It doubles how often you need to go looking for trouble and has been the subject of some rather dire warnings by IF involving potentially resulting in massacres. It does also provide actual combat advantages, but that's still potentially not great.
To be fair, massacred only happen if the bloodlust isn't sated which is kind of easy enough to do. I think it's one more tier before we have to worry about it affecting our social stuff.
 
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Why don't we want advanced bloodlust?
Mostly because it's a time bomb.... And our little girl can't just vent the stress easily which means she is having a hard time keeping it under control.... If she don't find better outlets than fighting.

…I'm gonna be 20 in just under a month wtf
Be safe!
You *probably* have one lying around given how I sometimes hand them out like candy at a parade. Im typically pretty good at keeping track of reward dice
Sadly not, just checked it but already used the ones I got.
If @TheCount has a plan for using a reward die and doesn't have one, let him use mine, just tell me he's done so I don't run around thinking I have one.
Aw, thanks but it's yours, use it as you will.

On the note if traits though, looks our 4th son is gonna be a shady smith.... Let's just hope he won't be the edge smith from the sword comic....
(On phone, sorry for no pictures)
 
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Oversized, Underloved - Probably a Flaw Muna. Abjorn's unloved'ness in Vidar's household.

Father's Axe - Puncture? There's a darker and neutral reading of this.

Not Enough, Never Enough - Probably Punching Up. Abjorn is even more traumatized. :(

Hair of Red - I think this is when Halla freed Abjorn from the Tree.

How Dare You - I think this is Sudden Interrupt. This is probably the time Sverre Glebbson tried to kiss us.

Shame to See Her Hurt - Tight Grip? Probably A Walk on the Ice? Halla wasn't injured, but maybe Abjorn was concerned enough that it counts for him.

Bear Any Load for Her - Leverage Hugareida. The Tree Incident for sure.

A Red Handprint Stokes Hate - ???

Horrid Dreams, Haunting Eyes - Stigandr's Plight? I think only Aki and us got away unscathed from that..

A Light in the Darkness - ???

Her Bloodstained Smile - Halfdan Incident!

Just Like Him - Flaw Muna? The Mutton Incident.

===

I was doing some rereads, and gods is Jerasmus going to be such a huge problem for us down the road. He's also been lowkey asshole with his informational withholding of stuff from us. :|
 
Why is Jeramy's a problem for us?
Conversion plotline. He's a high tier cultivator who's been happily guzzling up knowledge in the Norselands.

===

The vulnerability of the Orthsirr-based system to the Christian Fervor-based system is actually wild:

1) Orthsirr is compatible with basically everything else.
2) Fervor/Zeal gives you a very long life without the downsides of being a Steelfather.
3) 1+2 = Jarls+ are super prone to being converted. Then, like IRL, a top-down conversion starts.

Now, if Odr was widely known and practiced, the above process is just straight up unviable. But, without that..
 
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All I can think about Halla learning Fang is that she's going to fumble her rolls sometimes due to Extreme Thirst kicking in.

And then she'll try to coordinate a husband wife version that results in Norse tag team wrestling.

Probably not how it'll turn out but the idea of something like a double lariat between the two is a very nice one at least. And also Halla with a Steel Chair for the extra-ness factor.
 
Probably not how it'll turn out but the idea of something like a double lariat between the two is a very nice one at least. And also Halla with a Steel Chair for the extra-ness factor.
Given all the cultural stuff the Norse have around steel and hitting people with things that aren't weapons, that's so layered.

Conversion plotline. He's a high tier cultivator who's been happily guzzling up knowledge in the Norselands.

===

The vulnerability of the Orthsirr-based system to the Christian Fervor-based system is actually wild:

1) Orthsirr is compatible with basically everything else.
2) Fervor/Zeal gives you a very long life without the downsides of being a Steelfather.
3) 1+2 = Jarls+ are super prone to being converted. Then, like IRL, a top-down conversion starts.

Now, if Odr was widely known and practiced, the above process is just straight up unviable. But, without that..
I mean, the Norse and Christians have existed in proximity for quite a long time, hundreds of years, maybe even thousands, given how the timeline stretches out. If it was that simple it'd have already happened.

Aw, thanks but it's yours, use it as you will.
Well, in this case, my will was for someone who knows what the hell they're doing to use it.

I don't understand this stuff well enough to implement it, so I'm kind of taking shots in the dark here.
 
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My own guesses on Abjorn's Muna:

Oversized, Underloved - Abjorn's dad is an abusive asshole. We knew that, but looking at this list I think it's worse than we thought. Might not actually be a Flaw Muna...this could give something useful, potentially.
Father's Axe - No clue on this one, to be honest. Probably something decent? Maybe Puncture?
Not Enough, Never Enough - More of Abjorn's dad being a dick. May grant Punching Up as he, say, tries to prove to his dad that he's worth something.
Hair of Red - Probably meeting Halla. No idea what it grants.
How Dare You - Definitely the guy who tried to kiss Halla and throwing him in a lake. Could grant Tight Grip?
Shame to See Her Hurt - The fight on the Lake, probably grants Sudden Interrupt (as that's what he did to save her).
Bear Any Load for Her - The first kiss and the Tree. Grants Leverage (we actually know that he got that from the first kiss).
A Red Handprint Stokes Hate - Probably his dad. Again.
Horrid Dreams, Haunting Eyes - Maybe the Draugr he killed for the wedding sword? This could also be Puncture.
A Light in the Darkness - I'm betting this is the wedding.
Her Bloodstained Smile - Could be Halfdan's Home, or something later...Halla smiling with blood in her mouth is not a unique event.
Just Like Him - Definitely the Mutton incident. Probably a Flaw Muna...I wonder if we can do anything about that which we haven't already?
 
If you give me a description of what you want the kid to be like, I could give you an idea of what Trait to put the die into to achieve that?
I dunno, I didn't have a fixed idea. I wasn't really even planning to spend the die, unless this seems like a time when we should go all-in on that kind of thing, which to be fair it arguably is, so I'm open to persuasion.

I just wanted to be supportive if @TheCount had something in mind but it turned out he didn't have a reward die at the moment, y'know?
 
To be fair it's sort of similar, to how stoker state was created wasn't? Only with a much weaker monster but something that's pretty synergistic with Abjorn's namesake.
 
I dunno, I didn't have a fixed idea. I wasn't really even planning to spend the die, unless this seems like a time when we should go all-in on that kind of thing, which to be fair it arguably is, so I'm open to persuasion.

I just wanted to be supportive if @TheCount had something in mind but it turned out he didn't have a reward die at the moment, y'know?

Fair enough. Giving new kids good traits usually is a good time to burn Reward Dice, but saving them is also entirely valid.
 
Fair enough. Giving new kids good traits usually is a good time to burn Reward Dice, but saving them is also entirely valid.
I'm totally happy to burn the die on this, I just don't have a plan and my head's kind of fuzzy and there's a ton of options and keeping track of which ones have been picked is hard. I'm trying to invite suggestions here, because that might narrow things down to a manageable short list of ideas that make sense to other people.
 
Conversion plotline. He's a high tier cultivator who's been happily guzzling up knowledge in the Norselands.

===

The vulnerability of the Orthsirr-based system to the Christian Fervor-based system is actually wild:

1) Orthsirr is compatible with basically everything else.
2) Fervor/Zeal gives you a very long life without the downsides of being a Steelfather.
3) 1+2 = Jarls+ are super prone to being converted. Then, like IRL, a top-down conversion starts.

Now, if Odr was widely known and practiced, the above process is just straight up unviable. But, without that..
Glad I'm not the only one pointing at the corkboard with photos and string, talking about the danger of conversion (and that we should take care when interacting with Christians).

I'm totally happy to burn the die on this, I just don't have a plan and my head's kind of fuzzy and there's a ton of options and keeping track of which ones have been picked is hard. I'm trying to invite suggestions here, because that might narrow things down to a manageable short list of ideas that make sense to other people.
You could add your die to locking out Bloodlust.
Then we'd have 2 there meaning we don't get the upgraded Bloodlust.
 
I'm totally happy to burn the die on this, I just don't have a plan and my head's kind of fuzzy and there's a ton of options and keeping track of which ones have been picked is hard. I'm trying to invite suggestions here, because that might narrow things down to a manageable short list of ideas that make sense to other people.

Well, in terms of suggestions, I'd say our best remaining options are likely Stoic Silence for near-immunity to fear and being a calming presence on others, and Bold for increased Orthstirr-gain.

Handsome, Bearheaded (which makes one better at enduring harsdship), and Wolf's Nose (for a keen sense of smell), are also unambiguously positive available options and pretty solid.

If you instead wanted to lock out something bad, Follower, Content (which is the direct opposite of Bold), and Reactive are all options for that, and all definitely tend to make for less protagonist energy. On the other hand, if you view the kid as more of a supporting player in someone else's story, those might be fine. One more Reward Die would also lock out Advanced Bloodlust, which is probably a good thing to lock out.

Most of the other possibilities are either extraneous, ambiguous as to whether they are good or bad, or already locked in or out.
 
1 dice alone is enough to prevent upgraded Bloodlust.

It is not. IF weighed in and said it required 2 to lock out Advanced. 4 to get rid of it completely. Which seems reasonable enough.

If you want to eliminate Bloodlust altogether probably more efficient to Hamingja Bloodlust away.

I don't think we want to do this. Bloodlust is fine on its own, IMO. Locking out the advanced version but leaving the basic version is ideal.
 
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Looking forward to having Sigurd as heir, when Bloodlust becomes a recesive trait and can be locked out with one die.

Only Traits possessed by both parents require more than one die to lock out. So even if it wasn't recessive 1 Reward Die would do it...assuming the kids fall for someone a tad less bloodthirsty than they are.

Which, now that I say it, may be a tall order all things considered.
 
Only Traits possessed by both parents require more than one die to lock out. So even if it wasn't recessive 1 Reward Die would do it...assuming the kids fall for someone a tad less bloodthirsty than they are.

Which, now that I say it, may be a tall order all things considered.
Eyvor meets and marries someone with Improved Bloodlust.
 
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