That's still the plan next turn, but Training Items are better the sooner you have them, so doing them first makes sense inasmuch as we can.
Because we have a huge number of items that we really need, basically. We'll have most of them done in three or four more turns, but until then...
Yes, which is why it's being included as part of the social to talk with Sten and Minna. It's a cosmetic addition to the conversation with them.
Yeah, no. its just too much crafting for me in the near future. And just because the training items are good, even in the next installment of the quest, doesn't mean we need training items for every skill, however much it would help in the training.
As for the Sten and Minna social... i have nothing against it, was just kinda strange to have the sauna as an opening. kinda blocked the second part out for me.
Here is another plan, its mostly the same, i just added in the underhouse ledger and the information gathering for the fenriskin heart.
[X] Plan: Less crafting, more plot
-[X] (Underhouse) What would you like to use the Underhouse for?
--[X] Search the empty bedroom for the ledger
-[X] call a family council, ask their opinion of the coming war and tell them what we know about it.
-[X](Crafting) Try to make something (3)
--[X] Molten Iron Wand (+15 successes from Tools/Workshop)
--[X] Add Runes saying "May flames cast through me ignite fires of learning." – Hopefully an Ignition (or even more hopefully Fire Hugareida in general) Training Item
-[X](Crafting) Try to make something (4)
--[X] Weighted Training Harness (+15 successes from Tools/Workshop)
--[X] Add Runes saying "May my weight provide training in wrestling." –Hopefully a Glima/Fang Training Item
-[X](Visit) Go visit...
--[X] Buriby, Osborn's Farm
---[X] Try and work out a finder's fee for leading him to a valuable plant
-[X][Social] (Personal) Spend time with...
--[X]Sten and Minna
--[X]Get their advice and help on making a sauna and use that as an in to get them talking about what things were like in Finland
--[X]If possible add Runes saying "???" to our new sauna.
-[X](Exploration) Go on a walk through...
--[X] The hills!
---[X](Optional) Send your fylgja in your place (Does not cost an action)
-[X]Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X]For metal items, switch Forgefire Slots to Dice (+7d6 total) before starting and back afterwards and have Heat Hold available just incase
--[X]Using Frenzy during the crafting process, under careful observation(+6 successes), and Sundersight (+1d3 Successes)
--[X]Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
Training:
-[X](Rolled)
--[X]Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X]Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X]Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X]Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X]Train Hamr Itself 38d6 (19d6)
--[X]Train Hugr itself 2d6 (1d6)
--[X]Train Fylgja itself 2d6 (1d6)
--[X]Train Tactics 2d6 (1d6)
--[X]Train Effort Gauge 2d6 (1d6)
-[X](Research)
--[X]Pluck and save the Hearthroot seed, put up to
9 Odr into the plant and see if we can grow another one from the sameplant.
--[X]Feed
1 Odr to Bjorney in honey again.
--[X]Ask Steinarr if possible and Blackhand either way about good Firestorm and Wildfire Tricks (espaecially powerful area effects), we'll also try and swap Stoker State stuff with Steinarr again if possible (tell him about Stoker Engage, see if he knows any Tricks to gain Stoker Dice he hasn't mentioned yet).
--[X]Get together hair from everyone in our family (including Steinarr, Stenn, and Asva's parts of it), and all the friends willing to giveit and store it in the Underhouse, as a backup in case houses getburned down at some point.
--[X]Continue trying to improve our soulscape farm 1d6
---[X]Try bone meal fertilizer, crop rotation, and bring in things likeworms and bees to provide the supporting ecosystem
--[X]Add Glowstones to our Soulscape's Farmhouse 1d6
--[X]Continue reading up on Frisian cultivation 1d6
--[X]Attempt to use Stoker Dice on a non-combat action, starting withsinging and physical motion, but also attempting otherpossibilities...also try building them up while swinging a hammer andsimilar non-combat activities 1d6
--[X]See what the actual effects of Stoked Standstill are. Does it let ususe only some Stoked Dice on Standstill Tricks? Does it add our Hugareida dice to Stoker State Tricks? What does it do? 1d6
--[X]Check what our Alloyed Unending Time In The Sun and Banish the Night+ Ignition combos actually do in terms of damage and other effects 1d6
--[X]Carefully, taking all possible precautions against unpleasant spirits, examine the Ice Sword and attempt to make contact with the spirit within it 1d6
--[X]Continue examining our newly acquired Knightly Armor with a focus on its physical structure to attempt to learn how to duplicate it 3d6
-[X](Blackhand's Training) Try to develop old/train new hugareida tricks
--[X]Train Atgeir Counter Stab 1d6
--[X]Train Forceful Lever 1d6
--[X]Train Scouring Cleanse 1d6
--[X]Train Sailwind 1d6
--[X]Train Halting Vortex 1d6 (+1 Success Floating Sphere)
--[X]Train Veto Motion 1d6 (+1 Success Floating Sphere)
--[X]Train Slowing Slog 1d6 (+1 Success Floating Sphere)
--[X]Train Time Stands Still 1d6 (+1 Success Floating Sphere)
-[X](Training) Martial Style
--[X]Train Stoker State 1d6 (+1 Success from Born of Fire)
--[X]Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
--[X]Train Fang 1d6
--[X]Train Glima 1d6
--[X]Train Momentum Reversal 1d6
--[X] Train Weapon-Grapple Reversal1d6
--[X] Train Double-Leg Takedown 1d6
--[X]Train Tight Squeeze Trick 1d6
--[X]Train Knee-Drop Back Breaker 1d6
-[X](Training) Hamr (53 successes to rank up)
--[X]Train Throw 1d6
--[X]Train Sowing Sight 1d6
-[X](Training) Hugr (215 successes to rank up)
--[X]Talk to Sten about how to make axes and vehicles
--[X]Train Armorcraft 1d6 (+1 Success from Sten)
--[X]Train Silver-Tongue 1d6
--[X]Train Facial Schooling 1d6
--[X]Train Contention-Connection 1d6
--[X] Train Light-Touch 1d6
--[X]Train 'Axe' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
--[X]Train 'Vehicles' Housecraft Skill-Trick 1d6 (+1 Success from Sten)
-[X](Training) Fylgja (106 successes to rank up)
--[X] Train Flap Away 1d6
-[X](Work Dice Usage)
--[X] Buildings: 6 Quality, 1 Living Space, 5Storage, 5 Workshop (17 Total)
--[X] Resources: 6 Quality, 0 Food,7 Goods, 5 Silver (18 Total)
--[X] Livestock: 5 Quality, 4 Food, 4Goods, 4 Silver (17 Total)
--[X] Crafting: Making 5 Alarm Charms and 1 Glue-Bomb (7 Total)
--[X] Conversion: Spend for 9 Research Dice (18 Total)
-[X](Incidentals)
--[X]Adding Taafl Board Capacity Gains to: Eyvor, Hallbjorn,
--[X]Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Molten Iron
-[X](Assign Hugareida Levels)
--[X]Assign 2 Standstill Levels to Instances and 2 to Dice
-[X] Sacrifice!
--[X] Sacrifice 27 Food for +3 Hamingja (+1 Permanent)
--[X] Sacrifice specifically to Odin (we owe him this one, we'll spread our sacrifices next turn)
Orthstirr:
-[X](Orthstirr Usage)
--[X] 1 Orthstirr to Hamr
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
--[X]3 Orthstirr to Hugr
---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6Housecraft, 4 Management, 3 Scouting, 4 Silver-Tongue, 5 Sailing, 3Strategy, 4 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (62total)
--[X] 1 Orthstirr to Fylgja
--[X] 1 First Impression
--[X] 77 Stored Tricks
--[X] 640 free for tricks