I will point out that while Fasts might be more efficient at storing Frenzy on a per unit basis, Shapeshifting is way more limited in slots than Pockets are.
If we stack as many speed increases as possible, do you think we would be able to exhaust an enemy's defensive dice all by 2-3 dice normal attacks, and then go for absurd damage to the then defenceless enemy? Or better yet, we should figure out a very slow, but perfect or nearly so attack, and just spam it.Wow. Just jacking up speed or damage exclusively is suddenly very tempting. And yeah, I figured on the fylgja thing, which is why I asked about Fasts, as that's sort of a way around that...well, it is for one slot's worth anyway.
I will point out that while Fasts might be more efficient at storing Frenzy, Shapeshifting is way more limited in slots than Pockets are.
I will point out that while Fasts might be more efficient at storing Frenzy on a per unit basis, Shapeshifting is way more limited in slots than Pockets are.
Huh. So the default build is something like, Fasts in our fylgja, High-Twitch Muscles, Dense Muscles, and either Dense Muscles/High-Twitch Muscles again or one of the sensory shapeshifts, like Target-Focused Eyes?
I am now so deeply confused about how much orthstirr is tied up in each Pocket. Last I saw it was ten, which would mean 9 Pockets (the equivalent storage of 1 slot of Fasts) is 90 orthstirr. That... seems roughly equivalent tbh, considering the stuff we can get out of shapeshifting slots.Sure, but one shapeshifting effect is not worth 180 Orthstirr, I don't think (at least not at our Orthstirr levels). They're good, but not that good, and that's effectively what we're giving up by using Pockets instead.
I am now so deeply confused about how much orthstirr is tied up in each Pocket. Last I saw it was ten, which would mean 9 Pockets (the equivalent storage of 1 slot of Fasts) is 90 orthstirr. That... seems roughly equivalent tbh, considering the stuff we can get out of shapeshifting slots.
I do not know what this dark secret is, but it makes my head ache just by looking at itYou're correct, but it reduces the base pool by 10, and thus also all Aspects. Which means you reduce the base pool by 90 and all Aspects by 30, for a total effective loss of 180 (90 from the pool, 30 from each Aspect). This also drops Odr gain by 3 a turn or so as I edited in above.
Joke aside... how about speed, senses and stealth for Horra mission?
Would this have any real affect on our ability to use hugareida in combat or is taking our hand off our weapon a minor enough thing we shouldn't bother?Supported Grip (1 Slot) - Allows two-handed weapons to be effectively used in one hand.
Would this have any real affect on our ability to use hugareida in combat or is taking our hand off our weapon a minor enough thing we shouldn't bother?
Huh. So do y'all think it'd be a stretch to assume that Sigurd was a true Norse cultivator? Perhaps even Volsung, too? And assuming Sigurd was a true Norse cultivator, would that make Fafnir an agent of the Enemy, rather than whatever his origin was in otl? (I believe he was a dwarf that was turned into a dragon due to his greed? Might be wrong there.)
Still, yeah, Shapeshifts are very good, and our Infusion means we have an extra Slot compared to someone else, that's very good.
But most importantly, our Fylgja got a Shapeshifting Slot at Infusion 3, which we can use for our Fast. That's Fucking amazing, given how efficient Fasts are at storing Frenzy compared to Pockets.
Gods yes. Being able to put our Fast in a Fylgja means we effectively actually do have 4 slots long term...the same as someone with Hamr 9.
You may not like it, but this is what peak performance looks like:Specifically, they seemed to have literally every shapeshifting thing that came up (+1 melee damage, +1 ranged damage, -1 to enemy damage, ambidexterity, speed boost...literally every possibility). Did...did the Norse learn or steal shapeshifting from the Neanderthals? Or use it to duplicate their abilities, at least?
I suspect Berserks only have 3 Frenzy as a result, because any more than that requires more Fasts than they can realistically support until they reach exceptional levels of Hamr.
They could get 2 Fasts if they really wanted to, since Hamr 4 retroactively unlocks a shapeshifting slot.
Huh. If Hamr 4 retroactively unlocks a shapeshifting slot, I wonder if Hugr 4 retroactively unlocks anything for Alloying when we hit Hugr 7.
Starting to see how Cultivation--even at Saga Establishment--has a geometric effect on the strength of a Cultivator rather than just a linear one. We just didn't qualify to see the stupider synergies since our base attributes weren't high enough.
Just having an extra Shapeshift Slot in our Fylgja means we can stack more Frenzy than anyone else without compromising on our personal strength for instance. I suspect Berserks only have 3 Frenzy as a result, because any more than that requires more Fasts than they can realistically support until they reach exceptional levels of Hamr.
Hell, it might even be that becoming a Berserk in the first place requires the use of a Shapeshifting Capacity because it's a Shapecrafter who does it. Which means you're not even eligible to try until Hamr 7, and you give up the ability to use Shapeshifts until your Hamr grows further, which gets increasingly difficult because you're already entering the 'So ridiculous that you're actually extending to unusual fields' territory. Halla just managed to avoid the worst consequences because doing it 'Naturally' meant that her Frenzy was also much weaker at the time, so she could forcefully suppress it until she had someplace to put it.
Except that's not really a great choice usually because Shapeshift powers are stupid and while Frenzy is also great (And I doubt we've so much as scratched the surface on its potential), it's not a patch on This Bullshit.
Huh. If Hamr 4 retroactively unlocks a shapeshifting slot, I wonder if Hugr 4 retroactively unlocks anything for Alloying when we hit Hugr 7.
We'll probably get more extra slots once we hit the higher infusion levels too. Probably are a multiple of 3, Infusion 6 is the next breakpoint, but it might just be my chinese xianxia sensibilities speaking.
We'll probably get more extra slots once we hit the higher infusion levels too. Probably are a multiple of 3, Infusion 6 is the next breakpoint, but it might just be my chinese xianxia sensibilities speaking.