Yeah, the existence of the Elephant is his critical vulnerability, but if he destroys it before the inspectors see it, he can just pass off the blame to one scapegoat or another.

It is critical that he not knows that we've Seen The Elephant.
 
I don't see anything to points to her being a scapegoat. Can't think of any other reasons why she wouldn't want to rat us out, but I also can't think of anything that'd suggest her being the one Horra's set up to take the blame.
"Someone performed the womanly arts in his land? Must've been the woman."

Simple, obvious rejoinder to a casual, surface-level accusation.
 
While not relevant now, because I suspect it will trigger a luck roll and stealth roll, which is not worth it. A rune to possibly echo what is said near it or cast it to a twin rune could be useful in the future for such things. Horra sanctum is defended from outside scrying, which might not help against reverse scrying coming from inside.

sending stone
'wind whisper within steinn wound, send scar shared with systir'

which site you all use to search for norse words by the way?
 
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@Imperial Fister If we left, would we have enough time to meet with our back up, and then meet Horra and co. before they reach the Sanctum?
You'd catch them right as they were on the doorstep.
@Imperial Fister could we hide in the elephant daurgr without messing it up?
You could
On that note, IF, can we use bonus dice to save Wolfwind without staying?
You cannot
@Imperial Fister
Is the sanctum in Horras place land or in neutral land?
His land. Any land that is unowned is owned by the Jarl.
@Imperial Fister can Seers provide evidence at trials?
Women cannot speak at Things, so the Seeress can't provide evidence.
 
Draugr aren't 'womanly arts' is the thing. They're runework and maybe shapecrafting, both of which men do all the time. Curses are more womanly, but that's not what he's being accused of, now is it?
Not now, but likely what he would've faced if he only had to deal with accusations based on something like the Spite-Pole.

Women cannot speak at Things, so the Seeress can't provide evidence.
Is Blackhand knowledgable of any way we can leverage knowledge of the plundered graves to finger Horra or his family for the crime?
 
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I don't see anything to points to her being a scapegoat. Can't think of any other reasons why she wouldn't want to rat us out, but I also can't think of anything that'd suggest her being the one Horra's set up to take the blame.
Its the most obvious out he might try.
"Someone performed the womanly arts in his land? Must've been the woman."

Simple, obvious rejoinder to a casual, surface-level accusation.
this, yeah.
Also, remember the first rule?
Power requires sacrifice.

Hasvir will know the truth, and while sacrificing family for a goal is awful action in every culture, it is ALSO a strong move.
 
Will we have time to make a pass over Horra's homestead to see if we can find where he keeps his gold while he's distracted in his Sanctum?
Not likely, you've got no idea how long he'll spend there and, as others have said, there are other people at the compound. It'd be risky and your allies wouldn't know that you were over there.
 
Orthstirr Cultivation Realms (Exmorri)
Orthstirr Cultivation Realms

You know what a xianxia thread needs more of? Flowery names and power rankings with somewhat arbitrary numbers attached. ;)
(Edit: I have been convinced to change some of the names. Immediate replies to this post may look a little weird.)

We have "Saga Formation" drafted for a stage of True Norse Cultivation with Odr, but the regular Orthstirr Cultivation could also use some nicknames, and I'm going to make up some.
My benchmark here is going to be at 3x multipliers of Orthstirr, because 3 and 9 feature a lot in Norse stuff (aspects have 1/3rd of regular orthstirr) also crossing from 3 to 4 is the point where rolling a terrible (1,1,1,1) on 4 dice is still more than the average (3.5) result of 1 die from the other guy, so more than 3x Orthstirr is a crushing difference similar to reaching the next Cultivation Realm. I know it doesn't work exactly like that, but this is somewhat arbitrary anyway and just for fun, not official.

0 Orthstirr: No proper name. This is the realm of infants and thralls, who do not have orthstirr.

Realm #1, 1-3 Orthstirr: The Child's Realm. Barely enough orthstirr to add a die or two, orthstirr-enhanced acts are still inferior to even moderate skill.
Realm #2, 4-9 Orthstirr: The Youth's Realm. This is how much Halla had after groin-kicking the first outlaw, getting recognized for a minor fight, and while fighting other village youths on the ice near the start.
Realm #3, 10-27 Orthstirr: The Adult's Realm. Halla during quest year 3, being a precocious main character. Normal people are considered adults a year later, chronologically. Halla then jumped up to the next realm by saving Halfdan's house from fire and bandits, earning a hefty (for her level) 15 orthstirr in one go.

Three Lesser Realms make up a Great Realm, and the three named for human life stages are together called The Human Realm, which is also where most "normal" human vikings stall out in a primarily farming-oriented life, not doing enough fighting or poetry to become more famous than that. If you break into Adult Realm with 10 regular orthstirr and do a good dead for +1 orthstirr/year before settling down peacefully, that will barely tip you out of this range by age 40, and then medieval sucktitude and old age and disease get really threatening.

Realm #4, 28-81 Orthstirr: The Raiding Realm. Testing to go for a raid requires showing that you have this much, approximately. Halla was in this range when fighting the Nisse-Draug, and near the upper end (72) when actually taking the Raid Trials.
Realm #5, 81-243 Orthstirr: The Kenning Realm. Coming back victorious from a first raid often results in you having this much orthstirr from the loot and glory and battles you've won. Between your deeds, your fighting style, and your raidbros (felag) giving you a nickname, you will probably have gotten a kenning by this point, though it can be gotten earlier. Halla earned the kenning "Longstride" in this realm, and returned from raiding with 219 Orthstirr.
Realm #6, 244-729 Orthstirr: The Killing Realm. This is the realm where sheer quantity of orthstirr becomes decisive in fights, consistently defeating those lower-ranked cultivators unwise enough to fight. In lower realms, it is possible to fight up a realm by skill and gear and luck, hoping for the opponent to run dry from spending orthstirr at the wrong time or on the wrong maneuver. But in the Killing Realm, the cultivator has achieved enough orthstirr to simply outspend and out-dice anyone from the Kenning Realm.

The three lesser realms named for actions together make up the great realm called The Deed Realm.

Realm #7, 730-2187 Orthstirr: Ringgiver's Realm [Locked]
Realm #8, 2188-6561 Orthstirr: Landgiver's Realm [Locked]
Realm #9, 6562-19683 Orthstirr: Lawgiver's Realm [Locked]

The three final small realms are shrouded in mystery, being hard to reach and rare. It helps to generously hand out cash and prizes (famously, rings) to others, whether from magical crafting or prosperous raiding. Having a court skald, leading a warband, or otherwise benefiting from other people working to increase your orthstirr is also useful. Hence the final great realm is sometimes called the Ruler's Realm.
 
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It occurs to me... in a situation like this, woudl it be possible for Halla to rejigger her shapeshifting in order to stack more stealth before they show up?

That said....

[X] Leave now
 
244-729 Orthstirr: The Ruling Realm. Mostly the province of Jarls and the like, as it is very difficult to reach this realm through personal deeds only. Leading a warband, or having a court skald, or otherwise having other people work for you to increase your orthstirr is the usual way of getting this far.

I mostly like this Realm list, but this just isn't true. Going on as few as two or three successful raids can get you into this Realm easily enough just as a warrior (a raid can easily be 50-100 Orthstirr in total, after all, to say nothing of any ongoing Feat rewards). Certainly any professional warrior who fights regularly will wind up in it pretty rapidly, and personal deeds are more than sufficient to do so...Sten is nearing the peak of this Realm at 642 Orthstirr, and while impressive, he's certainly no ruler and only 24 years old, to say nothing of Halla, who hit it with only a single raid and a few fights under her belt. I suspect almost all professional warriors hit this benchmark before the age of 25 even if they never rule a thing, which makes it poorly named and described.

The same is almost certainly true for the next one up (currently Ringgiver's Realm). Just being badass for long enough almost certainly gets you north of 729 Orthstirr by the age of 30 (again, Sten is almost certain to get there by then, and Halla would almost get there by 30 from farm ownership and her existing deeds alone), and I suspect basically anyone Ironbrother level has hit that point even if they're younger. The top two small realms are likely legitimately restricted to rulers and other people cheating the system (2188 is very hard to get to on personal deeds), but 250 Orthstirr is too common among normal warriors, and 750 too common among hardened veterans for the names to make sense on those two small Realms.

I'd retitle the 'Ruling Realm' as the 'Warrior's Realm' or maybe 'Stoneson's Realm' and the Ringgiver's Realm as the 'Veteran's Realm' or 'Ironbrother's Realm' to more accurately reflect reality on the ground. Maybe fiddle with the top two as well to reflect the new pattern in some way (though keeping them as ruling terms would be appropriate).
 
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Alrighty, voting is now closed. This'll be the end of this section, so it'll be a very short update.
Scheduled vote count started by Imperial Fister on May 13, 2023 at 5:00 PM, finished with 103 posts and 23 votes.
 
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