The typo might be them being VI rather than IV rather than with the dice, IV would be +8 dice.
Nah, I've decided to alter the bonuses grades give. 32 dice is, frankly, ridiculous.

Grade I: +1
Grade II: +2
Grade III: +4
Grade IV: +6
Grade V: +8...

Huh, I guess there was a typo. Whoops

Looks like Sten should've been rolling you even harder, lmao.
For this alone, you get a Reward Dice.

But the true negaverse version of me would be called Democratic Footer.
but Halla is one of the few people who's learned WHY.
And then this adds onto the already ridiculousness that's surrounding her. StenQuest decides to go with Steinarr to get the Jarl. They fight through a lot of enemies and witness their dad doing something absolutely wild, but they went into it expecting that.

What they weren't expecting is to come home to their little sister having successfully defended the house from a truly horrific monstrosity while they were gone.

...Alright, guess she's a badass. Moving on.

And then the curse comes around. They decide to go deal with it, because they know curses, and encounter the freaking troll. After fighting and losing to it, they send a message to Halla, who shows up only to reveal that she just randomly decided to show up and that she never got the message. Problematic, but not as big a problem as the freaking troll.

Halla then calls her posse and things get even more weird. First of all, Stigmar's here. He wasn't especially noteworthy when they left for Finland, but apparently Halla's bringing him along? Okay, the troll's probably gonna need some cannon fodder anyways, so no big deal if he dies.

Doesn't matter, Halla talk-no-jutsus the freaking troll.

What the hell.

...

Anyways, I'll be awarding more reward dice than normal for alt-quest omakes. I enjoy those ideas a lot.
 
Well, that's true... and they also don't realize nearly how badass she's gotten by now. They don't know that it was the younger generation that handled the troll. They don't know that it was the younger generation that handled their bandits. They don't know that she's started to turn into a Jarl. They would have known that she and Abjorn did pretty well on that raiding trip, but they wouldn't have known that she was one of the key players, because Folkmarr is the guy with the Bard, and he doesn't like her very much right now. Her role will have been... unemphasized. They don't know anything about the gains we've been getting from Odr. Based on their available information, she reads as "somewhat impressive for her age, but still no big deal".

I mean, true, but she's still not as badass as Sten who they've got a much better read on, I think, meaning they aren't vastly underestimating our side's combat prowess as a whole (slightly underestimating yes...maybe more than slightly if they don't know how thoroughly Halfdan is on-side, though they should). That is not their problem or the vulnerability where we're gonna be hitting them right now.
 
Like, I can see lots of reasons other than it being a trap they wouldn't rat us out...and if it is a trap it wouldn't be at the Sanctum, since I'm not sure either of them is likely to know we are aware of that. Any trap would be back at his compound.
More specifically, given where we've been caught snooping, I'd say the traps are likely to be placed somewhere along the supply line of those scorpions. They serve as the common thread that connects our suspicion gaining events.
 
I mean, true, but she's still not as badass as Sten who they've got a much better read on, I think, meaning they aren't vastly underestimating our side's combat prowess as a whole (slightly underestimating yes...maybe more than slightly if they don't know how thoroughly Halfdan is on-side, though they should). That is not their problem or the vulnerability where we're gonna be hitting them right now.
My point is that it's both. Like, yeah, the "independent actor" part is why it's going down, but if Halla were only at the level they think she is, they'd be in a lot less trouble, even given that she's a player on the field (and they know it). She's more capable in general, she's way more capable at stealth and shenanigans, and she can lead groups when she wants to. As far as the damage that she personally can do to his plans, that's a big deal.

Indeed, it's not her combat power that's an issue - not really. They're planning for Steinarr. In terms of raw combat power, she doesn't make the needle move. It's her ability at the subtler arts that's the real threat for him now... and, again, that's not just tactics but abilities that he doesn't have any reason to think that anyone on Steinarr's side has.
 
My point is that it's both. Like, yeah, the "independent actor" part is why it's going down, but if Halla were only at the level they think she is, they'd be in a lot less trouble, even given that she's a player on the field (and they know it). She's more capable in general, she's way more capable at stealth and shenanigans, and she can lead groups when she wants to. As far as the damage that she personally can do to his plans, that's a big deal.

Indeed, it's not her combat power that's an issue - not really. They're planning for Steinarr. In terms of raw combat power, she doesn't make the needle move. It's her ability at the subtler arts that's the real threat for him now... and, again, that's not just tactics but abilities that he doesn't have any reason to think that anyone on Steinarr's side has.

Fair. I do agree that her degree of subtlety is not something they were expecting from one of Steinarr's kids. They're not used to having someone actually, physically, sneak up on them at this point...their enemies are either not subtle, or use scrying magic for that (which they have precautions against). Someone just sneaking up on them is not a situation they were prepared for. Or at least not sufficiently so.
 
Indeed, it's not her combat power that's an issue - not really. They're planning for Steinarr. In terms of raw combat power, she doesn't make the needle move. It's her ability at the subtler arts that's the real threat for him now... and, again, that's not just tactics but abilities that he doesn't have any reason to think that anyone on Steinarr's side has.
Halla hasn't even demonstrated any such ability or tactics even. Everything he knows should point towards Halla being a warrior, which well, sure, whatever. Halla talking down the knight is as much a negotiated settlement as talk no jutsu, and I don't think it would be emphasized all that much either. Of course, the two people on 'his' side who know more about Halla the Rag-Owl are keeping mum about it.
 
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[X] Muna: Whistling Wind (Unlocks a Wind Hugareida)
[X] Yes

Who's the beaver and who's the wolf?
 
[X] Muna: Whistling Wind (Unlocks a Wind Hugareida)
[X] Yes

Who's the beaver and who's the wolf?
I figure:

Wolf: Probably Asgeiir (Wolf's Nose + Wrathful)
Albatross: Sigurdr (Wanderlust!)
Bear: Eyvor (The Terror-Bear's Loyalty + Bear-Headed)
Beaver: Probably Hallbjorn

---

I was rereading the section where Halla asked Aki to spar with her, and I though Halla actually meant that Aki (and his Fylgja) should spar against Halla (as a Fylgja, so Aki + Swordraven vs Wizard-Owl), but apparently not.

It would have been a fun scene though.
 
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So, bit of a non-sequitur, but we still have an arm-ring we can put runes on pretty readily...anyone have any ideas for good ones? My first thought are regeneration (to help avoid our current problem of doing something on low health...maybe a bit niche), protection from hostile magics (though that may tread on Seidr's toes), something to increase our eloquence and persuasiveness (maybe too close to mind control), and increased strength, which would hopefully duplicate one shapeshifting slot in Dense Muscles and allow us to put two into Target-Tracking Eyes and balance our damage options out better (particularly nice once we have a non-fire ranged attack we can use regularly).

I'm leaning towards that fourth one, but I have no idea on wording for any of them.
 
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Next turn we should absolutely ask Sten abaout his Finnish magic. I an very interested in seeing if we can learn something and if it can synergize with our Cultivation.

So, bit of a non-sequitur, but we still have an arm-ring we can put runes on pretty readily...anyone have any ideas for good ones? My first thought are regeneration (to help avoid our current problem of doing something on low health...maybe a bit niche), protection from hostile magics (though that may tread on Seidr's toes), something to increase our eloquence and persuasiveness (maybe too close to mind control), and increased strength, which would hopefully duplicate one shapeshifting slot in Dense Muscles and allow us to put two into Target-Tracking Eyes and balance our damage options out better.

I'm leaning towards that fourth one, but I have no idea on wording for any of them.

I like the first two ideas more. But i am okay with the third and fourth too.

Regarding the wording, maybe we could reference our adventures?

For exemple the regeneration runes could give us "the health of a Troll". The magic resistance runes could "banish magic like we banished the Nisse from our land". And the eloquence runes could "make us persuade others like we persuaded the Knight".
 
@Imperial Fister Would it be possible to engrave sun protection runes on the armband and gift it to our dwarf friend whose name I can never remember?
 
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Water breathing? It'd give our biggest weakness a little less bite

I think we're more worried about water saws and Hasvir's death touch than drowning. Protection against water magic is a possibility, but I feel like if we go that route, protection against magic in general should also be viable.

Next turn we should absolutely ask Sten abaout his Finnish magic. I an very interested in seeing if we can learn something and if it can synergize with our Cultivation.

We definitely want to do this, but maybe not this turn. Any secrets he tells will still require us to learn them and we don't quite have the dice which inclines me to prioritize more immediate benefits (like, say, the arm ring) over the next couple of turns.

I like the first two ideas more. But i am okay with the third and fourth too.

I really like the second idea myself, I'm just worried it won't actually work given how many times we've been told that's what seidr is for.

Regarding the wording, maybe we could reference our adventures?

For exemple the regeneration runes could give us "the health of a Troll". The magic resistance runes could "banish magic like we banished the Nisse from our land". And the eloquence runes could "make us persuade others like we persuaded the Knight".

We want to conceal what we're talking about, but this is actually a great way to do that if done properly. Hmmmm.

@Imperial Fister Would it be possible to engrave sun protection runes on the armband and gift it to the dwarves?

The dwarves are excellent crafters, including of runes, I have to imagine that if it were that easy, they'd all have one. Also, I suspect it's sized wrong for them...we'd need to get some silver and make a dwarf-proportioned one.
 
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@Imperial Fister Would it be possible to engrave sun protection runes on the armband and gift it to the dwarves?
If it were that easy, they would have done it already.

Dwarves have been cursed to crave sunlight, as a consequence of their bottomless greed. The entire reason the current conflict between the Ducklings and Lurkalings is that the Ducklings are closer to the sun than the Lurkalings are. To a dwarf, viewing the sunrise is an indescribable ecstasy.

If they had a way of standing in the sun, they would have driven themselves to extinction over it by now.
 
If it were that easy, they would have done it already.

Dwarves have been cursed to crave sunlight, as a consequence of their bottomless greed. The entire reason the current conflict between the Ducklings and Lurkalings is that the Ducklings are closer to the sun than the Lurkalings are. To a dwarf, viewing the sunrise is an indescribable ecstasy.

If they had a way of standing in the sun, they would have driven themselves to extinction over it by now.

This is a really interesting bit of lore.

We should trade more surface products with the dwaves. They seem to love them.

I really like the second idea myself, I'm just worried it won't actually work given how many times we've been told that's what seidr is for.

I mean, the Scorn-Pole runes could manipulate the spirits of the land. And they didn't need Seidr to do it.
 
Checked the front page and Nearsighted was listed as one of our flaws still.

I thought shapecrafting was a way to fix that?

It's countered when we're using Target-Tracking Eyes or Sharpened Senses. So probably most of the time, but like all shapeshifting those are both technically temporary, not permanent, and we could still pass it on to our kids so it stays on the sheet.

I mean, the Scorn-Pole runes could manipulate the spirits of the land. And they didn't need Seidr to do it.

Fair. @Imperial Fister is a rune-sequence to protect us from hostile magic viable, or would we need Seidr for that?
 
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Aki and the Owl (Shard)
Aki and the Owl

"Then what about the Fylgja?"

"Fine, fine, I'll spar with you... just take it easy on me."


---

Aki wasn't sure what he was expecting this spar, but this wasn't it. After Halla's farm collapsed (why didn't he see such an important event?) he thought his sparring with her might have just ended there. He would understand, especially after she gave an entire herd of animals to his family the year before. She would have to take care of children, rebuild her house, find vengeance against Trollkin and Horra, get a new herd - Certainly no spare time for training a blind boy in the bloody craft of war. There are limits to how Drengskapr a person can be!

But Halla had different ideas.

"Spar with my Fylgja today? I've given it good tricks to play with."

Well, she was minding her children, so that made sense.

So across Aki Weaponwing on the battlefield was a wizard-Owl standing on a wooden pole, it's feathers all scorched at their ends.

It waited for Aki to strike first, so he did.

His Swordraven dived in beak-first, only for Halla the Owl to ward it off with her trademark Halting-Vortex with a stroke of it's wings. It wasn't even trying! So Aki charged in with axe and shield at the ready, and only now did the Wizard-Owl work magic, striking the pole once with it's claw. Aki felt very slow, and the Owl swayed just a little, enough for his axe to miss the Owl. He could actually see from his Swordraven's eye just what mistake he made with the axe-swing, and swore to correct it for the next time. Then it took flight, and Aki felt fast again, fast enough to raise his shield to block Owl-Halla as it charged right at him.

Aki was feeling pretty good about this. Now his Swordraven could strike at Halla just as she was stuck on his shield! Weaponwing swooped in on bladed wings, then Owl-Halla flapped her wings, and Aki's heart fell. He was stuck in the air, trapped in a cloak of inertia. At least she couldn't Standstill him anymore while he was stuck in the air? His axe swung down again as Halla again stepped to the side. It was hard enough aiming with his sight locked in the air like this, damnit! Then the Halla struck again, this time from outside his raven's view. He couldn't quite block with his shield in time, and her wing harmlessly slapped him across the arm. In a real battle that would have been his arm gone.

"You know, Aki, sight isn't the only sense you have."

Oh, okay.

He took a deep breath this time as he focused on his hearing. He was still struggling in the air, but he put his Fylgja from thought for now. This time he heard the shush sound across the wind when Owlhalla swooped in, just in time for him to block and counter-attack. He swung through empty air, but heard a nearly silent beat as the Owl moved to the side. Okay, he was getting this. Was his ears always this sharp? Instead of raising his shield to intercept Halla again, he swung upwards at Halla as she flew in, and amazingly, he hit! He finally scored a hit on her armor of Orthsirr!

His euphoric trance was broken by Halla clapping.

He turned to look at Halla - when has she let go of her Standstill?

Halla now had a bowl of pebbles at her lap now and a grin on her face.

Her eyes seemed to track him, no had been tracking him through his entire fight with her Owl. Like she was looking at his movements and adjusting them..

"I think we can go even further."

AN:

As they say, write the scenes you want to read.

Also I only noticed how similar Owlhalla and Valhalla sounds.

Frenzy is really good for training people in the Old Master style of 'throw pebbles while they fight so they correct their footwork or whatever'.

@Imperial Fister
 
Alright, so, if magic resistance is viable, maybe this for wording?

"Weaken, defy, and resist what is drawn to the beacon's light, what is found near the troll's cave, what is held in the swimmer's hand."

Meaning it helps us resist spiritual predators (we have the Beaconlight Trick to draw those), curses like the Scorn-Pole (what was found near the troll's cave), and actively destructive magics (using swimmer as a reference to Hasvir and his dissolving touch here...that may be a weak link, but it might also make it especially effective against him specifically which would be fine and we know what it means). Could replace the third with a reference to Lars, but I think this is better?

Also follows the rule of threes (threes are important) and is obscure as hell for most people since it's all personal references. Horra's people could figure the latter two out, but that's the problem with using personal references (since they, by necessity on this one, refer to our enemies), and I think we can just not show it to him and his people in advance since that situation should come to a head quickly.
 
So, bit of a non-sequitur, but we still have an arm-ring we can put runes on pretty readily...anyone have any ideas for good ones? My first thought are regeneration (to help avoid our current problem of doing something on low health...maybe a bit niche), protection from hostile magics (though that may tread on Seidr's toes), something to increase our eloquence and persuasiveness (maybe too close to mind control), and increased strength, which would hopefully duplicate one shapeshifting slot in Dense Muscles and allow us to put two into Target-Tracking Eyes and balance our damage options out better (particularly nice once we have a non-fire ranged attack we can use regularly).

I'm leaning towards that fourth one, but I have no idea on wording for any of them.
Not gonna lie, I'd rather just forge a (new) dedicated silver amulet infused with Odr and runes than try to write runes on those silver armbands.

Those Silver Armbands aren't of any value to us now except as possible plot coupon. Plus we can't exactly infuse them with Odr except if we reforge them, and if we do that we might as well just make a new one wholecloth.

Doesn't even have to be armbands if we go that route, too.
Checked the front page and Nearsighted was listed as one of our flaws still.

I thought shapecrafting was a way to fix that?
For us but not for our children.

Although from what I understand it's possible to mitigate/eliminate/work away Flaws? But possibly not on a souldeep level.

I wonder if Hamr 7 would let Aki shapeshift functional eyes.
 
[X] Muna: Whistling Wind (Unlocks a Wind Hugareida)

[X] Yes
 
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