[X] Plan Saying Goodbye To Aki And Hello To Sagaseeker
-[X] Yes, you will try for a baby
--[X] Starting immediately
after our spar with Abjorn
-[X] [Social] (Yule) It's Yule! What would you like to do for it?/(Personal) Spend time with...
--[X] Aki
--[X] Basically use Yule as his going away party (among other things)
--[X] Gift him the new Drinking Horn and explain that it should help Hamr (with the note that we just started using a pot with a similar effect and thought he might want something similar as well)
--[X] Say goodbye to him before he goes. Tell him we'll see him soon as we're headed to Vestfold in the next couple of years, and he's welcome to come back with us then if things aren't any better there.
--[X] Make sure to do a fair bit of the cooking and assign Tenderize Roast while doing so
-[X] Spar with Abjorn
--[X] Specifically not wearing our armor in the interests of fairness.
-[X] (Empty Sack) ...Maybe you should try stuffing that empty sack full of straw?
-[X] (Crafting) Try to make something
--[X] Reforge Sagaseeker (+15 successes from Tools/Workshop)
--[X] Add runes saying "My edge never dulls or breaks when seeking honour." to the blade in addition to keeping the existing runes (one of the two sequences on each side of the blade)
--[X] Add runes saying "I strike as Sky-Flame, none but the messengers of Yggr shall slow me." to a Socket Stone, which we add on to Sagaseeker as part of this process.
--[X] Decorating it appropriately to be properly Realized in a mix of silver and gold (3 oz. each)
--[X] Adding cat or lynx bone ash to the crafting, as that seems most appropriate (note: we're trying to avoid killing a domestic cat for this, which should be doable)
--[X] Switch Forgefire Slots to Dice before starting and back afterwards, likewsie swap out Beaconlight for Heat Hold before starting and back afterwards if using it proves unnecessary.
--[X] Spending
9 Odr on the crafting
, and burning Frami (for +1 Success) and Virthing and Saemd (for +3 successes each, +7 total) to enhance the crafting process
-[X] (Exploration) Go on a walk through...
--[X] The Hading!
--[X] Look for any interesting herbs we can find
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Ask about spirits and how they work, particularly spirits of the land like the nisse, and how they interact with seidr and odr
--[X] Bring Aki along and introduce him to Kolla (or renew their acquaintance, I suppose)
--[X] Get a list of additional protective spells from seidr to train on our own, with a focus on protecting against other seidr and otherworldly stuff
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Tenderize Roast 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hamr Itself 2d6 (1d6) +1 success from Drinking Horn
--[X] Train Hugr itself 2d6 (1d6)
--[X] Train Tactics 2d6 (1d6)
--[X] Train Fylgja Itself 6d6 (3d6)
--[X] Train Clearwater 4d6
--[X] Train Stoker State 15d6 (+1 Success from Born of Fire)
--[X] Try and train a Gale Trick for manipulating sound in an area...keeping the wind from carrying sound making absolute silence, words whispered on the winds as messages, all that kind of thing 1d6
-[X] (Research)
--[X] Invest up to
18 Odr into our Hearthroot, one point at a time, potentially stopping if we feel like a breakpoint has happened
--[X] Plan out our building layout for our farm 1d6
---[X] A list of what buildings our expertise indicates we will need and whether building them is one project or one project per building would be useful
---[X] Stoking all three Aspects normally on this (for a total of +3 successes) if there is a roll
--[X] Try and improve the layout, organization, and general quality of our farm plots 1d6
---[X] Stoke all three Aspects normally to help with this for a total of +3 Successes
--[X] Scout out the Underhouse 1d6
--[X] Try connecting with tricks at range with a thread of orthstirr, but to guide them rather than pull them towards us, see what that can achieve 1d6
--[X] Try and store Stoker Tricks in a Fast and see if that works and how 1d6
--[X] Start to work on planning out our book project 1d6
-[X] (Drifa) Teach Drifa some of your tricks
--[X] Make sure she knows about Stoker State and Aspect Healing 1d6
-[X] (Training) Solo Seidr Training
--[X] Quickest Stitch 1d6
--[X] Draw Poison 1d6
--[X] Sear Diseased Flesh 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
--[X] Train Slipstream 1d6
--[X] Train Sword Guard 1d6
--[X] Train Atgeir Counter Stab 1d6
--[X] Train Atgeir Bodyguard 1d6
--[X] Train Forceful Lever 1d6
-[X] (Training) Tricks
--[X] Talk to Sten about how to make a Gambeson and Shield
--[X] Train Focus Guard 1d6
--[X] Train Backstep 1d6
--[X] Train Long-Lunge 1d6
--[X] Train Facial Schooling 1d6
--[X] Train Talent Tell 1d6
--[X] Train 'Residence' Design Skill-Trick 1d6 +1 Reward Die courtesy of
@Alectai
--[X] Train 'Utility' Design Skill-Trick 1d6
--[X] Train 'Gambeson' Armorcraft Skill-Trick 1d6 (+1 Success from Sten)
--[X] Train 'Shield' Armorcraft Skill-Trick 1d6 (+1 Success from Sten)
-[X] (Training) Martial Style
--[X] Talk to Steinarr about what other Martial Styles he's aware of, as that's useful information to have. Relatedly, he was taught by Bram Ironjaw, why wasn't he able to pass on a Martial Style to Steinarr? What Martial Style does a guy like that even use? Maybe chat about him Ironjaw a bit more if we can get him talking.
--[X] Train Fire Poker 1d6 (+1 Success from Born of Fire)
--[X] Train Devouring Blaze 1d6 (+1 Success from Born of Fire)
--[X] Train Stoking Strike 1d6 (+1 Success from Born of Fire)
--[X] Train Stoking Guard 1d6 (+1 Success from Born of Fire)
--[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
--[X] Train Glima 1d6
-[X] (Training) Hamr (79 successes to rank up)
--[X] Train Overland 1d6
-[X] (Training) Hugr (54 successes to rank up)
--[X] Train Barb-Tongue 1d6
--[X] Train Silver-Tongue 1d6
--[X] Train Artcraft 1d6 (+1 success from Sten)
-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 1 Living Space, 5 Storage, 5 Workshop (17 Total)
--[X] Resources: 6 Quality, 7 Food, 7 Goods, 5 Silver (25 Total)
--[X] Livestock: 5 Quality, 4 Food, 4 Goods, 4 Silver (17 Total)
--[X] Crafting: Making 3 Meat-Keeping Sticks (6 Total)
--[X] Conversion: Spend for 6 Research Dice (12 Total)
-[X] (Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Abjorn, Eyvor
--[X] Receiving Metal from Dwarves: 6 oz Molten Iron
--[X] Pay as much of our taxes in Goods as possible
-[X] (Orthstirr Usage)
--[X] 1 Orthstirr to Hamr
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4 Strike, 4 Shoot, 3 Farmwork, 4 Labor, 3 Overland (47 total)
--[X] 2 Orthstirr to Hugr
---[X] 6 Artcraft, 5 Armorcraft, 3 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 3 Silver-Tongue, 5 Sailing, 3 Strategy, 3 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (60 total)
--[X] 1 Orthstirr to Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 446 free for tricks