- Location
- some computer lab
If nothing else, having access to one of the Christians' wierdly long sagas should let us make our runes basically indecipherable to the average Norseman.
I wanna know what landmines we've avoided so far. And the landmines that we are at the 'edge' of.You're not alone. It's been a near-constant string of good luck and unknowingly good choices. You guys are standing at the edge of so many landmines it's ridiculous.
I wanna know what landmines we've avoided so far. And the landmines that we are at the 'edge' of.
Stabilising palm might be considered Shapecrafting.We need a more extensive explanation of how Seidr is used and viewed in Norse society, because until now is not really clear.
The Seidr users we have personaly met until now are: The Seeress, Horra, Horra daughter (maybe?), Aki and his father (maybe?) and the Witch of the Hading.
We know that Seidr and its practiniores are both respected and feared by the rest of Norse society. Seidr seem to be viewed differently from other types of magical powers.
We know that Seidr is considered a practice reserved to women and that men who use it openly (i think Horra keeps his Seidr powers a secret) are viewed as unmanly and discriminated against (for exemple Aki and his father). The only exception seems to be Shapecrafting, who is considered too useful for men to not practice.
We know that using Seidr needs an high Hugr and Hugr related skills.
We know that Seidr is related to Fylgja in some way, since Seidr can be used to unveil a person Fylgja.
We also know that Hallr learned Seidr from the Seeress when he was still alive. And that he may have teached something to his children. Stabilizing Palm is Seidr, but we don't know how common its use is outside Halla family. Maybe everyone uses it and is not considered unmanly like Shapecrafting, or maybe most people who are not women or healers don't know Stabilizing Palm.
honestly, it was just a funny "what if", what with maddaned creativity being put into the thing that's all about "keep calm and dont lose yourself".Y'know, I just caught this, and I hadn't thought of it, but it might be worth trying. I'm not adding it to the plan (unless by popular demand people want to invest an Odr, we could do that), I don't think, but like the Runed Arm-Ring of Being Chill, it's going in the idea box if this turn doesn't provide an alternative solution (or if that solution is not enough). We'd try Odr first and then maybe a Trick...just upping Composure seems unlikely to work since our Composure is already solid.
Learning Seidr honestly becomes increasingly critical every passing research action into Odr. Like, Blackhand's gate closing technique, if we had something like that we could start bringing our friends into Saga Establishment.
The Seidr users we have personaly met until now are: The Seeress, Horra, Horra daughter (maybe?), Aki and his father (maybe?) and the Witch of the Hading.
honestly, it was just a funny "what if", what with maddaned creativity being put into the thing that's all about "keep calm and dont lose yourself".
oh, also if we are talking about stuff, Aks Hallr about berserkers too, he surely had some on call, right? perhaps he also has something to help us against the killing urge.
Neither Horra, his daughter, Aki, or his father have ever used Seidr that we've seen.
Horra has magic, but the magics we've seen him use are either standard runecraft (like the scorn-pole) or weird things that don't quite fall into seidr like corrupting the nisse.
Wich is why i put the "maybe?" close to their names, because i was not 100% sure.
I mean, if he learned more exotic types of magic he probably also learned a bit of Seidr. If nothing else, he must have learned Seidr so he can counter it if it is used against him.
I mean, true, but for Aki and his father in particular I think they legitimately just don't have seidr.
Whether his daughter has it likely depends on whether he does, as the Witch is the only other possible tutor, I think, and seemed the sort to avoid entanglements with someone like Horra if she could.
Given their somewhat extreme enthusiasm for surface food, I wonder if we'd be better off bartering with food instead of silver?the exchange rate buying directly from the dwarves looks like.
That really makes me wonder if Focus has its own mental effects on the users. Like, making them more single minded and *focused* on a single thing. Would fit with them spending literally all their time training if it had that sort of positive feedback loop making them more intent on training the deeper they got into it.You know the Focus Christians have? This is literally the Norse version of it.
Could I get a reference on when this is stated? Because the only slavery related comment I remember him making was that jerasmus shouldn't be left unchained.he's firmly anti-slavery, for example, because he's thought about it, while Halla hadn't even examined her attitude on the subject until he pointed it out).
My suspicion is that Orthstirr is a quick-and-dirty patch intended to draw the Norse away from the dangers of True Cultivation. However, at this stage I'm not sure whether it's a plot by the Enemy to lower the power level of the civilization as a whole or a plot by the Gods to prevent the majority of Norse people from being destroyed and devoured by The Enemy on True Death. Maybe both, as some sort of compromise.I've been thinking lately.
Isn't it a little weird how Norse cultivation seems to be geared toward making Orthstirr "obsolete"?
Think about it for a second, an old and talented Norse cultivator, the kind that have thousands points of Orthstirr would have no need for that pool because all of their attributes and skills would be infused and as such wont cost Orthstirr to raise and they would have probably perfected (or mastered I don't remember which rank is the one that make the trick free).
At that point, while they could spend Orthstirr on extra effects or just endlessly honing that doesn't seem like a really good use.
I suppose that twists would be what they spend their Orthstirr on but we still don't know what infusing Odr into twists do's and it could very much reduce that cost of them.
But the point stands after a certain point Orthstirr becomes "obsolete" and that doesn't make sense.
I mean why go through all the effort of reducing the amount of Orthstirr you spend instead of investing that time and energy to getting stronger?
I mean it's not like when you reach that point, you'll be lacking in Orthstirr you'll probably have thousands if not ten of thousand points of Orthstirr in your pool not to mention the extra you could get from your aspects.
There is no logic in investing so much into something, having that thing in abundance and then making it obsolete.
The obvious answer here that instead of becoming obsolete at a certain point the role Orthstirr play in Norse cultivation changes.
And the reason that so much effort is invested in reducing the amount of it you spend is so you could then spend it on something more valuable without worrying about it (perhaps even permanently spending it).
The question Is what would you spend it on?
I would wager and say that you spend it permanently to get a third source of energy (the Norse love the number 3 after all).
Now Orthstirr is the energy of the community but it could also be defined as an energy of order, order of the community but order non the less while Odr is the energy of madness and chaos.
They are opposed in a way but we can use them together so that point to some kind of compatibility.
And my finale question is such have we ever tried to combine bot of them?
and not in the sense of using them together but taking a drop of Odr and infusing it into a drop of Orthstirr.
Or in much the same have we triad to infuse our aspects with Odr.
Because I would wager good money that this is the way we unlock some sort of third energy that is a combination of order and chaos.
Then why are they outcasts for the rest of the Valley? because of the Seersight? i trought it was because they used Seidr and Fylgja.
We should check on the Witch when we can, we know basicaly nothing abaout her and who she could ally with. And if she is a potential enemy we should deal with her. Plus she probably has some pretty good loot in her lair if we need to kill her.
Could I get a reference on when this is stated? Because the only slavery related comment I remember him making was that jerasmus shouldn't be left unchained.
'Because it is a despicable thing to convince a man that he wants to be enthralled.'
A frown creases your face. "If a man were to be enthralled, then he was always meant to be enthralled."
Blackhand scoffs. 'If that were true, then the Enemy would never lose.'
Pfft, locking in Traits is the cowards way.
A real Quester would put their faith in the hands of the Dice Gods and accept the fate they're given!
… Plus, I would rather have us continue with one of our younger children. Gives us a longer lifespan to work with.
Next turn we should try to focus on training our Fylgja, it appears to be important for our cultivation and it is our weakest skill.
Having at least Fylgja 6 would make things much easier for us. Maybe investing some training dice on Fylgja instead of using it to train Tricks.
My suspicion is that Orthstirr is a quick-and-dirty patch intended to draw the Norse away from the dangers of True Cultivation. However, at this stage I'm not sure whether it's a plot by the Enemy to lower the power level of the civilization as a whole or a plot by the Gods to prevent the majority of Norse people from being destroyed and devoured by The Enemy on True Death. Maybe both, as some sort of compromise.
Hrm, no sign of Dreider yet. I'mma do a quick vibe check to see if we can rally up some more Reward Dice holders.
[snip pings], we're trying to rig for a really badass kid here, would any of you be willing to donate any of your Reward Dice to this cause?
We still need 2 on locking in Friendly, and 1 to lock out Wrathful. We can be fine without it, but this is mostly just rigging.