Right now, the four stat-boosters (Godly Luck, Seeing Eyes, Giant's Blood, and Snake's Tongue) have been locked in, Wrathful has been locked out and...Alectai, did you use your own Reward Die on something?

Locking out Bloodthirst, we need 2 more on Friendly. Though even one more will help a lot.

Stretch goals are rigging for Prosperous.
 
Last edited:
Do we know if Asbjorn's mom is still alive btw? I wanna name at least one of our kids after someone in his family he probably doesn't hate.
 
uhm... why do we want a farmer to be a leader?
if he is to be home and take care of stuff, i would think prosperous would be better than leader.
 
uhm... why do we want a farmer to be a leader?
if he is to be home and take care of stuff, i would think prosperous would be better than leader.

Farms eventually evolve into towns and whatnot if they last long enough, so having a character rigged to be an amazing headman will pay out bigtime for our Long Term Plans.

[X] Name it "Ashen Kiss"

[X] (Fourth Born) Commanding Presence

[X] Plan Berserker Life Advice
 
Last edited:
Thanks mate, that covers our core requirements then to rig.

So, I'm down for doing the Leader thing at that point...I'm a tad ambivalent, so I added it as an option (which I am also voting for) rather than delete my current plan. Given that nobody else has voted yet, the Leader plan seems likely to win out pretty readily anyway.

uhm... why do we want a farmer to be a leader?
if he is to be home and take care of stuff, i would think prosperous would be better than leader.

None of our kids are gonna be poor, we'll have plenty of money to make sure of that. If we want one to wind up in charge of stuff, well, that's what Leader is for.
 
Sorry, Im back now, ive been saving the reward dice for something really bad or really out of our control.

Oh good, that makes me feel a lot better about burning all mine on this. Avoiding the really bad stuff is important.

Did we get the name of the bandit captain?

Not OOC, we can probably ask the twins and get it whenever though. I could add that to the plan since we're talking to them anyway?
 
Also from the looks of it, it would be possible to cultivate more Odr by going to.. somewhere with a strong Saga. Or by being on a raid. But we would need to be able to handle the mega Odr flows to not die. Also we should try investing Odr during the forging of the weapon, not after.
Or by going to the Dwarves altar. When we found it it was directly compared with the altar under the ash tree where we normally cultivate. And described as much livelier.
or we will convert when the bible study ran its course.
...
IF, please, tell me its not going to be that.
Before i saw IFs answer i wanted to write that that sounds off, he wouldn't just give us a "neutral" end like that without more warning. Now we have IFs confirmation that he won't.

I do worry though that getting to bible study 9 leads to Halla dropping some caution towards christianity. Like unlocking Jarl in the making doesn't make us a Jarl but does set us on the path of becoming one.
If nothing else, having access to one of the Christians' wierdly long sagas should let us make our runes basically indecipherable to the average Norseman.
But it would have the disadvantage of putting Norse cultivation into Christian terms.
We need a more extensive explanation of how Seidr is used and viewed in Norse society, because until now is not really clear.
Best we'll probably get once we ended Horra and report to the Seeress.
Learning Seidr honestly becomes increasingly critical every passing research action into Odr. Like, Blackhand's gate closing technique, if we had something like that we could start bringing our friends into Saga Establishment.
And the questions of what Odr does to boost Seidr.
And of course the big fact that having a Seidr worker in the line means an adviser/teacher for all future learners.
And the culture refom that could come from that. (Making Seidr honored as long as it isn't used to "cheat" at battle)
Then why are they outcasts for the rest of the Valley? because of the Seersight? i trought it was because they used Seidr and Fylgja.
Maybe they are seen as weird and failing at the culturally prescribed way of gaining recognition (being badass warriors). The latter of which Aki is probably starting to turn around with the nid pole events and the bandit camp fight.

@Constenanto
i think your copy failed.
 
Before i saw IFs answer i wanted to write that that sounds off, he wouldn't just give us a "neutral" end like that without more warning. Now we have IFs confirmation that he won't.

I do worry though that getting to bible study 9 leads to Halla dropping some caution towards christianity. Like unlocking Jarl in the making doesn't make us a Jarl but does set us on the path of becoming one.

I mean, it depends on what you mean by 'less cautious'. She's not gonna think they're all evil, but that's actually a good thing. Christians aren't going away and being able to deal with them without either killing them or getting converted is pretty important.

Im trying to write a poem and its hard to do so without a name for the enemy. I really hope it Lars because then it could be done only using alliterated words starting with L.

I'll add it to the plan.
 
Last edited:
[X] Plan Berserker Life Advice

[X] (Fourth Born) Commanding Presence

[X] Name it "Ashen Kiss"
 
I mean, it depends on what you mean by 'less cautious'. She's not gonna think they're all evil, but that's actually a good thing. Christians aren't going away and being able to deal with them without either killing them or getting converted is pretty important.
Not thinking that they are automatically evil? Sure.
But forgetting about the fact that they can be evil? That there can be orange/blue morals causing us issues? That would be an issue for me.


Btw, before we go out to joing the varangian guard, can we tour the HRE and see how the pagans there are living?
 
Back
Top