Was the "Difficulty 7" bit just what Frenzy 2 requires to safely enter into? Or was that an opposed-roll sort of thing like Suspicion is?
It was the Frenzy check and also the check to stay awake in Abjorn's arms.
"Hey Blackhand, is talking about The Enemy itself a banned topic that draws its attention? Or is it okay as long as we're using the same references that you use with me?"
'The Enemy, as I'm sure you're aware, is not its actual name. Speaking its name draws its attention, which is why I am hesitant to speak it even here, in the depths of your mind. Internal thoughts are safe from The Enemy's prying eyes, but if it had an opening granted by its name being spoken? Who knows what such a thing would give it?

I would be careful who you talk to regarding The Enemy as I never risked it in life to find out.'
 
It looks like my theory that it is indeed Aspect/9 for Odr gain per turn is correct.

...

By the way, Blackhand, is there a way for my Fylgja and myself to both be able to use the same trick at the same time?
 
Hallr's known who/what the Enemy was the whole time? A shame he can't say the name, but in hindsight it's not a surprise that the Enemy has something like that.
 
@Imperial Fister

To be clear, is Blackhand telling us "don't say 'the Enemy' when we mean 'that hateful entity who's messing with cultivation and had our home attacked?' Don't refer to it by any means, because any phrasing could draw attention?" Or is he saying "it's the entity's specific name that draws attention, and you can avoid giving that entity openings by only ever referring to it using other phrases or nicknames, including but not limited to 'the Enemy?' "

I'm a bit confused here.
 
@Imperial Fister

To be clear, is Blackhand telling us "don't say 'the Enemy' when we mean 'that hateful entity who's messing with cultivation and had our home attacked?' Don't refer to it by any means, because any phrasing could draw attention?" Or is he saying "it's the entity's specific name that draws attention, and you can avoid giving that entity openings by only ever referring to it using other phrases or nicknames, including but not limited to 'the Enemy?' "

I'm a bit confused here.
Sounds like Blackhand knows the name but just calls it 'the enemy' to avoid risk of issues.
 
'The Enemy, as I'm sure you're aware, is not its actual name. Speaking its name draws its attention, which is why I am hesitant to speak it even here, in the depths of your mind. Internal thoughts are safe from The Enemy's prying eyes, but if it had an opening granted by its name being spoken? Who knows what such a thing would give it?

I would be careful who you talk to regarding The Enemy as I never risked it in life to find out.'

I think the question was is it okay to, like, tell Abjorn about the Enemy the same way Hallr has told us, not whether it was okay to say its name.
 
Eh, mostly the fact that if it's a warband, it feels like it'd be way easier to find and destroy, whereas a secret society wouldn't be as easy to get rid of. We could probably make a warband work if we really wanted to.

Also, while I agree that exploring other cultivation systems is something that could prove useful, we barely know anything about our own cultivation system. We should probably focus on mapping out Norse cultivation before we think about adding stuff to it.
Given what little we know about the Enemy's nature, I don't think that the increased secrecy of a secret society versus a warband and a secret society will offer much protection, if any at all. Not when we're practically throwing up a flare whenever a member reaches Saga Establisment, and a bigger one whenever we actually tell someone about Norse Cultivation.

As for the latter point, that's where I must thoroughly disagree with you. I'm pretty sure that mapping out the Norse Cultivation system will be made significantly easier if we have one or more examples of what a fleshed out cultivation system looks like. For example, that Rosary we had a chance to grab a while back would have likely been quite useful for figuring out ways to regulate Odr.
 
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I think the question was is it okay to, like, tell Abjorn about the Enemy the same way Hallr has told us, not whether it was okay to say its name.
Right. I mean, we can't tell anyone the Enemy's real name, because we ourselves do not know it.

The question is whether calling them 'the Enemy' is likely to be dangerous, the bare act of trying to communicate about them at all, even elliptically or through kennings (I still like "Old Power-Miser" :p )
 
As for the latter point, that's where I must thoroughly disagree with you. I'm pretty sure that mapping out the Norse Cultivation system will be made significantly easier if we have one or more examples of what a fleshed out cultivation system looks like. For example, that Rosary we had a chance to grab a while back would have likely been quite useful for figuring out ways to regulate Odr.
Vikings being Vikings, it will probably not be that hard for Halla to yoink a rosary one of these days.
 
Might also need to get good at brewing. How's Halla at brewing?
My guess is not particularly good. Brewing was a traditionally feminine skill, with mothers passing the skills on to their daughters. Brewing equipment was also historically a fairly popular item in dowries. Given Halla's relatively low interest in learning traditional wifely duties, I don't think she learned much in that area, and her mother is unfortunately too dead to provide a refresher course
 
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My guess is not particularly good. Brewing was a traditionally feminine skill, with mothers passing the skills on to their daughters. Brewing equipment was also historically a fairly popular item in dowries. Given Halla's relatively low interest in learning traditional wifely duties, I don't think she learned much in that area, and her mother is unfortunately too dead to provide a refresher course

We know that Stigr can raise bees and make mead so we could learn that from him if we wanted.

But inasmuch as making alcohol is likely a Skill Trick, we don't have it and thus can't do it. We're an excellent cook because we have high Housecraft and that's a basic part of it, as are home repairs and the like (though we don't have any Tricks invested into it, which our sister seems to have in order to be able to make a lot more food at need), but our Housecraft Skill Tricks are Tools, Clothing, and Household (for creating basic stuff around the house). Halla almost certainly made all the furniture in the now destroyed house herself (while Abjorn built the house).

@Imperial Fister is making alcohol a Skill Trick? I'm assuming yes, but it isn't on the list.
 
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As I understand it...

While brewing ale is traditionally very very much a women's skill in Norse society, but that doesn't mean any given individual Norsewoman is particularly good at it, or any good at all, I suppose. It's not as basic as, say, spinning, which I'm pretty sure any woman would know how to do.

Making mead is a different question, of course.
 
Hmm...

Deadman, would you be willing to take a die off of Kindle-Spinner or Halting Vortex to put it into EWC? I really want that to be Mastered given our current tight Orthstirr budget, even if we're better than we were.
 
Vikings being Vikings, it will probably not be that hard for Halla to yoink a rosary one of these days.
Eh, I think it'll be a fair bit harder than it sounds. A rosary is an unusual enough item that I don't think it's likely that some random Viking looted one. Therefore, we'll have to loot the darn thing ourselves.

Unfortunately, the Jarl who runs the local raiding party isn't exactly a fan of ours. Even if we outlaw Horra before we kill him, (something I find extremely likely at this point in time), there will still be bad blood on both sides.

Then we actually need to steal the darn thing, which will involve fighting at least one Christian Cultivator, no small feat. Admittedly all of these problems are manageable, but they add up to form a bit of a headache.
 
Eh, I think it'll be a fair bit harder than it sounds. A rosary is an unusual enough item that I don't think it's likely that some random Viking looted one. Therefore, we'll have to loot the darn thing ourselves.

Unfortunately, the Jarl who runs the local raiding party isn't exactly a fan of ours. Even if we outlaw Horra before we kill him, (something I find extremely likely at this point in time), there will still be bad blood on both sides.

Then we actually need to steal the darn thing, which will involve fighting at least one Christian Cultivator, no small feat. Admittedly all of these problems are manageable, but they add up to form a bit of a headache.
Well, I just sort of assume Halla will end up fighting Christians again, specifically including their cultivators, some time before she dies. It's a vibe I get.

And hey, maybe we can find a way to make the jarl happy, or find a way to fuck off somewhere else for a raid, or come up with something.
 
Hmm...

Deadman, would you be willing to take a die off of Kindle-Spinner or Halting Vortex to put it into EWC? I really want that to be Mastered given our current tight Orthstirr budget, even if we're better than we were.

Not this turn. I don't think Mastery is quite that that urgent, we're already at almost double the Orthstirr we had with the Foemen and it was very usable in that fight. If we look like we're heading into the final battle with Horra and all his people or something without it in a turn or two, I'll consider it.

Like, Mastering it, in most fights, is worth maybe 12 Orthstirr (we use it maybe twice, saving 6 each time). It's actually almost the same as just getting two more successes on unbinding (though slightly more efficient if we use it several times, I'll grant), and I don't think that's worth taking dice out of our ongoing projects.

Alcohol Skill-Trick, it would not.

Check. Not this turn then, I think. Maybe next turn.
 
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Not this turn. I don't think Mastery is quite that that urgent, we're already at almost double the Orthstirr we had with the Foemen and it was very usable in that fight. If we look like we're heading into the final battle with Horra and all his people or something without it in a turn or two, I'll consider it.

Like, Mastering it, in most fights, is worth maybe 12 Orthstirr (we use it maybe twice, saving 6 each time). It's actually almost the same as just getting two more successes on unbinding (though slightly more efficient, I'll grant), and I don't think that's worth taking dice out of our ongoing projects.

Mastering it also lets us make that evolved version that negates Leaping Cleave's downsides, and even without that, it makes combining the Tricks dramatically cheaper.
 
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