Summer 7/Turn 2
I.F. Ister
Fortifying The Thread
- Pronouns
- He/They
(You have cultivated 5 Odr)
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Rolled
(Kindle Spinner: 4, 4) 3 Successes. (EWC: 5, 1) 2 Successes. (Campfire: 4, 5) 4 Successes. (Hamr: 5, 6, 5, 5, 5) Max Successes=20 Successes
...
(+3 to Kindle Spinner)
(+2 to EWC)
(Campfire is now Grade II!)
(+20 to Hamr)
0~0~0
(Pocket Undoing: 6x2, 5x3, 4x1, 3x3, 2x3, 1x3) 8x6=48 Orthstirr Returned to you
After a long, arduous process, you manage to undo four Pockets before you got fed up with things.
You'll have to keep at it eventually, but that's for later. Right now, you just want to relax!
(-4 Pockets, 48 Orthstirr returned to you, 20 Pockets remaining)
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(Recall: 3) 1 Success.
The mug stubbornly sits on the table as you point a palm at it from across the room. A scowl passes over your face as it continues refusing to bend to your will.
'Keep at it, you'll get there eventually,' Blackhand says as your arm falls to your side with an irritated huff, 'Would you like to try the string now?'
When you've trained anything else ever, all you've had to do was poke your orthstirr into the right spot, on the right thing, before thinking really hard on what you want to happen. That's how it works. Orthstirr on an object, guided by your will.
Recall, on the other hand, while still following that paradigm, refuses to do it like any other trick.
Your will plays the same role as normal. It guides the process along, start to finish. However, the mug on the table is beyond your reach, so your orthstirr can't get on it in the first place. Which means that the entire thing falls apart.
It's like using hugareida without the instinctiveness of using hugareida, that's the closest you've come to describing it properly.
So, how does one put their orthstirr on something beyond their grasp?
'Through a string,' is Blackhand's bemused response.
Sighing, you dig out the length of string that you had so confidently declared unnecessary — your hubris once again punishing you. Tying one end to your middle finger, you tie the other end to the mug's handle.
Returning to your spot across the room, you will your orthstirr into motion. Crimson power races down the length of string and flows over the mug. It flings up and you snatch it out of the air with a sullen look on your face.
'Good, now do it again.' Blackhand smiles, big and wide and proud. 'You're doing great. Soon, you won't even need that crutch-of-a-string!'
Sighing, you get back to work.
(+1 to Recall, Hugr General Trick)
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Standstill Experimentation
Standstill swirls around you like an ocean of slowing force. Invisible, intangible, yet there nonetheless.
Very, very powerful, but it has its fair share of flaws. Namely, no two moves can be done at the same time.
But, what if that wasn't the case?
Gathering Standstill about your shoulders like a cloak, you whip it out in that familiar motion. But, instead of gathering every piece of Standstill and pushing it into the throw, you leave half of it behind.
The Inertia Arresting Throw flies out like it normally does, but its strength is undeniably diminished. It feels as though it wouldn't be able to contain things like it normally would. You reckon that any physically strong opponent could break free without too much effort.
'Still, a moment spent restrained can decide a fight then and there.' Blackhand adds his wizened words with a knowing nod.
Standstill wraps around a tree and secures it tight. The moment it does, you move into the next part of today's experimentation. Gathering up the last bit of Standstill, you twist it into a Halting Vortex.
The whirling vortex seems flimsy to your eyes, like a stiff breeze might break it. It'll do its job, that's beyond doubt, but anything more than that is up for debate.
(Using Halting Vortex in this manner strips it of its perfect defense status, meaning that you have to add dice/orthstirr to it in order to defend properly.)
0~0~0
Hugr Infusion (Hugr (Composure): 6x2, 5x1, 4x2, 3x2, 2x3, 1x1)7-8+4(Calm Charge)=3 Successes.
The birds chirp as you shiver in the warm summer air, feeling rather naked without your knife on hand.
Breathing in and out, you force yourself to stay calm and collected as Abjorn waits to wrap his arms around you. Taking one last breath, you steel yourself as you shoot a consent-filled nod. Abjorn nods, a glimmer of worry in his gaze as his arms fall around you.
You yawn, eyes growing heavy as Abjorn's embrace leads you off into a pleasant slumber. His arms are like thick blankets and his body is a hearth as you struggle to stay awake. Slowly, but surely, you find yourself slipping off into that enticing sleep, where safety is a certainty and love is assured.
Unfortunately, you can't let that happen.
A drop of odr falls into your composure and a surge of shockingly cold calm floods across your body.
Your eyes snap open and they stay open, the icy calmness keeping you awake as can be. Jaw clenching, you stiffen up in your husband's arms as he flinches in surprise. Heart pounding like the drums of war, you allow the next step to play out.
Two drops of odr fall into your hugr and Frenzy explodes into being.
The bodies of all those standing around you gain a strange shimmer — the shimmer of possibility. Steinarr stands with his arms crossed, a firm set to his jaw as he watches you lie still in Abjorn's arms. Even as calm as he appears, you see how his jaw clenches and unclenches, how his eyes dart from you to Sten and back again, how his hands tucked between arm and body are loose enough to move at a moment's notice.
He could do any number of things, an entire library of moves both known and unknown unfold around him like a library of techniques. A familiar, feminine shimmer engages each possibility in battle, only for your best to wind up with you dead on the floor.
Your gaze moves onto Sten and his shimmers do battle with your own. His left hand has more developed callouses than his right, though you know him to be right-handed. He favors his right in battle, but expertly wields his hugareida with his left. If you can remove his left hand, you win.
But even as Frenzy twists and turns, the shimmers playing out over and over again, you find yourself riding the waves like a ship in a storm. Slowly, but surely, Frenzy slips away and finds a home in a Pocket in your soul
Once all of it fades away, you breathe a heavy sigh of relief as your tense limbs relax.
You yawn and snuggle up against your husband, your heavy eyelids closing shut and casting you into peaceful, pleasant darkness.
(You have unlocked Calm Charges, which can be spent to counter failures during Composure rolls. They replenish yearly.)
(+1 Frenzy)
0~0~0
Poetry (Hugr (Wordplay): 6x2, 5x2, 4x1, 3x2, 2x3, 1x1-1)8+4=12 Successes
The poem is certainly a good one, there's no doubt about that. While you could've covered any manner of topic, you instead decided to focus on how you absolutely clowned on that bastard with a Knee-Groin Trick.
It was a good enough poem that, as it starts to spread around, people — men in particular — start to regard you ever so slightly differently.
(+12 Orthstirr, +1 to Nut-Cracker)
0~0~0
Crafting (Sten's Weaponcraft: 6x3, 5x4, 4x7, 3x6, 2x2, 1x3-1)23+15(Sten's Tools)=38 Successes, 6 Orthstirr Reserve. (Hugr (Artcraft): 6x3, 5x1, 4x1, 3x5, 2x1, 1x1)12+7+4=23 Successes
Sten rises from his kneeling stance, knee and knuckles smoking as he regards the mended blade. Turning it this way and that, he nods as the light dances across Wanderlust's renewed form.
A spirit, woken by the pounding of metal and surging of inspiration, dwells within the wondrous shell of Forged Iron. Wanderlust shines with a new strength as its newly carved runes seem to gleam in the sun.
Running his thumb along the razor-sharp blade, Sten colors the runes red with his blood. They gain a glow as he gives it an experimental swing, the blade seeming to vibrate with a quickening fervor.
He nods once more before offering the sword handle-first to you. "This is a good blade, good work."
You grin as you pull your eldest brother into a tight hug, the weight of responsibility lifting from your soul. Sten sighs, but returns it nonetheless — your Frenzy failing to miss the tiny hint of a smile on his face.
(Wanderlust has been upgraded to Wondrous and has had runes carved into it.)
0~0~0
Tryggr and Trausti
"Thank you, once again, for defending my family." Your hands are folded together as you rock back and forth on your heels. "I don't... I don't know how I can repay you for that."
Tryggr laughs as he waves it off with his good arm — the other having been broken in seven places during the fight and it 'still didn't feel quite right', according to him. "There's no need to repay anything!"
Trausti sighs as he rubs at his forehead — his eyes having been torn out in the battle. "What my brother means is that we signed up for good fights and a good fight is what that was."
"It's a shame that your sister's getting married, Boss," Tryggr says as he leans back on his chair, his eyes turned to where Drifa very seriously watches your children. "Seeing you and your kids... almost makes a man want to settle down."
Trausti scoffs. "Don't kid yourself, Trig. You and I both know that you and dadhood don't mix."
"Hey, I'll have you know that I've fathered more than a few kids across the seas!"
"There's a world of difference between 'fathering' and being a dad."
Tryggr laughs. "You've got me there!"
(+1 Relations with Tryggr and Trausti)
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Personal (Pick 2/3, if no Exploration is picked):
[ ] (Sten) Sten's been looking for you, saying that he wants to talk to you about Drifa.
[ ] (Troll-men Reprisal) The sinkhole where your house once sat, does it lead anywhere?
[ ] (Empty Sack) ...Maybe you should try stuffing that empty sack full of straw?
[ ] (Violent) Pick a fight or spar with... (Sparring with people reveals a summery of their character sheets)
-[ ] Spar with Abjorn, your husband
-[ ] Spar with Gabriel, without armor
--[ ] (Optional) With armor
-[ ] Spar with Stigmar
-[ ] Spar with Stigr
-[ ] Spar with Aki
-[ ] Someone else (Write in)
[ ] (Personal) Spend time with... (Write in)
[ ] (Shopping) Ask Abjorn to buy something for you (Write in) (Can only be used to buy or sell things you are already aware of and cannot haggle)
[ ] (Court) Send Abjorn to make a case at the Thing (Write in) (Unavailable)
[ ] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
-[ ] (Optional) Focus on repairing something (Write in)
[ ] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
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Exploration/Travel (Pick 1 or none):
[ ] (Visit) Go visit...
-[ ] The Witch!
-[ ] Asvir!
--[ ] (Optional) Attend the Thing (Unavailable)
-[ ] Vidby, Vidar's Farm
-[ ] Kerby, Stigr's Farm
-[ ] Buriby, Osborn's Farm (Has a guaranteed chance of ending in a fight)
-[ ] Glebby, Sverre's Farm
-[ ] Runby, Aki's Farm
-[ ] Horrby, Horra's Farm (Has a very good chance of ending in a fight)
--[ ] Rather than visiting normally, you instead stealthily approach and try to scout it out.
--[ ] Rather than visiting normally, you instead move to break into the sanctum
-[ ] Halfdanby, Halfdan's Farm
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
-[ ] The Hading!
--[ ] (Optional) Try to find those bandits you heard about
-[ ] The hills!
[ ] (Battle) Go and attack somewhere...
-[ ] Attack the bandit camp to the North
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Training: You have 32d6 training dice to spend as you see fit.
[ ] (Research) Try to figure out how things work (Write in)
[ ] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
[ ] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
[ ] (Training) Hamr (9 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (20 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (4 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Orthstirr Available: 200
How do you want to use your orthstirr? You can turn on passive tricks here.
[ ] (Orthstirr Usage) (Write in)
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Fylgja Capacity: 4/7
Do you want to withdraw or deposit anything in your fylgja?
[ ] Write in (Optional)
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Equipment Management
What do you want to have equipped? Leaving this blank means that no changes are made.
[ ] Write in (Optional)
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AN: Not much to say here other than that it was nice to write a bit of slice-of-life.
25-minute moratorium.
[X] Plan Rest And Recovery
-[X] (Crafting) Try to make something (Write in)
--[X] Talk with Sten about reforging Stigr's broken sword (using Forged Iron if it wasn't already) and assist with the runework
--[X] Add to it the same runes we have on Sagaseeker (they were gifted as a pair, this is appropriate, and the benefits are excellent for an archer forced into melee)
--[X] Invest **1 Odr** into the sword to awaken its spirit, along with 24 Orthstirr for +4 successes on the runework
-[X] (Personal) Spend time with...
--[X] Tryggr and Trausti
--[X] Thank them profusely for their aid in defending our family
--[X] Try and make friends with them and learn more about them, make them part of the group
--[X] With Abjorn and likely everyone else, the idea here is to make them part of the group, which involves the whole group.
-[X] (Poetry) Try to realize an Inspiration
--[X] The Ironbrother
--[X] Invest **1 Odr** into the attempt, and spend 24 Orthstirr on 4 extra successes
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hamr itself 5d6
--[X] Undo our internal nalbinding (leaving 12 pockets for now no matter how well we roll) 15d6
-[X] (Research)
--[X] When investing Odr into Hugr and Composure we will take extensive precautions...Sten, Steinarr, and Abjorn will be there, Sten will chain us up, and then Abjorn will bear-hug us from behind to hold us in place. We will be completely unarmed (work-knife included). This should also determine if Odr-infused Composure helps with Frenzy.
--[X] Try to use only part of our Standstill Hugareida (about half) for Inertia-Arresting Throw and see if we can then still use Halting Vortex. Do the same with Mire Ward as well. 1d6
--[X] Try storing Orthstirr in some of the pockets in our soulscape that aren't being used for Frenzy 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6 x
-[X] (Training) Tricks
--[X] Train Recall 1d6
-[X] (Training) Hamr (29 successes to rank up)
--[X] Train Chop 1d6 x
-[X] (Training) Hugr (21 successes to rank up)
--[X] Train Hugr itself 1d6 x
--[X] Train Housecraft 1d6 (+1 Success from Sten) X
--[X] Train Weaponcraft 1d6 (+1 Success from Sten) x
-[X] (Training) Fylgja (5 success to rank up)
--[X] Train Fylgja Itself 1d6 x
-[X] (Orthstirr Usage)
--[X] 3 Orthstirr to Hamr
---[X] 3 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (36 total)
--[X] **2 Odr** and 4 Orthstirr to Hugr
---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue, **1 Odr** and 3 Orthstirr to Composure, 6 Housecraft, 3 Management,4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Weaponcraft, 4 Wordplay, 5 Wildcraft (52 total)
--[X] 1 Orthstirr to Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 40 free for tricks
-[X] (Crafting) Try to make something (Write in)
--[X] Talk with Sten about reforging Stigr's broken sword (using Forged Iron if it wasn't already) and assist with the runework
--[X] Add to it the same runes we have on Sagaseeker (they were gifted as a pair, this is appropriate, and the benefits are excellent for an archer forced into melee)
--[X] Invest **1 Odr** into the sword to awaken its spirit, along with 24 Orthstirr for +4 successes on the runework
-[X] (Personal) Spend time with...
--[X] Tryggr and Trausti
--[X] Thank them profusely for their aid in defending our family
--[X] Try and make friends with them and learn more about them, make them part of the group
--[X] With Abjorn and likely everyone else, the idea here is to make them part of the group, which involves the whole group.
-[X] (Poetry) Try to realize an Inspiration
--[X] The Ironbrother
--[X] Invest **1 Odr** into the attempt, and spend 24 Orthstirr on 4 extra successes
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hamr itself 5d6
--[X] Undo our internal nalbinding (leaving 12 pockets for now no matter how well we roll) 15d6
-[X] (Research)
--[X] When investing Odr into Hugr and Composure we will take extensive precautions...Sten, Steinarr, and Abjorn will be there, Sten will chain us up, and then Abjorn will bear-hug us from behind to hold us in place. We will be completely unarmed (work-knife included). This should also determine if Odr-infused Composure helps with Frenzy.
--[X] Try to use only part of our Standstill Hugareida (about half) for Inertia-Arresting Throw and see if we can then still use Halting Vortex. Do the same with Mire Ward as well. 1d6
--[X] Try storing Orthstirr in some of the pockets in our soulscape that aren't being used for Frenzy 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6 x
-[X] (Training) Tricks
--[X] Train Recall 1d6
-[X] (Training) Hamr (29 successes to rank up)
--[X] Train Chop 1d6 x
-[X] (Training) Hugr (21 successes to rank up)
--[X] Train Hugr itself 1d6 x
--[X] Train Housecraft 1d6 (+1 Success from Sten) X
--[X] Train Weaponcraft 1d6 (+1 Success from Sten) x
-[X] (Training) Fylgja (5 success to rank up)
--[X] Train Fylgja Itself 1d6 x
-[X] (Orthstirr Usage)
--[X] 3 Orthstirr to Hamr
---[X] 3 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Farmwork, 3 Labor, 3 Overland (36 total)
--[X] **2 Odr** and 4 Orthstirr to Hugr
---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue, **1 Odr** and 3 Orthstirr to Composure, 6 Housecraft, 3 Management,4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Weaponcraft, 4 Wordplay, 5 Wildcraft (52 total)
--[X] 1 Orthstirr to Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 40 free for tricks
Housecraft
(Kindle Spinner: 4, 4) 3 Successes. (EWC: 5, 1) 2 Successes. (Campfire: 4, 5) 4 Successes. (Hamr: 5, 6, 5, 5, 5) Max Successes=20 Successes
...
(+3 to Kindle Spinner)
(+2 to EWC)
(Campfire is now Grade II!)
(+20 to Hamr)
0~0~0
(Pocket Undoing: 6x2, 5x3, 4x1, 3x3, 2x3, 1x3) 8x6=48 Orthstirr Returned to you
After a long, arduous process, you manage to undo four Pockets before you got fed up with things.
You'll have to keep at it eventually, but that's for later. Right now, you just want to relax!
(-4 Pockets, 48 Orthstirr returned to you, 20 Pockets remaining)
Pocket Experimentation
So, you can put orthstirr into the Pockets, but it seems to function in a similar way as when you put orthstirr into your hamr or hugr.
However, as you slip your orthstirr into a Pocket, you notice that the Pocket seems to almost *draw* your orthstirr in, as if it were able to use it for some unknown purpose.
You pull away from the Pocket before it gets a chance. While it doesn't feel particularly dangerous, you'd rather play it safer than just jumping in like a maniac.
So, you can put orthstirr into the Pockets, but it seems to function in a similar way as when you put orthstirr into your hamr or hugr.
However, as you slip your orthstirr into a Pocket, you notice that the Pocket seems to almost *draw* your orthstirr in, as if it were able to use it for some unknown purpose.
You pull away from the Pocket before it gets a chance. While it doesn't feel particularly dangerous, you'd rather play it safer than just jumping in like a maniac.
(Recall: 3) 1 Success.
The mug stubbornly sits on the table as you point a palm at it from across the room. A scowl passes over your face as it continues refusing to bend to your will.
'Keep at it, you'll get there eventually,' Blackhand says as your arm falls to your side with an irritated huff, 'Would you like to try the string now?'
When you've trained anything else ever, all you've had to do was poke your orthstirr into the right spot, on the right thing, before thinking really hard on what you want to happen. That's how it works. Orthstirr on an object, guided by your will.
Recall, on the other hand, while still following that paradigm, refuses to do it like any other trick.
Your will plays the same role as normal. It guides the process along, start to finish. However, the mug on the table is beyond your reach, so your orthstirr can't get on it in the first place. Which means that the entire thing falls apart.
It's like using hugareida without the instinctiveness of using hugareida, that's the closest you've come to describing it properly.
So, how does one put their orthstirr on something beyond their grasp?
'Through a string,' is Blackhand's bemused response.
Sighing, you dig out the length of string that you had so confidently declared unnecessary — your hubris once again punishing you. Tying one end to your middle finger, you tie the other end to the mug's handle.
Returning to your spot across the room, you will your orthstirr into motion. Crimson power races down the length of string and flows over the mug. It flings up and you snatch it out of the air with a sullen look on your face.
'Good, now do it again.' Blackhand smiles, big and wide and proud. 'You're doing great. Soon, you won't even need that crutch-of-a-string!'
Sighing, you get back to work.
(+1 to Recall, Hugr General Trick)
0~0~0
Standstill Experimentation
Standstill swirls around you like an ocean of slowing force. Invisible, intangible, yet there nonetheless.
Very, very powerful, but it has its fair share of flaws. Namely, no two moves can be done at the same time.
But, what if that wasn't the case?
Gathering Standstill about your shoulders like a cloak, you whip it out in that familiar motion. But, instead of gathering every piece of Standstill and pushing it into the throw, you leave half of it behind.
The Inertia Arresting Throw flies out like it normally does, but its strength is undeniably diminished. It feels as though it wouldn't be able to contain things like it normally would. You reckon that any physically strong opponent could break free without too much effort.
'Still, a moment spent restrained can decide a fight then and there.' Blackhand adds his wizened words with a knowing nod.
Standstill wraps around a tree and secures it tight. The moment it does, you move into the next part of today's experimentation. Gathering up the last bit of Standstill, you twist it into a Halting Vortex.
The whirling vortex seems flimsy to your eyes, like a stiff breeze might break it. It'll do its job, that's beyond doubt, but anything more than that is up for debate.
(Using Halting Vortex in this manner strips it of its perfect defense status, meaning that you have to add dice/orthstirr to it in order to defend properly.)
0~0~0
Hugr Infusion (Hugr (Composure): 6x2, 5x1, 4x2, 3x2, 2x3, 1x1)7-8+4(Calm Charge)=3 Successes.
The birds chirp as you shiver in the warm summer air, feeling rather naked without your knife on hand.
Breathing in and out, you force yourself to stay calm and collected as Abjorn waits to wrap his arms around you. Taking one last breath, you steel yourself as you shoot a consent-filled nod. Abjorn nods, a glimmer of worry in his gaze as his arms fall around you.
You yawn, eyes growing heavy as Abjorn's embrace leads you off into a pleasant slumber. His arms are like thick blankets and his body is a hearth as you struggle to stay awake. Slowly, but surely, you find yourself slipping off into that enticing sleep, where safety is a certainty and love is assured.
Unfortunately, you can't let that happen.
A drop of odr falls into your composure and a surge of shockingly cold calm floods across your body.
Your eyes snap open and they stay open, the icy calmness keeping you awake as can be. Jaw clenching, you stiffen up in your husband's arms as he flinches in surprise. Heart pounding like the drums of war, you allow the next step to play out.
Two drops of odr fall into your hugr and Frenzy explodes into being.
The bodies of all those standing around you gain a strange shimmer — the shimmer of possibility. Steinarr stands with his arms crossed, a firm set to his jaw as he watches you lie still in Abjorn's arms. Even as calm as he appears, you see how his jaw clenches and unclenches, how his eyes dart from you to Sten and back again, how his hands tucked between arm and body are loose enough to move at a moment's notice.
He could do any number of things, an entire library of moves both known and unknown unfold around him like a library of techniques. A familiar, feminine shimmer engages each possibility in battle, only for your best to wind up with you dead on the floor.
Your gaze moves onto Sten and his shimmers do battle with your own. His left hand has more developed callouses than his right, though you know him to be right-handed. He favors his right in battle, but expertly wields his hugareida with his left. If you can remove his left hand, you win.
But even as Frenzy twists and turns, the shimmers playing out over and over again, you find yourself riding the waves like a ship in a storm. Slowly, but surely, Frenzy slips away and finds a home in a Pocket in your soul
Once all of it fades away, you breathe a heavy sigh of relief as your tense limbs relax.
You yawn and snuggle up against your husband, your heavy eyelids closing shut and casting you into peaceful, pleasant darkness.
(You have unlocked Calm Charges, which can be spent to counter failures during Composure rolls. They replenish yearly.)
(+1 Frenzy)
0~0~0
Poetry (Hugr (Wordplay): 6x2, 5x2, 4x1, 3x2, 2x3, 1x1-1)8+4=12 Successes
The poem is certainly a good one, there's no doubt about that. While you could've covered any manner of topic, you instead decided to focus on how you absolutely clowned on that bastard with a Knee-Groin Trick.
It was a good enough poem that, as it starts to spread around, people — men in particular — start to regard you ever so slightly differently.
(+12 Orthstirr, +1 to Nut-Cracker)
0~0~0
Crafting (Sten's Weaponcraft: 6x3, 5x4, 4x7, 3x6, 2x2, 1x3-1)23+15(Sten's Tools)=38 Successes, 6 Orthstirr Reserve. (Hugr (Artcraft): 6x3, 5x1, 4x1, 3x5, 2x1, 1x1)12+7+4=23 Successes
Sten rises from his kneeling stance, knee and knuckles smoking as he regards the mended blade. Turning it this way and that, he nods as the light dances across Wanderlust's renewed form.
A spirit, woken by the pounding of metal and surging of inspiration, dwells within the wondrous shell of Forged Iron. Wanderlust shines with a new strength as its newly carved runes seem to gleam in the sun.
Running his thumb along the razor-sharp blade, Sten colors the runes red with his blood. They gain a glow as he gives it an experimental swing, the blade seeming to vibrate with a quickening fervor.
He nods once more before offering the sword handle-first to you. "This is a good blade, good work."
You grin as you pull your eldest brother into a tight hug, the weight of responsibility lifting from your soul. Sten sighs, but returns it nonetheless — your Frenzy failing to miss the tiny hint of a smile on his face.
(Wanderlust has been upgraded to Wondrous and has had runes carved into it.)
0~0~0
Tryggr and Trausti
"Thank you, once again, for defending my family." Your hands are folded together as you rock back and forth on your heels. "I don't... I don't know how I can repay you for that."
Tryggr laughs as he waves it off with his good arm — the other having been broken in seven places during the fight and it 'still didn't feel quite right', according to him. "There's no need to repay anything!"
Trausti sighs as he rubs at his forehead — his eyes having been torn out in the battle. "What my brother means is that we signed up for good fights and a good fight is what that was."
"It's a shame that your sister's getting married, Boss," Tryggr says as he leans back on his chair, his eyes turned to where Drifa very seriously watches your children. "Seeing you and your kids... almost makes a man want to settle down."
Trausti scoffs. "Don't kid yourself, Trig. You and I both know that you and dadhood don't mix."
"Hey, I'll have you know that I've fathered more than a few kids across the seas!"
"There's a world of difference between 'fathering' and being a dad."
Tryggr laughs. "You've got me there!"
(+1 Relations with Tryggr and Trausti)
0~0~0
Personal (Pick 2/3, if no Exploration is picked):
[ ] (Sten) Sten's been looking for you, saying that he wants to talk to you about Drifa.
[ ] (Troll-men Reprisal) The sinkhole where your house once sat, does it lead anywhere?
[ ] (Empty Sack) ...Maybe you should try stuffing that empty sack full of straw?
[ ] (Violent) Pick a fight or spar with... (Sparring with people reveals a summery of their character sheets)
-[ ] Spar with Abjorn, your husband
-[ ] Spar with Gabriel, without armor
--[ ] (Optional) With armor
-[ ] Spar with Stigmar
-[ ] Spar with Stigr
-[ ] Spar with Aki
-[ ] Someone else (Write in)
[ ] (Personal) Spend time with... (Write in)
[ ] (Shopping) Ask Abjorn to buy something for you (Write in) (Can only be used to buy or sell things you are already aware of and cannot haggle)
[ ] (Court) Send Abjorn to make a case at the Thing (Write in) (Unavailable)
[ ] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
-[ ] (Optional) Focus on repairing something (Write in)
[ ] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
0~0~0
Exploration/Travel (Pick 1 or none):
[ ] (Visit) Go visit...
-[ ] The Witch!
-[ ] Asvir!
--[ ] (Optional) Attend the Thing (Unavailable)
-[ ] Vidby, Vidar's Farm
-[ ] Kerby, Stigr's Farm
-[ ] Buriby, Osborn's Farm (Has a guaranteed chance of ending in a fight)
-[ ] Glebby, Sverre's Farm
-[ ] Runby, Aki's Farm
-[ ] Horrby, Horra's Farm (Has a very good chance of ending in a fight)
--[ ] Rather than visiting normally, you instead stealthily approach and try to scout it out.
--[ ] Rather than visiting normally, you instead move to break into the sanctum
-[ ] Halfdanby, Halfdan's Farm
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
-[ ] The Hading!
--[ ] (Optional) Try to find those bandits you heard about
-[ ] The hills!
[ ] (Battle) Go and attack somewhere...
-[ ] Attack the bandit camp to the North
0~0~0
Training: You have 32d6 training dice to spend as you see fit.
[ ] (Research) Try to figure out how things work (Write in)
[ ] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
[ ] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
[ ] (Training) Hamr (9 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (20 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (4 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Orthstirr Available: 200
How do you want to use your orthstirr? You can turn on passive tricks here.
[ ] (Orthstirr Usage) (Write in)
0~0~0
Fylgja Capacity: 4/7
Do you want to withdraw or deposit anything in your fylgja?
[ ] Write in (Optional)
0~0~0
Equipment Management
What do you want to have equipped? Leaving this blank means that no changes are made.
[ ] Write in (Optional)
0~0~0
AN: Not much to say here other than that it was nice to write a bit of slice-of-life.
25-minute moratorium.