How's the homestead looking now? I'm not sure if the post for it is totally up-to-date.
With a benchmark of 7~8 Hamingja for a 20 year old..

Stigmar should have +5+7~8 = 12+13 vs DC 15 (1~2% death)
Stigr should have +10 + ~5+ = Safe
Tryggr and Trausti would be in the same zone as Stigmar
Gabriel's at +10 + ???
Kurt and Haydis are probably safe, they have +10, with 4+ Hamingja they should be safe

I think Asgeirr, Sigurdr, Eyvor should have 4 Hamingja each (2 Base, 1 Godly Luck, 1 Hamingja from us), which should make them safe?

Halotta and Hallbjorn have enough bonuses to guarantee safety.

In theory one reward dice should be enough bonuses to guarantee everyone survives?

e: ...If our farm denizens roll exceptionally well, will they improve the odds of other people?
 
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I think your are severly underestimating the damage that a kill among our family & friends would do.
From an abstract point of view, 6 dead for 1 dead is a shit deal.
But:
How does the 6 dead affect the enemy and how does the 1 dead affect Hall and her friends?
I'd bet the 6 dead are pure resources to the enemy, expensive resources maybe, but still just resources.

Oh absolutely it would be emotionally devastating. But would it effect us in a way that would be useful to the Enemy?

The one dead... How could it affect us?
One death in his family weakened Stig and let him be attacked by depression spirits.
If Halla & Abjorn lost a child, could that happen to them? Maybe, though I think they are too fire-y.
How else could they react? By pure, unadulterated "fuck you", like Steinarr would have had we not succeded in convincing him in postponing it to get Horra outlawed.
Who is in reach for Halla & Abjorn to kill to metaphorically shout "fuck you" at?
Horra.

How likely would a mistake that unleashes revenge spiral and outlawing be?

And this is where your logic doesn't quite work for me. Horra has, near as we can tell so far, nothing to do with the Enemy. He is an entirely separate problem...the Enemy is probably making use of him, but that's very different. Halla and Abjorn are not so irrational as to take revenge that isn't even against the one who hurt them, I think. If we were to lash out at anyone it would be the Enemy itself, I think (which might be bad).

Now, if it's Horra-associated forces who are sent to do this, then this becomes more plausible and a more likely result, but even then this still goes back to 'trying to force us to make a mistake' which is to say it's a weak person's move, not one made from a position of strength. Like, expending significant resources on the chance it will force your enemy to react rashly is not the move of someone who has better moves available.

I think it's much more likely that the attack was intended to kill a lot more people and failed because, well, because the Enemy couldn't bring enough force to bear.

And that is just a backup for the main attack on Halla & Abjorn failing.

Oh definitely. I'm not saying this is a bad plan on the Enemy's part. It's a good plan and worth doing for them...I'm saying that acting like the enemy is all-powerful is a mistake and this attack is evidence of that, as it is clever and well placed, but it is not the use of overwhelming force or a lot more people would be dead.

Love to see it! A reward dice for each!

Distributed as discussed, as is CedeTheBees third die and the first from Sirrocco (this also redistributes a previous one from Sirrocco I assigned from Stigr to Stigmar).

With a benchmark of 7~8 Hamingja for a 20 year old..

Stigmar should have +5+7~8 = 12+13 vs DC 15 (1~2% death)
Stigr should have +10 + ~5+ = Safe
Tryggr and Trausti would be in the same zone as Stigmar
Gabriel's at +10 + ???
Kurt and Haydis are probably safe, they have +10, with 4+ Hamingja they should be safe

I think Asgeirr, Sigurdr, Eyvor should have 4 Hamingja each (2 Base, 1 Godly Luck, 1 Hamingja from us), which should make them safe?

Halotta and Hallbjorn have enough bonuses to guarantee safety.

In theory one reward dice should be enough bonuses to guarantee everyone survives?

e: ...If our farm denizens roll exceptionally well, will they improve the odds of other people?

Those numbers are obsolete, I think. With the Reward Dice granted since and pre-assigned Stigmar has 2, as do the Twins, Gabriel has 3, and all the kids have three (except Hallbjorn, who has 2 because that's enough). We're good.

Final Totals should be as follows:

Stigmar (+5 from Franco Asuriano, +5 from Sirrocco, Probably Safe)
Stigr (+5 from Alectai, +5 from CedeTheBees, Combined with Godly Luck, is Probably Safe)
Tryggr (+5 from Alectai, +5 from CedeTheBees, Probably Safe)
Trausti (+5 from jy3, +5 from DeadmanwalkingXI Probably Safe)
Gabriel (+5 from jy3, +5 from Sirrocco, +5 from CedeTheBees, Luck Equivilant ???, ABSOLUTELY SAFE!)
Kurt Frogtongue (+5 from Silverking, +5 from Alectai, Probably Safe)
Haydis Yrlingasdottir (+5 from DeadmanwalkingXI, +5 from Dreider through DeadmanwalkingXI as a proxy, Hamingja unknown but presumably mediocre, Probably Safe)
BABIES BELOW, MUST PROTECC
Hallotta Kurtsdottir (+5 from DeadmanwalkingXI, +5 from Dreider through DeadmanwalkingXI as a proxy, +5 from Sirrocco, Hamingja unknown but presumably 1-2, ABSOLUTELY SAFE!)
Asgeirr (+5 from Shard, +5 from Deadmanwalking, +5 from Exmorri, ABSOLUTELY SAFE!)
Sigurdr (+5 from Alectai, +10 DeadmanwalkingXI , ABSOLUTELY SAFE!)
Eyvor (+10 from DeadmanwalkingXI, +5 from Shard , ABSOLUTELY SAFE!)
Hallbjorn (+5 from Shard, +5 from jy3, +4 Hamingja, ABSOLUTELY SAFE!)

Realistically, the people in 'Probably Safe' Territory are completely so if they have Hamingja 4+. Which I think they all do.
 
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'Had the Steelfathers ever attempted to kill you before you died at their hands?'
'I only ever encountered, until the time of my death, a total of seven Steelfathers. Of those seven, Careful-Strider was the only one who never tried to kill me.

There are a small cadre of Steelfathers that have earned my begrudging respect. Ironjaw for his refusal of Steel, the Matron because she made it at all, and Careful-Strider because he watches where his feet fall.'


(Note: when Blackhand says seven, he means that there were only seven that he actually had extended contact with beyond brushing against them or merely passing through their lands or what have you.)
Also, are there such things as negative kennings? Like, can you get one for being especially weak-willed/cowardly/etc., or would it just be nid?
It would be both!
"Hey Blackhand? how many children did you have? and were could we find them or their families if we wanted?"
'I had eleven sons and twelve daughters. While I don't know where they are now, I believe that Steinarr mentioned that most are in Skane while there are a small handful in Iceland and the Danelaw.'
 
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There are a small cadre of Steelfathers that have earned my begrudging respect. Ironjaw for his refusal of Steel, the Matron because she made it at all, and Careful-Strider because he watches where his feet fall.'

The Matron is a Steelfather?! We let a Steelfather in our home?!

And you can be a Steelfather without actually imbuing your body with Steel?! Also, this does confirm that the Steelfathers would've had a reason to jump Hallr outside of Enemy shenanigans, since it also suggests that Hallr wasn't jumped by all Steelfathers, only a few that he pissed off. Well, I dont think Hallr would respect the Steelfathers that jumped him, given that he already hated them for (relatively, since I think getting killed by them would be his biggest grievance) much less. It's obvious that they were used by the Enemy, but I wouldn't say it's definite that they're actual underlings of the Enemy.
 
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The Matron is a Steelfather?! We let a Steelfather in our home?!

Nah. You're thinking of the Midwife who we let in. Different person entirely.

And you can be a Steelfather without actually imbuing your body with Steel?! Also, this does confirm that the Steelfathers would've had a reason to jump Hallr outside of Enemy shenanigans, since it also suggests that Hallr wasn't jumped by all Steelfathers, only a few that he pissed off. It's obvious that they were used by the Enemy, but I wouldn't say it's definite that they're actual underlings of the Enemy.

He was jumped by 9 of them. More than he'd ever met before. That's still some serious fuckery.
 
Nah. You're thinking of the Midwife who we let in. Different person entirely.

"That was probably one of the hardest births I've seen," the Matron says as her dour expression stands resolute on her wizened face. She cracks her neck as she rises to her feet and makes her way to the door, her body laden with wrinkles and dense slabs of well-used muscle.


He was jumped by 9 of them. More than he'd ever met before. That's still some serious fuckery

Fair enough. But it still means that the Enemy can't influence all Steelfathers, so either some have amazed to get rid of it's influence, it never influenced them to begin with, or it didn't have enough resources to do so.

Hey, @Imperial Fister, has Hallr personally met the Matron, and the other guy that hadn't infused his body with steel? Not sure if I should've asked Blackhand for such a small clarification.
 
He was jumped by 9 of them. More than he'd ever met before. That's still some serious fuckery.

Were we ever told how many were the Steelfathers in total? or we just assumed they were 9 because that was the number that killed Hallr?

"Hey Blackhand? what are the names of all the Steelfathers? you already mentioned Ironjaw, the Matron and Careful-Strider but who are the others? and wich ones are the ones who killed you?"

'I had eleven sons and twelve daughters. While I don't know where they are now, I believe that Steinarr mentioned that most are in Skane while there are a small handful in Iceland and the Danelaw.'

This is interesting, maybe one day we will make a journey to Iceland to meet our kin and see what we can find there.
 
I think next time, we should have our Owl at home whenever we go exploring. That way we'll get early warning both ways.

Incidentally, if we want to have a trick on both Halla and her Fylgja, would we have to basically, train a second 'copy' of that trick?
 
The Matron is a Steelfather?! We let a Steelfather in our home?!

Huh. Guess you're right. I wonder why Blackhand didn't comment?

I think next time, we should have our Owl at home whenever we go exploring. That way we'll get early warning both ways.

Probably a good call...once we give it a defense or two that are always available. Without those this is risking instant death for us if the place is actually attacked.

Incidentally, if we want to have a trick on both Halla and her Fylgja, would we have to basically, train a second 'copy' of that trick?

This is a good question, though. Can we actually train another copy of a Trick like this?
 
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I had an inspiration for illustrating something that's been a minor nuisance for me when rendering/discussing Norse words and inconsistent orthography.

You know the Bofa jokes? As in Bofa Deez Nuts, or the mythological Greek warrior Bophades?

"Both of these" shows the distinction between the two common TH-sounds in English.
The TH-like-F is the letter Thorn (þ) in Norse, some contemporary Icelandic, and Old English. The TH-like-D is the letter Eth (ð).

With that contemporary reference, I present some of the terminology and names in this quest, and their ancient spellings.
Thor (þor), divine jock
Odin (Oðin), divine nerd
Futhark (Fuþark), the runic alphabet
Thorthur (þorður), guy mentioned in the scorn-pole's riddle
Orthstirr (Orðstirr), basic cultivation resource
Odr (Oðr), advanced cultivation resource
Virthing (Virðing), cultivation aspect
Nid (Nið), shame/scorn/dishonor
Seidr (Seiðr), weird magic

I realize this is not very important to the quest, but it's been bugging me, and "bofa deez" struck me as a great example to use in an explanation. :p
 
There are a small cadre of Steelfathers that have earned my begrudging respect. Ironjaw for his refusal of Steel, the Matron because she made it at all, and Careful-Strider because he watches where his feet fall.'
Huh, Steel father without steel... That's en example to live up to, after Hallr, ofcourse
hm... that kinda makes me curious though...
Imperial Fister, If memory is forever, how many people are following in the footsteps of BIG NAME VIKINGS to have an easier time or because they want the same stuff?
Like when Halla got the Hefty-HalterChop from that story, for example, just... in a more organized fashion....

Also, i guess Steel father is truly more of a power tier than anything, with steel infusion easing the crossing of that treshold...
...
oooooooh
Becoming a Steelfather is to divert the strongest from Odr cultivation... or to shackle them, huh?
Ironjaw is really something then.
 
The Matron is a Steelfather?! We let a Steelfather in our home?!
Poor memory on my part. We can call the old lady the Midwife, like Deadman said, to better differentiate.
Hey, @Imperial Fister, has Hallr personally met the Matron, and the other guy that hadn't infused his body with steel? Not sure if I should've asked Blackhand for such a small clarification.
Blackhand did, yes.
"Hey Blackhand? what are the names of all the Steelfathers? you already mentioned Ironjaw, the Matron and Careful-Strider but who are the others? and wich ones are the ones who killed you?"
'I don't know the names of all the Steelfathers in the world. Like the one that rests his head in Jurgdby, I never knew him in life.

In no particular order, the names of the ones I knew are;
The Matron, who rules the Faroes
Ironjaw, who rules the island of Bornholm
Careful-Strider, who rules nothing
Thickskull, who is somewhere in the Danelaw
Arrow-Seeker, who is currently somewhere in the Mediterranean
Halfstep, who is accompanying Arrow-Seeker.
Heavyheart, a Jomsvikingr and one of the men who killed me.'


0~0~0

Alright, I'll close the 'vote' now.
Scheduled vote count started by Imperial Fister on May 5, 2023 at 7:04 PM, finished with 172 posts and 0 votes.
No votes were able to be tallied!
 
...So only one of the Steelfathers he had met was apart of the group that killed him? Well, excluding the fact that the six of the seven he just mentioned had tried to kill him before the gank. Okay, yeah, there's definitely some fuckery there. I'd thought a few of the ones that had met Hallr before had gathered some others that Hallr had never met, but this is too dodgy to write off as coincidence.

Wait, didn't Hallr say the Jomsvikings killed him? Did Heavyheart just get his whole faction to kill Hallr or something? I meant, it seems more plausible now, but there's definitely some shenanigans going on. Maybe some influence, but not outright control from the Enemy...?
 
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Just woke up in time for the vote to close, but with the final surge, I think everyone's Risk is effectively down to zero--or so close that it might as well be?
 
So, what does everyone think, did our chance rigging and efficient battle planing disarm the trap, or is there more to come?

Probably nobody dies outright. We'll see if any threats remain to be dealt with.

Just woke up in time for the vote to close, but with the final surge, I think everyone's Risk is effectively down to zero--or so close that it might as well be?

It's zero for all the kids and Gabriel. It's zero for the other adults if they have Hamingja 4+. If they had Hamingja 1 it would be 3% for them, but I sincerely doubt any of them to have less than a 4 given that 7-8 is the average. Some might be below average, but not that much below average.
 
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The Matron, who rules the Faroes
Ironjaw, who rules the island of Bornholm
Careful-Strider, who rules nothing
Thickskull, who is somewhere in the Danelaw
Arrow-Seeker, who is currently somewhere in the Mediterranean
Halfstep, who is accompanying Arrow-Seeker.
Heavyheart, a Jomsvikingr and one of the men who killed me.'
those are... interesting Kenings.

Matron is kinda obvious, but still, She is probably second strongest Norse women after the Midwife.... among the humans (and aside from the gods).
Ironjaw refused the steel, or he would be Steeljaw, i think, but still, probably has a (possibly dwarf made?) prosthetic jaw. Or he likes Glima and many hands were broken on his jaws.
These two, i think, we should visit. Either with Halla or another PC.
Careful-Strider is probably a defensive fighter... or just avoide a fuck ton of traps to get a kening like that. We should chat with him too, if we ever get news he is close by.
Thickskull is probably a berserk, but i admit i am biased with a name/kening like that. Most likely damn hard to put down
Arrow-Seeker.... either someone who hates archers, and archer himself or someone who saved a lot of people by collecting/baiting/guiding the arrows to himself...
Halfstep... thats either a halfstep ahead/behind others, indecessive (HAHAHAHA, no way) or that was his most notable trick and got him the kening (Iirc, Hallr said he got his first kening from Kindle Spinner too).
Heavyheart... probably a kenning after a trick as well, perhaps fear aura?

Imperial Fister, if it isn't too much OOC, whats the difference between sidestep and halfstep, if there is a trick like that?
 
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The Enemy's Men Final
Not a word passes between your lips as you race through the Hading. Trees blur into one long wall of wood as each and every step taken sends dirt and grass flying from holes ripped in the ground.

Anyone tracking you would have a field day with the trail in your wake, but that's not something on your mind as you burst through a tree trunk — not slowing for even a moment as wood splinters and falls around you.

Trees scream as you toss them aside. They claw at your skin and flay flesh from bone as you ignore it all in your maddened frenzy. Blood splatters around you as you bust through one final tree, a trail of utter destruction in your wake.

You skid to a halt as your heart sinks further and further, the remains of your home coming into view.

Where once stood a proud, happy farm now holds the massive, gaping maw of a sinkhole.

Steinarr stands at the top of the nearest hill, his body caked head-to-toe in gore. Blood spills off of him like water from a glacier as he stands as still as a statue, his eyes transfixed by where your home once stood.

Scattered all across the land you once called your own are the bodies of ugly, gray-skinned and bristle-backed monsters. They lay in crumpled, mangled heaps as the bloodied forms of your friends and family pick through the wreckage.

When you started moving you don't remember, but you come to a stop next to Sten as he works to pile bodies.

"What happened?" Your words are hoarse and hollow yet filled to the utter brim with barely contained fury. You're on the verge of tears as, no matter the face you land on, you don't find your children anywhere. "Where are my children, Sten!"

"Safe, with Mina. Not a scratch on them." Sten sighs as he runs a hand through his blood-slicked hair. He says something about your house, but you're too far gone at that point to care.

Your legs wobble like rubber before you collapse, the weight of relief hitting you like a longship's ram. The only reason you don't fall flat on your back is thanks to the sudden, supportive appearance of Abjorn's hand.

The last thing you see before you fade out is Abjorn's handsome face twisted in concern.

0~0~0

Drifa sits with your children, playing with them like she would with Sterki. Hallotta sits near them, in her mother's arms. She's a bit too young, a bit too normal of a child to be spending much time with yours just yet.

Footsteps approach your blanket-swaddled, Abjorn-held form. You're forced to pull your eyes away from your children as Randi offers you a steaming hot cup of some warm beverage with a soft smile on her face. Thanking her, you silently nurse the beverage — a soothing, calming brew — as you work to recover from the surge of whiplashing emotions.

The door to Steinby opens and its master walks in. Steinarr deposits his cloak on the rack before scanning the room. Eyes locking with yours, he makes his way around the throng of children scattered about as he arrives before you.

He sits down, elbows on his knees as his shoulders fall with the heavy sigh escaping him. You eye him silently as he works to gather himself, the man who was your father returning for the briefest of moments.

"Halla... I'm sorry that this happened." He's clearly working himself up for something, but you're not looking for an apology. All you want is answers.

So you cut him off at the turn. "What happened?"

"Troll-men on a raid. They dug up from beneath your farm, nobody could've seen it coming," he doesn't really believe that, though. It's obvious in the glimmer in his eyes and the set of his shoulders that he's holding himself accountable for failing to catch it in time. "The first place they breached was beneath your floorboards, where your children were napping. Stigandr," his eyes dart to where the shrouded form of Stigr lays — dead, but not truly so, "was alone at the time. I don't know what went down, but he kept your children safe."

Stigr had been found with the broken blade of Wanderlust imbedded point-out in his arm — the only hint towards the events that took place before the fight spilled out into the farm-at-large. Already, some of the men of Asvir who had come to help out were calling him 'Safety-Bringer'.

You don't know how to repay him for this act. It's the sort of thing that you'd marry a man over, were you not already married.

"After that, the battle took on a new heat as the Troll-men breached your barn and carried off your animals — your huskarls fighting like mad to stop them from reaching the children." You stare at the ceiling, a new white-hot and sticky hate sparking in your heart. "I don't have the stock to replenish your herds, but I'll give you what I can."

"Thanks, dad."

"Thanks are unnecessary, but appreciated." The small, goofy grin that flashes over his face is at odds with how he's acted these past few years, but it's a welcome respite from the dourness of Steinarr Freedfire. "I entered the scene soon after, when Tryggr and Trausti shot off some kind of ice-air bomb," the explosion you heard from the Hading, "but by then the battle was mostly over. I killed what few remained and then you arrived."

With that said and done, Steinarr slaps his hands against his knees as he rises to his feet. Before he goes, he asks if you need anything. You tell him no and he nods before getting back to work outside.

Abjorn's soft snores slowly lull you off to sleep but before you slip off to that warm slumber, you notice the lack of something in your soul.

The weight of an owed debt is missing.

(Journal Entry Added: Troll-men Reprisal)
(Muna: A Mother's Fear added)
0~0~0
Personal (Pick 2/3, if no Exploration is picked):
[ ] (Troll-men Reprisal) The sinkhole where your house once sat, does it lead anywhere?
[ ] (Empty Sack) ...Maybe you should try stuffing that empty sack full of straw?
[ ] (Violent) Pick a fight or spar with... (Sparring with people reveals a summery of their character sheets)
-[ ] Spar with Abjorn, your husband
-[ ] Spar with Gabriel, without armor
--[ ] (Optional) With armor
-[ ] Spar with Stigmar
-[ ] Spar with Stigr
-[ ] Spar with Aki
-[ ] Someone else (Write in)
[ ] (Personal) Spend time with... (Write in)
[ ] (Shopping) Ask Abjorn to buy something for you (Write in) (Can only be used to buy or sell things you are already aware of and cannot haggle)
[ ] (Court) Send Abjorn to make a case at the Thing (Write in) (Unavailable)
[ ] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
-[ ] (Optional) Focus on repairing something (Write in)
[ ] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
0~0~0
Exploration/Travel (Pick 1 or none):
[ ] (Visit) Go visit...
-[ ] The Witch!
-[ ] Asvir!
--[ ] (Optional) Attend the Thing (Unavailable)
-[ ] Vidby, Vidar's Farm
-[ ] Kerby, Stigr's Farm
-[ ] Buriby, Osborn's Farm (Has a guaranteed chance of ending in a fight)
-[ ] Glebby, Sverre's Farm
-[ ] Runby, Aki's Farm
-[ ] Horrby, Horra's Farm (Has a very good chance of ending in a fight)
--[ ] Rather than visiting normally, you instead stealthily approach and try to scout it out.
-[ ] Halfdanby, Halfdan's Farm
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
-[ ] The Hading!
--[ ] (Optional) Try to find those bandits you heard about
-[ ] The hills!
[ ] (Battle) Go and attack somewhere...
-[ ] Attack the bandit camp to the North
0~0~0
Training: You have 32d6 training dice to spend as you see fit.
[ ] (Research) Try to figure out how things work (Write in)
[ ] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
[ ] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
[ ] (Training) Hamr (29 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (21 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (5 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Orthstirr Available: 139
How do you want to use your orthstirr? You can turn on passive tricks here.
[ ] (Orthstirr Usage) (Write in)
0~0~0
Fylgja Capacity: 4/7
Do you want to withdraw or deposit anything in your fylgja?
[ ] Write in (Optional)
0~0~0
Equipment Management
What do you want to have equipped? Leaving this blank means that no changes are made.
[ ] Write in (Optional)
0~0~0

AN: You're currently staying in Steinarr's house and he's bearing the load of keeping you and yours well-fed.

I don't think that there's anything I missed.

Also, you guys managed to guarantee everyone so good job on that!

25-minute moratorium.
 
Nice.

Okay, so, just questioning, but Troll-Men are the Foemen, right?

Also, when did that "Owed Debt" feeling appear in the first place?

Or is it more that we don't feel we owe anyone something when everyone pulled their weight in our absence?
 
They are not.

Troll-men are half-human, half-troll, all-monster. They have porcupine-like bristles covering their back, gray skin, jutting tusks, and razor-sharp digging claws.

Foemen are Neanderthals.

That is the question, isn't it?

So wait, Halla has always had that feeling? And now it's gone?

And was it that she owed someone, or that someone owed her?
 
Huh. Interesting. I wonder if that's the Witch? We did owe her but we sure don't if she's involved in this.

Orthstirr: (139/139)

I think this should be 140 as you awarded Orthstirr twice during the wave of poetry.

Also, FYI to everyone, but Sagaseeker can indeed earn its own Orthstirr, which increases its pool...I wonder if that was dedicating the kil, or just inherent in it being a higher quality item now?
 
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