell's an Infusion Rank?

Also looks like she has some Orthsirr issues despite being a verified badass. Being a woman in a man's world must suck.
Spoilers!
She does have issues getting Orthsirr compared to a man, but not to that extent.
Eleven Dancing Hordes said:
Yeah, didn't you say she had like 300 Orthsirr for the Bandit Camp fight? What happened to it? Did she eat Nid with her secret Horra things?
Democratic Kicker said:
Eleven Dancing Hordes said:
Yeah, didn't you say she had like 300 Orthsirr for the Bandit Camp fight? What happened to it? Did she eat Nid with her secret Horra things?
I'll just say that it's not Nid. It's something else she did.
Iatcela said:
Wait. Did she permanently burn her Orthsirr to get her Infusion ranks? Actually can you even do that? Did she burn her Orthsirr for the kindlespinners back then when I remember you saying that they would have instantly overkilled the Bandit Leader if he didn't hardcounter it?

That's it, isn't it? Power demands sacrifice. Halla's just sacrificing more valuable things for more power. That's why she didn't do the same thing here, because this is 'just a spar'.
Democratic Kicker said:
Iatcela said:
Wait. Did she permanently burn her Orthsirr to get her Infusion ranks? Actually can you even do that? Did she burn her Orthsirr for the kindlespinners back then when I remember you saying that they would have instantly overkilled the Bandit Leader if he didn't hardcounter it?

That's it, isn't it? Power demands sacrifice. Halla's just sacrificing more valuable things for more power. That's why she didn't do the same thing here, because this is 'just a spar'.
.. All I can say is that you're so close to the truth, yet so far.
Fragment said:
.. Could we get a hint on the truth?
Democratic Kicker said:
Fragment said:
.. Could we get a hint on the truth?
Honestly you guys are close enough that a hint would probably bring you all the way there. So not at the moment.
Conquer the Hornets said:
We should talk about Halla about this when we can.
 
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