Huh, didn't we establish that the Fylgja can wait inside our Soulspace too? Might want to make that our standard unless it's doing something in the Fold between Worlds.
 
The Outside and the Dark Forest are the same place. That's just how the Norse understand what is beyond the world.

Huh, really? That also means that there are evil spirits in the Outside, then. I feel like that makes seidr even more important, as from what I understand seidr is the only thing we know of that can fight back against them. It also means that the Dark Forest is full of Odr...? I wonder if spirits can utilise it, or are related to it? Huh. That has a lot of implications, now that I think about it.

By the way, @Imperial Fister, is the Dark Forest an original creation for the quest, or does it take inspiration from Norse mythology? The only thing I can see pertaining to the latter is the mention of a 'black forest/dark wood' in old mythology, but admittedly I didn't do a very thorough search.
 
Last edited:
Huh, didn't we establish that the Fylgja can wait inside our Soulspace too? Might want to make that our standard unless it's doing something in the Fold between Worlds.

I think, upon reflection, that we shouldn't do this. We do need it to go out sometimes, and this would make it really obvious that it's out doing something important whenever it's outside our soulscape. Like, if you're following someone's movements and they go places regularly it's a lot harder to know when they're doing something important than if they're a recluse who only leaves their house on important business.
 
By the way, @Imperial Fister, is the Dark Forest an original creation for the quest, or does it take inspiration from Norse mythology? The only thing I can see pertaining to the latter is the mention of a 'black forest/dark wood' in old mythology, but admittedly I didn't do a very thorough search.
Since the majority of the medieval world (in Northern Europe, at least) was composed of extremely dense forests full of danger, and there was a major difference to the Norse when it comes to the Inside and Outside — with the Inside being safe and the Outside being dangerous — I figured that it fit together well.

So yeah, the Dark Forest is an original creation for this quest as far as I am aware.
 
Very, very cool!

I'll give you three Reward Dice and a trio of orthstirr, how's that sound?
:)

I do wonder whether this version would work well for a Runestone. Perhaps I should work on designing the runic puzzles for our replacement house.
'People with odr tend to have more weight to their actions, a certain gravitas about them. You'll know if you meet someone else with odr.'
Interesting. I wonder if other people have been seeing us differently because of our use of Odr. Like a.. main character.. so to say.
 
Steelfathers also have a similar aura, but presumably don't have odr...

Wait, do Steelfathers come from combining a different cultivation style with Norse?
 
[X] Plan Pushing To The Edge
-[X] Stoke Virthing (+71 Orthstirr)
-[X] 64d6 Attack (64d6 tricks)
-[X] 18d6 Defense
-[X] 0d6 Intercept
-[X] Attack Sten immediately up to two 18d6 Honed x3 Skewer-Flick attacks using Orthstirr for extra Lightning damage (-8 Orthstirr each) tossing him towards the edge of the hill to disrupt his balance, then once he's off balance (even if that's after only one attack) use a 22d6 Inertia-Arresting Throw (-6 Orthstirr) to temporarily trap him and use a 20d6 Honed x4 Leaping Cleave attack using Orthstirr for extra Lightning damage and the Pierce Twist (-19 Orthstirr), and follow it up with the remaining Skewer-Flick if we still have one left.
-[X] Use Ember-Wing Cloak as necessary for balance, to stay next to Sten, or even to dodge mid-Leaping Cleave (-6 Orthstirr, -9 Orthstirr if used mid-Leaping Cleave).
-[X] If attacked with anything attempt to use Halting Vortex (-4 Orthstirr), and if that doesn't work (or we currently have IAT out) use up to two 14d6+4 Reinforcedx2 Honed x3 defenses (-5 Orthstirr each).
-[X] Tactics – We're trying to push him to the edge of the hill where he has to worry about his footing, then, while he's worried about that, freeze him in place and hit him hard with a Leaping Cleave to break his armor and do some damage.

So, this plan is...a little dicey, and very expensive. But it hits hard hopefully hard enough to throw Sten off his game and actually do some damage, which is the goal, and with the speed advantage I think we can maybe pull it off.
If we're throwing out 14d6 defences, perhaps they should be Halter counterattacks?

Also we do still have Fight of Our Life available. One sneaky thing we can try is to do Contested Movement again but use Fight of Our Life to force a near certain win in the contest. Then immediately Skewer Flick Sten again.

.. Sten has enough Endurance to tank everything if the rolls work out right?
 
Last edited:
If we're throwing out 14d6 defences, perhaps they should be Halter counterattacks?

Hefty-Halter Chops aren't actually counterattacks, they're disarms. Disarming Sten is kinda meh as he can literally conjure new weapons at will, and it would up the Orthstirr cost meaningfully.

Also we do still have Fight of Our Life available. One sneaky thing we can try is to do Contested Movement again but use Fight of Our Life to force a near certain win in the contest. Then immediately Skewer Flick Sten again.

It's a basic attack, I think? It also costs only 1 Orthstirr less than Halting Vortex while being a lot less certain. I'm not completely against it, just noting why it's not there already.

@Imperial Fister can we put Orthstirr into making an attack on a Contested-Movement counterattack even without putting dice into that attack or not?

.. Sten has enough Endurance to tank everything if the rolls work out right?

Yes. Also, we obviously stop mid-routine if he's hurt too badly. This is a spar, after all.
 
Last edited:
[X] Plan Pushing To The Edge

I have to think that Sten's perspective on this spar isn't about showing who's actually stronger. The main thing he's looking for is how Halla adapts to stronger opponents when her "reliable" Tricks are mitigated, because THAT'S the mindset that he wants Halla to impart onto Drifa.
 
Yes, but you can't add orthstirr to it

Check.

So, that sounds like we could do Contested Movement (-3 Orthstirr, using Fight of Our Life) with the counterattack it provides being a Honed x3 Skewer Flick using Orthstirr for extra Lightning damage (-8 Orthstirr)? Without spending any dice, just the requisite Orthstirr and Muna use?

Because if so, that's definitely our first defense.
 
Last edited:
Skyfire (Shard)
[X] Plan Pushing To The Edge

I have to think that Sten's perspective on this spar isn't about showing who's actually stronger. The main thing he's looking for is how Halla adapts to stronger opponents when her "reliable" Tricks are mitigated, because THAT'S the mindset that he wants Halla to impart onto Drifa.
Well, Sten knows he's stronger. But he needs to know Halla as a warrior. I imagine that's why he's trying all sorts of things to see how Halla handles them.

Halla as a warrior I imagined she's as so, though:

Skyfire

Flying swift as the wind,
Flensing flesh from body.

Slowness she enforces,
Slices she unleashes.

Brightly her flame dances,
Briefly she strides to air.

Skyfire the stone crashes,
Skydive foes earth below.

(Halla, please get a Wind Hugareida already)
 
Last edited:
Back
Top