This makes sense to me.

Nice. We'll be able to figure out what's hiding behind Hugr Infusion 3 as well, and it should put higher levels of Frenzy on the table rather than it potentially being a suicide mission, though our Odr income even at its peak isn't really high enough to consider Infusions over 3 to be practical.
 
Finding a way to generate sufficient Frenzy seems important. It might not be as flashy as +4 damage or whatever, but +12 to all combat rolls and 12 regenerating Endurance seems very strong too.
 
Btw, I think we should Research using Frenzy in other ways than combat. We've seen that it's lowkey a Path to Victory effect, ad presumably a significant amount of increase in processing power, which could have endless applications. We've seen that it works in conversation, and people have suggested strategy games. If we could lock down a social application, it might be helpful at the Thing.

Btw, the Thing... I'm growing concerned about it. It would be a prime time for the Enemy to strike - deleting or twisting evidence, manufacturing evidence against Halla, so on and so forth. It's a point where Halla will be laying everything on the table in front of the entire valley, with all the top warriors gathered in one place. Very volatile situation. I'm not sure what we can do, really, but I suggest we should hide any relevant evidence in our soulspace, Pockets or Fasts at least - the Enemy might be able to reach in to mess with them there, but it might not.

Hey Blackhand, are there any limits on the Enemy's ability to edit reality we can use against it?
 
Finding a way to generate sufficient Frenzy seems important. It might not be as flashy as +4 damage or whatever, but +12 to all combat rolls and 12 regenerating Endurance seems very strong too.

Frenzy at higher levels gets increasingly valuable, yeah. even at her current level, Halla is literally immune to non-honed non-augmented attacks. She literally cannot be hurt by them because her smallest possible roll is 7.

Frenzy 6 or more? She's now virtually immune to basic Honed Attacks as well. I remind you that attackspam is apparently the Norse Meta, which means Frenzy 6 breaks it over their knee. I can see such a figure being effectively an Advancing Boss Wall of Doom against anything less than an Elder Ironbrother. Since even if you pivot to slow, accurate attacks, you need to do 6 Endurance Damage in a single turn before they start taking damage they just don't instantly regenerate or ignore.

Senior Berserks are probably right up there with Elder Ironbrothers in terms of "Things you absolutely don't want to fight but still need to account for" in the current meta.
 
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3s and 9s are the Special Numbers generally.

So Attribute 4/Infusion 3, Attribute 7/Infusion 6, and Attribute 10/Infusion 9.

We get a shapeshifting slot at every Hamr level going forward, so we probably get one at Hamr Infusion 6 and every Infusion level thereafter...but that's getting really pricey to manage. Like, Hamr Infusion 7 is 64 Odr, more than 4-6 combined (which cost 56 total) and requires us to get to Hamr 8 as well.

Frenzy at higher levels gets increasingly valuable, yeah. even at her current level, Halla is literally immune to non-honed non-augmented attacks. She literally cannot be hurt by them because her smallest possible roll is 7.

Frenzy 6 or more? She's now virtually immune to basic Honed Attacks as well. I remind you that attackspam is apparently the Norse Meta, which means Frenzy 6 breaks it over their knee. I can see such a figure being effectively an Advancing Boss Wall of Doom against anything less than an Elder Ironbrother.

We can get to Frenzy 4 pretty soon honestly. 6 is a ways out, though.
 
I consider Infusions over 4 to effectively be part of the next realm. Our Odr Condensation is too slow at present to make an investment higher than that a reasonable prospect, and I'm not certain there are ways to generate much more than that at our current level.
 
I consider Infusions over 4 to effectively be part of the next realm. Our Odr Condensation is too slow at present to make an investment higher than that a reasonable prospect.

This is more tied to Orthstirr than it is to Realm. If we get to, like, 405 Orthtirr then we're getting 15 Odr a turn. Spending a little more than one turn's Odr (16 total) on level 5 is very doable...and once you've done that spending a little over two turns worth on Infusion 6 is very tempting for the extra slot, and 405 Orthstirr is hardly the highest we can get (we'd have that already without the Pockets thing). 7+ is starting to get too expensive without nearly double that Orthstirr, though.

We need to save up a little for that so it's not a 'this year' thing, but it's not all that far out all things considered.
 
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@Imperial Fister part of the reason we were trying nalbinding was to cultivate odr better, right? Because the odr was unraveling our woven aspects and putting a cap on how much we could take in? Was that whole thing just a trap/misunderstanding/wild goose chase, or have we just not followed through by trying to work in frami with our nalbound saemd and virthing yet?
 
@Imperial Fister part of the reason we were trying nalbinding was to cultivate odr better, right? Because the odr was unraveling our woven aspects and putting a cap on how much we could take in? Was that whole thing just a trap/misunderstanding/wild goose chase, or have we just not followed through by trying to work in frami with our nalbound saemd and virthing yet?

We know we can invest Orthstirr into our Pockets and have some sort of effect. That gaining us more Odr per turn is possible. We just aren't doing that quite yet to avoid risks.
 
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Of course, it might be possible that Shapecrafters create Berserks using some other method that doesn't cost a Shapeshift Slot somehow. But nothing is for free in NorseQuest land, if it looks like it's free, chances are you're paying a price somewhere else.

Guys, we may have it backwards. Shapecrafters don't have a monopoly on Fasts, but what if they have a monopoly on inducing Frenzy in the first place?
 
Hey Blackhand, are there any limits on the Enemy's ability to edit reality we can use against it?
'Every time it edits reality, it pays a price that it usually isn't willing to pay. It can only alter the past and not to any great extent, only the passing of knowledge from one person to another.'

Senior Berserks are probably right up there with Elder Ironbrothers
¿Por qué no los dos?
 
Or maybe shapecrafting, if a shapecrafter helps you build something inside you for frenzy maybe they can appear in your soulscape, and if that's possible then we could talk to other people in their soulscapes, which doesn't involve you saying things.
Not just talking.
It would allows us to do what Blackhand did for us and close the gate on their first attempt.
(I'm open to suggestions for more shapeshifting stuff.)
Purely narratively (happens automatically when narratively appropriate):
Shapeshifting to ease the logistic issues of getting giantsblood babies out of a normal sized woman.
This is really interesting, this is far more effective in storing frenzy then pockets (1 fast to 3 frenzy rather 3 pockets to 1 frenzy) but that only makes me more curious as to the real benefit of the pockets.

Yeah, Fast Creation is 3 times as efficient storing physical things, but 9 times as efficient at storing Frenzy meaning using Pockets for that is super not intended...so what are they intended for?
It could be that we have an intermediate version, that we have to do something with them for them to reach their potential.
Like the putting Orthstirr into a pocket experiment
However, as you slip your orthstirr into a Pocket, you notice that the Pocket seems to almost *draw* your orthstirr in, as if it were able to use it for some unknown purpose.

You pull away from the Pocket before it gets a chance. While it doesn't feel particularly dangerous, you'd rather play it safer than just jumping in like a maniac.
Maybe putting Orthstirr in makes it... Elastic? Bigger?
And gets us better pockets that are more like fasts?


(I believe he was a dwarf that was turned into a dragon due to his greed? Might be wrong there.)
Tldr:
Odin, Loki, and Thor are out and about on an adventure.
Odin and Thor get hungry and hunt themselves an otter.
Then the 3 try to stay at the home of fafnirs father, where the dwarves realize that that otterpelt is the remains of their shapeshifting brother.
Weregild has to be paid and the gods don't have enough gold on them.
Loki gets send to get the gold and decides to catch a dwarf shapeshifted into a fish.
Loki ransoms the fishdwarf for his goldtreasure and his magic treasure increasing ring (Andvaranaut).
Fishdwarf is really pissed about Andvaranaut being taken and curses it.
The ring is used as part of the weregild and the gods leave.
The father doesn't want to share the weregild and gets killed by Fafnir who turns into a dragon to protect his treasure.
 
'Every time it edits reality, it pays a price that it usually isn't willing to pay. It can only alter the past and not to any great extent, only the passing of knowledge from one person to another.'


¿Por qué no los dos?

Ah. They're The Same Thing, huh?

Anyway, I don't think Horra's value as a pawn is high enough for it to spend even more resources propping him up, since it's apparently reluctant to do Reality Edits except for high importance stuff. One to discourage Steinarr from learning he's there is one thing and probably part of the bargain, covering for his own fuckups actively is another thing entirely.
 
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'Every time it edits reality, it pays a price that it usually isn't willing to pay. It can only alter the past and not to any great extent, only the passing of knowledge from one person to another.'
Hmm, so stuff like "sending 9 Steelfathers after Hallr" is actually "edit reality so in the past someone told the Jomsvikingr where Hallr was and also maybe that he said unkind things about their mothers."
 
Hmm, so stuff like "sending 9 Steelfathers after Hallr" is actually "edit reality so in the past someone told the Jomsvikingr where Hallr was and also maybe that he said unkind things about their mothers."

Yeah, and the wave-function collapsed when it was too late for Hallr to do anything about it.

Presumably, this was a stupidly expensive play by its usual rules though. Moving that many beings of that level of power and ensuring nobody noticed soon enough to collapse the wave-function in advance probably did horrible things to its interference budget. Things it might not have recovered from to this day.
 
Well, at least it isn't aware of Blackhand.
Or it would probably shit all its resources into making sure that neither us nor our offspring survive.
 
'Hey, Blackhand? Besides getting into a fight with Heavyheart, would the Jomsvikings have any other reason to send all their Steelfathers after you? That seems like a lot of resources dedicated to the death of one man...'
 
'Hey, Blackhand? Besides getting into a fight with Heavyheart, would the Jomsvikings have any other reason to send all their Steelfathers after you? That seems like a lot of resources dedicated to the death of one man...'
'The Jomsvikingar are extremely prissy about anyone not immediately delegating authority to them upon their entry to the scene. I, being me, am not one to willingly bow my head to anyone or anything barring my own reflection. I also might have unknowingly slept with his ex-wife... who he hadn't seen in over nine years.

...I got into a lot of trouble that I could have very easily avoided had I just kept it in my pants. Don't be like me, Halla, be like Steinarr.'
 
'The Jomsvikingar are extremely prissy about anyone not immediately delegating authority to them upon their entry to the scene. I, being me, am not one to willingly bow my head to anyone or anything barring my own reflection. I also might have unknowingly slept with his ex-wife... who he hadn't seen in over nine years.

...I got into a lot of trouble that I could have very easily avoided had I just kept it in my pants. Don't be like me, Halla, be like Steinarr.'

Summary of greek mythology said:
One day Zeus got horny and [...]
At least Blackhand has affairs, not rapevictims, and some level of selfawareness.
 
The Norse culture greatest current hope for reformation and salvation had nearly been cut short because a dude cannot keep it in his pants. That tracks. Are we sure Hallr doesn't have a greek ancestor?
 
I mean, if it wasn't that, it would have been something else. The Jomsvikings were probably just the 'Cheapest' thing that could absolutely guarantee Hallr got put in the ground.
 
True, and it's not like dying was the end of it.

...Did Hallr imprinted himself on his family line near/at the moment of his death or was this a standing contingency?
 
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