A cloak of silver-threaded, tip-scorched owl feathers falls around your body — stylized designs of a bear, a wolf, an albatross, and a beaver cover the feathers.
Aw, that's so cute!
So, whatever people value shows on their cloak? Neat tidbit.
"I gotta give credit where it's due," Sten's voice comes from behind the iron wall — admiration clear in his tone, "your Halting Vortex inspired this trick of mine."
Hehe, that's really nice.
We also snatched his idea if using ignition for rocket launching thrown attacks
You hit Sten and split his armor, crashing through some strange, drum-like barrier, and into his body.
So it was not just background music, neat.
Twists:
-Hammer and Anvil
-Puncture
-Tolling Bell
-Sowing Seeds
Hm... Interesting.
Is hammer and anvil why he doesn't need a forge, because he is one?
Ignition + Gale in particular might be a way to get early access to Firestorm, given how you've now got a spark and fuel to spool up into insanity.
Hm... You think we can do fuel-ir bombs with it?
'Emberwind is very similar to Ignition, except it is more precise and has a much longer reach.'
Oh.....shaped charge? Or more lines of explosions?
The key is attacking.
Scouting is another thing entirely, after all, you can't just immediately concede defeat if a for never leaves prepared ground after all. It just means you need to find and disarm their tricks
Of course, I'll admit that I'm having second thoughts, but the timeline is just too tight, unless we get another season.
So, better get it out of the way now than hoping for another chance?
Yule this year, then, is when things either kick off legally or illegally.
You'll have an opportunity to go to the Thing (which will be your last chance to) when it rolls around in the Winter.
It's a stealth mission until it very suddenly isn't.
But, if you managed to perfectly stealth it, then it wouldn't be the most useful of shapeshifts.
Hm.....
So either we try sneaking and trip alarms now and hopefully even if things drag out we end the horse situation one way or the other or we try later with the possibility of Steinar jumping the gun.... Damn.
And yeah, we might have gotten lucky before, but I doubt we don't trip alarms or alert guards now.
That's just how these things go.
If there's some sort of guardian construct/s parked right where we need to go, stealth might not be able to get us what we want no matter how good it is. I think keeping a combat shift up is a good idea.
Yeah, I am sure he left something guarding the lair on top of the runes.
.. we should make sure we aren't bloody and/or bleeding as we go ......
Fair. I do agree that her degree of subtlety is not something they were expecting from one of Steinarr's kids. They're not used to having someone actually, physically, sneak up on them at this point...their enemies are either not subtle, or use scrying magic for that (which they have precautions against). Someone just sneaking up on them is not a situation they were prepared for. Or at least not sufficiently so.
Yeah, good old legwork can trip up defences even in our modern world.
Social engineering is more widespread though.
Wolf: Probably Asgeiir (Wolf's Nose + Wrathful)
Albatross: Sigurdr (Wanderlust!)
Bear: Eyvor (The Terror-Bear's Loyalty + Bear-Headed)
Beaver: Probably Hallbjorn
Nah, bear is abjorn.
Hallbjorn is too small, or there would have been either another animal or multiple ones of one on the cloak.
So, bit of a non-sequitur, but we still have an arm-ring we can put runes on pretty readily...anyone have any ideas for good ones? My first thought are regeneration (to help avoid our current problem of doing something on low health...maybe a bit niche), protection from hostile magics (though that may tread on Seidr's toes), something to increase our eloquence and persuasiveness (maybe too close to mind control), and increased strength, which would hopefully duplicate one shapeshifting slot in Dense Muscles and allow us to put two into Target-Tracking Eyes and balance our damage options out better (particularly nice once we have a non-fire ranged attack we can use regularly).
I'm leaning towards that fourth one, but I have no idea on wording for any of them.
How about generic danger/ill will sensor?
I like the regeneration and the anti magic one is a nice idea.
Perhaps something to bounce back the curses/bad JuJu/harmful magic to the sender?
As for what else.... If it were before the scouting, would say something to help us sneak better, like scent masking/trapping so we can't be sniffed out.
But for the trial.... Good lighting can help a lot, so, perhaps like "the light always falls on your fairer side" or something along those lines?
Or something to help us to notice bribes or something read others better?
If it were that easy, they would have done it already.
Dwarves have been cursed to crave sunlight, as a consequence of their bottomless greed. The entire reason the current conflict between the Ducklings and Lurkalings is that the Ducklings are closer to the sun than the Lurkalings are. To a dwarf, viewing the sunrise is an indescribable ecstasy.
If they had a way of standing in the sun, they would have driven themselves to extinction over it by now.
Hm..... So, that's why the shadow shroud.
....and I guess any dwarf in a cave has to fight down the urge to run into it? Hm....
Perhaps we could ward a cave entrance to calm the mind, curb yearning or shackles wants?
[X] Muna: Whistling Wind (Unlocks a Wind Hugareida)
[X] Yes
We can pick up sharpen by mastering hone, by what blackhand said.
And yeah, wind is versatile.
I am not sure on the raid... But not like No will win. So, let's go.... After a mending out wounds so they don't bleed and a bath. And a good wash to our outfit too, so we don't get caught for to the blood scent.