Orthstirr Cultivation Realms
You know what a xianxia thread needs more of? Flowery names and power rankings with somewhat arbitrary numbers attached.
(Edit: I have been convinced to change some of the names. Immediate replies to this post may look a little weird.)
We have "Saga Formation" drafted for a stage of True Norse Cultivation with Odr, but the regular Orthstirr Cultivation could also use some nicknames, and I'm going to make up some.
My benchmark here is going to be at 3x multipliers of Orthstirr, because 3 and 9 feature a lot in Norse stuff (aspects have 1/3rd of regular orthstirr) also crossing from 3 to 4 is the point where rolling a terrible (1,1,1,1) on 4 dice is still more than the average (3.5) result of 1 die from the other guy, so more than 3x Orthstirr is a crushing difference similar to reaching the next Cultivation Realm. I know it doesn't work exactly like that, but this is somewhat arbitrary anyway and just for fun, not official.
0 Orthstirr: No proper name. This is the realm of infants and thralls, who do not have orthstirr.
Realm #1, 1-3 Orthstirr:
The Child's Realm. Barely enough orthstirr to add a die or two, orthstirr-enhanced acts are still inferior to even moderate skill.
Realm #2, 4-9 Orthstirr:
The Youth's Realm. This is how much Halla had after groin-kicking the first outlaw, getting recognized for a minor fight, and while fighting other village youths on the ice near the start.
Realm #3, 10-27 Orthstirr:
The Adult's Realm. Halla during quest year 3, being a precocious main character. Normal people are considered adults a year later, chronologically. Halla then jumped up to the next realm by saving Halfdan's house from fire and bandits, earning a hefty (for her level) 15 orthstirr in one go.
Three Lesser Realms make up a Great Realm, and the three named for human life stages are together called
The Human Realm, which is also where most "normal" human vikings stall out in a primarily farming-oriented life, not doing enough fighting or poetry to become more famous than that. If you break into Adult Realm with 10 regular orthstirr and do a good dead for +1 orthstirr/year before settling down peacefully, that will barely tip you out of this range by age 40, and then medieval sucktitude and old age and disease get really threatening.
Realm #4, 28-81 Orthstirr:
The Raiding Realm. Testing to go for a raid requires showing that you have this much, approximately. Halla was in this range when fighting the Nisse-Draug, and near the upper end (72) when actually taking the Raid Trials.
Realm #5, 81-243 Orthstirr:
The Kenning Realm. Coming back victorious from a first raid often results in you having this much orthstirr from the loot and glory and battles you've won. Between your deeds, your fighting style, and your raidbros (felag) giving you a nickname, you will probably have gotten a kenning by this point, though it can be gotten earlier. Halla earned the kenning "Longstride" in this realm, and returned from raiding with 219 Orthstirr.
Realm #6, 244-729 Orthstirr:
The Killing Realm. This is the realm where sheer quantity of orthstirr becomes decisive in fights, consistently defeating those lower-ranked cultivators unwise enough to fight. In lower realms, it is possible to fight up a realm by skill and gear and luck, hoping for the opponent to run dry from spending orthstirr at the wrong time or on the wrong maneuver. But in the Killing Realm, the cultivator has achieved enough orthstirr to simply outspend and out-dice anyone from the Kenning Realm.
The three lesser realms named for actions together make up the great realm called
The Deed Realm.
Realm #7, 730-2187 Orthstirr:
Ringgiver's Realm [Locked]
Realm #8, 2188-6561 Orthstirr:
Landgiver's Realm [Locked]
Realm #9, 6562-19683 Orthstirr:
Lawgiver's Realm [Locked]
The three final small realms are shrouded in mystery, being hard to reach and rare. It helps to generously hand out cash and prizes (famously, rings) to others, whether from magical crafting or prosperous raiding. Having a court skald, leading a warband, or otherwise benefiting from other people working to increase your orthstirr is also useful. Hence the final great realm is sometimes called the Ruler's Realm.