Thanks, fixed!
Thanks, fixed!
-[X](Visit) Go visit...
--[X] Buriby, Osborn's Farm
---[X] Try and work out a finder's fee for leading him to a valuable plant
-[X](Visit) Go visit...
--[X] Asvir!
---[X] we still heave that fenriskin heart disputed, start gathering information. on what we need to get it.
1 action for the underhouse, 1 for the visit, 1 extra visit to burby, 1 crafting and +1 bonus owl crafting.Actually, wait...I dunno if this is even legal? We normally only get 1 Visit per season. Vagn gives us an extra per year, but I don't know if that allows two in one turn. We were only allowed one per turn even before the 'one per season' limit was added.
1 action for the underhouse, 1 for the visit, 1 extra visit to burby, 1 crafting and +1 bonus owl crafting.
Math checks out for me.
Why wouldn't we, if Vagn's bonus is a thing though?It's the right number of actions. My question is if we're allowed to do 2 Visits in one turn, something that has never been allowed before. Now, Vagn may change that, hence the question, but he also may not, and it's not about action numbers.
It definitely means we can't do a Visit next turn, which means we need to resolve the heart the turn after, delaying that resolution.
-[X][Social] (Personal) Spend time with...
--[X]Sten and Minna
--[X]Get their advice and help on making a sauna and use that as an in to get them talking about what things were like in Finland
--[X] If possible add Runes saying "May the steam add health and clarity." to our new sauna (but not if it disrupts our conversational time with Sten and Minna).
-[X][Social] (Personal) Spend time with...
--[X]Sten and Minna
--[X] Invite them to help us with building our sauna, and use that as an in to get them talking about what things were like in Finland.
--[X] Build a cool stone archway over the entrance like we wanted to try out, with Runes saying "May the steam add health and clarity." (1 Reward Dice from Skippy.)
--[X] Have a big sauna party with everyone when the sauna is complete.
--[X] Try and find an opportunity to talk to Sten or Minna alone if it presents itself, but don't push too hard.
-[X](Training) Martial Style
--[X]Train Stoker State 1d6 (+1 Success from Born of Fire)
--[X]Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
--[X]Train Fang 1d6
--[X]Train Glima 1d6
--[X]Train Momentum Reversal 1d6
--[X] Train Weapon-Grapple Reversal1d6
--[X] Train Double-Leg Takedown 1d6
--[X]Train Tight Squeeze Trick 1d6
--[X]Train Knee-Drop Back Breaker 1d6
The only time that came up was near the start of the quest.Because the limit applied even when we could do 6 Visits per year, and because that limitation is to limit the amount of work the QM needs to do on any one turn, more than anything.
So, given you mentioned that planned idea for how we take on a Steelfather, do you think we maybe want to develop a grapple trick for getting a flask in someone's mouth? Or some kind of submission hold which will work against an opponent with unbreakable bones and joints - we could maybe ask Abjorn to be a training dummy.
It could wait a turn, and I suspect you're going to say it's too early to start training this, but if we don't start practicing this, then we'll never be ready, and we have a habit of putting this kind of thing off.
I'm willing to put a Reward Dice towards it if you're willing to work something up.
(The other thing we need to do is find some Eitr and make a delivery mechanism, but those are both easier and can wait. The wall of salt at the edge of our soul is made from Eitr, IIRC, so if we scrape some off carefully and soak it in water, we'd have Eitr.)
I don't think that method is valid for Halla is the thing. She's not a good enough wrestler and probably not ever gonna be...it's more a thing one of our kids might do, as they're likely to take after Abjorn and focus on the wrestling more. And if we did want to do that, we should probably wait a turn for the Training Item to be online, I think.
If we stick enough dice and Odr into a single grappling attack after having fooled the guy into thinking we're going to hit him with some kind of big flame attack because we're Blackhand's descendant and he will know Blackhand had Ilmarinen's Fire, then we don't need to be that great of a wrestler, just good enough. Or even better, use Contested Movement or its Stoker State enhanced equivalent to ensure we succeed. Spend 81 Odr on a single action if we have to.
More broadly, I think looking forward to the next quest is fine, but I really am not a fan of a mentality that says "Oh no, Halla can't do this, we have to wait for our kids who will have the cool adventures.". If we set limits on ourselves, then we can never break out of them.
Lastly, we know Jarl Corpsemaker dislikes our family, and the war is a logical time for those tensions to come to a head. We need to have a contingency ready to kill him, and every element in place in advance.
Momentum Reversal allows you to grab them for a moment to either pull off a move for free (that is, unless they have some way of defending against it) or put them in a proper pin. It's, basically, a clothesline.@Imperial Fister , is Momentum Reversal a kind of pin or hold in itself, or is it rather more about using an opponent's momentum to throw them or get them into a pin? I.E., if we want a Glima or Fang trick which is a general submission hold, like a rear naked choke or something, we'd need that to be a separate move?
Yeah, that'd work. However, it'd still cost an Aspect to utilize.
Momentum Reversal allows you to grab them for a moment to either pull off a move for free (that is, unless they have some way of defending against it) or put them in a proper pin. It's, basically, a clothesline.
Yeah, that'd work. However, it'd still cost an Aspect to utilize.
0~0~0
I'll call the vote in an hour and a half
Momentum Reversal allows you to grab them for a moment to either pull off a move for free (that is, unless they have some way of defending against it) or put them in a proper pin. It's, basically, a clothesline.
Yeah, that'd work. However, it'd still cost an Aspect to utilize.
"Cost an Aspect" is not the problem. "Triggering a Finale without exposing ourselves to an alpha strike in turn" is the problem, and apparently this does it!
...I'm still not 100% sure how this is different than doing Stoking Engage and then a Stoked Strike? I mean other than a Finale being stronger, I guess, although Stoked Strike can scale to pretty ridiculous damage numbers as well.
Correct. You can either deliver another move, be it a trick or what have you, or you can put them in a pin.Sorry for being a bore on this point, but just to clarify, am I right in thinking "put them in a proper pin" means "trigger a pin or Hold based Glima/Fang move for free"?
Correct. You can either deliver another move, be it a trick or what have you, or you can put them in a pin.
Momentum Reversal can either lead into an uncontested pin or an uncontested non-pin moveThat's actually the opposite of what he's saying, I think. He's asking if Momentum Reversal alone can do a pin and suggesting it cannot.
...I'll allow you an extra permanent hamingja, but only because sacrificing this food is actually worth something. The Gods don't care for meaningless offerings of surplus stock.@Imperial Fister
Could we, just this year, sacrifice extra this for the years we couldn't sacrifice? Would be numerically if we sacrificed exactly 81 Food or somesuch for this Yule after such a bounty from Odin.
...I'll allow you an extra permanent hamingja, but only because sacrificing this food is actually worth something. The Gods don't care for meaningless offerings of surplus stock.
You can sacrifice an extra 27So...is that we can sacrifice an extra 27, or the current batch of 27 gives +2 Permanent Hamingja rather than +1 (still a total of 3, just two permanent instead of 1)?