Yeah, Halle getting shit on by the others because of who they are - whether they're a woman or simply androgynous - and thus kicking them off as a result is a pretty shitty thing to do, all things considered. I'd rather deal with the troublemakers than kick Halle off... it doesn't help that if Halle is a woman, then kicking them off because they're mistreated by the others due to it is the height of hypocrisy. Same with them being androgynous, to a lesser extent.
Can I spend a reward dice to also get the next biggest troublemaker after the first in the winning plan?
===
I am actually wondering if we should eliminate everyone on the 'Lower Bottom' combatant levels, because they'll probably die the moment there's a fight.
Honestly, you've gotten rid of the actual trouble makers. Everyone else just has personality clashes and the like. Stuff that may one day escalate, but for now is little more then rumblings on the horizon
[X] Plan Eliminating Problems The Kids Are Okay
[X] Buy up all the pelts, try to negotiate a bulk discount given it's a buyer's market.
-[X] Use Silver-Tongued.
[X] Plan Eliminating Problems The Kids Are Okay
[X] Buy up all the pelts, try to negotiate a bulk discount given it's a buyer's market.
-[X] Use Silver-Tongued.
I don't see why we have to talk to the Jarl? Ee'd be buying tar from the tarman, not from Erikaer himself. Unless we want whetstones, I suppose, but we could probably get whetstones from somewhere else.
I don't see why we have to talk to the Jarl? Ee'd be buying tar from the tarman, not from Erikaer himself. Unless we want whetstones, I suppose, but we could probably get whetstones from somewhere else.
should we drop Gabriel at Blackstone castle directly? they might thank us for returning him.
though if its by Gwent, might not be great. it will be a long travel at best
I was thinking Halle was going to like stab us in the back or make stupid decisions when we least need them, at least that's what I took from Halle Being the Cause of Trouble.
If it's just people looking to bully Halle then I'm much less worried about having them on the ship, I'm sure Halla can take care of that issue easily enough
27 grandkids. In a culture where people have lots of kids. But yes. Solrun put it as 'had more lovers than I have fingers and toes'. On the other hand, we haven't heard about him sleeping with anyone else's wife (ex-wife, yes, daughter, yes, but not wife) and I doubt Age has let that stop him, though I admit I could be wrong.
The consensus seems to be that people don't want that. We'll just keep an eye on the Halle situation. And knowing to do that is actually pretty valuable, so thanks for spending the Reward Die.
Alright, went a little late but I'm good to go. The vote is now closed
Scheduled vote count started by Imperial Fister on Aug 1, 2023 at 9:25 PM, finished with 184 posts and 16 votes.
[X] Plan Eliminating Problems The Kids Are Okay
-[X] Everyone except for:
--[X] Sverre Glebsson (Generally Competent, but may cause friction with Abjorn),
--[X] Egil Slaughtershark (A newcomer to the Valley, you don't know much about him)
--[X] Rollo Sunesson (Spear Hugareida, bit of a show off),
--[X] Age Seedsower (An exceptionally handsome man who will not be returning to Asvir, or Norway at all)
--[X] Eindride Laststanding (An older warrior with a haunted look in his eyes. Very recent arrival, just came in from the Danelaw, in fact.)
[X] Plan Eliminating Problems
-[X] Everyone except for:
--[X] Sverre Glebsson (Generally Competent, but may cause friction with Abjorn),
--[X] Egil Slaughtershark (A newcomer to the Valley, you don't know much about him)
--[X] Rollo Sunesson (Spear Hugareida, bit of a show off),
--[X] Svend Sulsson (A young man in search of orthstirr),
--[X] Torgny Shocker (Another younger man in search orthstirr, unusually fleet-footed and in possession of a Storm Iron enhanced spear),
--[X] Age Seedsower (An exceptionally handsome man who will not be returning to Asvir, or Norway at all)
--[X] Eindride Laststanding (An older warrior with a haunted look in his eyes. Very recent arrival, just came in from the Danelaw, in fact.)
[X] Plan Eliminating Problems, little guys can stay
-[X] Everyone except for:
--[X] Sverre Glebsson (Generally Competent, but may cause friction with Abjorn),
--[X] Egil Slaughtershark (A newcomer to the Valley, you don't know much about him)
--[X] Rollo Sunesson (Spear Hugareida, bit of a show off),
--[X] Eindride Laststanding (An older warrior with a haunted look in his eyes. Very recent arrival, just came in from the Danelaw, in fact.)
[X] Plan: Fuck Them Kids
-[X] Everyone except for:
--[X] Sverre Glebsson (Generally Competent, but may cause friction with Abjorn),
--[X] Egil Slaughtershark (A newcomer to the Valley, you don't know much about him)
--[X] Rollo Sunesson (Spear Hugareida, bit of a show off),
--[X] Svend Sulsson (A young man in search of orthstirr),
--[X] Torgny Shocker (Another younger man in search orthstirr, unusually fleet-footed and in possession of a Storm Iron enhanced spear),
--[X] Age Seedsower (An exceptionally handsome man who will not be returning to Asvir, or Norway at all)
--[X] Eindride Laststanding (An older warrior with a haunted look in his eyes. Very recent arrival, just came in from the Danelaw, in fact.)
--[X] Arnfinn Heavystep (Barely 13, but... Good Gods, what do they feed people in this Valley?)
'It's best if you have someone who's been there before, else, well, you're not going to arrive. It can be very difficult to see on a cloudless day which can make problems for navigation. There's also a star that never moves and, if you can find that, then you know where north is.'
We do also have the sun. Since that rises in the East and sets in the West we can figure out North and South from there.
I'd hope that at least that much is covered by our Sailing 4, though we do also have a pretty big talent pool to draw on for this. Like, I'd be surprised if nobody on our crew had ever been to the Danelaw, which should get us to the right island, anyway.
[X] Plan Eliminating Problems The Kids Are Okay
-[X] Everyone _except_ for:
--[X] Sverre Glebsson (Generally Competent, but may cause friction with Abjorn),
--[X] Egil Slaughtershark (A newcomer to the Valley, you don't know much about him)
--[X] Rollo Sunesson (Spear Hugareida, bit of a show off),
--[X] Age Seedsower (An exceptionally handsome man who will not be returning to Asvir, or Norway at all)
--[X] Eindride Laststanding (An older warrior with a haunted look in his eyes. Very recent arrival, just came in from the Danelaw, in fact.)
[X] Buy up all the pelts, try to negotiate a bulk discount given it's a buyer's market.
-[X] Use Silver-Tongued.
0~0~0 Bargaining for a discount (6x2, 5x4, 4x2, 3x1, 2x2, 1x1)16+1(Friendly)+10(Drengskapr)=27 Successes
Though it took a considerable amount of negotiation, you managed to convince the myriad merchants to pool their resources together in exchange for splitting the total take amongst them. After bargaining for a few hours, you successfully worked the price down from two ounces to one-and-a-quarter each.
Shaking the merchant's hand—which belonged to bushy-browed man by the name of Ketill Longarms—you break a debt-stick and hand over one half. Tasking your newly-acquired crew to loading the cargo, you set to divvying-out the money.
Ketill carefully eyes the scales as he places one last ounce on the right. As the weights balance out in a particularly satisfying way, a smile spreads across his face as he pantomimes the tipping of a hat—which was a bit of a silly look given his bald and shiny head. "Pleasure doing business with you, Halla Skyfire. May the Gods deliver you home in one piece."
You nod your thanks to the man as he and the rest of the merchants start sorting out the money. It doesn't take long before one starts shouting at another and chaos descends upon the marketplace. Audrikr—who had been keeping an eye on both the dealings and his little brother—offers a brief wave as he strides in and sets to breaking up the looming brawl.
Not bothering with the gangway, you simply leap up onto the helm of the ship. Wavedancer seems to hum with excitement as the last pelts are loaded and the crew finds their spots on the rowing benches, as if its spirit knows that it will soon ride the waves once more.
Sharing a nod with your brother, you take hold of the helm as he extends his arms and lets his orthstirr sing. Your hair whips past your head as the sailcloth expands and your journey begins.
As you take Wavedancer out of the shallow harbor Asvir is situated upon, you're left with a choice.
Where to first and what shall you do on the way?
Destination (Pick 1)
[ ] Jurgdby (Same Day, West)
[ ] England (7 Days, West)
[ ] Denmark (1 Day, South)
[ ] Lotharingia (3 Days, South)
Personal (Pick 1 for each Day spent traveling, to a minimum of 1)
[ ] Talk to a Crewmember
-[ ] Write in who and about what
[ ] Pay Close Attention to a Crewmember
-[ ] Write in
[ ] Talk to the Seeress
-[ ] Write in one thing
[ ] Craft or Repair
-[ ] Write in
Training (You get 17 Training Dice per day spent travelling)
[ ] Training
-[ ] Write in
(-141 and 1/4th silver ounces)
(+113 Water-Wolf Pelts)
0~0~0