Might be worth asking around on a less busy time. And I know that Sageseeker produce it's own Orth, but is it still possible to take out an orth and try and place an Odr into it? might be dangerous, but could be a way to empower the weapon spirit itself instead of the weapon.

I'm not sure we can even put orthstirr in rather than take it out, and I don't want to damage Sagaseeker, it's been a loyal companion for some time now. I think we try infusing Odr during the forging process and see how that goes before we do anything else, and on something other than Sagaseeker.

Might be the weapon and the spirit can both be advanced on a separate track.

Edit: or it may be the trick we missed about putting Odr into a weapon, only a weapon with a spirit can be invested, and it does not happen during forging but in the course of creating the weapon's saga.

I mean, all weapons have a spirit according to the Norse, those of an atgeir are just a bit more active. So if this was gonna work, it would've with the sax, I think.
 
I'm not sure we can even put orthstirr in rather than take it out, and I don't want to damage Sagaseeker, it's been a loyal companion for some time now. I think we try infusing Odr during the forging process and see how that goes before we do anything else, and on something other than Sagaseeker.



I mean, all weapons have a spirit according to the Norse, those of an atgeir are just a bit more active. So if this was gonna work, it would've with the sax, I think.
Fair enough, the wording of the QM does strongly imply investing Odr during the forging itself to be the likely cause, so that's that. might be worth at least trying later on with a less valuable weapon if you think the risk is too great.

Through is the Orth bank is unique to Atgeir or something every weapon with a sufficient spirit could do?
 
Also looks like Odr gain per turn by default is Lowest Aspect/9.

I think it starts at Lowest Aspect/10 and has been going steadily up every turn, but this answer is also possible. We'll know for sure when we next gain some.

Fair enough, the wording of the QM does strongly imply investing Odr during the forging itself to be the likely cause, so that's that. might be worth at least trying later on with a less valuable weapon if you think the risk is too great.

Yeah, I'm thinking we try investing some either while making our armor or replacing our second sax. Or both, of course.

Through is the Orth bank is unique to Atgeir or something every weapon with a sufficient spirit could do?

That we don't know. I suspect it's atgeir specific, but we don't know that.
 
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Also in general I suspect any situation where we can gain more Orthsirr than normal, we can also cultivate more Odr than normal.

Also I think we can try Aspect weaving in our home. Although it seems terribly concerning in possible bad outcomes. Because it's basically weaving our soul and shaping our Saga.
I think it starts at Lowest Aspect/10 and has been going steadily up every turn, but this answer is also possible. We'll know for sure when we next gain some.
He did say that this turn we would have gotten 12 Odr, not 1.
 
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Also in general I suspect any situation where we can gain more Orthsirr than normal, we can also cultivate more Odr than normal.

Agreed.

Also I think we can try Aspect weaving in our home. Although it seems terribly concerning in possible bad outcomes. Because it's basically weaving our soul and shaping our Saga.

Yeah, I think we should hold off on that for a bit.

He did say that this turn we would have gotten 12 Odr, not 1.

Yeah, but it went from 9 to 10 with no orthstirr change at all at one point. It might just be steadily growing. If it's 12 and stays that way until we gain Orthstirr it's Aspect/9, if it keeps growing without gaining Orthstirr something else is going on.
 
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I note... we're currently talkign abotu how if Steinarr successfully cultivated into a berserker state, he'd set the valley aflame.

What about Halla?

Like, Viking Cultivation is covered in pitfalls, and we've just discovered that some of them can have major collateral damage. Once she manages to actually get her various cultivations under control - invest up her stats, invest up her skills, invest up her twists, plus whatever other advancements she's managed to make in the meantime - Halla is going to start looking like that same sort of unstoppable juggernaut. If Halla at 35 happens to stumble across a higher-tier berserker override, and she doesn't have people around her who can stop her, she's going to do a lot of damage. The Halla of a decade from now will almost certainly be more powerful than the present Steinarr.

Oh... and we need to forge ourselves a new work knife. We ruined the last one.
 
We could have dumped out all of Halla's Orthsirr for this one, reducing her effective combat dice to nothing and denying her her tricks.

Of which, would a stopgap measure for Frenzy be to invest 0 dice into offensive skills?
 
I wonder frenzy is interacting with bloodlust at the moment?

Might be, explains why Eyvor might be in trouble, if she's a natural-born Berserk.

We could have dumped out all of Halla's Orthsirr for this one, reducing her effective combat dice to nothing and denying her her tricks.

Of which, would a stopgap measure for Frenzy be to invest 0 dice into offensive skills?

That might actually help, but we'll see what the professional has to say about it.

On an entirely unrelated note? Given the pace it's going at?

I'd be entirely unsurprised if we get whatever it is we're working on with the Bible Study at 9 total study events, and it turns out to be some Boon that makes interacting with Christians easier. We understand one of their big foundational Sagas, so we can better understand and get along with them, or taunt them if that's what we're doing.
 
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I note... we're currently talkign abotu how if Steinarr successfully cultivated into a berserker state, he'd set the valley aflame.

What about Halla?

Like, Viking Cultivation is covered in pitfalls, and we've just discovered that some of them can have major collateral damage. Once she manages to actually get her various cultivations under control - invest up her stats, invest up her skills, invest up her twists, plus whatever other advancements she's managed to make in the meantime - Halla is going to start looking like that same sort of unstoppable juggernaut. If Halla at 35 happens to stumble across a higher-tier berserker override, and she doesn't have people around her who can stop her, she's going to do a lot of damage. The Halla of a decade from now will almost certainly be more powerful than the present Steinarr.

It's definitely something to watch out for and a reason to do things somewhere isolated except for people to restrain us. I mean, I hope Abjorn is still around to wrestle us down, and Sten isn't too much older than us either.

Oh... and we need to forge ourselves a new work knife. We ruined the last one.

Not according to our Inventory? Remember that repairing items is automatic...as long as it wasn't completely wrecked, we can be assumed to have fixed it.
 
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All the Orth value are from prev turn planning phase Orth count, I don't know if fister use start of turn Orth or end of turn Orth for Odr generation.

winter 5 turn 1 first gate opening 8 Odr for 229 Orth ---invalidate aspect / 10

winter 5 turn 2 didn't open the fate 241 Orth

winter 5 turn 3 didn't open 241 Orth

summer 6 turn 1 9 Odr for (?) Orth. prev plan show 242, but the end of the update show 279 after only plus 16 from the feast and thor that I can see, so I missed something. but considering we met Thor after Odin made a phonecall in our soul when we reached tier one I don't think those 16 count for the Odr gain.

summer 6 turn 2 was 9 Odr for 279 Orth ---- this invalidate the aspect / 9
scouting Horra
summer 6 turn 3 10 Odr for 279 Orth + first Hamr infusion
Bandit battle
Winter 6 turn 1 is 1(12) Odr for 324(? can't find Orth from planning phase of prev turn) Orth + second Hamr infusion.

I think either there Fister round something, or don't use start of turn Orth, or change the value based on event in the turn itself or the one before.
 
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Not according to our Inventory? Remember that repairing items is automatic...as long as it wasn't completely wrecked, we can be assumed to have fixed it.

And then you woke to not only a pulped hand, but a crumpled ball of scrap that you once called a work knife — the handle still clutched in your grip.

Okay... we, that sounded pretty thoroughly wrecked to me. @Imperial Fister, could we have some clarification on this?
 
I think it was our backup one that got wrecked?

We don't have a backup one of any value, we gave that to Aki. We might have something unimpressive, or we might just have repaired it...regardless, we still seem to have our main work knife, I think we're fine for the moment unless the QM specifically says otherwise.

If we are out a work knife, we probably just want to buy one from the Dwarves. Our smithing actions just got ridiculous and the benefits of the work knife don't come up nearly as often as several other options we want to make first, IMO (Mail, a second sax, probably with the Storm Iron, probably various tools once there's a Management system again, maybe reforging Sagaseeker...there's a bunch of stuff).
 
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I mean, if the only thing we lost was our Work Knife for dodging that bullet, I'll call it a bargain.

But yeah, no way "Constantly planning to kill everyone you see whether they're a threat or not" is the way Frenzy is supposed to work. This is either the work of the Enemy, or it's just because Halla doesn't know how to turn it off yet.
 
I mean, if the only thing we lost was our Work Knife for dodging that bullet, I'll call it a bargain.

But yeah, no way "Constantly planning to kill everyone you see whether they're a threat or not" is the way Frenzy is supposed to work. This is either the work of the Enemy, or it's just because Halla doesn't know how to turn it off yet.

I mean, berserkers are known for their short tempers...but I suspect Stigulf and Hallr between them can give her some good advice on the subject. At least, I certainly hope so.
 
I mean, berserkers are known for their short tempers...but I suspect Stigulf and Hallr between them can give her some good advice on the subject. At least, I certainly hope so.

Yeah, but Berserkers as are commonly known got there through what's effectively massive physical reconditioning and rewiring. Duplicating the effects of the natural state through magic surgery and presumably drugs and potions.

This? This happened because Halla's Mind was rendered more effective. It makes sense that she can drop into a sort of Battle Reflex state that lets her better take in and handle stimuli in a more effective manner, but it doesn't make sense that this has become her default state either.

And it's probably easier for The Enemy to stick the default switch to "ON" then it is to remove Frenzy from Cultivation entirely. This strikes me as one of the landmines in the field--but I think in this case, Halla can probably actually turn it off and it'll stay off until she needs it, because she didn't go through potent biochemical alterations to achieve it. All she did was become Better at Thinking. She's having problems because the default state is "Frenzy = ON", but once she learns the coping strategies the Berserks make use of to function outside of war, she'll be able to toggle the switch as needed, rather than needing constant effort to keep it under control.

It makes sense too, smart people are the ones that the Enemy would fear the most getting access to Cultivation, so it makes sense they'd leave a particular "Fuck you in particular" bomb in the Mind stat.

EDIT: Oh hey! I just noticed an effect from the Skill Odr Infusion--it gives us more Trick Capacity...

Not actually useful to us at the moment, but it's neat that it's there.
 
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Wonder if we could rune up a solution to the Frenzy. Something about strengthening our mind or weakening our rage.

The fact that just putting odr into our hugr caused a continuing affinity for violence specifically raises various questions about the nature of odr. What exactly is this energy we're mainlining and why is it like this? I also wonder if there are different flavors of odr or if it's properties can altered through some sort of alchemy.
 
Wonder if we could rune up a solution to the Frenzy. Something about strengthening our mind or weakening our rage.

The fact that just putting odr into our hugr caused a continuing affinity for violence specifically raises various questions about the nature of odr. What exactly is this energy we're mainlining and why is it like this? I also wonder if there are different flavors of odr or if it's properties can altered through some sort of alchemy.

Probably higher level applications there. The baseline effects of Odr seem to be "What you could do from the start, but faster and more consistent." Nothing that we've gained from tapping Odr has been new, the weird thing is that we're getting there without using the workarounds everyone else has access to. Like how Halla unlocked Frenzy due to infusing her Mind with Odr, instead of whatever bullshit is involved with creating Berserks normally.

Remember, it's making Fire by way of accelerant and a lighter instead of rubbing two sticks together. You still get a fire at the end of the day, but one's a lot faster and more reliable.
 
One thing I'll tell you is that you're not quite right.

Well, at least in the way I believe you're using that word.

It's about directing that mania, rather than trying to make it weaker, right?

For Halla, it's manifesting as her having a plan to kill everything she meets because it's interacting with her Bloodthirst and supercharging it. What we want to do is direct that Frenzy towards something more constructive instead, right?

Being a Norse Cultivator will always make you a little crazy if you're taking it to the limit, but there's ways of being crazy that don't involve just being a bloodthirsty lunatic.
 
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"What you could do from the start, but faster and more consistent."
That was true... Right up until the fact we became a berserker just by putting it into our mind. That's not just "become more of what you are". Odr itself seems to carry violence with it, which means that it's not generic - it has distinct properties.

It's about directing that mania, rather than trying to make it weaker, right?
Or it's not rage.
 
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That was true... Right up until the fact we became a berserker just by putting it into our mind. That's not just "become more of what you are". Odr itself seems to carry violence with it, which means that it's not generic - it has distinct properties.

I mean the Norse in general and Halla in specific are both pretty violent. That still seems 'more of what we are' to me, just in a particularly unpleasant way.


Or both.
 
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