I mean, is there anything special that we want?

EDIT: Ah, I see.

I'll commit 2 Bonus Dice to get Stoic Calm then.

Baby 5: "I am a Reconnaissance Sniper. Waaahhh"
 
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SteinarrQuest: Post Halla Spar (Shard)
SteinarrQuest: Post-Halla Spar

Democratic Footer said:
"Flame-Tending Blade!" Halla screams her voice raw as she pours everything into her final attack — the Finale of this fight.

"The Golden Horn!" you undercut her scream. Miklagard's Golden Chain leaps from your hands stretching from one side of the battle-scarred battleground to the other — far smaller than the real chain, but still quite enough.

Hardened fire meets imperial gold as two cultures clash. White light blankets the field.

You watch, alarmed, as Halla loses consciousness, still in the air and now falling. Instinctively you move, snatching her from the sky before she can meet the ground. Halla is fine. She's fine.

0~0~0

"You did very well, Halla," You say, handing her a water skin of freshly boiled water, "I haven't seen someone else use the Flame-Tending Blade quite as well since..." You trail off. She's so much like father, even the way she wielded the Flame-Tending Blade..

"You know the Flame-Tending Blade?" Halla asked in surprise. What?

You blink. "Well, of course I do! I taught it to you... right?" You frown, running thumb and forefinger across chin and jaw. "I mean, how else would you have learned it?"

"I, uh, I learned it on my own..." Halla trailed away. You. You can't possibly be that bad a teacher, right?

"You... Don't happen to know what the Stoker State is, do you?" You ask with hope in your voice.

"Should I?" Oh gods. By Odin's beard, If Blackhand was here, what would he say? Wait.. does Eric know the Stoker State? What else has he managed to forget to teach? By the gods. You can only hope they were only laughing at you. For Halla to have figured out the Flame-Tending Blade all by herself..

"Honestly," You say, "I'm mortified that you don't know what that is. I'm also deeply impressed with you, even more so than before."

"Uh, thank you?" Halla smiles, though it's more than strained, "but you were talking about the 'Stoker State'?"

You take a deep breath before explaining, all the way from the beginning.

0~0~0

[Halla Skyfire]
Endurance: (12/12) | Frenzy: (5/5) (+5 to all Combat Rolls) | Armor Health: (15/17) (+4 to Defense)
Hugr Capacity: 36/36
Orthstirr: (543/543) | Odr: (26)
( ) Frami: 181 | ( ) Virthing: 181 | ( ) Saemd: 181

Hamingja: (17) (0 temporary)
Hamr: (7)
Hugr: (7)
Fylgja: (5)

70 Combat Dice

Martial Styles:
*New* Stoker State (Mastery 1)

Hugareida

Standstill (Rank 4)
Ignition (Rank 5)
Gale (Rank 1)
Sword (Rank 1)
Atgeir (Rank 1)
Campfire (Rank 2)

(Alloys)
Forgefire (Rank 4)
Emberwind (Rank 3)

Twists

Punching Up
Hidden in Rags
Puncture

Muna

First Kiss Under A Falling Tree
Lesson of Fire
The Fight of Your Life... So Far
Vows of Love
Fighting Father Gerrit
The Return of Stigr
Failing Vortex
A Mother's Fear
Determination From Defeat
Whistling Wind
Fire in the Sky
Steinarr's Sword
Meeting Your Grandfather

Delectai said:
First Sten, now Halla too? What's with them having almost triple our Hugr Capacity?

Are we doing something wrong with improving our Hugr Capacity or something?

ElevenDancingHordes said:
Well, we know Halla has an Owl Fylgja, but we also know that 'only' DOUBLES Hugr Capacity, definitely not triples.

Fragment said:
Fylgja 4 evolution for Owl might triple instead of double? It's not the greatest, but she's learning Seidr which we know uses up Hugr capacity fast, so it might be worthwhile for her?

Endbrace said:
Halla loves Abjorn so much she has multiple Muna about it, it's adorable.. I wonder what it's like on Abjorn's side of things?

Democratic Footer said:
You should spar with Abjorn if you want to find out!

Fragment said:
Guys, are we just that bad at teaching or something? Halla at least knows about Aspect Stoking to heal, right?

Momento said:
I just checked the updates with Halla inside them and I don't think we told her, no.

Delectai said:
Oh my gods. We actually left it out. What the fuck. How did we not notice this.

Buildsalot said:
Honestly it's doubly impressive Halla lasted so long against us with the quality of teaching. T_T

Fragment said:
At least it wasn't like that time when we voted to not tell Halla about Fylgjur. That RNG roll was scary as shit.

Delectai said:
Hey, wait. 'Meeting Your Grandfather'? Just what the hell happened in Halla's Ginnunagagap trip that she's not telling us? What secrets are you hiding, our daughter?

ElevenDancingHordes said:
Oh, did Hallr become an Einheri? That would make a lot of sense, given, Blackhand's, well, everything.

Democratic Footer said:
Maybe she's worried you would charge into Ginnunagagap or something if she told you?

Fragment said:
'Keeping secrets from your loved ones so it doesn't hurt them' is becoming a real annoying theme..

AN: We love you dad, but by gods are you bad at this teaching thing.
 
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The real comedy is that they completely missed the Odr bit and the insanely high Endurance. Proving that Steinarrquest can be just as dumb as Steinarr in game can be.
 
The real comedy is that they completely missed the Odr bit and the insanely high Endurance. Proving that Steinarrquest can be just as dumb as Steinarr in game can be.
"We're not that bad, right?"
"I feel it's worth pointing out that Horra nearly killed your family once and then nearly punked you with like, a single Nithing Pole."
 
I mean, is there anything special that we want?

EDIT: Ah, I see.

I'll commit 2 Bonus Dice to get Stoic Calm then.

Baby 5: "I am a Reconnaissance Sniper. Waaahhh"

Awesome. Added to the plan. I'll also lock in Bold assuming that's allowed...that does take us to 6 non-recessive Traits locked in with Reward Dice, plus Bloodlust, though, which may be one too many. Huh.

@Imperial Fister how are you handling that? Because if locking in 6 non-recessive Traits with Reward Dice keeps the others from getting picked, then I probably can't do Bold and Shard should get 2 Reward Dice refunded (since he locked out Wrathful and Stubborn, which would be unnecessary in that case).

Another important question is whether Undersized, Unlucky, and Unintelligent are capable of being rolled, or if locking in their opposites locks them out. Which is it? Because I'd likely use my remaining dice on locking those out instead of on Bold if they could be rolled, as might Shard based on previous comments.
 
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Anyway, going to sleep, if I still have extra Reward Dice from refunds or omake rewards, put them to, idk, locking out the rest of the possible flaws (Reactive, Hemophobia, etc) or something.
 
SteinarrQuest: Post-Halla Spar
Nice! A trio of Reward Dice sent your way (with one more added to holding)

AN: We love you dad, but by gods are you bad at this teaching thing.
The reason he's so bad at teaching, in this alternate quest's meta, is that the players made a teaching schedule to follow for Sten and Eric, but didn't factor in Halla starting her training later then them so, according to the schedule, she should have a deeper baseline of information than she actually does.

@Imperial Fister how are you handling that? Because if locking in 6 non-recessive Traits with Reward Dice keeps the others from getting picked, then I probably can't do Bold and Shard should get 2 Reward Dice refunded (since he locked out Wrathful and Stubborn, which would be unnecessary in that case).
I'll add in, like, one or two more random traits to keep things interesting. Honestly I don't fully understand the question lmao
Another important question is whether Undersized, Unlucky, and Unintelligent are capable of being rolled, or if locking in their opposites locks them out. Which is it? Because I'd likely use my remaining dice on locking those out instead of on Bold if they could be rolled.
If any of those are rolled, then they cancel each other out.
 
Anyway, going to sleep, if I still have extra Reward Dice from refunds or omake rewards, put them to, idk, locking out the rest of the possible flaws (Reactive, Hemophobia, etc) or something.

You do. I'm gonna put them towards locking out the stat-reducers (Undersized, Unlucky, and Unintelligent) if that's alright @Shard

I'll add in, like, one or two more random traits to keep things interesting. Honestly I don't fully understand the question lmao

Historically, we max out at 6 rolled non-recessive Traits and those locked in with Reward Dice count toward that number, but if going over just results in a few being rolled on top of that, then it's not an issue.

If any of those are rolled, then they cancel each other out.

Check.
 
I'll add in, like, one or two more random traits to keep things interesting. Honestly I don't fully understand the question lmao
Like, completely random, not from Abjorn's or Halla's traitlist?
You do. I'm gonna put them towards locking out the stat-reducers (Undersized, Unlucky, and Unintelligent) if that's alright @Shard
It's alright yeah.

Should probably get rid of Reactive and Hemophobia as well but alas 9d Reward Dice is my maximum output :|
 
It's alright yeah.

Should probably get rid of Reactive and Hemophobia as well but alas 9d Reward Dice is my maximum output :|

Okay, added (I needed to throw in a Reward Die to get all three, but it's worth it, I think).

We probably do get basic Bloodlust, which locks out Haemophobia. The others will happen if they happen, I guess...I could lock out one more, I think, but I'm not sure if Reactive, Content, or Follower are actually bad per se? Depends on context.
 
Historically, we max out at 6 rolled non-recessive Traits and those locked in with Reward Dice count toward that number, but if going over just results in a few being rolled on top of that, then it's not an issue.
Like, completely random, not from Abjorn's or Halla's traitlist?
If we manage to get through all 9 children, the traitlists don't have quite enough of a variety to keep things fresh. I would rather not relegate someone to being 'Older Child, But Younger', so I'm adding in a randomly selected personality trait from a pool I have (which you folks are free to make suggestions for). Those traits aren't anything like Shadow Shrouded or Born of Fire, more generic personality traits like 'Affable' or 'Cunning' or 'Articulate'. Things like that, added to spice things up a little.
 
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If we manage to get through all 9 children, the traitlists don't have quite enough of a variety to keep things fresh. I would rather not relegate someone to being 'Older Child, But Younger', so I'm adding in a randomly selected personality trait from a pool I have (which you folks are free to make suggestions for). Those traits aren't anything like Shadow Shrouded or Born of Fire, more generic personality traits like 'Affable' or 'Cunning' or 'Articulate'. Things like that, added to spice things up a little.

Check. So...if we have our conventional Traits 'maxed out' can we not roll any more conventional ones? Like, if we have 6 traits from Abjorn and Halla's list locked in with Reward Dice (the max we would normally get to roll) would the rolled personality Trait(s) and any Recessives be all that got rolled, or what?

Also, for consistency, a Trait or two like that on our existing kids based on their established temperaments might be good to add, though not actually mechanically relevant.
 
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Check. So...if we have our conventional Traits 'maxed out' can we not roll any more conventional ones? Like, if we have 6 traits from Abjorn and Halla's list locked in with Reward Dice would the rolled personality Trait(s) and any Recessives be all that got rolled, or what?
Yeah, that sounds about right.

Also, for consistency, a Trait or two like that on our existing kids based on their established temperaments might be good to add, though not actually mechanically relevant.
Sure, I'll do that while rolling for this kid. It'll also give me some more material to work with regarding ideas for them, too.
 
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Sure.

Anyways, the vote will be closing soon

Cool. Done. That winds up saving Shard a Reward Die and means we have all negatives aside from those provided by Bloodlust and, theoretically, Wanderlust, locked out.

Unless you can have Hemophobia and Bloodlust, in which case Shard would 100% also lock out Hemophobia and thus not save the Reward Die. Still leave all the negatives locked out, though.
 
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