"You've got more orthstirr than I do, yet you've already stoked all of your Aspects... Is there anything wrong? Anything I can do to help?"

"I..." you love him, but... "this isn't the place for this, please."
"I needlebinded my Virthing and Saemd together, so I just have my Frami's Orthsirr to go on until I unravel them. "

That wasn't hard, Halla!

-

Also this Foeman incident really makes me want to push for trying out the 'use Ignition to attack faster' Trick. Or even a general, 'attack faster' trick. Or an attack trick that's just really fast.
 
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Also this Foeman incident really makes me want to push for trying out the 'use Ignition to attack faster' Trick. Or even a general, 'attack faster' trick. Or an attack trick that's just really fast.

Eh, I think Sagaseeker's runes make such a thing redundant. We could spend our orthstirr on better things, like EWCs or MW, and with Sagaseeker's runes slowing down our enemies and speeding us up, such a thing is not much of a priority.

I still think an AoE Ignition explosion would be neat, though. Imagine if we were by ourselves and got surrounded?
 
Mire Ward is fantastic in a 1 vs Many situation, with the stacked speed debuffs we could possibly attack like 3 or 4 times for every attack an enemy makes.

Although really we would just use EWC to get out of such a situation.
 
I still think an AoE Ignition explosion would be neat, though. Imagine if we were by ourselves and got surrounded?

Both our current Ignition attack Tricks are AoE...we literally just hit three Foemen with one Kindle Spinner in the first turn of last fight, for example, while Fireburst-Strike has ignored perfect dodges before due to being AoE.

We also have grenades and a Trick to throw them now.

Mire Ward is fantastic in a 1 vs Many situation, with the stacked speed debuffs we could possibly attack like 3 or 4 times for every attack an enemy makes.

Although really we would just use EWC to get out of such a situation.

Depends on the situation...we could be, say, guarding a door or something like that.
 
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Both our current Ignition Tricks are AoE...we literally just hit three Foemen with one Kindle Spinner last fight, for example, while Fireburst-Strike has ignored perfect dodges before due to being AoE.

I meant something for if we couldn't actually hit our enemy, or if we were surrounded. I never got the impression that FBS or KS could hit in a 360 degree circle around us - from what I understand, both would hit multiple people if they happened to be near the point of impact, but that's it. If I had to compare, when I imagine FBS or KS explosions, I imagine something like a smaller cone breath attack from the point of impact.
 
I meant something for if we couldn't actually hit our enemy, or if we were surrounded. I never got the impression that FBS or KS could hit in a 360 degree circle around us - from what I understand, both would hit multiple people if they happened to be near the point of impact, but that's it. If I had to compare, when I imagine FBS or KS explosions, I imagine something like a smaller cone breath attack from the point of impact.

We could toss a Kindle-Spinner right at our feet and hit everyone around us...but we'd take damage, too. An alternative option is definitely valid for, like, aura damage either explosive or (once we get Forgefire) ongoing, but I do think we need to clear up our Orthstirr situation, get Hamr 7 and Hugr 7, before we go too deep on acquiring extra Tricks. We have just been reminded about Recall, so maybe grabbing that would be a good idea, but otherwise I don't think we're grabbing any new Tricks for a little while.
 
The Causality Fuckups only seem to be detectable if someone notices the discrepancy. If nobody notices, there are no signs that it happened.

It's only when someone questions "Wait, what happened here", that the manipulation crashes and the Fates have to come in to fix the snarl before it can spread further.

On your earlier question about why the enemy is so much worse for Norse cultivation, maybe the causality stuff is the reason? Like how many other cultivation groups that we've seen or heard of have some like the Norns? Maybe that makes Norse cultivation uniquely vulnerable of time/fate shenanigans
 
Sounds good, but we need to figure out how to say that out-of-character to do it.
Hm.. I think I was too ambitious.

'Bottom' Layer: 'Protect inhabitants of the farm' -> (Here upon) Owlbear's land, friends, family, felagi find farm's fast.
Secondmost Bottom layer: 'No evil spirits or curses/malicious seidr' -> Scorn-spirits sees not, slighted storms away, shame returned unspoken.
Thirdmost bottom layer: 'The Earth's bounty, tamed to man' -> (where) Soil yoked by Ash for Ashson and Ashdottir. (Soil breaks trees to become a bounty for humans)

'Obvious' top layer: A Saga/Poetry. The plan is to hide the riddle in plain sight. It's not even apparent that this is a riddle at all, as opposed to being a regular runestone. I think I'll use our raid with Folkmarr for this.

Security Layer: Anyone who doesn't understand the full meaning of the entire saga/riddle (implied to be former, but actually the latter) and who tries to tamper with it gets struck with suckiness galore (Nid and death). -> Erase unknowing, become Nidhoggr's feast.

Sagastone

Here where soil is yoked by Ash for Ashson and Ashdottir together, [1]
Upon this stone, scorched Owl tells her saga with her burning Bear.

Owlbear's steel and fire, plunder priest poor, take knight's treasure.
Land, with gold and glory greater than boat's bountiful hull.

Friends, seeress with silver, soulheal wanderer whole with will to wander.
Family, scorn-spirits sees not, slighted storms away, shame returned unspoken. [2]

Felagi meet Owlbear's many kin, brought by Owl's eyes.
Find their ash and lightning wanting before flame and steel.

Farm's glory grand, this tale told, see skald's still at saga's start,
Fast erase unknowing, become Nidhoggr's feast. [3]

Notes:

[1] = Refers to Abjorn's farm, where the soil is yoked by humans for humans (Daughter/sons of ash), 'Ashson and Ashdottir together' also refers to Abjorn and Halla together at the same time.

[2] = This also refers to how Halla got rid of the Scorn pole on her father (family)'s farm, then slighted a troll into storming away, returning Horra's shame (both the scorn pole and the troll) unto him without speaking to him.

[3] = You can see how misleading this might be in the context of the saga.

Owlbear = Halla and Abjorn (The Owl and Bear)

Solutions: Read top to bottom to get the 'protect inhabitants of the farm' layer. It shouldn't be obvious unless you already know.

This one goes Riddle - Raid - Riddle - Raid - Riddle.

I'm not entirely sure if this one will work as intended. Blackhand, would this work?
 
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'Bottom' Layer: 'Protect inhabitants of the farm' -> (Here upon) Owlbear's land, friends, family, felagi find farm's fast. (I
You cut off a sentence here.
Otherwise, it looks like a cool idea that you've been working on.
I am slightly concerned that Halla might not be skilled enough to do something so complicated - is a character skill required, QM? Or is this more a matter of time and thought to set up?
 
That first one refers to how we paid a seeress with silver to heal Stigr's soul (The Wanderer), so that he has the will to wander again.

I understood that part, I apologize I think I did not explain myself well.

I meant you wrote "Friends" in the plural referring to Stigr instead of "Friend" in the singular. Maybe replace "Friends" with "Wanderer" to refer to Stigr.
 
I think evidence suggests it has very real limitations in terms of both information and what it can afford to send to deal with any particular threat, we just don't have a good way to gauge either very precisely, but I think overestimating the Enemy is as bad as underestimating it in many ways.

It's worth bearing in mind that whatever attack it sent this time would, on average, without Reward Dice involved, have failed utterly by reasonable and objective standards. With an average of less than a 10% chance of death and 12 people who might die, there would've been around one casualty on average (if it were actually 14% each as per the original post not counting Hamingja, that's still an average of less than two people dead) and odds were good they wouldn't even have been the ones we cared about most. Like, an attack that costs you six men and kills one enemy is a failure, and that's ignoring any losses they took there at the Farm.

We wouldn't have felt like the Enemy failed if it killed one of our kids, but realistically? That wouldn't have actually even slowed down our anti-Enemy efforts. It might have made us mad enough to make a mistake, but if the enemy is throwing that many resources at making us maybe make a mistake, it has problems.
I think your are severly underestimating the damage that a kill among our family & friends would do.
From an abstract point of view, 6 dead for 1 dead is a shit deal.
But:
How does the 6 dead affect the enemy and how does the 1 dead affect Hall and her friends?
I'd bet the 6 dead are pure resources to the enemy, expensive resources maybe, but still just resources.

The one dead... How could it affect us?
One death in his family weakened Stig and let him be attacked by depression spirits.
If Halla & Abjorn lost a child, could that happen to them? Maybe, though I think they are too fire-y.
How else could they react? By pure, unadulterated "fuck you", like Steinarr would have had we not succeded in convincing him in postponing it to get Horra outlawed.
Who is in reach for Halla & Abjorn to kill to metaphorically shout "fuck you" at?
Horra.

How likely would a mistake that unleashes revenge spiral and outlawing be?
Boons:
-Giant's Blood - +1 starting Hamr and makes it easier to raise.
-Wolf's Nose - Increases smell sensitivity and unlocks certain events.
-Bearheaded - Allows the holder to keep on going even under extreme duress.
-The Terror-Bear's Loyalty - Once earned, your loyalty is for life. Makes it easier to raise relations with your superiors.
-Stoic Silence - You have a calmness to you that steadies not only yourself, but also others. Grants immunity to panic and fear, while allowing nearby allies to re-roll failed Composure checks.
-Bloodlust - Unlocks certain events and makes it easier to do violence. Comes with Flaw: Bloodlust.
-Wrathful - Unlocks certain events and makes it easier to do violence. Comes with Flaw: Irritation
-Fecund - Allows for +1 more children even if under the threshold for multiple births.

Flaws:
-Follower - For all your martial prowess… you are not a leader.
-Content - You are happy with what you have, not really seeing the need to obtain more unless necessary.
-Reactive - Though you may be a great warrior… you simply aren't very proactive.
-Stubborn - You struggle to change your ways.
-The Terror-Bear's Loyalty - If someone who has earned your loyalty is attacked, you are obligated to take the hit for them — even if it would mean your death. (Auto-Passes with Boon: The Terror-Bear's Loyalty)
-Irritation - You can't let things go and the longer you go without releasing your anger, the worse the eventual explosion will be. (Auto-Passes with Boon: Wrathful)
-Bloodlust - You will struggle to stay focused on tasks if your Bloodlust has not been sated. (Auto-Passes with Boon: Bloodlust)
Halla has bloodlust and besides that can just be seen as a normal person with more power...
But look at Abjorns traits from the childmaking posts.
  • Stoic Silence
    • Would temper his reaction.
vs
  • Terror-Bear's Loayalty
    • Strictly mechanical it doesn't apply, as the child would already be dead. But Narratively, it could really strengthen his reaction that that he failed to live up to the "you are obligated to take the hit for them" part.
  • Irritation
    • Can't let things go and the longer he keeps it in, the worse the explosion will be.
    • This would probably make it a nightmare to try to keep him calm in that situation.
    • I'd bet that the interaction between Stoic Silence and Irritation would be that he can't overcome the issue, at best he can delay it, with a rising dc everytime he doesn't fail, always only temporary putting it on hold until enough time passsed or a new provocation comes and he has to roll again.
  • Bloodlust
    • Not mechanically related (it is a counter counting up after all), but narratively? Another thing that i can't imagine doesn't make it worse.
That could be a heavy hit to the psyche without the Horra trap.
Lets imagine for a moment that the attack was designed not knowing that we have the machines as evidence against Horra, and that each child has a 90% chance to survive. (so 4 Hamingja, no reward dice stuff)

at 3 chidren that is
1-(0.9**3)=0.27099... ~27% chance to kill a child and lead to a crisis spiral that would probably kill us. (Or at least destroy our old live and put us on the run from the Steelfather whose village we f*ed up)
Besides the 3 children there are also 9 friends.
Lets assume they have 8 Hamingja (going with QMs guess of 7-8 for the average 20 y.o.), having a 94% chance to escape, and there is only a 1 in 3 chance to start the spiral (because they aren't quite as close it only hits hard but not guaranteed crisis spiral hard)
(1-(0.94**9))*(1/3)=14233506592379452~ 14.2% chance to lead to the spiral
So 1-(0.9**3)+(0.9**3)*(1-(0.94**9))*(1/3)=0.3747622630584461~ 36% chance overall for the crisis spiral of us killing Horra without getting him outlawed first.
So with those assumptions (0.1 chance per child with 1 chance for crisis if a child is killed and 0.05 chance for a friend to get hurt in our home with a 0.333 chance for crisis if at least one friend is killed):
A bit more than 1 in 3 chance to push us into the Horra trap.

And that is just a backup for the main attack on Halla & Abjorn failing.
 
And that is just a backup for the main attack on Halla & Abjorn failing.
Because I am very impressed with this write up, I shall simply highlight this line and say nothing more.
title: Through the Enemy's Eyes
Cool! That's a big one so I'll toss you a pair of dice.
"For Sigurdr" + the rest of the poems
Love to see it! A reward dice for each!
Finally got around to doodling something that I had bouncing around my head for a while
Love to see your art! Very pretty work.

3 reward dice!
Huh…

seems like a prick move to call him out on it, but alright.
That's just kinda how the Norse were. Ivar the Boneless was named such because of a birth defect. There's a random guy in the sagas with the kenning of 'Slowdriver'.
'Hey, Blackhand? Did you have any altercations with the Steelfathers before your untimely demise at their hand?"
'I despise Steelfathers, their cowardice knows no limits. My tongue went untamed around them. I imagine that a group as full of themselves as the Jomsvikingar would take that rather poorly. Shame I wasn't able to scar them all.'
Blackhand, would this work?
'Eh, let's see.... Well, women are generally daughters of elm, not of ash. You're something of an outlier there. It works for this, as you're referring to yourself, but it is something to keep in mind. Other than that, it looks good to me. I can't help but think that I'm forgetting something, though...'
I am slightly concerned that Halla might not be skilled enough to do something so complicated - is a character skill required, QM? Or is this more a matter of time and thought to set up?
Character skill matters for time (more dice means quicker progress), but even a novice can make something profound.

0~0~0

Anyways, I'm gonna close the 'vote' here in an hour, so if you've got dice and there's still people open, go ahead and use it!
 
Because I am very impressed with this write up, I shall simply highlight this line and say nothing more.
Didn't the main attack say that they were a distraction?
'Eh, let's see.... Well, women are generally daughters of elm, not of ash. You're something of an outlier there. It works for this, as you're referring to yourself, but it is something to keep in mind. Other than that, it looks good to me. I can't help but think that I'm forgetting something, though...'
Well.. exact wording is important..

..Hmm, I better come back and see if I can trim away anything which might lead to.. undesirable effects.
 
"Hey Blackhand? how many children did you have? and were could we find them or their families if we wanted?"

We could try to find Halla kin outside the Valley, they could become valuable allies and maybe some of her cousins may have inherited some informations from Hallr.
 
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That's just kinda how the Norse were. Ivar the Boneless was named such because of a birth defect. There's a random guy in the sagas with the kenning of 'Slowdriver'.

Also, are there such things as negative kennings? Like, can you get one for being especially weak-willed/cowardly/etc., or would it just be nid?

Because I am very impressed with this write up, I shall simply highlight this line and say nothing more.

Huh... so with just a back-up - a back-up of a throwaway attempt to kill us, where the Enemy barely tried, it still had the power to kill our friends and family? Or am I misreading what it and overestimating the Enemy?
 
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