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The (Attempted) Breaking of the Bearbreaker (fearsome hill)
poem about the spar with abjorn



(the attempted) breaking of the bearbreaker
turn 1
tuhkan tytär, karhun poika
taistelevat tantereilla
ilmaan nousee noita neito
maassa seisoo jätti suuri
tulta tulee neidon suusta
sen eessä maan lapsi
palanut mut ei pahastunut
järkyttynyt ompi tuhon tuoja
syöksyessään taivaan tuli
kun jätti ottaa kiinni siitä
asettomana ilmaan nousee
tuhon oma, tulen tytär

turn 2
tuhoa syöksee tulitukka
käveleepi karhun poika

turn 3
tuulena tulee, ukkosena iskee
jätti yrittää ottaa jälleen
keskeytyksen käsiin saa
tulta syöksee taivastuli
eipä poika enää kävele

turn 4
herjaa heittää koukon kuolo
akasta kauniiksi kutsuu
tuulta tulee neidon kädest
tulta sitä seuraapi
kilpi kohtaa tuhon
taistelu lopun
turn 1
daughter of ash, breaker of bear
battle upon ground of war
into air rises witch wife
on earth stands giant's son
fire spews from maidens mouth
blaze claims son of earth
burned yet wounded not
shock takes the mother of destruction
as skyfire rides down
taken she is by giants hands
into the air she goes
without weapon or will

turn 2
death springs from fire hair
movement from giants limb
death takes neither

turn 3
as wind she comes, as lighting she strikes
giant tries taking
gets to stand instead
blaze comes from skyfire
and giant walks no more

turn 4
compliments come from bearbreaker
his maiden the fairest of all
gale comes, strikes as death
bear falls and bear rises
fire soon follows
death takes the giants shield and the fight as well
 
It occurs to me that Abjorn equipping Eyetalking actually says a lot; He has 8 Capacity. Eyetalking takes up one of those capacities. If he equips all his Twists and Hugareida (with Silhouette being free), that leaves him with a grand total of TWO Hugareida tricks he can use.
 
To be fair he doesn't really need too many Hugareida tricks if he's mostly a physical combatant. And with enough DR he can seriously stymie anyone in his age group since I doubt they'll be able to do damage to him without doing some risky maneuvers.
 
He can't even equip all his Muna since he has 12 Muna and 8 Hugr Capacity.

AbjornQuest is going to look at our Capacity and go 'wow'.
 
You could add your die to locking out Bloodlust.
Then we'd have 2 there meaning we don't get the upgraded Bloodlust.
Hey, that sounds pretty important...

Well, in terms of suggestions, I'd say our best remaining options are likely Stoic Silence for near-immunity to fear and being a calming presence on others, and Bold for increased Orthstirr-gain.
Those sound cool.

If you instead wanted to lock out something bad, Follower, Content (which is the direct opposite of Bold), and Reactive are all options for that, and all definitely tend to make for less protagonist energy. On the other hand, if you view the kid as more of a supporting player in someone else's story, those might be fine. One more Reward Die would also lock out Advanced Bloodlust, which is probably a good thing to lock out.
Well, our kids don't ALL need to have big protagonist energy. Some, yes, all, no.

...

@Imperial Fister , I'm throwing my reward die on the "no bloodlust" pile.
 
AbjornQuest is going to look at our Capacity and go 'wow'.

"The fuck is this?"

"Yeah, Owl Fylgja is dumb for wizard builds"

"... Halla is a wizard?"

"You wouldn't think so, but yes actually, she's a surprisingly good one too now that she's got a teacher."

"... Why the fuck does she have almost as much Endurance as we do?"

"You'll learn that in the upcoming boss fight!"

"What boss fight?"

"What indeed!"
 
"The fuck is this?"

"Yeah, Owl Fylgja is dumb for wizard builds"

"... Halla is a wizard?"

"You wouldn't think so, but yes actually, she's a surprisingly good one too now that she's got a teacher."

"... Why the fuck does she have almost as much Endurance as we do?"

"You'll learn that in the upcoming boss fight!"

"What boss fight?"

"What indeed!"
Well, Halla is learning Seidr..

Does put Witch's Greed into context though. "Give me that sweet Fylgja please."
 
locking in flaws that make the child more likely to run away could be used to make a designated bloodline safeguard. it would be a very niche use but it would be atleast one arguably usefull aplication of locking in flaws.
 
Honestly I'd say that people probably would expect a berserkers kids to have bloodlust. Considering Halla is one is it really that surprising.
 
Looking at people who have Punching Up - I think the actual requirement for Punching Up is fighting someone twice as strong as yourself and surviving. Not winning, surviving.

Incidentally has Abjorn ever tried sparring with Steinarr or Sten?
 
I think it needs to be a real fight instead of simple sparring. Otherwise everyone who spars with his parents would have Punching Up.
More wondering generally. Abjorn probably got Punching up by fighting with either his dad or brother, or possibly Lars Forkbeard.

Man we need to bring our friends out for adventurers more often so they get more Orthsirr. Sharing is caring!

===

I wonder if we can make a Dwarf-like Telepathy bond by combining Eyetalking and the Felag bond.

===

Man, imagine GabrielQuest finding out about Puncture.

And then finding out that it's one of the most common Twists.

"Perfects and consequently anti-Perfects are actually shockingly common among Norse."
 
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I have no particular opinion on the CKII shenanigans going on here, and trust everyone's expertise at producing little eugenically optimised supermen.

(Sentences that are going to get taken out of context...)

Great fight ending scene @Imperial Fister!

One thing to look at in future might be a group spar? Like an old-timey style melee? With us, Abjorn, Gabriel, Stigr, Stigmar, and the brothers, we've got enough for two teams of three if we sit out, or we could do 3v4, or we could invite Sten. For safety's sake we might want to ensure Abjorn and Gabriel are always on the same team.

We could even invite locals, maybe turn it into a game of Knattleikr? That would also be a fantastic opportunity if we want to recruit oarsmen for a trading mission actually.

I mean, the plan is to put a minimum of 40d (after the doubling) into stats every turn going forward for quite a while. I expect we'll hit Fylgja 7, Hamr 8, and Hugr 8 within the next year.

Honestly, if I could lock it in so that we were placing at least thirty to forty dice (before multipliers) into some combination of Stats + Styles every turn I would do it. There's two styles and three stats we want to rank up, so if we just did an even split until they reached some threshold (say Rank 7 for our styles or Rank 9 for the stats), then that would mean we wouldn't even have to think about it turn to turn. It'd just be ticking away nicely.

Then all our other stuff is funded out of the remainder - we'd have 19-29 dice left to play with, so we'd still have some room for experimentation plus our various steady rank-ups.
 
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Honestly, if I could lock it in so that we were placing at least thirty to forty dice (before multipliers) into some combination of Stats + Styles every turn I would do it. There's two styles and three stats we want to rank up, so if we just did an even split until they reached some threshold (say Rank 7 for our styles or Rank 9 for the stats), then that would mean we wouldn't even have to think about it turn to turn. It'd just be ticking away nicely.

Then all our other stuff is funded out of the remainder - we'd have 19-29 dice left to play with, so we'd still have some room for experimentation plus our various steady rank-ups.

So, by my tentative plans, we're putting 48d in this coming turn into stats and Martial Styles (out of 85d), then about 28d (out of 57d) the turn after, a lowball 23d or so the turn after that, and right about 25d thereafter...though after the next two turns our Training Dice drop to 49d, so after one turn of being a tad low (to finish up some stuff) that's actually still about half our dice and leaves 24d or so for other stuff. If we get extra dice they would also go into stats.

That may not be quite as much as you're looking for, but it seems in the ballpark. And the benchmark we should stick to aiming for is 10 in Attributes (since that's the next big upgrade after 7) and 7 in Stoker State, but we probably don't need quite that much Glima or Fang in the near future...well, depending on what we get at various levels of Fang, anyway.
 
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Holy shit you're keeping all this straight and you're, like, 19.9?

Damn, I'm impressed.
Thank you
You know I am, lmao.
Sadly not, just checked it but already used the ones I got.
Welp, looks like @Simon_Jester is giving you one of theirs.
(the attempted) breaking of the bearbreaker
Cool beans! A Reward Dice for you!

@Imperial Fister , I'm throwing my reward die on the "no bloodlust" pile.
You got it
Great fight ending scene @Imperial Fister!
Thank you!

0~0~0

I had a dream last night where someone wrote a single line of poetry and then got mad when I didn't give them a Reward Dice.

Anyways, voting will be called in an hour
 
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