I'm probably underthinking this, but something like

"There's definitely no secret path to power being obscured from us norsemen. One definitely cannot access this power by weaving together your Virthing and Saemd and guiding your Frami down it while having someone wake you up afterwards."

Basically talk about it like it's White Veil Style from Exalted.
 
I'm probably underthinking this, but something like

"There's definitely no secret path to power being obscured from us norsemen. One definitely cannot access this power by weaving together your Virthing and Saemd and guiding your Frami down it while having someone wake you up afterwards."

Basically talk about it like it's White Veil Style from Exalted.

We could try writing a message in runes and leaving out letters that spell something out?

Or invite them to ask us questions and refuse to answer questions that reveal info, leaving the answers in the negative space.
 
'The few times I had companions I trusted enough to tell of our plight, I had to take extremely roundabout measures to do so. The Enemy has a dislike for information disclosure, but if the avoidance of disclosing information is information disclosure itself... Well, we aren't the children of Odin for nothing.'
Okay. Let's look at this.

- It's not just suspiciously specific denials. That's too easy.
- It does allow for question-and-answer, though. Like, it can be silence/no, rather than yes/no... and if they ask a more general question, we can say things about what's *not* going on until they get to the point where they can ask a silence/no question for the confirm. We can also spot their thought patterns by the questions they're asking, and offer clarifications with negative space to make sure they don't get wrong ideas.
 
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I meant that more as you can fold hugr and fylgja stuff too. I don't really know what the heck crumpling would even do lmao.
Yeah, sorry, forgot to put in folding there, but deadman corrected that for me :p
I'm really excited for you to unlock Shapeshifting. It's gonna open up so many opportunities for you.

In more ways than one!
You are not the only one!
And then, we can look forward to both shapecrafting and iirc hamr 10 also has something in store for us? Or was that for the kids?
'In order to say something, you have to not say it. I think someone taught that to me, but I cannot recall who.'
Ah, silence is gold, huh?
We can, however, deny things, like proposed ideas we know are untrue....
So, basically we need to dance around the point and let them shit questions... Kind of like playing warships and being a sore loser when our ship is hit?
 
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The best way to not say something is to not speak. I'd just create a banner depicting a Norseman within his farm with frami, virthing, and saemd within himself, the opening of gates and the need to close them.
 
And then, we can look forward to both shapecrafting and iirc hamr 10 also has something in store for us? Or was that for the kids?

There's probably something when stats hit 10, but we don't know that, it's speculative based on patterns. That's also gonna be a very long way in the future. 128 +256 +512 = 896 successes between Hamr 7 and Hamr 10.
 
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Given what little we know about the Enemy's nature, I don't think that the increased secrecy of a secret society versus a warband and a secret society will offer much protection, if any at all. Not when we're practically throwing up a flare whenever a member reaches Saga Establisment, and a bigger one whenever we actually tell someone about Norse Cultivation.

When I said 'secret society' I was thinking of an organisation that wouldn't have a permanent base, nor would they have an established hall - rather they'd meet from time to time at meeting spots or something. I see a warband as easier to destroy since they have a hall, and even though the Enemy would most likely know where a secret society's members are at all times, at least it can't send a kill-team to wipe out everyone like it'd be able to do with a warband that has a hall.

As for the latter point, that's where I must thoroughly disagree with you. I'm pretty sure that mapping out the Norse Cultivation system will be made significantly easier if we have one or more examples of what a fleshed out cultivation system looks like. For example, that Rosary we had a chance to grab a while back would have likely been quite useful for figuring out ways to regulate Odr.

You said 'syncretize'. Not 'map out'. Not to mention I doubt a rosary would've actually done anything, since it was made for Christian cultivation and not Norse cultivation. Same with a Chinese cultivator's cultivation aid, etc. Like, maybe we could create a Norse version of it, but again, I'd rather we actually discover how our cultivation actually works before we start trying to change it. We still barely know what we're doing. I think exploring other cultures is useful, and I said this, but I don't think we're going to be adding anything from their system to ours anytime soon.
 
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The best way to not say something is to not speak. I'd just create a banner depicting a Norseman within his farm with frami, virthing, and saemd within himself, the opening of gates and the need to close them.
I feel that this is still too obvious? But I'd rather be too careful while we're learning exactly where the line is
 
'In order to say something, you have to not say it. I think someone taught that to me, but I cannot recall who.'

Huh. So could we pose a question that starts prompting people to start thinking about the Enemy or what more they can do with their orthstirr? Some thing like 'Do you actually know what happens when you use any/all of your aspects?'. I probably could've worded that better, but it got my point across. Feels too easy, though.
 
The not saying something trick is about informing people of the Enemy's existence not Cultivation Secrets. It might also be usable for Cultivation Secrets, but that's not what Blackhand mostly used it for from context and would be new and risky territory for it.
 
When I said 'secret society' I was thinking of an organisation that wouldn't have a permanent base, nor would they have an established hall - rather they'd meet from time to time at meeting spots or something. I see a warband as easier to destroy since they have a hall, and even though the Enemy would most likely know where a sheet society's members are, at least it can't send a kill-team to wipe out everyone like it'd be able to do with a warband that has a hall.
When we get to proper Seidr training we could hear about Seidrpath groupings.
If those exist they may have hints how to spread secrets wide.
 
The not saying something trick is about informing people of the Enemy's existence not Cultivation Secrets. It might also be usable for Cultivation Secrets, but that's not what Blackhand mostly used it for from context and would be new and risky territory for it.

I mean, you're probably right now that I think about it. The Enemy can sense people's cultivation after all, and we know that Odin's veil only lasts until you break into Saga Establishment.
 
The Enemy is uber paranoid about knowledge being spread, so if and when we intend to share any sort of information, we have to be EXTREMELY careful about how we do it.

Rushing into it is basically speedrunning a Bad End.
 
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Also, this is several other layers of galaxy-brain beyond my wilder predictions already, but part of me wonders if there's a connection between the primordial serpents, the Enemy, and dinosaurs.

This is an interesting idea, afterall the Enemy minions include the Neanderthal. So maybe the theory abaout the Enemy begin the last remnants of the cosmology who existed before the coming of human civilization is correct.

I'm really excited for you to unlock Shapeshifting. It's gonna open up so many opportunities for you.

In more ways than one!

In more ways than one? Well, that is interesting.

So beside creating "pockets" what else will we do with Shapeshifting? Trasforming into animals? Learning how to manipulate our body to gain biological abilities? Gain regeneration to heal damage in the middle of battle? Create backup organs so we can survive even more ridicolus damage?

The possibilities are endless. And this are just the ones i have come up on the spot.

"Hey Blackhand? Did you ever learn Shapeshifting? And how common it is Shapeshifting among Norse warriors?"
 
So seidr and then telepathy? The witch and the seeress could talk to blackhand without saying anything.
Or maybe shapecrafting, if a shapecrafter helps you build something inside you for frenzy maybe they can appear in your soulscape, and if that's possible then we could talk to other people in their soulscapes, which doesn't involve you saying things.
Mind you, these guesses rely pretty heavily on interpreting the not saying as not saying with a physical means, since blackhand thinks it's safe enough for discussion in our heads except for the True Name.
 
This is an interesting idea, afterall the Enemy minions include the Neanderthal. So maybe the theory abaout the Enemy begin the last remnants of the cosmology who existed before the coming of human civilization is correct.

This would line up pretty well with the Enemy being Ymir. Honestly, so do the Neanderthals. If you take the 'used his body to build the Earth' bit as a metaphor, him being the remnants of prehuman species and existences follows pretty well in a lot of ways. I don't think that goes back to the dinosaurs personally, but it would work even for that and it definitely tracks with the Neanderthal thing.

Like, 'built our world of their flesh and bones' is poetic but accurate if humans committed genocide on at least the vast majority of Neanderthals (and possibly other prehuman existences) in this setting.

So seidr and then telepathy? The witch and the seeress could talk to blackhand without saying anything.

It's probably seidr, yeah. I wouldn't count on the Enemy not being able to overhear unless we figure out how to bring people into our soulscape, though.
 
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This would line up pretty well with the Enemy being Ymir. Honestly, so do the Neanderthals. If you take the 'used his body to build the Earth' bit as a metaphor, him being the remnants of prehuman species and existences follows pretty well in a lot of ways. I don't think that goes back to the dinosaurs personally, but it would work even for that and it definitely tracks with the Neanderthal thing.

Like, 'built our world of their flesh and bones' is poetic but accurate if humans committed genocide on at least the vast majority of Neanderthals in this setting.

Maybe the Enemy is a mix of the primordial entities of various mythologies. Like Ouranos (did i write it correctly?) from Greek Mythology, Ymir from Norse Mythology, Tiamat from Mesopotamic Mythology and others.
 
"Hey Blackhand? Did you ever learn Shapeshifting? And how common it is Shapeshifting among Norse warriors?"

Shapeshifting is automatic at Hamr 7+. So...yes he did and very common indeed (given the numbers we've seen I'd say it's probably universal among those 25 and older, and not uncommon among dedicated warriors even if they're much younger than that).

Like, Abjorn, Tryggr, Trausti, Sten, Steinarr, Halfdan, and so on all have shapeshifting (Stigmar and Stigr probably don't, Aki doesn't, Halfdan's sons may not yet...but more of our friends have it than don't, I think). It is not rare, though specializing in it might be (we really don't know on that one).

Shapecrafting is a lot rarer, though.

So beside creating "pockets" what else will we do with Shapeshifting? Trasforming into animals? Learning how to manipulate our body to gain biological abilities? Gain regeneration to heal damage in the middle of battle? Create backup organs so we can survive even more ridicolus damage?

The possibilities are endless. And this are just the ones i have come up on the spot.

For low-end Shapeshifting that everyone gets at Hamr 7+ it mostly just enhances existing physical abilities (toughness, strength, senses, stealthiness, reflexes...we were given a list at one point and it was those, plus Fasts are also an option, as we were told more recently), but more comprehensive options are probably available to specialists.

Maybe the Enemy is a mix of the primordial entities of various mythologies. Like Ouranos (did i write it correctly?) from Greek Mythology, Ymir from Norse Mythology, Tiamat from Mesopotamic Mythology and others.

This is possible. It would be one entity that is simply described differently in those mythologies, I think, rather than an actual composite, but that's a somewhat pedantic distinction, I admit.
 
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Shapeshifting is automatic at Hamr 7+. So...yes he did and very common indeed. Like, Abjorn, Tryggr, Trausti, Sten, Steinarr, and so on all have shapeshifting. It is not rare, though specializing in it might be (we really don't know on that one).

Shapecrafting is a lot rarer, though.

I don't remember ever seeing any of them using or talking abaout Shapeshifting. So i assumed that beside Hamr 7 they also need something else to use it.

-1 Superior Mail Shirt (Forged Iron) (17 Armor, +4 to Defense) (13 Orthstirr Reserve)

Why is our Mail Shirt in the Inventory instead of Equipment?

-1 Alarm Charm (???)

Why need to remember to decode this charm. It could be useful.

-Nut-Cracker (6/9): Unlocks certain events and makes it easier to scare men. Unlock by cracking nuts.

I hope Nut-Cracker becomes a Kenning for Halla. And we should absolutely completa the Boon by kicking Horra in the nuts. It would be hilarious.
 
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I don't remember ever seeing any of them using or talking abaout Shapeshifting. So i assumed that beside Hamr 7 they also need something else to use it.

We've been explicitly told by the QM that it doesn't have such requirements...or nothing too hard anyway. That it's just the benefit given by Hamr 7, same as Alloying is for Hugr 7. We can even infer what some of them have (Tryggr, who we fought, has enhanced strength for +1 damage and enhanced toughness to reduce damage dealt to him by 1, for example).

Why is our Mail Shirt in the Inventory instead of Equipment?

Because we don't wear it around the house. Basically, if we don't have it on all the time, it's in the inventory. We do explicitly put it on before expected battles and any explorations.

Why need to remember to decode this charm. It could be useful.

We still haven't actually been given the puzzle by Imperial Fister so we can't yet.

I hope Nut-Cracker becomes a Kenning for Halla. It would be hilarious. And we should absolutely completa the Boon by kicking Horra in the nuts.

I dunno if I like that for a Kenning given their personality-related effects. A Boon yes, a Kenning? Not so much. But yes, we should kick Horra in the nuts if the opportunity presents itself.
 
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We've been explicitly told by the QM they do. That it's just the benefit given by Hamr 7, same as Alloying is for Hugr 7. We can even infer what some of them have (Tryggr, who we fought, has enhanced strength for +1 damage and enhanced toughness to reduce damage dealt to him by 1, for example).

I probably missed the QM post. I am in a different timezone so it happens sometimes.

Because we don't wear it around the house. Basically, if we don't have it on all the time, it's in the inventory. We do explicitly put it on before expected battles and any explorations.

It makes sense i suppose, but seeing how we bring the Ategir and two saxs araound all the time, wearing mail 24/7 dosen't seem unreasonable. We are vikings afterall.

We still haven't actually been given the puzzle by Imperial Fister so we can't yet.
Don't we need to Research the Charm to get the puzzle?

I dunno if I like that for a Kenning given their personality-related effects. A Boon yes, a Kenning? Not so much. But yes, we should kick Horra in the nuts if the opportunity presents itself.

Didn't Halla and Hallr already had a discussion abaout Kennings and their effects on personalities a while back?
 
I probably missed the QM post. I am in a different timezone so it happens sometimes.

Totally fair, just clarifying what we know about shapeshifting already.

It makes sense i suppose, but seeing how we bring the Ategir and two saxs araound all the time, wearing mail 24/7 dosen't seem unreasonable. We are vikings afterall.

Those are easier to grab. Mail takes a bit to put on. Sagaseeker is also actually explicitly not in-hand while we're in the house...but that still leaves it close enough to grab quickly in the event of a fight.

Don't we need to Research the Charm to get the puzzle?

Not generally, no. Rune-puzzles are given to us and solved in-thread...we research everything else with research dice.

Didn't Halla and Hallr already had a discussion abaout Kennings and their effects on personalities a while back?

Absolutely. We concluded 'they do have such effects, it can be a problem, but they are based on stuff you chose to do so it's still your choice and it doesn't mind control you or anything'. The negative effects of Nutcracker as a Kenning, however, seem like they'd be an issue.
 
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