The moratorium should be over, so:
[X] Plan Geirstadt and Heading Off Problems
-[X] Geirstadt (Two Days, East)
--[X] Taking a full day for a shakedown cruise, getting to know people, all that sort of thing.
--[X] Remove Dragon-Prow to signal peaceable intent, assuming that doesn't take an action.
-[X] Talk to a Crewmember
--[X] Halle the Hairless, just trying to get a read on him and his situation, plus the reactions of others to said situation
--[X] Use Goal-Tell to help with this
-[X] Craft or Repair
--[X] Complete the Rune Phrase on Wavedancer
--[X] Specifically add "Through Wind and Waves"
--[X] Stoke all three Aspects on this Task (+3 Successes) and use our Tools (+9 Successes)
Training:
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Sailwind 4d6
--[X] Train Sailing Trick for better navigation 6d6
--[X] Train Hugr itself 2d6 (1d6)
--[X] Train a rolled Trick for our Fylgja to Dodge with, we want something as generally applicable as we can arrange 1d6
--[X] Train Silver-Tongue trick for bargaining 5d6
--[X] Train Silver-Tongue trick for presenting ourselves as peaceful or soothing high emotions in others, ideally both 1d6
-[X] (Training) Solo Seidr Training
--[X] Bone Settlement 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Scouring Cleanse 1d6
-[X] (Training) Martial Style
--[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
--[X] Train Stoking Guard 1d6 (+1 Success from Born of Fire)
--[X] Train Weapon-Grapple Reversal 1d6
--[X] Train Double-Leg Takedown 1d6
--[X] Train Glima 1d6
--[X] Train Fang 1d6
-[X] (Training) Hamr (73 successes to rank up)
--[X] Train Backstep 1d6
--[X] Train Long-Lunge 1d6
-[X] (Training) Hugr (53 successes to rank up)
--[X] Train Silver-Tongue 1d6
--[X] Train Facial Schooling 1d6
--[X] Train Talent Tell 1d6
-[X] (Incidentals)
--[X] Put Wondrous Toolset, our Taafl Board, and our Weighted Harness into Pockets.
--[X] Bring our Fine Bog Iron Toolset and 65 oz. of Bog Iron in the hold as trade goods
Capacity:
-[X] (Capacity Slots)
--[X] Assign Unending Time In The Sun
--[X] Unassign Stabilizing Palm
Fylgja:
-[X] (Fylgja Capacity)
--[X] Assign Chuck, Fireside Barrage, Sidestep, Stabilizing Palm, and Dead Air
--[X] Unassign Fine Bog Iron Toolset
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 1 Orthstirr to Hamr
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4 Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
--[X] 2 Orthstirr to Hugr
---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 4 Silver-Tongue, 5 Sailing, 3 Strategy, 4 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (62 total)
--[X] 2 Orthstirr to Fylgja
--[X] 1 First Impression
--[X] 46 Stored Tricks
--[X] 461 free for tricks
I'm down with alternate rune-phrases, I just think we should complete it. And we'd remove the Dragon-Prow instead of completing the Rune if it takes an action to do. We'd then do the Rune the next turn.
EDIT:
Actually, hmmm.
@Imperial Fister can we bring our Taafl Board or Weighted Fylgja Harness with us? Just out of curiosity. That might change the above plan very slightly.
EDIT2:
In response to that being okay, I've removed training Atgeir Tricks for training Hugr (and a bit more Sailwind training). After considering, also added more dice to the bargaining Trick as there's an immediate use there.