If we are going to lock out recessive traits, we should be locking out Low Self Control, Dirty and Beardless.
 
Steinarr learning Cultivation means the valley turns to ash. He's too powerful to be stopped or pulled out of any of the pitfalls.

Which makes sense, the people most likely to stumble upon Cultivation from first principles are the old and seasoned veterans who have nothing to do but play around with their Aspects.
If we ever get to teaching him we have to give him a very strong warning against infusing Hugr.
Berserking Steinarr...*shudder*
 
If we are going to lock out recessive traits, we should be locking out Low Self Control, Dirty and Beardless.

I agree, but I don't think we are. The priority seems to be locking in good Traits and locking out bad non-recessives. That said, you have a Reward Die and can obviously do what you want with it.

Though Beardless isn't so bad, honestly, it makes things more difficult, but no more than being a woman does and that's annoying but nothing we can't overcome. Dirty and Low Self Control are pretty awful, though.
 
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Steinarr learning Cultivation means the valley turns to ash. He's too powerful to be stopped or pulled out of any of the pitfalls.

Which makes sense, the people most likely to stumble upon Cultivation from first principles are the old and seasoned veterans who have nothing to do but play around with their Aspects. The threshers we've seen require you to have people on your level to help carry you through the pitfalls, but Steinarr is just too far beyond anyone to be influenced by that.
Well, there is whatever shapecrafter use to moderate the frenzy effect, and unless their modus operation is to strap the breserker to the table surrounded by a bunch of armed men, there might be something to their methods that would allow Steinarr to infuse hugr without going exterminatus.

Something to ask about this turn I guess.

But yes, he should under no circumstances be the cutting edge in this fun study of the Norse condition.
 
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Well, there is whatever shapecrafter use to moderate the frenzy effect, and unless their modus operation is to strap the breserker to the table surrounded by a bunch of armed men, there might be something to their methods that would allow Steinarr to infuse hugr without going exterminatus.

Something to ask about this turn I guess.

I'm pretty sure it 100% is 'tie them to a table' in the short term. There may be additional long term solutions, though.
 
It gets worse, too.

Whenever she looks at her children, some part of her is thinking about all the ways she could go about killing them.
Damn, Hallr doesn't have any commentary on this? if this is this ubiquitous to her though process then it seems like something even his shattered state would recall. Even if the answer is merely that this is a temporary or solvable problem or not.

Or is this the price of this power.
 
I wonder what's the most unwise thing to do with Odr that we haven't done.

Mainlining it into Hugr leaps immediately to mind. I think there was a turn we could've invested 15 into Hugr all at once and gotten Frenzy 4 out of nowhere. That would have been...bad.

That's just Odr use, mind you, there are much worse things than that we could do with cultivation in general.
 
Also from the looks of it, it would be possible to cultivate more Odr by going to.. somewhere with a strong Saga. Or by being on a raid. But we would need to be able to handle the mega Odr flows to not die. Also we should try investing Odr during the forging of the weapon, not after.
 
Also from the looks of it, it would be possible to cultivate more Odr by going to.. somewhere with a strong Saga. Or by being on a raid. But we would need to be able to handle the mega Odr flows to not die. Also we should try investing Odr during the forging of the weapon, not after.

Yeah, I think that's the trick. We'll have to do that when we make our kids weapons, especially since we should have Forgeflame by then.

You know, does Sten know that Drifa picked up Forgeflame by now?
 
Also banking Odr to a Sageseeker might lead somewhere.

did the thread ever pursued or asked around about an Orth based tricks of animal companionship by the way?, there might be something already available to the common Norse.
 
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Yeah, it's not much to write home about now, but it gets stupid before long.



A combat regenerating damage soak.

You know the Focus Christians have? This is literally the Norse version of it. Though it works differently in practice apparently.

Still, yeesh, I wonder what the side effect is for Berserks to get access to Frenzy without actually getting it the proper way?
I think the way it differs is that it boosts attacks rather than soaking damage. The similarity is that it's our combat mindset thingy. Norse are just more offensive than Christians (sic).
 
I think the way it differs is that it boosts attacks rather than soaking damage. The similarity is that it's our combat mindset thingy. Norse are just more offensive than Christians (sic).

Nah, Berserks are infamous for just ignoring hits, they put themselves in an insane battle trance and it lets them turn off their Shock response, which is what generally kills humans rather than actual bodily damage.

It's even crazier for Fantasy Norse because "I only die when I've decided I've had enough" is in play, which effectively means "The ability to just straight up ignore shock and wounds" makes you that much harder to beat.

Man, I'm glad we figured this shit out before Steinarr's gang started to die out. Be pretty hard to get some training and advice from a seasoned Berserk otherwise.
 
It looks like only Odr infusion into base stats does anything. Odr Infusion into skills doesn't. Aside from permanent +Orthsirr.
 
Nah, Berserks are infamous for just ignoring hits, they put themselves in an insane battle trance and it lets them turn off their Shock response, which is what generally kills humans rather than actual bodily damage.

It's even crazier for Fantasy Norse because "I only die when I've decided I've had enough" is in play, which effectively means "The ability to just straight up ignore shock and wounds" makes you that much harder to beat.

Man, I'm glad we figured this shit out before Steinarr's gang started to die out. Be pretty hard to get some training and advice from a seasoned Berserk otherwise.
Well, easy way to check. @Imperial Fister does Frenzy apply soak as well as offense at this level?
 
Also banking Odr to a Sageseeker might lead somewhere.

Sagaseeker isn't a bank, it produces its own Orthstirr...if we want to put in Odr it would need to be during reforging, probably.

did the thread ever pursued or asked around about an Orth based tricks of animal companionship by the way?, there might be something already available to the common Norse.

We did not. It seems like the kind of thing that's pretty obscure or specialized if it exists, though.

It looks like only Odr infusion into base stats does anything. Odr Infusion into skills doesn't. Aside from permanent +Orthsirr.

Not quite. Wordplay did increase Capacity...any other effects have not yet been made manifest, but implied to maybe exist.
 
Sagaseeker isn't a bank, it produces its own Orthstirr...if we want to put in Odr it would need to be during reforging, probably.

We did not. It seems like the kind of thing that's pretty obscure or specialized if it exists, though.
Might be worth asking around on a less busy time. And I know that Sageseeker produce it's own Orth, but is it still possible to take out an orth and try and place an Odr into it? might be dangerous, but could be a way to empower the weapon spirit itself instead of the weapon.

Might be the weapon and the spirit can both be advanced on a separate track.

Edit: or it may be the trick we missed about putting Odr into a weapon, only a weapon with a spirit can be invested, and it does not happen during forging but in the course of creating the weapon's saga.
 
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Anyway, I'm glad we got the Sealwood started up! I was worried we'd have to steal a seed to get that in, but it looks like the Fylgja Transfer suggestion we got nailed it.
 
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